Merge branch 'avination-current' into ubitwork
commit
c5d967b946
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@ -2440,6 +2440,14 @@ namespace OpenSim.Region.Framework.Scenes
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else
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group.StopScriptInstances();
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List<UUID> avatars = group.GetSittingAvatars();
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foreach (UUID av in avatars)
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{
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ScenePresence p = GetScenePresence(av);
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if (p != null)
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p.StandUp();
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}
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SceneObjectPart[] partList = group.Parts;
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foreach (SceneObjectPart part in partList)
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@ -4641,20 +4641,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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ScenePresence presence = World.GetScenePresence(agentId);
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if (presence != null && presence.PresenceType != PresenceType.Npc)
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{
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// agent must not be a god
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if (presence.GodLevel >= 200) return;
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if (destination == String.Empty)
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destination = World.RegionInfo.RegionName;
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// agent must be over the owners land
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if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID)
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if (m_item.PermsGranter == agentId)
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{
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if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TELEPORT) != 0)
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{
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DoLLTeleport(presence, destination, targetPos, targetLookAt);
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}
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}
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// agent must be wearing the object
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if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID)
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{
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DoLLTeleport(presence, destination, targetPos, targetLookAt);
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}
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else // or must be wearing the prim
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else
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{
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if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID)
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// agent must not be a god
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if (presence.GodLevel >= 200) return;
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// agent must be over the owners land
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ILandObject agentLand = World.LandChannel.GetLandObject(presence.AbsolutePosition);
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ILandObject objectLand = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
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if (m_host.OwnerID == objectLand.LandData.OwnerID && m_host.OwnerID == agentLand.LandData.OwnerID)
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{
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DoLLTeleport(presence, destination, targetPos, targetLookAt);
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}
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@ -4668,24 +4679,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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m_host.AddScriptLPS(1);
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UUID agentId = new UUID();
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ulong regionHandle = Utils.UIntsToLong((uint)global_coords.x, (uint)global_coords.y);
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ulong regionHandle = Utils.UIntsToLong((uint)(global_coords.x / 256) * 256, (uint)(global_coords.y / 256) * 256);
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if (UUID.TryParse(agent, out agentId))
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{
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// This function is owner only!
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if (m_host.OwnerID != agentId)
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return;
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ScenePresence presence = World.GetScenePresence(agentId);
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// Can't TP sitting avatars
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if (presence.ParentID != 0) // Sitting
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return;
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if (presence != null && presence.PresenceType != PresenceType.Npc)
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{
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// agent must not be a god
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if (presence.GodLevel >= 200) return;
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if (m_item.PermsGranter == agentId)
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{
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// If attached using llAttachToAvatarTemp, cowardly refuse
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if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.ParentGroup.FromItemID == UUID.Zero)
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return;
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// agent must be over the owners land
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if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID)
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{
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World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation);
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}
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else // or must be wearing the prim
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{
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if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID)
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if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TELEPORT) != 0)
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{
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World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation);
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}
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@ -80,6 +80,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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public const int PERMISSION_CHANGE_PERMISSIONS = 512;
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public const int PERMISSION_TRACK_CAMERA = 1024;
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public const int PERMISSION_CONTROL_CAMERA = 2048;
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public const int PERMISSION_TELEPORT = 4096;
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public const int AGENT_FLYING = 1;
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public const int AGENT_ATTACHMENTS = 2;
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