refactor: Remove IClientNetworkServer.NetworkStop() in favour of existing Stop().
This was an undocumented interface which I think was for long defunct region load balancing experiments. Also adds method doc for some IClientNetworkServer methods.user_profiles
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@ -737,7 +737,7 @@ namespace OpenSim
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if (foundClientServer)
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if (foundClientServer)
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{
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{
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m_clientServers[clientServerElement].NetworkStop();
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m_clientServers[clientServerElement].Stop();
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m_clientServers.RemoveAt(clientServerElement);
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m_clientServers.RemoveAt(clientServerElement);
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}
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}
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}
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}
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@ -38,11 +38,22 @@ namespace OpenSim.Region.ClientStack
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IPAddress _listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource,
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IPAddress _listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource,
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AgentCircuitManager authenticateClass);
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AgentCircuitManager authenticateClass);
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void NetworkStop();
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bool HandlesRegion(Location x);
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bool HandlesRegion(Location x);
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void AddScene(IScene x);
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/// <summary>
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/// Add the given scene to be handled by this IClientNetworkServer.
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/// </summary>
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/// <param name='scene'></param>
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void AddScene(IScene scene);
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/// <summary>
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/// Start sending and receiving data.
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/// </summary>
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void Start();
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void Start();
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/// <summary>
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/// Stop sending and receiving data.
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/// </summary>
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void Stop();
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void Stop();
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}
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}
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}
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}
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@ -62,11 +62,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_udpServer = new LLUDPServer(listenIP, ref port, proxyPortOffsetParm, allow_alternate_port, configSource, circuitManager);
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m_udpServer = new LLUDPServer(listenIP, ref port, proxyPortOffsetParm, allow_alternate_port, configSource, circuitManager);
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}
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}
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public void NetworkStop()
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{
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m_udpServer.Stop();
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}
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public void AddScene(IScene scene)
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public void AddScene(IScene scene)
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{
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{
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m_udpServer.AddScene(scene);
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m_udpServer.AddScene(scene);
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