* Lock timers when Calling Start() and Stop() when the Thread Context is murky. This affects Mono only.

remotes/origin/0.6.7-post-fixes
Teravus Ovares (Dan Olivares) 2009-09-09 16:20:19 -04:00
parent f0e2fd426b
commit c605509da3
8 changed files with 85 additions and 30 deletions

View File

@ -384,7 +384,10 @@ namespace OpenSim.ApplicationPlugins.RemoteController
System.Timers.Timer shutdownTimer = new System.Timers.Timer(timeout); // Wait before firing
shutdownTimer.AutoReset = false;
shutdownTimer.Elapsed += new ElapsedEventHandler(shutdownTimer_Elapsed);
shutdownTimer.Start();
lock (shutdownTimer)
{
shutdownTimer.Start();
}
responseData["success"] = true;
}

View File

@ -2177,13 +2177,16 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
watchDog.Interval = interval;
watchDog.AutoReset = false;
watchDog.Enabled = true;
watchDog.Start();
lock (watchDog)
watchDog.Start();
}
internal void stopWD()
{
Rest.Log.DebugFormat("{0} Reset watchdog", MsgId);
watchDog.Stop();
lock (watchDog)
watchDog.Stop();
}
/// <summary>

View File

@ -81,7 +81,8 @@ namespace OpenSim.Client.MXP
m_ticker.AutoReset = false;
m_ticker.Elapsed += ticker_Elapsed;
m_ticker.Start();
lock (m_ticker)
m_ticker.Start();
m_log.Info("[MXP ClientStack] MXP Enabled and Listening");
}
@ -99,13 +100,17 @@ namespace OpenSim.Client.MXP
}
if (!m_shutdown)
m_ticker.Start();
{
lock (m_ticker)
m_ticker.Start();
}
}
public void Close()
{
m_shutdown = true;
m_ticker.Stop();
lock (m_ticker)
m_ticker.Stop();
}
public string Name

View File

@ -58,7 +58,8 @@ namespace OpenSim.Grid.MessagingServer.Modules
m_messageCore = messageCore;
reconnectTimer.Elapsed += registerWithUserServer;
reconnectTimer.Start();
lock (reconnectTimer)
reconnectTimer.Start();
}
public void Initialise()

View File

@ -581,6 +581,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private void CloseCleanup(bool shutdownCircuit)
{
m_scene.RemoveClient(AgentId);
//m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false));
@ -592,12 +594,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP
Thread.Sleep(2000);
// Shut down timers
if (m_clientPingTimer.Enabled) m_clientPingTimer.Stop();
if (m_avatarTerseUpdateTimer.Enabled) m_avatarTerseUpdateTimer.Stop();
if (m_primTerseUpdateTimer.Enabled) m_primTerseUpdateTimer.Stop();
if (m_primFullUpdateTimer.Enabled) m_primFullUpdateTimer.Stop();
if (m_textureRequestTimer.Enabled) m_textureRequestTimer.Stop();
// Shut down timers. Thread Context of this method is murky. Lock all timers
if (m_clientPingTimer.Enabled)
lock (m_clientPingTimer)
m_clientPingTimer.Stop();
if (m_avatarTerseUpdateTimer.Enabled)
lock (m_avatarTerseUpdateTimer)
m_avatarTerseUpdateTimer.Stop();
if (m_primTerseUpdateTimer.Enabled)
lock (m_primTerseUpdateTimer)
m_primTerseUpdateTimer.Stop();
if (m_primFullUpdateTimer.Enabled)
lock (m_primFullUpdateTimer)
m_primFullUpdateTimer.Stop();
if (m_textureRequestTimer.Enabled)
lock (m_textureRequestTimer)
m_textureRequestTimer.Stop();
// This is just to give the client a reasonable chance of
// flushing out all it's packets. There should probably
@ -676,12 +688,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void Stop()
{
// Shut down timers
if (m_clientPingTimer.Enabled) m_clientPingTimer.Stop();
if (m_avatarTerseUpdateTimer.Enabled) m_avatarTerseUpdateTimer.Stop();
if (m_primTerseUpdateTimer.Enabled) m_primTerseUpdateTimer.Stop();
if (m_primFullUpdateTimer.Enabled) m_primFullUpdateTimer.Stop();
if (m_textureRequestTimer.Enabled) m_textureRequestTimer.Stop();
// Shut down timers. Thread Context is Murky, lock all timers!
if (m_clientPingTimer.Enabled)
lock (m_clientPingTimer)
m_clientPingTimer.Stop();
if (m_avatarTerseUpdateTimer.Enabled)
lock (m_avatarTerseUpdateTimer)
m_avatarTerseUpdateTimer.Stop();
if (m_primTerseUpdateTimer.Enabled)
lock (m_primTerseUpdateTimer)
m_primTerseUpdateTimer.Stop();
if (m_primFullUpdateTimer.Enabled)
lock (m_primFullUpdateTimer)
m_primFullUpdateTimer.Stop();
if (m_textureRequestTimer.Enabled)
lock (m_textureRequestTimer)
m_textureRequestTimer.Stop();
}
public void Restart()
@ -2907,7 +2933,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
else if (m_avatarTerseUpdates.Count == 1)
{
m_avatarTerseUpdateTimer.Start();
lock (m_avatarTerseUpdateTimer)
m_avatarTerseUpdateTimer.Start();
}
}
}
@ -2957,7 +2984,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(terse, ThrottleOutPacketType.Task);
if (m_avatarTerseUpdates.Count == 0)
m_avatarTerseUpdateTimer.Stop();
{
lock (m_avatarTerseUpdateTimer)
m_avatarTerseUpdateTimer.Stop();
}
}
}
@ -3138,7 +3168,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (m_imageManager.ProcessImageQueue(m_textureSendLimit,
m_textureDataLimit))
{
m_textureRequestTimer.Start();
lock(m_textureRequestTimer)
m_textureRequestTimer.Start();
}
}
}
@ -3149,7 +3180,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
if (m_primFullUpdates.Count == 0 && m_primFullUpdateTimer.Enabled)
{
m_primFullUpdateTimer.Stop();
lock (m_primFullUpdateTimer)
m_primFullUpdateTimer.Stop();
return;
}
@ -3196,7 +3228,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(outPacket, ThrottleOutPacketType.Task | ThrottleOutPacketType.LowPriority);
if (m_primFullUpdates.Count == 0 && m_primFullUpdateTimer.Enabled)
m_primFullUpdateTimer.Stop();
lock (m_primFullUpdateTimer)
m_primFullUpdateTimer.Stop();
}
}
@ -3234,7 +3267,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
if (m_primTerseUpdates.Count == 0)
{
m_primTerseUpdateTimer.Stop();
lock (m_primTerseUpdateTimer)
m_primTerseUpdateTimer.Stop();
return;
}
@ -3284,7 +3318,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(outPacket, ThrottleOutPacketType.Task | ThrottleOutPacketType.LowPriority);
if (m_primTerseUpdates.Count == 0)
m_primTerseUpdateTimer.Stop();
lock (m_primTerseUpdateTimer)
m_primTerseUpdateTimer.Stop();
}
}
@ -6586,7 +6621,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (m_imageManager != null)
{
m_imageManager.EnqueueReq(args);
m_textureRequestTimer.Start();
lock (m_textureRequestTimer)
m_textureRequestTimer.Start();
}
}
}

View File

@ -160,7 +160,10 @@ namespace Flotsam.RegionModules.AssetCache
m_CachCleanTimer.AutoReset = true;
m_CachCleanTimer.Elapsed += CleanupExpiredFiles;
m_CachCleanTimer.Enabled = true;
m_CachCleanTimer.Start();
lock (m_CachCleanTimer)
{
m_CachCleanTimer.Start();
}
}
else
{

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@ -78,7 +78,8 @@ namespace OpenSim.Region.Framework.Scenes
bool permissionToDelete)
{
if (Enabled)
m_inventoryTicker.Stop();
lock (m_inventoryTicker)
m_inventoryTicker.Stop();
lock (m_inventoryDeletes)
{
@ -93,7 +94,8 @@ namespace OpenSim.Region.Framework.Scenes
}
if (Enabled)
m_inventoryTicker.Start();
lock (m_inventoryTicker)
m_inventoryTicker.Start();
// Visually remove it, even if it isnt really gone yet. This means that if we crash before the object
// has gone to inventory, it will reappear in the region again on restart instead of being lost.

View File

@ -3762,6 +3762,8 @@ if (m_shape != null) {
lPos = AbsolutePosition;
}
// Causes this thread to dig into the Client Thread Data.
// Remember your locking here!
remoteClient.SendPrimTerseUpdate(m_regionHandle,
(ushort)(m_parentGroup.GetTimeDilation() *
(float)ushort.MaxValue), LocalId, lPos,