* Add information and documentation about web region loading to OpenSim.ini.example
* Also a very little bit of tidying up of this file - it's becoming a bit of a junkyard0.6.0-stable
parent
615e64696f
commit
c61b779e97
|
@ -1,9 +1,27 @@
|
|||
[Startup]
|
||||
|
||||
; Set this to true if you are connecting your OpenSimulator region serer to a grid
|
||||
; Set this to false if you are running OpenSimulator in standalone mode
|
||||
gridmode = false
|
||||
|
||||
; Determines where the region XML files are stored.
|
||||
; ##
|
||||
; ## REGIONS
|
||||
; ##
|
||||
|
||||
; Determine where OpenSimulator looks for the files which tell it which regions to server
|
||||
; Defaults to "filesystem" if this setting isn't present
|
||||
region_info_source = "filesystem"
|
||||
; region_info_source = "web"
|
||||
|
||||
; Determines where the region XML files are stored if you are loading these from the filesystem.
|
||||
; Defaults to bin/Regions in your OpenSimulator installation directory
|
||||
; regionload_regionsdir="C:\somewhere\xmlfiles\"
|
||||
|
||||
; Determines the page from which regions xml is retrieved if you are loading these from the web
|
||||
; The XML here has the same format as it does on the filesystem (including the <Root> tag),
|
||||
; except that everything is also enclosed in a <Regions> tag.
|
||||
; regionload_webserver_url = "http://example.com/regions.xml";
|
||||
|
||||
; ##
|
||||
; ## STORAGE
|
||||
; ##
|
||||
|
@ -80,6 +98,7 @@ physical_prim = true
|
|||
; ##
|
||||
; ## ScriptEngine
|
||||
; ##
|
||||
|
||||
; These are region modules loaded into each region to provide script support
|
||||
; Scripts may be everything from LSL or C# scripts put in prims to whole game systems that controls the whole grid.
|
||||
; You can load multiple modules by separating them with a coma.
|
||||
|
@ -124,11 +143,11 @@ userDatabase_plugin = "OpenSim.Data.SQLite.dll"
|
|||
; User Source NHibernate Example (DIALECT;DRIVER;CONNECTSTRING)
|
||||
; user_source = "SQLiteDialect;SqliteClientDriver;URI=file:User.db,version=3"
|
||||
|
||||
|
||||
default_location_x = 1000
|
||||
default_location_y = 1000
|
||||
dump_assets_to_file = false
|
||||
|
||||
|
||||
[Network]
|
||||
http_listener_port = 9000
|
||||
remoting_listener_port = 8895
|
||||
|
@ -148,14 +167,18 @@ asset_server_url = "http://127.0.0.1:8003"
|
|||
|
||||
inventory_server_url = "http://127.0.0.1:8004"
|
||||
|
||||
|
||||
[Chat]
|
||||
whisper_distance = 10
|
||||
say_distance = 30
|
||||
shout_distance = 100
|
||||
|
||||
|
||||
[ODEPhysicsSettings]
|
||||
|
||||
;# World Settings
|
||||
;##
|
||||
;## World Settings
|
||||
;##
|
||||
|
||||
;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
|
||||
world_gravityx = 0
|
||||
|
@ -176,7 +199,9 @@ meters_in_small_space = 29.9
|
|||
small_hashspace_size_low = -4
|
||||
small_hashspace_size_high = 66
|
||||
|
||||
; # Contact properties. (the stuff that happens when things come in contact with each other)
|
||||
; ##
|
||||
; ## Contact properties. (the stuff that happens when things come in contact with each other)
|
||||
; ##
|
||||
|
||||
; surface layer around geometries other geometries can sink into before generating a contact
|
||||
world_contact_surface_layer = 0.001
|
||||
|
@ -202,7 +227,9 @@ m_avatarobjectcontact_bounce = 0.1
|
|||
objectcontact_friction = 250.0
|
||||
objectcontact_bounce = 0.2
|
||||
|
||||
; # Avatar Control
|
||||
; ##
|
||||
; ## Avatar Control
|
||||
; ##
|
||||
|
||||
; PID Controller Settings. These affect the math that causes the avatar to reach the
|
||||
; desired velocity
|
||||
|
@ -214,7 +241,6 @@ av_pid_proportional_linux = 1400.0
|
|||
av_pid_derivative_win = 2200.0
|
||||
av_pid_proportional_win = 900.0;
|
||||
|
||||
|
||||
;girth of the avatar. Adds radius to the height also
|
||||
av_capsule_radius = 0.37
|
||||
|
||||
|
@ -239,7 +265,10 @@ av_movement_divisor_walk = 1.3
|
|||
; speed of movement with Always Run on
|
||||
av_movement_divisor_run = 0.8
|
||||
|
||||
; # Object options
|
||||
; ##
|
||||
; ## Object options
|
||||
; ##
|
||||
|
||||
; used in the mass calculation.
|
||||
geometry_default_density = 10.000006836
|
||||
|
||||
|
@ -263,7 +292,9 @@ geom_updates_before_throttled_update = 15
|
|||
body_motor_joint_maxforce_tensor_linux = 2
|
||||
body_motor_joint_maxforce_tensor_win = 5
|
||||
|
||||
; # Sculpted Prim settings
|
||||
; ##
|
||||
; ## Sculpted Prim settings
|
||||
; ##
|
||||
|
||||
; Do we want to mesh sculpted prim to collide like they look?
|
||||
mesh_sculpted_prim = true
|
||||
|
@ -274,15 +305,18 @@ mesh_lod = 32
|
|||
; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
|
||||
mesh_physical_lod = 16
|
||||
|
||||
|
||||
[RemoteAdmin]
|
||||
enabled = false
|
||||
access_password = unknown
|
||||
|
||||
|
||||
[RestPlugins]
|
||||
enabled = false
|
||||
password = unknown
|
||||
prefix = /admin
|
||||
|
||||
|
||||
[RestRegionPlugin]
|
||||
enabled = false
|
||||
|
||||
|
@ -315,6 +349,7 @@ account_management_server = https://www.bhr.vivox.com/api2
|
|||
; Global SIP Server for conference calls
|
||||
sip_domain = testserver.com
|
||||
|
||||
|
||||
[AsteriskVoice]
|
||||
; PLEASE NOTE that we don't have voice support in OpenSim quite yet - these configuration options are stubs
|
||||
enabled = false
|
||||
|
@ -331,6 +366,7 @@ asterisk_timeout = 3000
|
|||
; salt for asterisk nonces
|
||||
asterisk_salt = paluempalum
|
||||
|
||||
|
||||
; Uncomment the following to control the progression of daytime
|
||||
; in the Sim. The defaults are what is shown below
|
||||
;[Sun]
|
||||
|
@ -471,6 +507,7 @@ snapshot_cache_directory = "DataSnapshot"
|
|||
; about the existence of this sim.
|
||||
data_services="http://metaverseink.com/cgi-bin/register.py"
|
||||
|
||||
|
||||
[Economy]
|
||||
; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
|
||||
; In grid mode, use this currency XMLRPC server. Leave blank for normal functionality
|
||||
|
@ -528,6 +565,7 @@ PriceObjectRent = 1
|
|||
PriceObjectScaleFactor = 10
|
||||
PriceParcelRent = 1
|
||||
|
||||
|
||||
[SVN]
|
||||
Enabled = false
|
||||
Directory = SVNmodule\repo
|
||||
|
|
Loading…
Reference in New Issue