* Add information and documentation about web region loading to OpenSim.ini.example

* Also a very little bit of tidying up of this file - it's becoming a bit of a junkyard
0.6.0-stable
Justin Clarke Casey 2008-06-02 18:18:20 +00:00
parent 615e64696f
commit c61b779e97
1 changed files with 46 additions and 8 deletions

View File

@ -1,9 +1,27 @@
[Startup]
; Set this to true if you are connecting your OpenSimulator region serer to a grid
; Set this to false if you are running OpenSimulator in standalone mode
gridmode = false
; Determines where the region XML files are stored.
; ##
; ## REGIONS
; ##
; Determine where OpenSimulator looks for the files which tell it which regions to server
; Defaults to "filesystem" if this setting isn't present
region_info_source = "filesystem"
; region_info_source = "web"
; Determines where the region XML files are stored if you are loading these from the filesystem.
; Defaults to bin/Regions in your OpenSimulator installation directory
; regionload_regionsdir="C:\somewhere\xmlfiles\"
; Determines the page from which regions xml is retrieved if you are loading these from the web
; The XML here has the same format as it does on the filesystem (including the <Root> tag),
; except that everything is also enclosed in a <Regions> tag.
; regionload_webserver_url = "http://example.com/regions.xml";
; ##
; ## STORAGE
; ##
@ -80,6 +98,7 @@ physical_prim = true
; ##
; ## ScriptEngine
; ##
; These are region modules loaded into each region to provide script support
; Scripts may be everything from LSL or C# scripts put in prims to whole game systems that controls the whole grid.
; You can load multiple modules by separating them with a coma.
@ -124,11 +143,11 @@ userDatabase_plugin = "OpenSim.Data.SQLite.dll"
; User Source NHibernate Example (DIALECT;DRIVER;CONNECTSTRING)
; user_source = "SQLiteDialect;SqliteClientDriver;URI=file:User.db,version=3"
default_location_x = 1000
default_location_y = 1000
dump_assets_to_file = false
[Network]
http_listener_port = 9000
remoting_listener_port = 8895
@ -148,14 +167,18 @@ asset_server_url = "http://127.0.0.1:8003"
inventory_server_url = "http://127.0.0.1:8004"
[Chat]
whisper_distance = 10
say_distance = 30
shout_distance = 100
[ODEPhysicsSettings]
;# World Settings
;##
;## World Settings
;##
;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
world_gravityx = 0
@ -176,7 +199,9 @@ meters_in_small_space = 29.9
small_hashspace_size_low = -4
small_hashspace_size_high = 66
; # Contact properties. (the stuff that happens when things come in contact with each other)
; ##
; ## Contact properties. (the stuff that happens when things come in contact with each other)
; ##
; surface layer around geometries other geometries can sink into before generating a contact
world_contact_surface_layer = 0.001
@ -202,7 +227,9 @@ m_avatarobjectcontact_bounce = 0.1
objectcontact_friction = 250.0
objectcontact_bounce = 0.2
; # Avatar Control
; ##
; ## Avatar Control
; ##
; PID Controller Settings. These affect the math that causes the avatar to reach the
; desired velocity
@ -214,7 +241,6 @@ av_pid_proportional_linux = 1400.0
av_pid_derivative_win = 2200.0
av_pid_proportional_win = 900.0;
;girth of the avatar. Adds radius to the height also
av_capsule_radius = 0.37
@ -239,7 +265,10 @@ av_movement_divisor_walk = 1.3
; speed of movement with Always Run on
av_movement_divisor_run = 0.8
; # Object options
; ##
; ## Object options
; ##
; used in the mass calculation.
geometry_default_density = 10.000006836
@ -263,7 +292,9 @@ geom_updates_before_throttled_update = 15
body_motor_joint_maxforce_tensor_linux = 2
body_motor_joint_maxforce_tensor_win = 5
; # Sculpted Prim settings
; ##
; ## Sculpted Prim settings
; ##
; Do we want to mesh sculpted prim to collide like they look?
mesh_sculpted_prim = true
@ -274,15 +305,18 @@ mesh_lod = 32
; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
mesh_physical_lod = 16
[RemoteAdmin]
enabled = false
access_password = unknown
[RestPlugins]
enabled = false
password = unknown
prefix = /admin
[RestRegionPlugin]
enabled = false
@ -315,6 +349,7 @@ account_management_server = https://www.bhr.vivox.com/api2
; Global SIP Server for conference calls
sip_domain = testserver.com
[AsteriskVoice]
; PLEASE NOTE that we don't have voice support in OpenSim quite yet - these configuration options are stubs
enabled = false
@ -331,6 +366,7 @@ asterisk_timeout = 3000
; salt for asterisk nonces
asterisk_salt = paluempalum
; Uncomment the following to control the progression of daytime
; in the Sim. The defaults are what is shown below
;[Sun]
@ -471,6 +507,7 @@ snapshot_cache_directory = "DataSnapshot"
; about the existence of this sim.
data_services="http://metaverseink.com/cgi-bin/register.py"
[Economy]
; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
; In grid mode, use this currency XMLRPC server. Leave blank for normal functionality
@ -528,6 +565,7 @@ PriceObjectRent = 1
PriceObjectScaleFactor = 10
PriceParcelRent = 1
[SVN]
Enabled = false
Directory = SVNmodule\repo