* Add information and documentation about web region loading to OpenSim.ini.example
* Also a very little bit of tidying up of this file - it's becoming a bit of a junkyard0.6.0-stable
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@ -1,9 +1,27 @@
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[Startup]
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[Startup]
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; Set this to true if you are connecting your OpenSimulator region serer to a grid
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; Set this to false if you are running OpenSimulator in standalone mode
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gridmode = false
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gridmode = false
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; Determines where the region XML files are stored.
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; ##
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; ## REGIONS
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; ##
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; Determine where OpenSimulator looks for the files which tell it which regions to server
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; Defaults to "filesystem" if this setting isn't present
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region_info_source = "filesystem"
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; region_info_source = "web"
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; Determines where the region XML files are stored if you are loading these from the filesystem.
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; Defaults to bin/Regions in your OpenSimulator installation directory
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; regionload_regionsdir="C:\somewhere\xmlfiles\"
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; regionload_regionsdir="C:\somewhere\xmlfiles\"
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; Determines the page from which regions xml is retrieved if you are loading these from the web
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; The XML here has the same format as it does on the filesystem (including the <Root> tag),
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; except that everything is also enclosed in a <Regions> tag.
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; regionload_webserver_url = "http://example.com/regions.xml";
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; ##
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; ##
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; ## STORAGE
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; ## STORAGE
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; ##
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; ##
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@ -80,6 +98,7 @@ physical_prim = true
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; ##
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; ##
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; ## ScriptEngine
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; ## ScriptEngine
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; ##
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; ##
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; These are region modules loaded into each region to provide script support
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; These are region modules loaded into each region to provide script support
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; Scripts may be everything from LSL or C# scripts put in prims to whole game systems that controls the whole grid.
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; Scripts may be everything from LSL or C# scripts put in prims to whole game systems that controls the whole grid.
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; You can load multiple modules by separating them with a coma.
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; You can load multiple modules by separating them with a coma.
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@ -124,11 +143,11 @@ userDatabase_plugin = "OpenSim.Data.SQLite.dll"
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; User Source NHibernate Example (DIALECT;DRIVER;CONNECTSTRING)
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; User Source NHibernate Example (DIALECT;DRIVER;CONNECTSTRING)
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; user_source = "SQLiteDialect;SqliteClientDriver;URI=file:User.db,version=3"
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; user_source = "SQLiteDialect;SqliteClientDriver;URI=file:User.db,version=3"
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default_location_x = 1000
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default_location_x = 1000
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default_location_y = 1000
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default_location_y = 1000
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dump_assets_to_file = false
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dump_assets_to_file = false
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[Network]
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[Network]
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http_listener_port = 9000
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http_listener_port = 9000
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remoting_listener_port = 8895
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remoting_listener_port = 8895
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@ -148,14 +167,18 @@ asset_server_url = "http://127.0.0.1:8003"
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inventory_server_url = "http://127.0.0.1:8004"
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inventory_server_url = "http://127.0.0.1:8004"
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[Chat]
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[Chat]
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whisper_distance = 10
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whisper_distance = 10
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say_distance = 30
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say_distance = 30
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shout_distance = 100
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shout_distance = 100
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[ODEPhysicsSettings]
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[ODEPhysicsSettings]
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;# World Settings
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;##
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;## World Settings
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;##
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;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
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;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
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world_gravityx = 0
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world_gravityx = 0
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@ -176,7 +199,9 @@ meters_in_small_space = 29.9
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small_hashspace_size_low = -4
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small_hashspace_size_low = -4
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small_hashspace_size_high = 66
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small_hashspace_size_high = 66
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; # Contact properties. (the stuff that happens when things come in contact with each other)
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; ##
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; ## Contact properties. (the stuff that happens when things come in contact with each other)
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; ##
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; surface layer around geometries other geometries can sink into before generating a contact
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; surface layer around geometries other geometries can sink into before generating a contact
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world_contact_surface_layer = 0.001
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world_contact_surface_layer = 0.001
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@ -202,7 +227,9 @@ m_avatarobjectcontact_bounce = 0.1
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objectcontact_friction = 250.0
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objectcontact_friction = 250.0
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objectcontact_bounce = 0.2
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objectcontact_bounce = 0.2
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; # Avatar Control
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; ##
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; ## Avatar Control
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; ##
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; PID Controller Settings. These affect the math that causes the avatar to reach the
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; PID Controller Settings. These affect the math that causes the avatar to reach the
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; desired velocity
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; desired velocity
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@ -214,7 +241,6 @@ av_pid_proportional_linux = 1400.0
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av_pid_derivative_win = 2200.0
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av_pid_derivative_win = 2200.0
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av_pid_proportional_win = 900.0;
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av_pid_proportional_win = 900.0;
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;girth of the avatar. Adds radius to the height also
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;girth of the avatar. Adds radius to the height also
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av_capsule_radius = 0.37
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av_capsule_radius = 0.37
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@ -239,7 +265,10 @@ av_movement_divisor_walk = 1.3
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; speed of movement with Always Run on
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; speed of movement with Always Run on
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av_movement_divisor_run = 0.8
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av_movement_divisor_run = 0.8
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; # Object options
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; ##
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; ## Object options
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; ##
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; used in the mass calculation.
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; used in the mass calculation.
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geometry_default_density = 10.000006836
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geometry_default_density = 10.000006836
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@ -263,7 +292,9 @@ geom_updates_before_throttled_update = 15
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body_motor_joint_maxforce_tensor_linux = 2
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body_motor_joint_maxforce_tensor_linux = 2
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body_motor_joint_maxforce_tensor_win = 5
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body_motor_joint_maxforce_tensor_win = 5
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; # Sculpted Prim settings
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; ##
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; ## Sculpted Prim settings
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; ##
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; Do we want to mesh sculpted prim to collide like they look?
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; Do we want to mesh sculpted prim to collide like they look?
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mesh_sculpted_prim = true
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mesh_sculpted_prim = true
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@ -274,15 +305,18 @@ mesh_lod = 32
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; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
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; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
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mesh_physical_lod = 16
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mesh_physical_lod = 16
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[RemoteAdmin]
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[RemoteAdmin]
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enabled = false
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enabled = false
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access_password = unknown
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access_password = unknown
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[RestPlugins]
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[RestPlugins]
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enabled = false
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enabled = false
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password = unknown
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password = unknown
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prefix = /admin
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prefix = /admin
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[RestRegionPlugin]
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[RestRegionPlugin]
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enabled = false
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enabled = false
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@ -315,6 +349,7 @@ account_management_server = https://www.bhr.vivox.com/api2
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; Global SIP Server for conference calls
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; Global SIP Server for conference calls
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sip_domain = testserver.com
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sip_domain = testserver.com
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[AsteriskVoice]
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[AsteriskVoice]
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; PLEASE NOTE that we don't have voice support in OpenSim quite yet - these configuration options are stubs
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; PLEASE NOTE that we don't have voice support in OpenSim quite yet - these configuration options are stubs
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enabled = false
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enabled = false
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@ -331,6 +366,7 @@ asterisk_timeout = 3000
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; salt for asterisk nonces
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; salt for asterisk nonces
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asterisk_salt = paluempalum
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asterisk_salt = paluempalum
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; Uncomment the following to control the progression of daytime
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; Uncomment the following to control the progression of daytime
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; in the Sim. The defaults are what is shown below
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; in the Sim. The defaults are what is shown below
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;[Sun]
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;[Sun]
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@ -471,6 +507,7 @@ snapshot_cache_directory = "DataSnapshot"
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; about the existence of this sim.
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; about the existence of this sim.
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data_services="http://metaverseink.com/cgi-bin/register.py"
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data_services="http://metaverseink.com/cgi-bin/register.py"
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[Economy]
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[Economy]
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; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
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; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
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; In grid mode, use this currency XMLRPC server. Leave blank for normal functionality
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; In grid mode, use this currency XMLRPC server. Leave blank for normal functionality
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@ -528,6 +565,7 @@ PriceObjectRent = 1
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PriceObjectScaleFactor = 10
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PriceObjectScaleFactor = 10
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PriceParcelRent = 1
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PriceParcelRent = 1
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[SVN]
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[SVN]
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Enabled = false
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Enabled = false
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Directory = SVNmodule\repo
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Directory = SVNmodule\repo
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