diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs index 677f3ae445..f7aa634700 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs @@ -612,8 +612,8 @@ namespace OpenSim.Region.ScriptEngine.Common //wiki: integer llGetRegionFlags() int llGetRegionFlags(); //wiki: string llXorBase64StringsCorrect(string str1, string str2) - string llXorBase64StringsCorrect(string str1, string str2); - void llHTTPRequest(); + string llXorBase64StringsCorrect(string str1, string str2); + void llHTTPRequest(string url, List parameters, string body); //wiki: llResetLandBanList() void llResetLandBanList(); //wiki: llResetLandPassList() diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs index c26c54eafd..996d3f9e1b 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs @@ -96,13 +96,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine AppDomainSetup ads = new AppDomainSetup(); ads.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory; ads.DisallowBindingRedirects = false; - ads.DisallowCodeDownload = true; + ads.DisallowCodeDownload = true; ads.LoaderOptimization = LoaderOptimization.MultiDomain; // Sounds good ;) ads.ShadowCopyFiles = "true"; // Enabled shadowing ads.ConfigurationFile = AppDomain.CurrentDomain.SetupInformation.ConfigurationFile; - AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + AppDomainNameCount, null, ads); - Console.WriteLine("Loading: " + AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll").ToString()); + AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + AppDomainNameCount, null, ads); + Console.WriteLine("Loading: " + AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll").ToString()); AD.Load(AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll")); // Return the new AppDomain diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs index ec6b962d8f..61e6ff9a51 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs @@ -18,8 +18,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL dataTypes.Add("integer", "int"); dataTypes.Add("float", "double"); dataTypes.Add("string", "string"); - dataTypes.Add("key", "string"); - dataTypes.Add("vector", "LSL_Types.Vector3"); + dataTypes.Add("key", "string"); + dataTypes.Add("vector", "LSL_Types.Vector3"); dataTypes.Add("rotation", "LSL_Types.Quaternion"); dataTypes.Add("list", "list"); dataTypes.Add("null", "null"); @@ -225,9 +225,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL } - // Add namespace, class name and inheritance - - Return = "" + + // Add namespace, class name and inheritance + + Return = "" + "using OpenSim.Region.ScriptEngine.Common;"; //"using System; " + //"using System.Collections.Generic; " + diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs index 5f92e96b1a..1294213fd8 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs @@ -45,7 +45,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL } } - public LSL_BuiltIn_Commands_Interface m_LSL_Functions; + public LSL_BuiltIn_Commands_Interface m_LSL_Functions; + public string SourceCode = ""; public LSL_BaseClass() { @@ -452,8 +453,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL public int llGetUnixTime() { return m_LSL_Functions.llGetUnixTime(); } public int llGetParcelFlags(LSL_Types.Vector3 pos) { return m_LSL_Functions.llGetParcelFlags(pos); } public int llGetRegionFlags() { return m_LSL_Functions.llGetRegionFlags(); } - public string llXorBase64StringsCorrect(string str1, string str2) { return m_LSL_Functions.llXorBase64StringsCorrect(str1, str2); } - public void llHTTPRequest() { m_LSL_Functions.llHTTPRequest(); } + public string llXorBase64StringsCorrect(string str1, string str2) { return m_LSL_Functions.llXorBase64StringsCorrect(str1, str2); } + public void llHTTPRequest(string url, List parameters, string body) { m_LSL_Functions.llHTTPRequest(url, parameters, body); } public void llResetLandBanList() { m_LSL_Functions.llResetLandBanList(); } public void llResetLandPassList() { m_LSL_Functions.llResetLandPassList(); } public int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide) { return m_LSL_Functions.llGetParcelPrimCount(pos, category, sim_wide); } diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs index 064ed4f23d..20f5d51280 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs @@ -327,7 +327,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler return src.Substring(start, end); } - public string llDeleteSubString(string src, int start, int end) + public string llDeleteSubString(string src, int start, int end) { return src.Remove(start, end - start); } @@ -431,7 +431,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler public void llGiveInventory(string destination, string inventory) { NotImplemented("llGiveInventory"); } public void llRemoveInventory(string item) { NotImplemented("llRemoveInventory"); } - public void llSetText(string text, LSL_Types.Vector3 color, double alpha) { NotImplemented("llSetText"); } + public void llSetText(string text, LSL_Types.Vector3 color, double alpha) + { + Axiom.Math.Vector3 av3 = new Axiom.Math.Vector3((float)color.X, (float)color.Y, (float)color.Z); + m_host.SetText(text, av3, alpha); + } + public double llWater(LSL_Types.Vector3 offset) { NotImplemented("llWater"); return 0; } public void llPassTouches(int pass) { NotImplemented("llPassTouches"); } @@ -443,7 +448,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler public void llCollisionSound(string impact_sound, double impact_volume) { NotImplemented("llCollisionSound"); } public void llCollisionSprite(string impact_sprite) { NotImplemented("llCollisionSprite"); } public string llGetAnimation(string id) { NotImplemented("llGetAnimation"); return ""; } - public void llResetScript() { } + public void llResetScript() + { + m_ScriptEngine.m_ScriptManager.ResetScript(m_localID, m_itemID); + } public void llMessageLinked(int linknum, int num, string str, string id) { } public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local) { } public void llPassCollisions(int pass) { } @@ -482,7 +490,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler public LSL_Types.Vector3 llGetCenterOfMass() { NotImplemented("llGetCenterOfMass"); return new LSL_Types.Vector3(); } - public List llListSort(List src, int stride, int ascending) { + public List llListSort(List src, int stride, int ascending) + { SortedList> sorted = new SortedList>(); // Add chunks to an array int s = stride; @@ -497,7 +506,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler if (c > s) { sorted.Add(chunkString, chunk); - chunkString = ""; + chunkString = ""; chunk = new List(); c = 0; } @@ -554,7 +563,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler { return new LSL_Types.Vector3(double.Parse(src[index]), double.Parse(src[index + 1]), double.Parse(src[index + 2])); } - public LSL_Types.Quaternion llList2Rot(List src, int index) { + public LSL_Types.Quaternion llList2Rot(List src, int index) + { return new LSL_Types.Quaternion(double.Parse(src[index]), double.Parse(src[index + 1]), double.Parse(src[index + 2]), double.Parse(src[index + 3])); } public List llList2List(List src, int start, int end) @@ -632,7 +642,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler if (chunk.Count > 0) tmp.Add(chunk); - // Decreate array back into a list + // Decreate (<- what kind of word is that? :D ) array back into a list int rnd; List ret = new List(); while (tmp.Count > 0) @@ -649,7 +659,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler } - public List llList2ListStrided(List src, int start, int end, int stride) + public List llList2ListStrided(List src, int start, int end, int stride) { List ret = new List(); int s = stride; @@ -657,9 +667,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler s = 1; int sc = s; - for (int i = start; i < src.Count; i++) { + for (int i = start; i < src.Count; i++) + { sc--; - if (sc ==0) { + if (sc == 0) + { sc = s; // Addthis ret.Add(src[i]); @@ -795,7 +807,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler } public void llSetPrimitiveParams(List rules) { NotImplemented("llSetPrimitiveParams"); } - public string llStringToBase64(string str) { + public string llStringToBase64(string str) + { try { @@ -808,14 +821,15 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler { throw new Exception("Error in base64Encode" + e.Message); } -} + } - public string llBase64ToString(string str) { + public string llBase64ToString(string str) + { System.Text.UTF8Encoding encoder = new System.Text.UTF8Encoding(); System.Text.Decoder utf8Decode = encoder.GetDecoder(); try { - + byte[] todecode_byte = Convert.FromBase64String(str); int charCount = utf8Decode.GetCharCount(todecode_byte, 0, todecode_byte.Length); char[] decoded_char = new char[charCount]; @@ -861,11 +875,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler public List llGetBoundingBox(string obj) { NotImplemented("llGetBoundingBox"); return new List(); } public LSL_Types.Vector3 llGetGeometricCenter() { NotImplemented("llGetGeometricCenter"); return new LSL_Types.Vector3(); } public void llGetPrimitiveParams() { NotImplemented("llGetPrimitiveParams"); } - public string llIntegerToBase64(int number) { - NotImplemented("llIntegerToBase64"); return ""; + public string llIntegerToBase64(int number) + { + NotImplemented("llIntegerToBase64"); return ""; } - public int llBase64ToInteger(string str) { - NotImplemented("llBase64ToInteger"); return 0; + public int llBase64ToInteger(string str) + { + NotImplemented("llBase64ToInteger"); return 0; } public double llGetGMTclock() @@ -957,7 +973,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler public int llGetParcelFlags(LSL_Types.Vector3 pos) { NotImplemented("llGetParcelFlags"); return 0; } public int llGetRegionFlags() { NotImplemented("llGetRegionFlags"); return 0; } - public string llXorBase64StringsCorrect(string str1, string str2) { + public string llXorBase64StringsCorrect(string str1, string str2) + { string ret = ""; string src1 = llBase64ToString(str1); string src2 = llBase64ToString(str2); @@ -972,7 +989,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler } return llStringToBase64(ret); } - public void llHTTPRequest() { NotImplemented("llHTTPRequest"); } + public void llHTTPRequest(string url, List parameters, string body) + { + m_ScriptEngine.m_LSLLongCmdHandler.StartHttpRequest(m_localID, m_itemID, url, parameters, body); + } public void llResetLandBanList() { NotImplemented("llResetLandBanList"); } public void llResetLandPassList() { NotImplemented("llResetLandPassList"); } public int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide) { NotImplemented("llGetParcelPrimCount"); return 0; } diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs index af8a62e515..a45de1ef53 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs @@ -1,148 +1,262 @@ -using System; -using System.Collections.Generic; -using System.Text; -using System.Threading; -using libsecondlife; - -namespace OpenSim.Region.ScriptEngine.DotNetEngine -{ - /// - /// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc. - /// - class LSLLongCmdHandler - { - private Thread cmdHandlerThread; - private int cmdHandlerThreadCycleSleepms = 100; - - private ScriptEngine m_ScriptEngine; - public LSLLongCmdHandler(ScriptEngine _ScriptEngine) - { - m_ScriptEngine = _ScriptEngine; - - // Start the thread that will be doing the work - cmdHandlerThread = new Thread(CmdHandlerThreadLoop); - cmdHandlerThread.Name = "CmdHandlerThread"; - cmdHandlerThread.Priority = ThreadPriority.BelowNormal; - cmdHandlerThread.IsBackground = true; - cmdHandlerThread.Start(); - } - ~LSLLongCmdHandler() - { - // Shut down thread - try - { - if (cmdHandlerThread != null) - { - if (cmdHandlerThread.IsAlive == true) - { - cmdHandlerThread.Abort(); - cmdHandlerThread.Join(); - } - } - } - catch { } - } - - private void CmdHandlerThreadLoop() - { - while (true) - { - // Check timers - CheckTimerEvents(); - - // Sleep before next cycle - Thread.Sleep(cmdHandlerThreadCycleSleepms); - } - } - - /// - /// Remove a specific script (and all its pending commands) - /// - /// - /// - public void RemoveScript(uint m_localID, LLUUID m_itemID) - { - // Remove a specific script - - // Remove from: Timers - UnSetTimerEvents(m_localID, m_itemID); - } - - - // - // TIMER - // - private class TimerClass - { - public uint localID; - public LLUUID itemID; - public double interval; - public DateTime next; - } - private List Timers = new List(); - private object ListLock = new object(); - public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec) - { - Console.WriteLine("SetTimerEvent"); - - // Always remove first, in case this is a re-set - UnSetTimerEvents(m_localID, m_itemID); - if (sec == 0) // Disabling timer - return; - - // Add to timer - TimerClass ts = new TimerClass(); - ts.localID = m_localID; - ts.itemID = m_itemID; - ts.interval = sec; - ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); - lock (ListLock) - { - Timers.Add(ts); - } - } - public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID) - { - // Remove from timer - lock (ListLock) - { - List NewTimers = new List(); - foreach (TimerClass ts in Timers) - { - if (ts.localID != m_localID && ts.itemID != m_itemID) - { - NewTimers.Add(ts); - } - } - Timers.Clear(); - Timers = NewTimers; - } - } - public void CheckTimerEvents() - { - // Nothing to do here? - if (Timers.Count == 0) - return; - - lock (ListLock) - { - - // Go through all timers - foreach (TimerClass ts in Timers) - { - // Time has passed? - if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime()) - { - // Add it to queue - m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", new object[] { }); - // set next interval - - - ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); - } - } - } // lock - } - - } -} +using System; +using System.Collections.Generic; +using System.Text; +using System.Threading; +using libsecondlife; +using OpenSim.Region.ScriptEngine.Common; + +namespace OpenSim.Region.ScriptEngine.DotNetEngine +{ + /// + /// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc. + /// + class LSLLongCmdHandler + { + private Thread cmdHandlerThread; + private int cmdHandlerThreadCycleSleepms = 100; + + private ScriptEngine m_ScriptEngine; + public LSLLongCmdHandler(ScriptEngine _ScriptEngine) + { + m_ScriptEngine = _ScriptEngine; + + // Start the thread that will be doing the work + cmdHandlerThread = new Thread(CmdHandlerThreadLoop); + cmdHandlerThread.Name = "CmdHandlerThread"; + cmdHandlerThread.Priority = ThreadPriority.BelowNormal; + cmdHandlerThread.IsBackground = true; + cmdHandlerThread.Start(); + } + ~LSLLongCmdHandler() + { + // Shut down thread + try + { + if (cmdHandlerThread != null) + { + if (cmdHandlerThread.IsAlive == true) + { + cmdHandlerThread.Abort(); + cmdHandlerThread.Join(); + } + } + } + catch { } + } + + private void CmdHandlerThreadLoop() + { + while (true) + { + // Check timers + CheckTimerEvents(); + // Check HttpRequests + CheckHttpRequests(); + + // Sleep before next cycle + Thread.Sleep(cmdHandlerThreadCycleSleepms); + } + } + + /// + /// Remove a specific script (and all its pending commands) + /// + /// + /// + public void RemoveScript(uint localID, LLUUID itemID) + { + // Remove a specific script + + // Remove from: Timers + UnSetTimerEvents(localID, itemID); + // Remove from: HttpRequest + StopHttpRequest(localID, itemID); + } + + #region TIMER + + // + // TIMER + // + private class TimerClass + { + public uint localID; + public LLUUID itemID; + public double interval; + public DateTime next; + } + private List Timers = new List(); + private object TimerListLock = new object(); + public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec) + { + Console.WriteLine("SetTimerEvent"); + + // Always remove first, in case this is a re-set + UnSetTimerEvents(m_localID, m_itemID); + if (sec == 0) // Disabling timer + return; + + // Add to timer + TimerClass ts = new TimerClass(); + ts.localID = m_localID; + ts.itemID = m_itemID; + ts.interval = sec; + ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); + lock (TimerListLock) + { + Timers.Add(ts); + } + } + public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID) + { + // Remove from timer + lock (TimerListLock) + { + List NewTimers = new List(); + foreach (TimerClass ts in Timers) + { + if (ts.localID != m_localID && ts.itemID != m_itemID) + { + NewTimers.Add(ts); + } + } + Timers.Clear(); + Timers = NewTimers; + } + } + public void CheckTimerEvents() + { + // Nothing to do here? + if (Timers.Count == 0) + return; + + lock (TimerListLock) + { + + // Go through all timers + foreach (TimerClass ts in Timers) + { + // Time has passed? + if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime()) + { + // Add it to queue + m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", new object[] { }); + // set next interval + + + ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); + } + } + } // lock + } + #endregion + + #region HTTP REQUEST + + // + // HTTP REAQUEST + // + private class HttpClass + { + public uint localID; + public LLUUID itemID; + public string url; + public List parameters; + public string body; + public DateTime next; + + public string response_request_id; + public int response_status; + public List response_metadata; + public string response_body; + + public void SendRequest() + { + // TODO: SEND REQUEST!!! + } + public void Stop() + { + // TODO: Cancel any ongoing request + } + public bool CheckResponse() + { + // TODO: Check if we got a response yet, return true if so -- false if not + return true; + + // TODO: If we got a response, set the following then return true + //response_request_id + //response_status + //response_metadata + //response_body + + } + } + private List HttpRequests = new List(); + private object HttpListLock = new object(); + public void StartHttpRequest(uint localID, LLUUID itemID, string url, List parameters, string body) + { + Console.WriteLine("StartHttpRequest"); + + HttpClass htc = new HttpClass(); + htc.localID = localID; + htc.itemID = itemID; + htc.url = url; + htc.parameters = parameters; + htc.body = body; + lock (HttpListLock) + { + + //ADD REQUEST + HttpRequests.Add(htc); + } + } + public void StopHttpRequest(uint m_localID, LLUUID m_itemID) + { + // Remove from list + lock (HttpListLock) + { + List NewHttpList = new List(); + foreach (HttpClass ts in HttpRequests) + { + if (ts.localID != m_localID && ts.itemID != m_itemID) + { + // Keeping this one + NewHttpList.Add(ts); + } + else + { + // Shutting this one down + ts.Stop(); + } + } + HttpRequests.Clear(); + HttpRequests = NewHttpList; + } + } + public void CheckHttpRequests() + { + // Nothing to do here? + if (HttpRequests.Count == 0) + return; + + lock (HttpListLock) + { + foreach (HttpClass ts in HttpRequests) + { + + if (ts.CheckResponse() == true) + { + // Add it to event queue + //key request_id, integer status, list metadata, string body + object[] resobj = new object[] { ts.response_request_id, ts.response_status, ts.response_metadata, ts.response_body }; + m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "http_response", resobj); + // Now stop it + StopHttpRequest(ts.localID, ts.itemID); + } + } + } // lock + } + #endregion + + } +} diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs index c521d471d1..20300c00a8 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs @@ -221,7 +221,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine } #endregion - #region Start/Stop script + #region Start/Stop/Reset script /// /// Fetches, loads and hooks up a script to an objects events /// @@ -246,6 +246,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine ls.localID = localID; ls.itemID = itemID; unloadQueue.Enqueue(ls); + } + public void ResetScript(uint localID, LLUUID itemID) + { + string script = GetScript(localID, itemID).SourceCode; + StopScript(localID, itemID); + StartScript(localID, itemID, script); } private void _StartScript(uint localID, LLUUID itemID, string Script) @@ -255,7 +261,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine // We will initialize and start the script. // It will be up to the script itself to hook up the correct events. - string FileName = ""; + string ScriptSource = ""; SceneObjectPart m_host = World.GetSceneObjectPart(localID); @@ -268,10 +274,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine // Create a new instance of the compiler (currently we don't want reuse) OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler LSLCompiler = new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler(); // Compile (We assume LSL) - FileName = LSLCompiler.CompileFromLSLText(Script); + ScriptSource = LSLCompiler.CompileFromLSLText(Script); //Console.WriteLine("Compilation of " + FileName + " done"); // * Insert yield into code - FileName = ProcessYield(FileName); + ScriptSource = ProcessYield(ScriptSource); #if DEBUG @@ -279,11 +285,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine before = GC.GetTotalMemory(true); #endif LSL_BaseClass CompiledScript; - CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(FileName); + CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(ScriptSource); #if DEBUG Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before); -#endif - +#endif + + CompiledScript.SourceCode = ScriptSource; // Add it to our script memstruct SetScript(localID, itemID, CompiledScript);