Also store names of assets in the AnimationSet
parent
dbc0dfa606
commit
c66e4eeb7d
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@ -38,13 +38,43 @@ namespace OpenSim.Framework
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private bool m_parseError = false;
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public int AnimationCount { get; private set; }
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private Dictionary<string, UUID> m_animations = new Dictionary<string, UUID>();
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private Dictionary<string, KeyValuePair<string, UUID>> m_animations = new Dictionary<string, KeyValuePair<string, UUID>>();
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public UUID GetAnimation(string index)
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{
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KeyValuePair<string, UUID> val;
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if (m_animations.TryGetValue(index, out val))
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return val.Value;
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return UUID.Zero;
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}
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public string GetAnimationName(string index)
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{
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KeyValuePair<string, UUID> val;
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if (m_animations.TryGetValue(index, out val))
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return val.Key;
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return String.Empty;
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}
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public void SetAnimation(string index, string name, UUID anim)
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{
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if (anim == UUID.Zero)
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{
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m_animations.Remove(index);
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return;
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}
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m_animations[index] = new KeyValuePair<string, UUID>(name, anim);
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}
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public AnimationSet(Byte[] data)
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{
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string assetData = System.Text.Encoding.ASCII.GetString(data);
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Console.WriteLine("--------------------");
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Console.WriteLine("AnimationSet length {0} bytes", assetData.Length);
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Console.WriteLine("Data: {0}", assetData);
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Console.WriteLine(assetData);
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Console.WriteLine("--------------------");
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}
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@ -59,8 +89,8 @@ namespace OpenSim.Framework
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}
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string assetData = String.Format("version 1\ncount {0}\n", m_animations.Count);
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foreach (KeyValuePair<string, UUID> kvp in m_animations)
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assetData += String.Format("{0} {1}\n", kvp.Key, kvp.Value.ToString());
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foreach (KeyValuePair<string, KeyValuePair<string, UUID>> kvp in m_animations)
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assetData += String.Format("{0} {1} {2}\n", kvp.Key, kvp.Value.Value.ToString(), kvp.Value.Key);
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return System.Text.Encoding.ASCII.GetBytes(assetData);
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}
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@ -72,9 +102,9 @@ namespace OpenSim.Framework
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List<string> badAnims = new List<string>();
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bool allOk = true;
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foreach (KeyValuePair<string, UUID> kvp in m_animations)
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foreach (KeyValuePair<string, KeyValuePair<string, UUID>> kvp in m_animations)
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{
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if (!val(kvp.Value))
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if (!val(kvp.Value.Value))
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{
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allOk = false;
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badAnims.Add(kvp.Key);
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