Added exception handling to each function in World.cs - code is assumed stable so MSVC debugging of this code should no longer be needed. If however, it is needed, put a breakpoint on the exception handler concerned.

0.1-prestable
Adam Frisby 2007-04-22 03:15:22 +00:00
parent 855122add1
commit c6b1dd0fac
1 changed files with 366 additions and 221 deletions

View File

@ -45,75 +45,95 @@ namespace OpenSim.world
public World(Dictionary<uint, SimClient> clientThreads, ulong regionHandle, string regionName)
{
m_clientThreads = clientThreads;
m_regionHandle = regionHandle;
m_regionName = regionName;
try
{
m_clientThreads = clientThreads;
m_regionHandle = regionHandle;
m_regionName = regionName;
m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>();
m_scripts = new Dictionary<string, ScriptFactory>();
m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>();
m_scripts = new Dictionary<string, ScriptFactory>();
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating new entitities instance");
Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
Avatars = new Dictionary<LLUUID, Avatar>();
Prims = new Dictionary<LLUUID, Primitive>();
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating new entitities instance");
Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
Avatars = new Dictionary<LLUUID, Avatar>();
Prims = new Dictionary<LLUUID, Primitive>();
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating LandMap");
TerrainManager = new TerrainManager(new SecondLife());
Terrain = new TerrainEngine();
Avatar.SetupTemplate("avatar-template.dat");
// MainConsole.Instance.WriteLine("World.cs - Creating script engine instance");
// Initialise this only after the world has loaded
// Scripts = new ScriptEngine(this);
Avatar.LoadAnims();
this.SetDefaultScripts();
this.LoadScriptEngines();
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating LandMap");
TerrainManager = new TerrainManager(new SecondLife());
Terrain = new TerrainEngine();
Avatar.SetupTemplate("avatar-template.dat");
// MainConsole.Instance.WriteLine("World.cs - Creating script engine instance");
// Initialise this only after the world has loaded
// Scripts = new ScriptEngine(this);
Avatar.LoadAnims();
this.SetDefaultScripts();
this.LoadScriptEngines();
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Constructor failed with exception " + e.ToString());
}
}
public void AddScript(Entity entity, Script script)
{
ScriptHandler scriptHandler = new ScriptHandler(script, entity, this);
m_scriptHandlers.Add(scriptHandler.ScriptId, scriptHandler);
try
{
ScriptHandler scriptHandler = new ScriptHandler(script, entity, this);
m_scriptHandlers.Add(scriptHandler.ScriptId, scriptHandler);
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddScript() - Failed with exception " + e.ToString());
}
}
public void AddScript(Entity entity, string scriptData)
{
int scriptstart = 0;
int scriptend = 0;
string substring;
scriptstart = scriptData.LastIndexOf("<Script>");
scriptend = scriptData.LastIndexOf("</Script>");
substring = scriptData.Substring(scriptstart + 8, scriptend - scriptstart - 8);
substring = substring.Trim();
//Console.WriteLine("searching for script to add: " + substring);
ScriptFactory scriptFactory;
//Console.WriteLine("script string is " + substring);
if (substring.StartsWith("<ScriptEngine:"))
try
{
string substring1 = "";
string script = "";
// Console.WriteLine("searching for script engine");
substring1 = substring.Remove(0, 14);
int dev = substring1.IndexOf(',');
string sEngine = substring1.Substring(0, dev);
substring1 = substring1.Remove(0, dev + 1);
int end = substring1.IndexOf('>');
string sName = substring1.Substring(0, end);
//Console.WriteLine(" script info : " + sEngine + " , " + sName);
int startscript = substring.IndexOf('>');
script = substring.Remove(0, startscript + 1);
// Console.WriteLine("script data is " + script);
if (this.scriptEngines.ContainsKey(sEngine))
int scriptstart = 0;
int scriptend = 0;
string substring;
scriptstart = scriptData.LastIndexOf("<Script>");
scriptend = scriptData.LastIndexOf("</Script>");
substring = scriptData.Substring(scriptstart + 8, scriptend - scriptstart - 8);
substring = substring.Trim();
//Console.WriteLine("searching for script to add: " + substring);
ScriptFactory scriptFactory;
//Console.WriteLine("script string is " + substring);
if (substring.StartsWith("<ScriptEngine:"))
{
this.scriptEngines[sEngine].LoadScript(script, sName, entity.localid);
string substring1 = "";
string script = "";
// Console.WriteLine("searching for script engine");
substring1 = substring.Remove(0, 14);
int dev = substring1.IndexOf(',');
string sEngine = substring1.Substring(0, dev);
substring1 = substring1.Remove(0, dev + 1);
int end = substring1.IndexOf('>');
string sName = substring1.Substring(0, end);
//Console.WriteLine(" script info : " + sEngine + " , " + sName);
int startscript = substring.IndexOf('>');
script = substring.Remove(0, startscript + 1);
// Console.WriteLine("script data is " + script);
if (this.scriptEngines.ContainsKey(sEngine))
{
this.scriptEngines[sEngine].LoadScript(script, sName, entity.localid);
}
}
else if (this.m_scripts.TryGetValue(substring, out scriptFactory))
{
//Console.WriteLine("added script");
this.AddScript(entity, scriptFactory());
}
}
else if (this.m_scripts.TryGetValue(substring, out scriptFactory))
catch (Exception e)
{
//Console.WriteLine("added script");
this.AddScript(entity, scriptFactory());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddScript() - Failed with exception " + e.ToString());
}
}
public InventoryCache InventoryCache
@ -145,120 +165,122 @@ namespace OpenSim.world
public void Update()
{
if (this.phyScene.IsThreaded)
try
{
this.phyScene.GetResults();
if (this.phyScene.IsThreaded)
{
this.phyScene.GetResults();
}
}
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
{
Entities[UUID].addForces();
}
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
{
Entities[UUID].addForces();
}
lock (this.LockPhysicsEngine)
{
this.phyScene.Simulate(timeStep);
}
lock (this.LockPhysicsEngine)
{
this.phyScene.Simulate(timeStep);
}
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
{
Entities[UUID].update();
}
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
{
Entities[UUID].update();
}
foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values)
{
scriptHandler.OnFrame();
foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values)
{
scriptHandler.OnFrame();
}
foreach (IScriptEngine scripteng in this.scriptEngines.Values)
{
scripteng.OnFrame();
}
//backup world data
this.storageCount++;
if (storageCount > 1200) //set to how often you want to backup
{
this.Backup();
storageCount = 0;
}
}
foreach (IScriptEngine scripteng in this.scriptEngines.Values)
catch (Exception e)
{
scripteng.OnFrame();
}
//backup world data
this.storageCount++;
if (storageCount > 1200) //set to how often you want to backup
{
this.Backup();
storageCount = 0;
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Update() - Failed with exception " + e.ToString());
}
}
public bool LoadStorageDLL(string dllName)
{
Assembly pluginAssembly = Assembly.LoadFrom(dllName);
ILocalStorage store = null;
foreach (Type pluginType in pluginAssembly.GetTypes())
try
{
if (pluginType.IsPublic)
Assembly pluginAssembly = Assembly.LoadFrom(dllName);
ILocalStorage store = null;
foreach (Type pluginType in pluginAssembly.GetTypes())
{
if (!pluginType.IsAbstract)
if (pluginType.IsPublic)
{
Type typeInterface = pluginType.GetInterface("ILocalStorage", true);
if (typeInterface != null)
if (!pluginType.IsAbstract)
{
ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
store = plug;
break;
}
Type typeInterface = pluginType.GetInterface("ILocalStorage", true);
typeInterface = null;
if (typeInterface != null)
{
ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
store = plug;
break;
}
typeInterface = null;
}
}
}
pluginAssembly = null;
this.localStorage = store;
return (store == null);
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadStorageDLL() - Failed with exception " + e.ToString());
}
pluginAssembly = null;
this.localStorage = store;
return (store == null);
}
#region Regenerate Terrain
public void RegenerateTerrain()
{
Terrain.hills();
lock (this.LockPhysicsEngine)
try
{
this.phyScene.SetTerrain(Terrain.getHeights1D());
Terrain.hills();
lock (this.LockPhysicsEngine)
{
this.phyScene.SetTerrain(Terrain.getHeights1D());
}
this.localStorage.SaveMap(this.Terrain.getHeights1D());
foreach (SimClient client in m_clientThreads.Values)
{
this.SendLayerData(client);
}
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
{
Entities[UUID].LandRenegerated();
}
}
this.localStorage.SaveMap(this.Terrain.getHeights1D());
foreach (SimClient client in m_clientThreads.Values)
catch (Exception e)
{
this.SendLayerData(client);
}
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
{
Entities[UUID].LandRenegerated();
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
}
}
public void RegenerateTerrain(float[,] newMap)
{
this.Terrain.setHeights2D(newMap);
lock (this.LockPhysicsEngine)
{
this.phyScene.SetTerrain(this.Terrain.getHeights1D());
}
this.localStorage.SaveMap(this.Terrain.getHeights1D());
foreach (SimClient client in m_clientThreads.Values)
{
this.SendLayerData(client);
}
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
{
Entities[UUID].LandRenegerated();
}
}
public void RegenerateTerrain(bool changes, int pointx, int pointy)
{
if (changes)
try
{
this.Terrain.setHeights2D(newMap);
lock (this.LockPhysicsEngine)
{
this.phyScene.SetTerrain(this.Terrain.getHeights1D());
@ -267,8 +289,41 @@ namespace OpenSim.world
foreach (SimClient client in m_clientThreads.Values)
{
this.SendLayerData(pointx, pointy, client);
this.SendLayerData(client);
}
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
{
Entities[UUID].LandRenegerated();
}
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
}
}
public void RegenerateTerrain(bool changes, int pointx, int pointy)
{
try
{
if (changes)
{
lock (this.LockPhysicsEngine)
{
this.phyScene.SetTerrain(this.Terrain.getHeights1D());
}
this.localStorage.SaveMap(this.Terrain.getHeights1D());
foreach (SimClient client in m_clientThreads.Values)
{
this.SendLayerData(pointx, pointy, client);
}
}
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
}
}
@ -276,175 +331,265 @@ namespace OpenSim.world
public void LoadWorldMap()
{
float[] map = this.localStorage.LoadWorld();
if (map == null)
try
{
Console.WriteLine("creating new terrain");
this.Terrain.hills();
float[] map = this.localStorage.LoadWorld();
if (map == null)
{
Console.WriteLine("creating new terrain");
this.Terrain.hills();
this.localStorage.SaveMap(this.Terrain.getHeights1D());
this.localStorage.SaveMap(this.Terrain.getHeights1D());
}
else
{
this.Terrain.setHeights1D(map);
}
}
else
catch (Exception e)
{
this.Terrain.setHeights1D(map);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadWorldMap() - Failed with exception " + e.ToString());
}
}
public void LoadPrimsFromStorage()
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadPrimsFromStorage() - Loading primitives");
this.localStorage.LoadPrimitives(this);
try
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadPrimsFromStorage() - Loading primitives");
this.localStorage.LoadPrimitives(this);
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString());
}
}
public void PrimFromStorage(PrimData prim)
{
if (prim.LocalID >= this._primCount)
try
{
_primCount = prim.LocalID + 1;
if (prim.LocalID >= this._primCount)
{
_primCount = prim.LocalID + 1;
}
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: PrimFromStorage() - Reloading prim (localId " + prim.LocalID + " ) from storage");
Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
nPrim.CreateFromStorage(prim);
this.Entities.Add(nPrim.uuid, nPrim);
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: PrimFromStorage() - Failed with exception " + e.ToString());
}
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: PrimFromStorage() - Reloading prim (localId " + prim.LocalID + " ) from storage");
Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
nPrim.CreateFromStorage(prim);
this.Entities.Add(nPrim.uuid, nPrim);
}
public void Close()
{
this.localStorage.ShutDown();
try
{
this.localStorage.ShutDown();
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Close() - Failed with exception " + e.ToString());
}
}
public void SendLayerData(SimClient RemoteClient)
{
int[] patches = new int[4];
for (int y = 0; y < 16; y++)
try
{
for (int x = 0; x < 16; x = x + 4)
{
patches[0] = x + 0 + y * 16;
patches[1] = x + 1 + y * 16;
patches[2] = x + 2 + y * 16;
patches[3] = x + 3 + y * 16;
int[] patches = new int[4];
Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches);
RemoteClient.OutPacket(layerpack);
for (int y = 0; y < 16; y++)
{
for (int x = 0; x < 16; x = x + 4)
{
patches[0] = x + 0 + y * 16;
patches[1] = x + 1 + y * 16;
patches[2] = x + 2 + y * 16;
patches[3] = x + 3 + y * 16;
Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches);
RemoteClient.OutPacket(layerpack);
}
}
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: SendLayerData() - Failed with exception " + e.ToString());
}
}
public void SendLayerData(int px, int py, SimClient RemoteClient)
{
int[] patches = new int[1];
int patchx, patchy;
patchx = px / 16;
/* if (patchx > 12)
{
patchx = 12;
}*/
patchy = py / 16;
try
{
int[] patches = new int[1];
int patchx, patchy;
patchx = px / 16;
/* if (patchx > 12)
{
patchx = 12;
}*/
patchy = py / 16;
patches[0] = patchx + 0 + patchy * 16;
//patches[1] = patchx + 1 + patchy * 16;
//patches[2] = patchx + 2 + patchy * 16;
//patches[3] = patchx + 3 + patchy * 16;
patches[0] = patchx + 0 + patchy * 16;
//patches[1] = patchx + 1 + patchy * 16;
//patches[2] = patchx + 2 + patchy * 16;
//patches[3] = patchx + 3 + patchy * 16;
Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches);
RemoteClient.OutPacket(layerpack);
Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches);
RemoteClient.OutPacket(layerpack);
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: SendLayerData() - Failed with exception " + e.ToString());
}
}
public void GetInitialPrims(SimClient RemoteClient)
{
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
try
{
if (Entities[UUID] is Primitive)
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
{
Primitive primitive = Entities[UUID] as Primitive;
primitive.UpdateClient(RemoteClient);
if (Entities[UUID] is Primitive)
{
Primitive primitive = Entities[UUID] as Primitive;
primitive.UpdateClient(RemoteClient);
}
}
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: GetInitialPrims() - Failed with exception " + e.ToString());
}
}
public void AddViewerAgent(SimClient agentClient)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
Avatar newAvatar = new Avatar(agentClient, this, m_regionName, m_clientThreads, m_regionHandle);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake ");
newAvatar.SendRegionHandshake(this);
if (!agentClient.m_child)
try
{
PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
lock (this.LockPhysicsEngine)
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
Avatar newAvatar = new Avatar(agentClient, this, m_regionName, m_clientThreads, m_regionHandle);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake ");
newAvatar.SendRegionHandshake(this);
if (!agentClient.m_child)
{
newAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
lock (this.LockPhysicsEngine)
{
newAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
}
}
lock (Entities)
{
this.Entities.Add(agentClient.AgentID, newAvatar);
}
lock (Avatars)
{
this.Avatars.Add(agentClient.AgentID, newAvatar);
}
}
lock (Entities)
catch (Exception e)
{
this.Entities.Add(agentClient.AgentID, newAvatar);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddViewerAgent() - Failed with exception " + e.ToString());
}
lock (Avatars)
{
this.Avatars.Add(agentClient.AgentID, newAvatar);
}
}
public void RemoveViewerAgent(SimClient agentClient)
{
lock (Entities)
try
{
Entities.Remove(agentClient.AgentID);
lock (Entities)
{
Entities.Remove(agentClient.AgentID);
}
lock (Avatars)
{
Avatars.Remove(agentClient.AgentID);
}
}
lock (Avatars)
catch (Exception e)
{
Avatars.Remove(agentClient.AgentID);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: RemoveViewerAgent() - Failed with exception " + e.ToString());
}
}
public void AddNewPrim(ObjectAddPacket addPacket, SimClient AgentClient)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddNewPrim() - Creating new prim");
Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this);
prim.CreateFromPacket(addPacket, AgentClient.AgentID, this._primCount);
PhysicsVector pVec = new PhysicsVector(prim.Pos.X, prim.Pos.Y, prim.Pos.Z);
PhysicsVector pSize = new PhysicsVector(0.255f, 0.255f, 0.255f);
if (OpenSim.world.Avatar.PhysicsEngineFlying)
try
{
lock (this.LockPhysicsEngine)
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddNewPrim() - Creating new prim");
Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this);
prim.CreateFromPacket(addPacket, AgentClient.AgentID, this._primCount);
PhysicsVector pVec = new PhysicsVector(prim.Pos.X, prim.Pos.Y, prim.Pos.Z);
PhysicsVector pSize = new PhysicsVector(0.255f, 0.255f, 0.255f);
if (OpenSim.world.Avatar.PhysicsEngineFlying)
{
prim.PhysActor = this.phyScene.AddPrim(pVec, pSize);
lock (this.LockPhysicsEngine)
{
prim.PhysActor = this.phyScene.AddPrim(pVec, pSize);
}
}
}
this.Entities.Add(prim.uuid, prim);
this._primCount++;
this.Entities.Add(prim.uuid, prim);
this._primCount++;
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddNewPrim() - Failed with exception " + e.ToString());
}
}
public bool Backup()
{
if (Terrain.tainted > 0)
try
{
Terrain.tainted = 0;
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Backup() - Terrain tainted, saving.");
localStorage.SaveMap(Terrain.getHeights1D());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Backup() - Terrain saved, informing Physics.");
phyScene.SetTerrain(Terrain.getHeights1D());
// Terrain backup routines
if (Terrain.tainted > 0)
{
Terrain.tainted = 0;
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Backup() - Terrain tainted, saving.");
localStorage.SaveMap(Terrain.getHeights1D());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Backup() - Terrain saved, informing Physics.");
phyScene.SetTerrain(Terrain.getHeights1D());
}
// Primitive backup routines
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Backup() - Backing up Primitives");
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
{
Entities[UUID].BackUp();
}
// Backup successful
return true;
}
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Backup() - Backing up Primitives");
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
catch (Exception e)
{
Entities[UUID].BackUp();
// Backup failed
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Backup() - Backup Failed with exception " + e.ToString());
return false;
}
return true;
}
public void SetDefaultScripts()
{
this.m_scripts.Add("FollowRandomAvatar", delegate()
{
return new FollowRandomAvatar();
});
try
{
this.m_scripts.Add("FollowRandomAvatar", delegate()
{
return new FollowRandomAvatar();
});
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: SetDefaultScripts() - Failed with exception " + e.ToString());
}
}
}