Added exception handling to each function in World.cs - code is assumed stable so MSVC debugging of this code should no longer be needed. If however, it is needed, put a breakpoint on the exception handler concerned.

0.1-prestable
Adam Frisby 2007-04-22 03:15:22 +00:00
parent 855122add1
commit c6b1dd0fac
1 changed files with 366 additions and 221 deletions

View File

@ -44,6 +44,8 @@ namespace OpenSim.world
private AssetCache _assetCache;
public World(Dictionary<uint, SimClient> clientThreads, ulong regionHandle, string regionName)
{
try
{
m_clientThreads = clientThreads;
m_regionHandle = regionHandle;
@ -68,14 +70,28 @@ namespace OpenSim.world
this.SetDefaultScripts();
this.LoadScriptEngines();
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Constructor failed with exception " + e.ToString());
}
}
public void AddScript(Entity entity, Script script)
{
try
{
ScriptHandler scriptHandler = new ScriptHandler(script, entity, this);
m_scriptHandlers.Add(scriptHandler.ScriptId, scriptHandler);
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddScript() - Failed with exception " + e.ToString());
}
}
public void AddScript(Entity entity, string scriptData)
{
try
{
int scriptstart = 0;
int scriptend = 0;
@ -113,7 +129,11 @@ namespace OpenSim.world
//Console.WriteLine("added script");
this.AddScript(entity, scriptFactory());
}
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddScript() - Failed with exception " + e.ToString());
}
}
public InventoryCache InventoryCache
@ -144,6 +164,8 @@ namespace OpenSim.world
}
public void Update()
{
try
{
if (this.phyScene.IsThreaded)
{
@ -182,8 +204,15 @@ namespace OpenSim.world
storageCount = 0;
}
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Update() - Failed with exception " + e.ToString());
}
}
public bool LoadStorageDLL(string dllName)
{
try
{
Assembly pluginAssembly = Assembly.LoadFrom(dllName);
ILocalStorage store = null;
@ -211,10 +240,17 @@ namespace OpenSim.world
this.localStorage = store;
return (store == null);
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadStorageDLL() - Failed with exception " + e.ToString());
}
}
#region Regenerate Terrain
public void RegenerateTerrain()
{
try
{
Terrain.hills();
@ -234,8 +270,15 @@ namespace OpenSim.world
Entities[UUID].LandRenegerated();
}
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
}
}
public void RegenerateTerrain(float[,] newMap)
{
try
{
this.Terrain.setHeights2D(newMap);
lock (this.LockPhysicsEngine)
@ -254,8 +297,15 @@ namespace OpenSim.world
Entities[UUID].LandRenegerated();
}
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
}
}
public void RegenerateTerrain(bool changes, int pointx, int pointy)
{
try
{
if (changes)
{
@ -271,10 +321,17 @@ namespace OpenSim.world
}
}
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
}
}
#endregion
public void LoadWorldMap()
{
try
{
float[] map = this.localStorage.LoadWorld();
if (map == null)
@ -289,14 +346,28 @@ namespace OpenSim.world
this.Terrain.setHeights1D(map);
}
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadWorldMap() - Failed with exception " + e.ToString());
}
}
public void LoadPrimsFromStorage()
{
try
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadPrimsFromStorage() - Loading primitives");
this.localStorage.LoadPrimitives(this);
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString());
}
}
public void PrimFromStorage(PrimData prim)
{
try
{
if (prim.LocalID >= this._primCount)
{
@ -307,13 +378,27 @@ namespace OpenSim.world
nPrim.CreateFromStorage(prim);
this.Entities.Add(nPrim.uuid, nPrim);
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: PrimFromStorage() - Failed with exception " + e.ToString());
}
}
public void Close()
{
try
{
this.localStorage.ShutDown();
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Close() - Failed with exception " + e.ToString());
}
}
public void SendLayerData(SimClient RemoteClient)
{
try
{
int[] patches = new int[4];
@ -331,8 +416,15 @@ namespace OpenSim.world
}
}
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: SendLayerData() - Failed with exception " + e.ToString());
}
}
public void SendLayerData(int px, int py, SimClient RemoteClient)
{
try
{
int[] patches = new int[1];
int patchx, patchy;
@ -351,8 +443,15 @@ namespace OpenSim.world
Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches);
RemoteClient.OutPacket(layerpack);
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: SendLayerData() - Failed with exception " + e.ToString());
}
}
public void GetInitialPrims(SimClient RemoteClient)
{
try
{
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
{
@ -363,8 +462,15 @@ namespace OpenSim.world
}
}
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: GetInitialPrims() - Failed with exception " + e.ToString());
}
}
public void AddViewerAgent(SimClient agentClient)
{
try
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
Avatar newAvatar = new Avatar(agentClient, this, m_regionName, m_clientThreads, m_regionHandle);
@ -387,10 +493,16 @@ namespace OpenSim.world
{
this.Avatars.Add(agentClient.AgentID, newAvatar);
}
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddViewerAgent() - Failed with exception " + e.ToString());
}
}
public void RemoveViewerAgent(SimClient agentClient)
{
try
{
lock (Entities)
{
@ -401,8 +513,15 @@ namespace OpenSim.world
Avatars.Remove(agentClient.AgentID);
}
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: RemoveViewerAgent() - Failed with exception " + e.ToString());
}
}
public void AddNewPrim(ObjectAddPacket addPacket, SimClient AgentClient)
{
try
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddNewPrim() - Creating new prim");
Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this);
@ -420,9 +539,17 @@ namespace OpenSim.world
this.Entities.Add(prim.uuid, prim);
this._primCount++;
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddNewPrim() - Failed with exception " + e.ToString());
}
}
public bool Backup()
{
try
{
// Terrain backup routines
if (Terrain.tainted > 0)
{
Terrain.tainted = 0;
@ -431,21 +558,39 @@ namespace OpenSim.world
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Backup() - Terrain saved, informing Physics.");
phyScene.SetTerrain(Terrain.getHeights1D());
}
// Primitive backup routines
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Backup() - Backing up Primitives");
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
{
Entities[UUID].BackUp();
}
// Backup successful
return true;
}
catch (Exception e)
{
// Backup failed
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Backup() - Backup Failed with exception " + e.ToString());
return false;
}
}
public void SetDefaultScripts()
{
try
{
this.m_scripts.Add("FollowRandomAvatar", delegate()
{
return new FollowRandomAvatar();
});
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: SetDefaultScripts() - Failed with exception " + e.ToString());
}
}
}
}