* Added 'LogFilename' attribute to simconfig.xml - in order to specify log name

* removed some greedy try-catch
* ignored some bins
Sugilite
lbsa71 2007-06-17 09:44:39 +00:00
parent 3c8daee510
commit c6b99fbca5
2 changed files with 130 additions and 141 deletions

View File

@ -49,45 +49,32 @@ namespace OpenSim.GenericConfig
public void LoadData()
{
doc = new XmlDocument();
try
{
if (System.IO.File.Exists(fileName))
{
XmlTextReader reader = new XmlTextReader(fileName);
reader.WhitespaceHandling = WhitespaceHandling.None;
doc.Load(reader);
reader.Close();
}
else
{
createdFile = true;
rootNode = doc.CreateNode(XmlNodeType.Element, "Root", "");
doc.AppendChild(rootNode);
configNode = doc.CreateNode(XmlNodeType.Element, "Config", "");
rootNode.AppendChild(configNode);
}
}
catch (Exception e)
if (System.IO.File.Exists(fileName))
{
Console.WriteLine(e.Message);
return;
XmlTextReader reader = new XmlTextReader(fileName);
reader.WhitespaceHandling = WhitespaceHandling.None;
doc.Load(reader);
reader.Close();
}
try
else
{
rootNode = doc.FirstChild;
if (rootNode.Name != "Root")
throw new Exception("Error: Invalid .xml File. Missing <Root>");
createdFile = true;
rootNode = doc.CreateNode(XmlNodeType.Element, "Root", "");
doc.AppendChild(rootNode);
configNode = doc.CreateNode(XmlNodeType.Element, "Config", "");
rootNode.AppendChild(configNode);
}
configNode = rootNode.FirstChild;
if (configNode.Name != "Config")
throw new Exception("Error: Invalid .xml File. <Root> first child should be <Config>");
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
rootNode = doc.FirstChild;
if (rootNode.Name != "Root")
throw new Exception("Error: Invalid .xml File. Missing <Root>");
configNode = rootNode.FirstChild;
if (configNode.Name != "Config")
throw new Exception("Error: Invalid .xml File. <Root> first child should be <Config>");
if (createdFile)
{
this.Commit();
@ -108,7 +95,7 @@ namespace OpenSim.GenericConfig
{
if (configNode.Attributes[attributeName] != null)
{
((XmlAttribute)configNode.Attributes.GetNamedItem(attributeName)).Value = attributeValue;
((XmlAttribute)configNode.Attributes.GetNamedItem(attributeName)).Value = attributeValue;
}
else
{

View File

@ -63,6 +63,8 @@ namespace OpenSim
private CheckSumServer checkServer;
protected CommunicationsManager commsManager;
private bool m_silent;
private string m_logFilename = "region-console-" + Guid.NewGuid().ToString() + ".log";
public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile)
{
@ -71,8 +73,7 @@ namespace OpenSim
m_loginserver = startLoginServer;
m_physicsEngine = physicsEngine;
m_config = configFile;
m_console = new ConsoleBase("region-console-" + Guid.NewGuid().ToString() + ".log", "Region", this, silent);
OpenSim.Framework.Console.MainConsole.Instance = m_console;
m_silent = silent;
}
/// <summary>
@ -81,19 +82,18 @@ namespace OpenSim
public override void StartUp()
{
this.serversData = new NetworkServersInfo();
try
{
this.localConfig = new XmlConfig(m_config);
this.localConfig.LoadData();
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
this.localConfig = new XmlConfig(m_config);
this.localConfig.LoadData();
if (this.configFileSetup)
{
this.SetupFromConfigFile(this.localConfig);
}
m_console = new ConsoleBase(m_logFilename, "Region", this, m_silent);
OpenSim.Framework.Console.MainConsole.Instance = m_console;
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Loading configuration");
this.serversData.InitConfig(this.m_sandbox, this.localConfig);
this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change
@ -216,7 +216,7 @@ namespace OpenSim
else
{
AuthenticateSessionsBase authen = new AuthenticateSessionsBase(); //new AuthenticateSessionsRemote();
this.AuthenticateSessionsHandler.Add (authen);
this.AuthenticateSessionsHandler.Add(authen);
authenBase = authen;
}
Console.WriteLine("Loading region config file");
@ -284,102 +284,104 @@ namespace OpenSim
private void SetupFromConfigFile(IGenericConfig configData)
{
try
// Log filename
string attri = "";
attri = configData.GetAttribute("LogFilename");
if (String.IsNullOrEmpty(attri))
{
// SandBoxMode
string attri = "";
attri = configData.GetAttribute("SandBox");
if ((attri == "") || ((attri != "false") && (attri != "true")))
{
this.m_sandbox = false;
configData.SetAttribute("SandBox", "false");
}
else
{
this.m_sandbox = Convert.ToBoolean(attri);
}
// LoginServer
attri = "";
attri = configData.GetAttribute("LoginServer");
if ((attri == "") || ((attri != "false") && (attri != "true")))
{
this.m_loginserver = false;
configData.SetAttribute("LoginServer", "false");
}
else
{
this.m_loginserver = Convert.ToBoolean(attri);
}
// Sandbox User accounts
attri = "";
attri = configData.GetAttribute("UserAccount");
if ((attri == "") || ((attri != "false") && (attri != "true")))
{
this.user_accounts = false;
configData.SetAttribute("UserAccounts", "false");
}
else if (attri == "true")
{
this.user_accounts = Convert.ToBoolean(attri);
}
// Grid mode hack to use local asset server
attri = "";
attri = configData.GetAttribute("LocalAssets");
if ((attri == "") || ((attri != "false") && (attri != "true")))
{
this.gridLocalAsset = false;
configData.SetAttribute("LocalAssets", "false");
}
else if (attri == "true")
{
this.gridLocalAsset = Convert.ToBoolean(attri);
}
attri = "";
attri = configData.GetAttribute("PhysicsEngine");
switch (attri)
{
default:
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "Main.cs: SetupFromConfig() - Invalid value for PhysicsEngine attribute, terminating");
Environment.Exit(1);
break;
case "":
this.m_physicsEngine = "basicphysics";
configData.SetAttribute("PhysicsEngine", "basicphysics");
OpenSim.Region.Scenes.Avatar.PhysicsEngineFlying = false;
break;
case "basicphysics":
this.m_physicsEngine = "basicphysics";
configData.SetAttribute("PhysicsEngine", "basicphysics");
OpenSim.Region.Scenes.Avatar.PhysicsEngineFlying = false;
break;
case "RealPhysX":
this.m_physicsEngine = "RealPhysX";
OpenSim.Region.Scenes.Avatar.PhysicsEngineFlying = true;
break;
case "OpenDynamicsEngine":
this.m_physicsEngine = "OpenDynamicsEngine";
OpenSim.Region.Scenes.Avatar.PhysicsEngineFlying = true;
break;
}
configData.Commit();
}
catch (Exception e)
else
{
Console.WriteLine(e.Message);
Console.WriteLine("\nSorry, a fatal error occurred while trying to initialise the configuration data");
Console.WriteLine("Can not continue starting up");
Environment.Exit(1);
m_logFilename = attri;
}
// SandBoxMode
attri = "";
attri = configData.GetAttribute("SandBox");
if ((attri == "") || ((attri != "false") && (attri != "true")))
{
this.m_sandbox = false;
configData.SetAttribute("SandBox", "false");
}
else
{
this.m_sandbox = Convert.ToBoolean(attri);
}
// LoginServer
attri = "";
attri = configData.GetAttribute("LoginServer");
if ((attri == "") || ((attri != "false") && (attri != "true")))
{
this.m_loginserver = false;
configData.SetAttribute("LoginServer", "false");
}
else
{
this.m_loginserver = Convert.ToBoolean(attri);
}
// Sandbox User accounts
attri = "";
attri = configData.GetAttribute("UserAccount");
if ((attri == "") || ((attri != "false") && (attri != "true")))
{
this.user_accounts = false;
configData.SetAttribute("UserAccounts", "false");
}
else if (attri == "true")
{
this.user_accounts = Convert.ToBoolean(attri);
}
// Grid mode hack to use local asset server
attri = "";
attri = configData.GetAttribute("LocalAssets");
if ((attri == "") || ((attri != "false") && (attri != "true")))
{
this.gridLocalAsset = false;
configData.SetAttribute("LocalAssets", "false");
}
else if (attri == "true")
{
this.gridLocalAsset = Convert.ToBoolean(attri);
}
attri = "";
attri = configData.GetAttribute("PhysicsEngine");
switch (attri)
{
default:
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "Main.cs: SetupFromConfig() - Invalid value for PhysicsEngine attribute, terminating");
Environment.Exit(1);
break;
case "":
this.m_physicsEngine = "basicphysics";
configData.SetAttribute("PhysicsEngine", "basicphysics");
OpenSim.Region.Scenes.Avatar.PhysicsEngineFlying = false;
break;
case "basicphysics":
this.m_physicsEngine = "basicphysics";
configData.SetAttribute("PhysicsEngine", "basicphysics");
OpenSim.Region.Scenes.Avatar.PhysicsEngineFlying = false;
break;
case "RealPhysX":
this.m_physicsEngine = "RealPhysX";
OpenSim.Region.Scenes.Avatar.PhysicsEngineFlying = true;
break;
case "OpenDynamicsEngine":
this.m_physicsEngine = "OpenDynamicsEngine";
OpenSim.Region.Scenes.Avatar.PhysicsEngineFlying = true;
break;
}
configData.Commit();
}
/// <summary>