move ChannelDigger from its own project into the main terrain module with the rest of the effects
parent
cdd3f17b2b
commit
c6bc1d28ec
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@ -30,7 +30,7 @@ using OpenSim.Region.CoreModules.World.Terrain;
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using OpenSim.Region.CoreModules.World.Terrain.FloodBrushes;
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using OpenSim.Region.Framework.Interfaces;
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namespace OpenSim.Region.Modules.Terrain.Extensions.DefaultEffects.Effects
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namespace OpenSim.Region.CoreModules.World.Terrain.Effects
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{
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public class ChannelDigger : ITerrainEffect
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{
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24
prebuild.xml
24
prebuild.xml
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@ -1366,35 +1366,11 @@
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<Match pattern="*.addin.xml" path="Resources" buildAction="EmbeddedResource" recurse="true"/>
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<Match pattern="*.cs" recurse="true">
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<Exclude name="Tests" pattern="Tests" />
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<Exclude name="TerrainDefaultEffects" pattern="World/Terrain/DefaultEffects" />
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</Match>
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<Match pattern="*.addin.xml" path="Resources" buildAction="EmbeddedResource" recurse="true"/>
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</Files>
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</Project>
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<Project frameworkVersion="v3_5" name="OpenSim.Region.CoreModules.World.Terrain.DefaultEffects" path="OpenSim/Region/CoreModules/World/Terrain/DefaultEffects" type="Library">
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<Configuration name="Debug">
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<Options>
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<OutputPath>../../../../../../bin/Terrain/</OutputPath>
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</Options>
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</Configuration>
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<Configuration name="Release">
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<Options>
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<OutputPath>../../../../../../bin/Terrain/</OutputPath>
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</Options>
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</Configuration>
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<ReferencePath>../../../../../../bin/</ReferencePath>
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<Reference name="System"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Region.Framework"/>
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<Reference name="OpenSim.Region.CoreModules"/>
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<Files>
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<Match pattern="*.cs" recurse="true"/>
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</Files>
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</Project>
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<Project frameworkVersion="v3_5" name="OpenSim.Region.OptionalModules" path="OpenSim/Region/OptionalModules" type="Library">
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<Configuration name="Debug">
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<Options>
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