move ChannelDigger from its own project into the main terrain module with the rest of the effects

prebuild-update
Justin Clark-Casey (justincc) 2010-07-30 20:34:14 +01:00
parent cdd3f17b2b
commit c6bc1d28ec
2 changed files with 1 additions and 25 deletions

View File

@ -30,7 +30,7 @@ using OpenSim.Region.CoreModules.World.Terrain;
using OpenSim.Region.CoreModules.World.Terrain.FloodBrushes;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.Modules.Terrain.Extensions.DefaultEffects.Effects
namespace OpenSim.Region.CoreModules.World.Terrain.Effects
{
public class ChannelDigger : ITerrainEffect
{

View File

@ -1366,35 +1366,11 @@
<Match pattern="*.addin.xml" path="Resources" buildAction="EmbeddedResource" recurse="true"/>
<Match pattern="*.cs" recurse="true">
<Exclude name="Tests" pattern="Tests" />
<Exclude name="TerrainDefaultEffects" pattern="World/Terrain/DefaultEffects" />
</Match>
<Match pattern="*.addin.xml" path="Resources" buildAction="EmbeddedResource" recurse="true"/>
</Files>
</Project>
<Project frameworkVersion="v3_5" name="OpenSim.Region.CoreModules.World.Terrain.DefaultEffects" path="OpenSim/Region/CoreModules/World/Terrain/DefaultEffects" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../../../bin/Terrain/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../../../bin/Terrain/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Region.CoreModules"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<Project frameworkVersion="v3_5" name="OpenSim.Region.OptionalModules" path="OpenSim/Region/OptionalModules" type="Library">
<Configuration name="Debug">
<Options>