Merge branch 'master' into careminster
Conflicts: OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.csavinationmerge
commit
c6d75cda97
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@ -42,6 +42,22 @@ namespace OpenSim.Data.Null
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// private string m_connectionString;
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// private string m_connectionString;
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private Dictionary<uint, EstateSettings> m_knownEstates = new Dictionary<uint, EstateSettings>();
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private EstateSettings m_estate = null;
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private EstateSettings GetEstate()
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{
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if (m_estate == null)
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{
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// This fools the initialization caller into thinking an estate was fetched (a check in OpenSimBase).
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// The estate info is pretty empty so don't try banning anyone.
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m_estate = new EstateSettings();
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m_estate.EstateID = 1;
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m_estate.OnSave += StoreEstateSettings;
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}
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return m_estate;
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}
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protected virtual Assembly Assembly
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protected virtual Assembly Assembly
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{
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{
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get { return GetType().Assembly; }
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get { return GetType().Assembly; }
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@ -68,21 +84,18 @@ namespace OpenSim.Data.Null
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public EstateSettings LoadEstateSettings(UUID regionID, bool create)
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public EstateSettings LoadEstateSettings(UUID regionID, bool create)
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{
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{
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// This fools the initialization caller into thinking an estate was fetched (a check in OpenSimBase).
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return GetEstate();
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// The estate info is pretty empty so don't try banning anyone.
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EstateSettings oneEstate = new EstateSettings();
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oneEstate.EstateID = 1;
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return oneEstate;
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}
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}
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public void StoreEstateSettings(EstateSettings es)
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public void StoreEstateSettings(EstateSettings es)
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{
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{
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m_estate = es;
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return;
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return;
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}
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}
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public EstateSettings LoadEstateSettings(int estateID)
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public EstateSettings LoadEstateSettings(int estateID)
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{
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{
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return new EstateSettings();
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return GetEstate();
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}
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}
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public EstateSettings CreateNewEstate()
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public EstateSettings CreateNewEstate()
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@ -93,13 +106,14 @@ namespace OpenSim.Data.Null
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public List<EstateSettings> LoadEstateSettingsAll()
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public List<EstateSettings> LoadEstateSettingsAll()
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{
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{
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List<EstateSettings> allEstateSettings = new List<EstateSettings>();
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List<EstateSettings> allEstateSettings = new List<EstateSettings>();
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allEstateSettings.Add(new EstateSettings());
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allEstateSettings.Add(GetEstate());
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return allEstateSettings;
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return allEstateSettings;
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}
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}
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public List<int> GetEstatesAll()
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public List<int> GetEstatesAll()
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{
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{
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List<int> result = new List<int>();
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List<int> result = new List<int>();
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result.Add((int)GetEstate().EstateID);
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return result;
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return result;
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}
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}
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@ -224,5 +224,26 @@ public class CounterStat : Stat
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}
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}
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}
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}
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}
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}
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// CounterStat is a basic stat plus histograms
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public override OSDMap ToOSDMap()
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{
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// Get the foundational instance
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OSDMap map = base.ToOSDMap();
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map["StatType"] = "CounterStat";
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// If there are any histograms, add a new field that is an array of histograms as OSDMaps
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if (m_histograms.Count > 0)
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{
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OSDArray histos = new OSDArray();
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foreach (EventHistogram histo in m_histograms.Values)
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{
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histos.Add(histo.GetHistogramAsOSDMap());
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}
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map.Add("Histograms", histos);
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}
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return map;
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}
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}
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}
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}
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}
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@ -242,6 +242,7 @@ namespace OpenSim.Framework.Monitoring
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ret.Add("Description", OSD.FromString(Description));
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ret.Add("Description", OSD.FromString(Description));
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ret.Add("UnitName", OSD.FromString(UnitName));
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ret.Add("UnitName", OSD.FromString(UnitName));
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ret.Add("Value", OSD.FromReal(Value));
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ret.Add("Value", OSD.FromReal(Value));
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ret.Add("StatType", "Stat"); // used by overloading classes to denote type of stat
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return ret;
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return ret;
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}
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}
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@ -30,6 +30,8 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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using OpenMetaverse.StructuredData;
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namespace OpenSim.Framework.Monitoring
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namespace OpenSim.Framework.Monitoring
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{
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{
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/// <summary>
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/// <summary>
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@ -168,6 +170,70 @@ namespace OpenSim.Framework.Monitoring
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}
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}
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}
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}
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// Creates an OSDMap of the format:
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// { categoryName: {
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// containerName: {
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// statName: {
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// "Name": name,
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// "ShortName": shortName,
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// ...
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// },
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// statName: {
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// "Name": name,
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// "ShortName": shortName,
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// ...
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// },
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// ...
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// },
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// containerName: {
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// ...
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// },
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// ...
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// },
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// categoryName: {
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// ...
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// },
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// ...
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// }
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// The passed in parameters will filter the categories, containers and stats returned. If any of the
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// parameters are either EmptyOrNull or the AllSubCommand value, all of that type will be returned.
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// Case matters.
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public static OSDMap GetStatsAsOSDMap(string pCategoryName, string pContainerName, string pStatName)
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{
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OSDMap map = new OSDMap();
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foreach (string catName in RegisteredStats.Keys)
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{
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// Do this category if null spec, "all" subcommand or category name matches passed parameter.
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// Skip category if none of the above.
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if (!(String.IsNullOrEmpty(pCategoryName) || pCategoryName == AllSubCommand || pCategoryName == catName))
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continue;
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OSDMap contMap = new OSDMap();
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foreach (string contName in RegisteredStats[catName].Keys)
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{
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if (!(string.IsNullOrEmpty(pContainerName) || pContainerName == AllSubCommand || pContainerName == contName))
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continue;
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OSDMap statMap = new OSDMap();
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SortedDictionary<string, Stat> theStats = RegisteredStats[catName][contName];
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foreach (string statName in theStats.Keys)
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{
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if (!(String.IsNullOrEmpty(pStatName) || pStatName == AllSubCommand || pStatName == statName))
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continue;
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statMap.Add(statName, theStats[statName].ToOSDMap());
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}
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contMap.Add(contName, statMap);
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}
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map.Add(catName, contMap);
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}
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return map;
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}
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// /// <summary>
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// /// <summary>
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// /// Start collecting statistics related to assets.
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// /// Start collecting statistics related to assets.
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// /// Should only be called once.
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// /// Should only be called once.
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@ -64,11 +64,18 @@ namespace OpenSim.Region.ClientStack.Linden
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private Scene m_scene;
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private Scene m_scene;
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private bool m_persistBakedTextures;
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private bool m_persistBakedTextures;
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private string m_URL;
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private IBakedTextureModule m_BakedTextureModule;
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private IBakedTextureModule m_BakedTextureModule;
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public void Initialise(IConfigSource source)
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public void Initialise(IConfigSource source)
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{
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{
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IConfig config = source.Configs["ClientStack.LindenCaps"];
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if (config == null)
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return;
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m_URL = config.GetString("Cap_UploadBakedTexture", string.Empty);
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IConfig appearanceConfig = source.Configs["Appearance"];
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IConfig appearanceConfig = source.Configs["Appearance"];
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if (appearanceConfig != null)
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if (appearanceConfig != null)
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m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
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m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
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@ -279,12 +286,15 @@ namespace OpenSim.Region.ClientStack.Linden
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}
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}
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public void RegisterCaps(UUID agentID, Caps caps)
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public void RegisterCaps(UUID agentID, Caps caps)
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{
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UUID capID = UUID.Random();
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//caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
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if (m_URL == "localhost")
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{
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{
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UploadBakedTextureHandler avatarhandler = new UploadBakedTextureHandler(
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UploadBakedTextureHandler avatarhandler = new UploadBakedTextureHandler(
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caps, m_scene.AssetService, m_persistBakedTextures);
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caps, m_scene.AssetService, m_persistBakedTextures);
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caps.RegisterHandler(
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caps.RegisterHandler(
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"UploadBakedTexture",
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"UploadBakedTexture",
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new RestStreamHandler(
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new RestStreamHandler(
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@ -294,9 +304,11 @@ namespace OpenSim.Region.ClientStack.Linden
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"UploadBakedTexture",
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"UploadBakedTexture",
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agentID.ToString()));
|
agentID.ToString()));
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|
}
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|
else
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|
{
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caps.RegisterHandler("UploadBakedTexture", m_URL);
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}
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}
|
}
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}
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}
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}
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}
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@ -4703,10 +4703,14 @@ namespace OpenSim.Region.Framework.Scenes
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// m_log.DebugFormat("[SCENE OBJECT PART]: Updated PrimFlags on {0} {1} to {2}", Name, LocalId, Flags);
|
// m_log.DebugFormat("[SCENE OBJECT PART]: Updated PrimFlags on {0} {1} to {2}", Name, LocalId, Flags);
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}
|
}
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// Subscribe for physics collision events if needed for scripts and sounds
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/// <summary>
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|
/// Subscribe for physics collision events if needed for scripts and sounds
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/// </summary>
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public void SubscribeForCollisionEvents()
|
public void SubscribeForCollisionEvents()
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{
|
{
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if (PhysActor != null)
|
PhysicsActor pa = PhysActor;
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|
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|
if (pa != null)
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{
|
{
|
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if (
|
if (
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((AggregateScriptEvents & scriptEvents.collision) != 0) ||
|
((AggregateScriptEvents & scriptEvents.collision) != 0) ||
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|
@ -4724,20 +4728,20 @@ namespace OpenSim.Region.Framework.Scenes
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(CollisionSound != UUID.Zero)
|
(CollisionSound != UUID.Zero)
|
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)
|
)
|
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{
|
{
|
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if (!PhysActor.SubscribedEvents())
|
if (!pa.SubscribedEvents())
|
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{
|
{
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// If not already subscribed for event, set up for a collision event.
|
// If not already subscribed for event, set up for a collision event.
|
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PhysActor.OnCollisionUpdate += PhysicsCollision;
|
pa.OnCollisionUpdate += PhysicsCollision;
|
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PhysActor.SubscribeEvents(1000);
|
pa.SubscribeEvents(1000);
|
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}
|
}
|
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}
|
}
|
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else
|
else
|
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{
|
{
|
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// There is no need to be subscribed to collisions so, if subscribed, remove subscription
|
// There is no need to be subscribed to collisions so, if subscribed, remove subscription
|
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if (PhysActor.SubscribedEvents())
|
if (pa.SubscribedEvents())
|
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{
|
{
|
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PhysActor.OnCollisionUpdate -= PhysicsCollision;
|
pa.OnCollisionUpdate -= PhysicsCollision;
|
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PhysActor.UnSubscribeEvents();
|
pa.UnSubscribeEvents();
|
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}
|
}
|
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}
|
}
|
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}
|
}
|
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|
|
|
@ -242,7 +242,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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if (Engine.Config.GetString("ScriptStopStrategy", "abort") == "co-op")
|
if (Engine.Config.GetString("ScriptStopStrategy", "abort") == "co-op")
|
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{
|
{
|
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m_coopTermination = true;
|
m_coopTermination = true;
|
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m_coopSleepHandle = new AutoResetEvent(false);
|
m_coopSleepHandle = new XEngineEventWaitHandle(false, EventResetMode.AutoReset);
|
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}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1221,4 +1221,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
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Suspended = false;
|
Suspended = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Xengine event wait handle.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// This class exists becase XEngineScriptBase gets a reference to this wait handle. We need to make sure that
|
||||||
|
/// when scripts are running in different AppDomains the lease does not expire.
|
||||||
|
/// FIXME: Like LSL_Api, etc., this effectively leaks memory since the GC will never collect it. To avoid this,
|
||||||
|
/// proper remoting sponsorship needs to be implemented across the board.
|
||||||
|
/// </remarks>
|
||||||
|
public class XEngineEventWaitHandle : EventWaitHandle
|
||||||
|
{
|
||||||
|
public XEngineEventWaitHandle(bool initialState, EventResetMode mode) : base(initialState, mode) {}
|
||||||
|
|
||||||
|
public override Object InitializeLifetimeService()
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
|
@ -82,7 +82,16 @@ namespace OpenSim.Tests.Clients.AssetsClient
|
||||||
m_log.InfoFormat("[ASSET CLIENT]: [{0}] requested asset {1}", i, uuid);
|
m_log.InfoFormat("[ASSET CLIENT]: [{0}] requested asset {1}", i, uuid);
|
||||||
}
|
}
|
||||||
|
|
||||||
Thread.Sleep(20 * 1000);
|
for (int i = 0; i < 500; i++)
|
||||||
|
{
|
||||||
|
var x = i;
|
||||||
|
ThreadPool.QueueUserWorkItem(delegate
|
||||||
|
{
|
||||||
|
Dummy(x);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
Thread.Sleep(30 * 1000);
|
||||||
m_log.InfoFormat("[ASSET CLIENT]: Received responses {0}", m_NReceived);
|
m_log.InfoFormat("[ASSET CLIENT]: Received responses {0}", m_NReceived);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -92,8 +101,16 @@ namespace OpenSim.Tests.Clients.AssetsClient
|
||||||
m_MaxThreadID = Thread.CurrentThread.ManagedThreadId;
|
m_MaxThreadID = Thread.CurrentThread.ManagedThreadId;
|
||||||
int max1, max2;
|
int max1, max2;
|
||||||
ThreadPool.GetAvailableThreads(out max1, out max2);
|
ThreadPool.GetAvailableThreads(out max1, out max2);
|
||||||
m_log.InfoFormat("[ASSET CLIENT]: Received asset {0} ({1}) ({2}-{3})", id, m_MaxThreadID, max1, max2);
|
m_log.InfoFormat("[ASSET CLIENT]: Received asset {0} ({1}) ({2}-{3}) {4}", id, m_MaxThreadID, max1, max2, DateTime.Now.ToString("hh:mm:ss"));
|
||||||
m_NReceived++;
|
m_NReceived++;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static void Dummy(int i)
|
||||||
|
{
|
||||||
|
int max1, max2;
|
||||||
|
ThreadPool.GetAvailableThreads(out max1, out max2);
|
||||||
|
m_log.InfoFormat("[ASSET CLIENT]: ({0}) Hello! {1} - {2} {3}", i, max1, max2, DateTime.Now.ToString("hh:mm:ss"));
|
||||||
|
Thread.Sleep(2000);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
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