From c6dea6ee783b0d2f300ef34fb432fb7197a5dabb Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Fri, 20 Sep 2013 20:19:44 +0100 Subject: [PATCH] Change some message log levels in Scene.IncomingUpdateChildAgent() for debugging purposes --- OpenSim/Region/Framework/Scenes/Scene.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 495491cbe8..bc5a67fc9b 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -4293,7 +4293,7 @@ namespace OpenSim.Region.Framework.Scenes ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); if (nearestParcel == null) { - m_log.DebugFormat( + m_log.InfoFormat( "[SCENE]: Denying root agent entry to {0} in {1}: no allowed parcel", cAgentData.AgentID, RegionInfo.RegionName); @@ -4327,11 +4327,11 @@ namespace OpenSim.Region.Framework.Scenes Thread.Sleep(1000); if (sp.IsChildAgent) - m_log.DebugFormat( + m_log.WarnFormat( "[SCENE]: Found presence {0} {1} unexpectedly still child in {2}", sp.Name, sp.UUID, Name); else - m_log.DebugFormat( + m_log.InfoFormat( "[SCENE]: Found presence {0} {1} as root in {2} after {3} waits", sp.Name, sp.UUID, Name, 20 - ntimes);