Merge branch 'master' into careminster

Conflicts:
	OpenSim/Framework/RegionSettings.cs
	OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
	OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
	OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
avinationmerge
Melanie 2014-01-28 21:02:20 +00:00
commit c6e9db5866
59 changed files with 2161 additions and 1675 deletions

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@ -1,5 +1,4 @@
<<<>>>>The following people have contributed to OpenSim (Thank you
for your effort!)
The following people have contributed to OpenSim (Thank you for your effort!)
= Current OpenSim Developers (in very rough order of appearance) =
These folks represent the current core team for OpenSim, and are the
@ -61,8 +60,9 @@ where we are today.
These folks have contributed code patches or content to OpenSimulator to help make it
what it is today.
* aduffy70
* A_Biondi
* aduffy70
* Ai Austin
* alex_carnell
* Alan Webb (IBM)
* Aleric
@ -173,23 +173,18 @@ what it is today.
* Zha Ewry
* ziah
= LSL Devs =
* Alondria
* CharlieO
* Tedd
* Melanie Thielker
= Testers =
* Ai Austin
* CharlieO (LSL)
* Ckrinke
* openlifegrid.com
This software uses components from the following developers:
* Sleepycat Software (Berkeley DB)
* Aurora-Sim (http://aurora-sim.org)

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@ -261,6 +261,11 @@ namespace OpenSim.OfflineIM
return m_OfflineIMService.StoreMessage(im, out reason);
}
public void DeleteMessages(UUID userID)
{
m_OfflineIMService.DeleteMessages(userID);
}
#endregion
}
}

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@ -117,6 +117,14 @@ namespace OpenSim.OfflineIM
return true;
}
public void DeleteMessages(UUID userID)
{
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["UserID"] = userID;
MakeRequest("DELETE", sendData);
}
#endregion

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@ -1,4 +1,4 @@
/*
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
@ -96,13 +96,14 @@ namespace OpenSim.OfflineIM
string method = request["METHOD"].ToString();
request.Remove("METHOD");
m_log.DebugFormat("[OfflineIM.V2.Handler]: {0}", method);
switch (method)
{
case "GET":
return HandleGet(request);
case "STORE":
return HandleStore(request);
case "DELETE":
return HandleDelete(request);
}
m_log.DebugFormat("[OFFLINE IM HANDLER]: unknown method request: {0}", method);
}
@ -159,6 +160,21 @@ namespace OpenSim.OfflineIM
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
}
byte[] HandleDelete(Dictionary<string, object> request)
{
if (!request.ContainsKey("UserID"))
{
return FailureResult();
}
else
{
UUID userID = new UUID(request["UserID"].ToString());
m_OfflineIMService.DeleteMessages(userID);
return SuccessResult();
}
}
#region Helpers
private void NullResult(Dictionary<string, object> result, string reason)

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@ -1,4 +1,4 @@
/*
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
@ -91,7 +91,7 @@ namespace OpenSim.OfflineIM
{
reason = string.Empty;
// TODO Check limits
// Check limits
UUID principalID = new UUID(im.toAgentID);
long count = m_Database.GetCount("PrincipalID", principalID.ToString());
if (count >= MAX_IM)
@ -100,7 +100,7 @@ namespace OpenSim.OfflineIM
return false;
}
string imXml = string.Empty;
string imXml;
using (MemoryStream mstream = new MemoryStream())
{
XmlWriterSettings settings = new XmlWriterSettings();
@ -110,22 +110,26 @@ namespace OpenSim.OfflineIM
{
m_serializer.Serialize(writer, im);
writer.Flush();
mstream.Position = 0;
using (StreamReader sreader = new StreamReader(mstream))
{
imXml = sreader.ReadToEnd();
}
}
imXml = Util.UTF8.GetString(mstream.ToArray());
}
OfflineIMData data = new OfflineIMData();
data.PrincipalID = principalID;
data.FromID = new UUID(im.fromAgentID);
data.Data = new Dictionary<string, string>();
data.Data["Message"] = imXml;
return m_Database.Store(data);
}
public void DeleteMessages(UUID userID)
{
m_Database.Delete("PrincipalID", userID.ToString());
m_Database.Delete("FromID", userID.ToString());
}
}
}

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@ -1,4 +1,4 @@
/*
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
@ -34,6 +34,7 @@ namespace OpenSim.Data
public class OfflineIMData
{
public UUID PrincipalID;
public UUID FromID;
public Dictionary<string, string> Data;
}

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@ -22,3 +22,13 @@ DROP TABLE `diva_im_offline`;
DELETE FROM `migrations` WHERE name='diva_im_Store';
COMMIT;
:VERSION 3 # --------------------------
BEGIN;
ALTER TABLE `im_offline`
ADD `FromID` char(36) NOT NULL default '' AFTER `PrincipalID`,
ADD KEY `FromID` (`FromID`);
COMMIT;

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@ -31,10 +31,34 @@ namespace OpenSim.Framework
{
public interface IImprovedAssetCache
{
/// <summary>
/// Cache the specified asset.
/// </summary>
/// <param name='asset'></param>
void Cache(AssetBase asset);
/// <summary>
/// Get an asset by its id.
/// </summary>
/// <param name='id'></param>
/// <returns>null if the asset does not exist.</returns>
AssetBase Get(string id);
/// <summary>
/// Check whether an asset with the specified id exists in the cache.
/// </summary>
/// <param name='id'></param>
bool Check(string id);
/// <summary>
/// Expire an asset from the cache.
/// </summary>
/// <param name='id'></param>
void Expire(string id);
/// <summary>
/// Clear the cache.
/// </summary>
void Clear();
}
}

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@ -504,21 +504,14 @@ namespace OpenSim.Framework
set { m_TelehubEnabled = value; }
}
// Connected Telehub object
private UUID m_TelehubObject = UUID.Zero;
public UUID TelehubObject
{
get
{
return m_TelehubObject;
}
set
{
m_TelehubObject = value;
}
}
/// <summary>
/// Connected Telehub object
/// </summary>
public UUID TelehubObject { get; set; }
// Our Connected Telehub's SpawnPoints
/// <summary>
/// Our connected Telehub's SpawnPoints
/// </summary>
public List<SpawnPoint> l_SpawnPoints = new List<SpawnPoint>();
// Add a SpawnPoint

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@ -39,8 +39,32 @@ namespace OpenSim.Framework
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Asset types used only in OpenSim.
/// To avoid clashing with the code numbers used in Second Life, use only negative numbers here.
/// </summary>
public enum OpenSimAssetType : sbyte
{
Material = -2
}
#region SL / file extension / content-type conversions
/// <summary>
/// Returns the Enum entry corresponding to the given code, regardless of whether it belongs
/// to the AssetType or OpenSimAssetType enums.
/// </summary>
public static object AssetTypeFromCode(sbyte assetType)
{
if (Enum.IsDefined(typeof(OpenMetaverse.AssetType), assetType))
return (OpenMetaverse.AssetType)assetType;
else if (Enum.IsDefined(typeof(OpenSimAssetType), assetType))
return (OpenSimAssetType)assetType;
else
return OpenMetaverse.AssetType.Unknown;
}
private class TypeMapping
{
private sbyte assetType;
@ -56,12 +80,7 @@ namespace OpenSim.Framework
public object AssetType
{
get {
if (Enum.IsDefined(typeof(OpenMetaverse.AssetType), assetType))
return (OpenMetaverse.AssetType)assetType;
else
return OpenMetaverse.AssetType.Unknown;
}
get { return AssetTypeFromCode(assetType); }
}
public InventoryType InventoryType
@ -102,6 +121,11 @@ namespace OpenSim.Framework
: this((sbyte)assetType, inventoryType, contentType, null, extension)
{
}
public TypeMapping(OpenSimAssetType assetType, InventoryType inventoryType, string contentType, string extension)
: this((sbyte)assetType, inventoryType, contentType, null, extension)
{
}
}
/// <summary>
@ -142,7 +166,9 @@ namespace OpenSim.Framework
new TypeMapping(AssetType.CurrentOutfitFolder, InventoryType.Unknown, "application/vnd.ll.currentoutfitfolder", "currentoutfitfolder"),
new TypeMapping(AssetType.OutfitFolder, InventoryType.Unknown, "application/vnd.ll.outfitfolder", "outfitfolder"),
new TypeMapping(AssetType.MyOutfitsFolder, InventoryType.Unknown, "application/vnd.ll.myoutfitsfolder", "myoutfitsfolder"),
new TypeMapping(AssetType.Mesh, InventoryType.Mesh, "application/vnd.ll.mesh", "llm")
new TypeMapping(AssetType.Mesh, InventoryType.Mesh, "application/vnd.ll.mesh", "llm"),
new TypeMapping(OpenSimAssetType.Material, InventoryType.Unknown, "application/llsd+xml", "material")
};
private static Dictionary<sbyte, string> asset2Content;

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@ -29,6 +29,7 @@ using System;
using System.Collections.Generic;
using System.Text;
using OpenMetaverse;
using OpenSimAssetType = OpenSim.Framework.SLUtil.OpenSimAssetType;
namespace OpenSim.Framework.Serialization
{
@ -128,6 +129,7 @@ namespace OpenSim.Framework.Serialization
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Texture] = ASSET_EXTENSION_SEPARATOR + "texture.jp2";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TextureTGA] = ASSET_EXTENSION_SEPARATOR + "texture.tga";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TrashFolder] = ASSET_EXTENSION_SEPARATOR + "trashfolder.txt"; // Not sure if we'll ever see this
ASSET_TYPE_TO_EXTENSION[(sbyte)OpenSimAssetType.Material] = ASSET_EXTENSION_SEPARATOR + "material.xml"; // Not sure if we'll ever see this
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "animation.bvh"] = (sbyte)AssetType.Animation;
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "bodypart.txt"] = (sbyte)AssetType.Bodypart;
@ -152,6 +154,7 @@ namespace OpenSim.Framework.Serialization
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.jp2"] = (sbyte)AssetType.Texture;
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.tga"] = (sbyte)AssetType.TextureTGA;
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "trashfolder.txt"] = (sbyte)AssetType.TrashFolder;
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "material.xml"] = (sbyte)OpenSimAssetType.Material;
}
public static string CreateOarLandDataPath(LandData ld)

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@ -1043,7 +1043,7 @@ namespace OpenSim.Framework
else if (typeof(T) == typeof(Int32))
val = cnf.GetInt(varname, (int)val);
else if (typeof(T) == typeof(float))
val = cnf.GetFloat(varname, (int)val);
val = cnf.GetFloat(varname, (float)val);
else
m_log.ErrorFormat("[UTIL]: Unhandled type {0}", typeof(T));
}

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@ -124,7 +124,7 @@ namespace OpenSim
else
{
Application.iniFilePath = Path.GetFullPath(
Path.Combine(Util.configDir(), iniFileName));
Path.Combine(Util.configDir(), iniFileName));
if (!File.Exists(Application.iniFilePath))
{
@ -139,12 +139,29 @@ namespace OpenSim
}
}
m_config = new OpenSimConfigSource();
m_config.Source = new IniConfigSource();
m_config.Source.Merge(DefaultConfig());
m_log.Info("[CONFIG]: Reading configuration settings");
for (int i = 0 ; i < sources.Count ; i++)
{
if (ReadConfig(m_config, sources[i]))
{
iniFileExists = true;
AddIncludes(m_config, sources);
}
}
// Override distro settings with contents of inidirectory
string iniDirName = startupConfig.GetString("inidirectory", "config");
string iniDirPath = Path.Combine(Util.configDir(), iniDirName);
if (Directory.Exists(iniDirPath))
{
m_log.InfoFormat("Searching folder {0} for config ini files", iniDirPath);
m_log.InfoFormat("[CONFIG]: Searching folder {0} for config ini files", iniDirPath);
List<string> overrideSources = new List<string>();
string[] fileEntries = Directory.GetFiles(iniDirName);
foreach (string filePath in fileEntries)
@ -152,33 +169,38 @@ namespace OpenSim
if (Path.GetExtension(filePath).ToLower() == ".ini")
{
if (!sources.Contains(Path.GetFullPath(filePath)))
{
overrideSources.Add(Path.GetFullPath(filePath));
// put it in sources too, to avoid circularity
sources.Add(Path.GetFullPath(filePath));
}
}
}
if (overrideSources.Count > 0)
{
OpenSimConfigSource overrideConfig = new OpenSimConfigSource();
overrideConfig.Source = new IniConfigSource();
for (int i = 0 ; i < overrideSources.Count ; i++)
{
if (ReadConfig(overrideConfig, overrideSources[i]))
{
iniFileExists = true;
AddIncludes(overrideConfig, overrideSources);
}
}
m_config.Source.Merge(overrideConfig.Source);
}
}
m_config = new OpenSimConfigSource();
m_config.Source = new IniConfigSource();
m_config.Source.Merge(DefaultConfig());
m_log.Info("[CONFIG]: Reading configuration settings");
if (sources.Count == 0)
{
m_log.FatalFormat("[CONFIG]: Could not load any configuration");
Environment.Exit(1);
}
for (int i = 0 ; i < sources.Count ; i++)
{
if (ReadConfig(sources[i]))
{
iniFileExists = true;
AddIncludes(sources);
}
}
if (!iniFileExists)
else if (!iniFileExists)
{
m_log.FatalFormat("[CONFIG]: Could not load any configuration");
m_log.FatalFormat("[CONFIG]: Configuration exists, but there was an error loading it!");
@ -214,10 +236,10 @@ namespace OpenSim
/// Adds the included files as ini configuration files
/// </summary>
/// <param name="sources">List of URL strings or filename strings</param>
private void AddIncludes(List<string> sources)
private void AddIncludes(OpenSimConfigSource configSource, List<string> sources)
{
//loop over config sources
foreach (IConfig config in m_config.Source.Configs)
foreach (IConfig config in configSource.Source.Configs)
{
// Look for Include-* in the key name
string[] keys = config.GetKeys();
@ -284,7 +306,7 @@ namespace OpenSim
/// </summary>
/// <param name="iniPath">Full path to the ini</param>
/// <returns></returns>
private bool ReadConfig(string iniPath)
private bool ReadConfig(OpenSimConfigSource configSource, string iniPath)
{
bool success = false;
@ -292,7 +314,7 @@ namespace OpenSim
{
m_log.InfoFormat("[CONFIG]: Reading configuration file {0}", Path.GetFullPath(iniPath));
m_config.Source.Merge(new IniConfigSource(iniPath));
configSource.Source.Merge(new IniConfigSource(iniPath));
success = true;
}
else
@ -305,7 +327,7 @@ namespace OpenSim
{
XmlReader r = XmlReader.Create(iniPath);
XmlConfigSource cs = new XmlConfigSource(r);
m_config.Source.Merge(cs);
configSource.Source.Merge(cs);
success = true;
}

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@ -163,6 +163,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private int m_maxRTO = 60000;
public bool m_deliverPackets = true;
/// <summary>
/// This is the percentage of the udp texture queue to add to the task queue since
/// textures are now generally handled through http.
/// </summary>
private double m_cannibalrate = 0.0;
private ClientInfo m_info = new ClientInfo();
/// <summary>
@ -202,6 +208,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Create an array of token buckets for this clients different throttle categories
m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT];
m_cannibalrate = rates.CannibalizeTextureRate;
for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++)
{
ThrottleOutPacketType type = (ThrottleOutPacketType)i;
@ -350,6 +358,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
texture = Math.Max(texture, LLUDPServer.MTU);
asset = Math.Max(asset, LLUDPServer.MTU);
// Since most textures are now delivered through http, make it possible
// to cannibalize some of the bw from the texture throttle to use for
// the task queue (e.g. object updates)
task = task + (int)(m_cannibalrate * texture);
texture = (int)((1 - m_cannibalrate) * texture);
//int total = resend + land + wind + cloud + task + texture + asset;
//m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, Total={8}",
// AgentID, resend, land, wind, cloud, task, texture, asset, total);

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@ -59,6 +59,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <summary>Flag used to enable adaptive throttles</summary>
public bool AdaptiveThrottlesEnabled;
/// <summary>Amount of the texture throttle to steal for the task throttle</summary>
public double CannibalizeTextureRate;
/// <summary>
/// Default constructor
/// </summary>
@ -80,6 +83,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
Total = throttleConfig.GetInt("client_throttle_max_bps", 0);
AdaptiveThrottlesEnabled = throttleConfig.GetBoolean("enable_adaptive_throttles", false);
CannibalizeTextureRate = (double)throttleConfig.GetFloat("CannibalizeTextureRate", 0.0f);
CannibalizeTextureRate = Util.Clamp<double>(CannibalizeTextureRate,0.0, 0.9);
}
catch (Exception) { }
}

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@ -194,10 +194,12 @@ namespace OpenSim.Region.CoreModules.Asset
#region IImprovedAssetCache Members
public bool Check(string id)
{
return false;
AssetBase asset;
// XXX:This is probably not an efficient implementation.
return m_cache.TryGetValue(id, out asset);
}
/// <summary>

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@ -114,7 +114,8 @@ namespace OpenSim.Region.CoreModules.Asset
//
public bool Check(string id)
{
return false;
// XXX This is probably not an efficient implementation.
return Get(id) != null;
}
public void Cache(AssetBase asset)

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@ -248,71 +248,68 @@ namespace OpenSim.Region.CoreModules.Asset
private void UpdateFileCache(string key, AssetBase asset)
{
// TODO: Spawn this off to some seperate thread to do the actual writing
if (asset != null)
string filename = GetFileName(key);
try
{
string filename = GetFileName(key);
try
// If the file is already cached, don't cache it, just touch it so access time is updated
if (File.Exists(filename))
{
// If the file is already cached, don't cache it, just touch it so access time is updated
if (File.Exists(filename))
// We don't really want to know about sharing
// violations here. If the file is locked, then
// the other thread has updated the time for us.
try
{
// We don't really want to know about sharing
// violations here. If the file is locked, then
// the other thread has updated the time for us.
try
{
lock (m_CurrentlyWriting)
{
if (!m_CurrentlyWriting.Contains(filename))
File.SetLastAccessTime(filename, DateTime.Now);
}
}
catch
{
}
} else {
// Once we start writing, make sure we flag that we're writing
// that object to the cache so that we don't try to write the
// same file multiple times.
lock (m_CurrentlyWriting)
{
#if WAIT_ON_INPROGRESS_REQUESTS
if (m_CurrentlyWriting.ContainsKey(filename))
{
return;
}
else
{
m_CurrentlyWriting.Add(filename, new ManualResetEvent(false));
}
#else
if (m_CurrentlyWriting.Contains(filename))
{
return;
}
else
{
m_CurrentlyWriting.Add(filename);
}
#endif
if (!m_CurrentlyWriting.Contains(filename))
File.SetLastAccessTime(filename, DateTime.Now);
}
Util.FireAndForget(
delegate { WriteFileCache(filename, asset); });
}
catch
{
}
}
catch (Exception e)
else
{
m_log.ErrorFormat(
"[FLOTSAM ASSET CACHE]: Failed to update cache for asset {0}. Exception {1} {2}",
asset.ID, e.Message, e.StackTrace);
// Once we start writing, make sure we flag that we're writing
// that object to the cache so that we don't try to write the
// same file multiple times.
lock (m_CurrentlyWriting)
{
#if WAIT_ON_INPROGRESS_REQUESTS
if (m_CurrentlyWriting.ContainsKey(filename))
{
return;
}
else
{
m_CurrentlyWriting.Add(filename, new ManualResetEvent(false));
}
#else
if (m_CurrentlyWriting.Contains(filename))
{
return;
}
else
{
m_CurrentlyWriting.Add(filename);
}
#endif
}
Util.FireAndForget(
delegate { WriteFileCache(filename, asset); });
}
}
catch (Exception e)
{
m_log.ErrorFormat(
"[FLOTSAM ASSET CACHE]: Failed to update cache for asset {0}. Exception {1} {2}",
asset.ID, e.Message, e.StackTrace);
}
}
public void Cache(AssetBase asset)
@ -347,15 +344,9 @@ namespace OpenSim.Region.CoreModules.Asset
private bool CheckFromMemoryCache(string id)
{
AssetBase asset = null;
if (m_MemoryCache.TryGetValue(id, out asset))
return true;
return false;
return m_MemoryCache.Contains(id);
}
/// <summary>
/// Try to get an asset from the file cache.
/// </summary>
@ -393,15 +384,16 @@ namespace OpenSim.Region.CoreModules.Asset
if (File.Exists(filename))
{
FileStream stream = null;
try
{
stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read);
BinaryFormatter bformatter = new BinaryFormatter();
using (FileStream stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read))
{
BinaryFormatter bformatter = new BinaryFormatter();
asset = (AssetBase)bformatter.Deserialize(stream);
asset = (AssetBase)bformatter.Deserialize(stream);
m_DiskHits++;
m_DiskHits++;
}
}
catch (System.Runtime.Serialization.SerializationException e)
{
@ -420,12 +412,6 @@ namespace OpenSim.Region.CoreModules.Asset
m_log.WarnFormat(
"[FLOTSAM ASSET CACHE]: Failed to get file {0} for asset {1}. Exception {2} {3}",
filename, id, e.Message, e.StackTrace);
}
finally
{
if (stream != null)
stream.Close();
}
}
@ -437,36 +423,19 @@ namespace OpenSim.Region.CoreModules.Asset
bool found = false;
string filename = GetFileName(id);
if (File.Exists(filename))
{
// actually check if we can open it, and so update expire
FileStream stream = null;
try
{
stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read);
if (stream != null)
using (FileStream stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read))
{
found = true;
stream.Close();
if (stream != null)
found = true;
}
}
catch (System.Runtime.Serialization.SerializationException e)
{
found = false;
m_log.ErrorFormat(
"[FLOTSAM ASSET CACHE]: Failed to check file {0} for asset {1}. Exception {2} {3}",
filename, id, e.Message, e.StackTrace);
// If there was a problem deserializing the asset, the asset may
// either be corrupted OR was serialized under an old format
// {different version of AssetBase} -- we should attempt to
// delete it and re-cache
File.Delete(filename);
}
catch (Exception e)
{
found = false;
m_log.ErrorFormat(
"[FLOTSAM ASSET CACHE]: Failed to check file {0} for asset {1}. Exception {2} {3}",
filename, id, e.Message, e.StackTrace);
@ -518,11 +487,6 @@ namespace OpenSim.Region.CoreModules.Asset
return Get(id);
}
public AssetBase CheckCached(string id)
{
return Get(id);
}
public void Expire(string id)
{
if (m_LogLevel >= 2)
@ -807,7 +771,7 @@ namespace OpenSim.Region.CoreModules.Asset
UuidGatherer gatherer = new UuidGatherer(m_AssetService);
HashSet<UUID> uniqueUuids = new HashSet<UUID>();
Dictionary<UUID, AssetType> assets = new Dictionary<UUID, AssetType>();
Dictionary<UUID, sbyte> assets = new Dictionary<UUID, sbyte>();
foreach (Scene s in m_Scenes)
{
@ -830,7 +794,7 @@ namespace OpenSim.Region.CoreModules.Asset
else if (storeUncached)
{
AssetBase cachedAsset = m_AssetService.Get(assetID.ToString());
if (cachedAsset == null && assets[assetID] != AssetType.Unknown)
if (cachedAsset == null && assets[assetID] != (sbyte)AssetType.Unknown)
m_log.DebugFormat(
"[FLOTSAM ASSET CACHE]: Could not find asset {0}, type {1} referenced by object {2} at {3} in scene {4} when pre-caching all scene assets",
assetID, assets[assetID], e.Name, e.AbsolutePosition, s.Name);
@ -1067,11 +1031,6 @@ namespace OpenSim.Region.CoreModules.Asset
return asset.Data;
}
public bool CheckData(string id)
{
return Check(id); ;
}
public bool Get(string id, object sender, AssetRetrieved handler)
{
AssetBase asset = Get(id);

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@ -117,7 +117,7 @@ namespace OpenSim.Region.CoreModules.Asset
public bool Check(string id)
{
return false;
return m_Cache.Contains(id);
}
public void Cache(AssetBase asset)

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@ -78,7 +78,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// <value>
/// Used to collect the uuids of the assets that we need to save into the archive
/// </value>
protected Dictionary<UUID, AssetType> m_assetUuids = new Dictionary<UUID, AssetType>();
protected Dictionary<UUID, sbyte> m_assetUuids = new Dictionary<UUID, sbyte>();
/// <value>
/// Used to collect the uuids of the users that we need to save into the archive
@ -187,7 +187,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
// Don't chase down link asset items as they actually point to their target item IDs rather than an asset
if (SaveAssets && itemAssetType != AssetType.Link && itemAssetType != AssetType.LinkFolder)
m_assetGatherer.GatherAssetUuids(inventoryItem.AssetID, (AssetType)inventoryItem.AssetType, m_assetUuids);
m_assetGatherer.GatherAssetUuids(inventoryItem.AssetID, (sbyte)inventoryItem.AssetType, m_assetUuids);
}
/// <summary>

View File

@ -1385,7 +1385,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out uint xDest, out uint yDest, out string version, out Vector3 newpos)
{
version = String.Empty;
newpos = new Vector3(pos.X, pos.Y, pos.Z);
newpos = pos;
// m_log.DebugFormat(
// "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name);

View File

@ -182,11 +182,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{
string url = aCircuit.ServiceURLs["AssetServerURI"].ToString();
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Incoming attachment {0} for HG user {1} with asset server {2}", so.Name, so.AttachedAvatar, url);
Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>();
Dictionary<UUID, sbyte> ids = new Dictionary<UUID, sbyte>();
HGUuidGatherer uuidGatherer = new HGUuidGatherer(Scene.AssetService, url);
uuidGatherer.GatherAssetUuids(so, ids);
foreach (KeyValuePair<UUID, AssetType> kvp in ids)
foreach (KeyValuePair<UUID, sbyte> kvp in ids)
uuidGatherer.FetchAsset(kvp.Key);
}
}

View File

@ -260,9 +260,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
// The act of gathering UUIDs downloads some assets from the remote server
// but not all...
Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>();
Dictionary<UUID, sbyte> ids = new Dictionary<UUID, sbyte>();
HGUuidGatherer uuidGatherer = new HGUuidGatherer(m_scene.AssetService, userAssetURL);
uuidGatherer.GatherAssetUuids(assetID, (AssetType)meta.Type, ids);
uuidGatherer.GatherAssetUuids(assetID, meta.Type, ids);
m_log.DebugFormat("[HG ASSET MAPPER]: Preparing to get {0} assets", ids.Count);
bool success = true;
foreach (UUID uuid in ids.Keys)
@ -286,9 +286,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
AssetBase asset = m_scene.AssetService.Get(assetID.ToString());
if (asset != null)
{
Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>();
Dictionary<UUID, sbyte> ids = new Dictionary<UUID, sbyte>();
HGUuidGatherer uuidGatherer = new HGUuidGatherer(m_scene.AssetService, string.Empty);
uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids);
uuidGatherer.GatherAssetUuids(asset.FullID, asset.Type, ids);
bool success = false;
foreach (UUID uuid in ids.Keys)
{

View File

@ -174,7 +174,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
#endregion
#region ISimulation
#region ISimulationService
public IScene GetScene(UUID regionId)
{
@ -352,7 +352,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
return false;
}
#endregion /* IInterregionComms */
#endregion
#region Misc

View File

@ -146,7 +146,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
#endregion
#region IInterregionComms
#region ISimulationService
public IScene GetScene(UUID regionId)
{
@ -278,6 +278,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
return false;
}
#endregion /* IInterregionComms */
#endregion
}
}

View File

@ -178,7 +178,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
// Archive the regions
Dictionary<UUID, AssetType> assetUuids = new Dictionary<UUID, AssetType>();
Dictionary<UUID, sbyte> assetUuids = new Dictionary<UUID, sbyte>();
scenesGroup.ForEachScene(delegate(Scene scene)
{
@ -216,7 +216,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
}
}
private void ArchiveOneRegion(Scene scene, string regionDir, Dictionary<UUID, AssetType> assetUuids)
private void ArchiveOneRegion(Scene scene, string regionDir, Dictionary<UUID, sbyte> assetUuids)
{
m_log.InfoFormat("[ARCHIVER]: Writing region {0}", scene.RegionInfo.RegionName);
@ -276,16 +276,16 @@ namespace OpenSim.Region.CoreModules.World.Archiver
RegionSettings regionSettings = scene.RegionInfo.RegionSettings;
if (regionSettings.TerrainTexture1 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_1)
assetUuids[regionSettings.TerrainTexture1] = AssetType.Texture;
assetUuids[regionSettings.TerrainTexture1] = (sbyte)AssetType.Texture;
if (regionSettings.TerrainTexture2 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_2)
assetUuids[regionSettings.TerrainTexture2] = AssetType.Texture;
assetUuids[regionSettings.TerrainTexture2] = (sbyte)AssetType.Texture;
if (regionSettings.TerrainTexture3 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_3)
assetUuids[regionSettings.TerrainTexture3] = AssetType.Texture;
assetUuids[regionSettings.TerrainTexture3] = (sbyte)AssetType.Texture;
if (regionSettings.TerrainTexture4 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_4)
assetUuids[regionSettings.TerrainTexture4] = AssetType.Texture;
assetUuids[regionSettings.TerrainTexture4] = (sbyte)AssetType.Texture;
Save(scene, sceneObjects, regionDir);
}

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@ -81,7 +81,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
/// <value>
/// uuids to request
/// </value>
protected IDictionary<UUID, AssetType> m_uuids;
protected IDictionary<UUID, sbyte> m_uuids;
/// <value>
/// Callback used when all the assets requested have been received.
@ -115,7 +115,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
protected Dictionary<string, object> m_options;
protected internal AssetsRequest(
AssetsArchiver assetsArchiver, IDictionary<UUID, AssetType> uuids,
AssetsArchiver assetsArchiver, IDictionary<UUID, sbyte> uuids,
IAssetService assetService, IUserAccountService userService,
UUID scope, Dictionary<string, object> options,
AssetsRequestCallback assetsRequestCallback)
@ -154,7 +154,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
m_requestCallbackTimer.Enabled = true;
foreach (KeyValuePair<UUID, AssetType> kvp in m_uuids)
foreach (KeyValuePair<UUID, sbyte> kvp in m_uuids)
{
// m_log.DebugFormat("[ARCHIVER]: Requesting asset {0}", kvp.Key);
@ -235,9 +235,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
// Check for broken asset types and fix them with the AssetType gleaned by UuidGatherer
if (fetchedAsset != null && fetchedAsset.Type == (sbyte)AssetType.Unknown)
{
AssetType type = (AssetType)assetType;
m_log.InfoFormat("[ARCHIVER]: Rewriting broken asset type for {0} to {1}", fetchedAsset.ID, type);
fetchedAsset.Type = (sbyte)type;
m_log.InfoFormat("[ARCHIVER]: Rewriting broken asset type for {0} to {1}", fetchedAsset.ID, SLUtil.AssetTypeFromCode((sbyte)assetType));
fetchedAsset.Type = (sbyte)assetType;
}
AssetRequestCallback(fetchedAssetID, this, fetchedAsset);

View File

@ -60,7 +60,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
public void Initialise()
{
m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName);
// m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName);
m_module.Scene.AddCommand("Regions", m_module, "set terrain texture",
"set terrain texture <number> <uuid> [<x>] [<y>]",

View File

@ -712,7 +712,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
}
}
public void handleOnEstateManageTelehub(IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1)
public void HandleOnEstateManageTelehub(IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1)
{
SceneObjectPart part;
@ -752,7 +752,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
default:
break;
}
SendTelehubInfo(client);
if (client != null)
SendTelehubInfo(client);
}
private void SendSimulatorBlueBoxMessage(
@ -1224,7 +1226,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
client.OnEstateRestartSimRequest += handleEstateRestartSimRequest;
client.OnEstateChangeCovenantRequest += handleChangeEstateCovenantRequest;
client.OnEstateChangeInfo += handleEstateChangeInfo;
client.OnEstateManageTelehub += handleOnEstateManageTelehub;
client.OnEstateManageTelehub += HandleOnEstateManageTelehub;
client.OnUpdateEstateAccessDeltaRequest += handleEstateAccessDeltaRequest;
client.OnSimulatorBlueBoxMessageRequest += SendSimulatorBlueBoxMessage;
client.OnEstateBlueBoxMessageRequest += SendEstateBlueBoxMessage;

View File

@ -55,7 +55,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
public struct DrawStruct
{
public DrawRoutine dr;
public Rectangle rect;
// public Rectangle rect;
public SolidBrush brush;
public face[] trns;
}
@ -119,6 +119,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
{
mapbmp = FetchTexture(m_scene.RegionInfo.RegionSettings.TerrainImageID);
}
return mapbmp;
}
@ -127,7 +128,10 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
try
{
using (Bitmap mapbmp = CreateMapTile())
return OpenJPEG.EncodeFromImage(mapbmp, true);
{
if (mapbmp != null)
return OpenJPEG.EncodeFromImage(mapbmp, true);
}
}
catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke
{
@ -277,321 +281,331 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
tc = Environment.TickCount;
m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile");
EntityBase[] objs = whichScene.GetEntities();
Dictionary<uint, DrawStruct> z_sort = new Dictionary<uint, DrawStruct>();
//SortedList<float, RectangleDrawStruct> z_sort = new SortedList<float, RectangleDrawStruct>();
List<float> z_sortheights = new List<float>();
List<uint> z_localIDs = new List<uint>();
Dictionary<uint, DrawStruct> z_sort = new Dictionary<uint, DrawStruct>();
lock (objs)
try
{
foreach (EntityBase obj in objs)
//SortedList<float, RectangleDrawStruct> z_sort = new SortedList<float, RectangleDrawStruct>();
lock (objs)
{
// Only draw the contents of SceneObjectGroup
if (obj is SceneObjectGroup)
foreach (EntityBase obj in objs)
{
SceneObjectGroup mapdot = (SceneObjectGroup)obj;
Color mapdotspot = Color.Gray; // Default color when prim color is white
// Loop over prim in group
foreach (SceneObjectPart part in mapdot.Parts)
// Only draw the contents of SceneObjectGroup
if (obj is SceneObjectGroup)
{
if (part == null)
continue;
SceneObjectGroup mapdot = (SceneObjectGroup)obj;
Color mapdotspot = Color.Gray; // Default color when prim color is white
// Draw if the object is at least 1 meter wide in any direction
if (part.Scale.X > 1f || part.Scale.Y > 1f || part.Scale.Z > 1f)
// Loop over prim in group
foreach (SceneObjectPart part in mapdot.Parts)
{
// Try to get the RGBA of the default texture entry..
//
try
{
// get the null checks out of the way
// skip the ones that break
if (part == null)
continue;
if (part.Shape == null)
continue;
if (part.Shape.PCode == (byte)PCode.Tree || part.Shape.PCode == (byte)PCode.NewTree || part.Shape.PCode == (byte)PCode.Grass)
continue; // eliminates trees from this since we don't really have a good tree representation
// if you want tree blocks on the map comment the above line and uncomment the below line
//mapdotspot = Color.PaleGreen;
Primitive.TextureEntry textureEntry = part.Shape.Textures;
if (textureEntry == null || textureEntry.DefaultTexture == null)
continue;
Color4 texcolor = textureEntry.DefaultTexture.RGBA;
// Not sure why some of these are null, oh well.
int colorr = 255 - (int)(texcolor.R * 255f);
int colorg = 255 - (int)(texcolor.G * 255f);
int colorb = 255 - (int)(texcolor.B * 255f);
if (!(colorr == 255 && colorg == 255 && colorb == 255))
{
//Try to set the map spot color
try
{
// If the color gets goofy somehow, skip it *shakes fist at Color4
mapdotspot = Color.FromArgb(colorr, colorg, colorb);
}
catch (ArgumentException)
{
}
}
}
catch (IndexOutOfRangeException)
{
// Windows Array
}
catch (ArgumentOutOfRangeException)
{
// Mono Array
}
Vector3 pos = part.GetWorldPosition();
// skip prim outside of retion
if (pos.X < 0f || pos.X > 256f || pos.Y < 0f || pos.Y > 256f)
if (part == null)
continue;
// skip prim in non-finite position
if (Single.IsNaN(pos.X) || Single.IsNaN(pos.Y) ||
Single.IsInfinity(pos.X) || Single.IsInfinity(pos.Y))
continue;
// Figure out if object is under 256m above the height of the terrain
bool isBelow256AboveTerrain = false;
try
// Draw if the object is at least 1 meter wide in any direction
if (part.Scale.X > 1f || part.Scale.Y > 1f || part.Scale.Z > 1f)
{
isBelow256AboveTerrain = (pos.Z < ((float)hm[(int)pos.X, (int)pos.Y] + 256f));
}
catch (Exception)
{
}
if (isBelow256AboveTerrain)
{
// Translate scale by rotation so scale is represented properly when object is rotated
Vector3 lscale = new Vector3(part.Shape.Scale.X, part.Shape.Scale.Y, part.Shape.Scale.Z);
Vector3 scale = new Vector3();
Vector3 tScale = new Vector3();
Vector3 axPos = new Vector3(pos.X,pos.Y,pos.Z);
Quaternion llrot = part.GetWorldRotation();
Quaternion rot = new Quaternion(llrot.W, llrot.X, llrot.Y, llrot.Z);
scale = lscale * rot;
// negative scales don't work in this situation
scale.X = Math.Abs(scale.X);
scale.Y = Math.Abs(scale.Y);
scale.Z = Math.Abs(scale.Z);
// This scaling isn't very accurate and doesn't take into account the face rotation :P
int mapdrawstartX = (int)(pos.X - scale.X);
int mapdrawstartY = (int)(pos.Y - scale.Y);
int mapdrawendX = (int)(pos.X + scale.X);
int mapdrawendY = (int)(pos.Y + scale.Y);
// If object is beyond the edge of the map, don't draw it to avoid errors
if (mapdrawstartX < 0 || mapdrawstartX > ((int)Constants.RegionSize - 1) || mapdrawendX < 0 || mapdrawendX > ((int)Constants.RegionSize - 1)
|| mapdrawstartY < 0 || mapdrawstartY > ((int)Constants.RegionSize - 1) || mapdrawendY < 0
|| mapdrawendY > ((int)Constants.RegionSize - 1))
continue;
#region obb face reconstruction part duex
Vector3[] vertexes = new Vector3[8];
// float[] distance = new float[6];
Vector3[] FaceA = new Vector3[6]; // vertex A for Facei
Vector3[] FaceB = new Vector3[6]; // vertex B for Facei
Vector3[] FaceC = new Vector3[6]; // vertex C for Facei
Vector3[] FaceD = new Vector3[6]; // vertex D for Facei
tScale = new Vector3(lscale.X, -lscale.Y, lscale.Z);
scale = ((tScale * rot));
vertexes[0] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
// vertexes[0].x = pos.X + vertexes[0].x;
//vertexes[0].y = pos.Y + vertexes[0].y;
//vertexes[0].z = pos.Z + vertexes[0].z;
FaceA[0] = vertexes[0];
FaceB[3] = vertexes[0];
FaceA[4] = vertexes[0];
tScale = lscale;
scale = ((tScale * rot));
vertexes[1] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
// vertexes[1].x = pos.X + vertexes[1].x;
// vertexes[1].y = pos.Y + vertexes[1].y;
//vertexes[1].z = pos.Z + vertexes[1].z;
FaceB[0] = vertexes[1];
FaceA[1] = vertexes[1];
FaceC[4] = vertexes[1];
tScale = new Vector3(lscale.X, -lscale.Y, -lscale.Z);
scale = ((tScale * rot));
vertexes[2] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
//vertexes[2].x = pos.X + vertexes[2].x;
//vertexes[2].y = pos.Y + vertexes[2].y;
//vertexes[2].z = pos.Z + vertexes[2].z;
FaceC[0] = vertexes[2];
FaceD[3] = vertexes[2];
FaceC[5] = vertexes[2];
tScale = new Vector3(lscale.X, lscale.Y, -lscale.Z);
scale = ((tScale * rot));
vertexes[3] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
//vertexes[3].x = pos.X + vertexes[3].x;
// vertexes[3].y = pos.Y + vertexes[3].y;
// vertexes[3].z = pos.Z + vertexes[3].z;
FaceD[0] = vertexes[3];
FaceC[1] = vertexes[3];
FaceA[5] = vertexes[3];
tScale = new Vector3(-lscale.X, lscale.Y, lscale.Z);
scale = ((tScale * rot));
vertexes[4] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
// vertexes[4].x = pos.X + vertexes[4].x;
// vertexes[4].y = pos.Y + vertexes[4].y;
// vertexes[4].z = pos.Z + vertexes[4].z;
FaceB[1] = vertexes[4];
FaceA[2] = vertexes[4];
FaceD[4] = vertexes[4];
tScale = new Vector3(-lscale.X, lscale.Y, -lscale.Z);
scale = ((tScale * rot));
vertexes[5] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
// vertexes[5].x = pos.X + vertexes[5].x;
// vertexes[5].y = pos.Y + vertexes[5].y;
// vertexes[5].z = pos.Z + vertexes[5].z;
FaceD[1] = vertexes[5];
FaceC[2] = vertexes[5];
FaceB[5] = vertexes[5];
tScale = new Vector3(-lscale.X, -lscale.Y, lscale.Z);
scale = ((tScale * rot));
vertexes[6] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
// vertexes[6].x = pos.X + vertexes[6].x;
// vertexes[6].y = pos.Y + vertexes[6].y;
// vertexes[6].z = pos.Z + vertexes[6].z;
FaceB[2] = vertexes[6];
FaceA[3] = vertexes[6];
FaceB[4] = vertexes[6];
tScale = new Vector3(-lscale.X, -lscale.Y, -lscale.Z);
scale = ((tScale * rot));
vertexes[7] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
// vertexes[7].x = pos.X + vertexes[7].x;
// vertexes[7].y = pos.Y + vertexes[7].y;
// vertexes[7].z = pos.Z + vertexes[7].z;
FaceD[2] = vertexes[7];
FaceC[3] = vertexes[7];
FaceD[5] = vertexes[7];
#endregion
//int wy = 0;
//bool breakYN = false; // If we run into an error drawing, break out of the
// loop so we don't lag to death on error handling
DrawStruct ds = new DrawStruct();
ds.brush = new SolidBrush(mapdotspot);
//ds.rect = new Rectangle(mapdrawstartX, (255 - mapdrawstartY), mapdrawendX - mapdrawstartX, mapdrawendY - mapdrawstartY);
ds.trns = new face[FaceA.Length];
for (int i = 0; i < FaceA.Length; i++)
// Try to get the RGBA of the default texture entry..
//
try
{
Point[] working = new Point[5];
working[0] = project(FaceA[i], axPos);
working[1] = project(FaceB[i], axPos);
working[2] = project(FaceD[i], axPos);
working[3] = project(FaceC[i], axPos);
working[4] = project(FaceA[i], axPos);
// get the null checks out of the way
// skip the ones that break
if (part == null)
continue;
face workingface = new face();
workingface.pts = working;
if (part.Shape == null)
continue;
ds.trns[i] = workingface;
if (part.Shape.PCode == (byte)PCode.Tree || part.Shape.PCode == (byte)PCode.NewTree || part.Shape.PCode == (byte)PCode.Grass)
continue; // eliminates trees from this since we don't really have a good tree representation
// if you want tree blocks on the map comment the above line and uncomment the below line
//mapdotspot = Color.PaleGreen;
Primitive.TextureEntry textureEntry = part.Shape.Textures;
if (textureEntry == null || textureEntry.DefaultTexture == null)
continue;
Color4 texcolor = textureEntry.DefaultTexture.RGBA;
// Not sure why some of these are null, oh well.
int colorr = 255 - (int)(texcolor.R * 255f);
int colorg = 255 - (int)(texcolor.G * 255f);
int colorb = 255 - (int)(texcolor.B * 255f);
if (!(colorr == 255 && colorg == 255 && colorb == 255))
{
//Try to set the map spot color
try
{
// If the color gets goofy somehow, skip it *shakes fist at Color4
mapdotspot = Color.FromArgb(colorr, colorg, colorb);
}
catch (ArgumentException)
{
}
}
}
catch (IndexOutOfRangeException)
{
// Windows Array
}
catch (ArgumentOutOfRangeException)
{
// Mono Array
}
z_sort.Add(part.LocalId, ds);
z_localIDs.Add(part.LocalId);
z_sortheights.Add(pos.Z);
Vector3 pos = part.GetWorldPosition();
//for (int wx = mapdrawstartX; wx < mapdrawendX; wx++)
//{
//for (wy = mapdrawstartY; wy < mapdrawendY; wy++)
// skip prim outside of retion
if (pos.X < 0f || pos.X > 256f || pos.Y < 0f || pos.Y > 256f)
continue;
// skip prim in non-finite position
if (Single.IsNaN(pos.X) || Single.IsNaN(pos.Y) ||
Single.IsInfinity(pos.X) || Single.IsInfinity(pos.Y))
continue;
// Figure out if object is under 256m above the height of the terrain
bool isBelow256AboveTerrain = false;
try
{
isBelow256AboveTerrain = (pos.Z < ((float)hm[(int)pos.X, (int)pos.Y] + 256f));
}
catch (Exception)
{
}
if (isBelow256AboveTerrain)
{
// Translate scale by rotation so scale is represented properly when object is rotated
Vector3 lscale = new Vector3(part.Shape.Scale.X, part.Shape.Scale.Y, part.Shape.Scale.Z);
Vector3 scale = new Vector3();
Vector3 tScale = new Vector3();
Vector3 axPos = new Vector3(pos.X,pos.Y,pos.Z);
Quaternion llrot = part.GetWorldRotation();
Quaternion rot = new Quaternion(llrot.W, llrot.X, llrot.Y, llrot.Z);
scale = lscale * rot;
// negative scales don't work in this situation
scale.X = Math.Abs(scale.X);
scale.Y = Math.Abs(scale.Y);
scale.Z = Math.Abs(scale.Z);
// This scaling isn't very accurate and doesn't take into account the face rotation :P
int mapdrawstartX = (int)(pos.X - scale.X);
int mapdrawstartY = (int)(pos.Y - scale.Y);
int mapdrawendX = (int)(pos.X + scale.X);
int mapdrawendY = (int)(pos.Y + scale.Y);
// If object is beyond the edge of the map, don't draw it to avoid errors
if (mapdrawstartX < 0 || mapdrawstartX > ((int)Constants.RegionSize - 1) || mapdrawendX < 0 || mapdrawendX > ((int)Constants.RegionSize - 1)
|| mapdrawstartY < 0 || mapdrawstartY > ((int)Constants.RegionSize - 1) || mapdrawendY < 0
|| mapdrawendY > ((int)Constants.RegionSize - 1))
continue;
#region obb face reconstruction part duex
Vector3[] vertexes = new Vector3[8];
// float[] distance = new float[6];
Vector3[] FaceA = new Vector3[6]; // vertex A for Facei
Vector3[] FaceB = new Vector3[6]; // vertex B for Facei
Vector3[] FaceC = new Vector3[6]; // vertex C for Facei
Vector3[] FaceD = new Vector3[6]; // vertex D for Facei
tScale = new Vector3(lscale.X, -lscale.Y, lscale.Z);
scale = ((tScale * rot));
vertexes[0] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
// vertexes[0].x = pos.X + vertexes[0].x;
//vertexes[0].y = pos.Y + vertexes[0].y;
//vertexes[0].z = pos.Z + vertexes[0].z;
FaceA[0] = vertexes[0];
FaceB[3] = vertexes[0];
FaceA[4] = vertexes[0];
tScale = lscale;
scale = ((tScale * rot));
vertexes[1] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
// vertexes[1].x = pos.X + vertexes[1].x;
// vertexes[1].y = pos.Y + vertexes[1].y;
//vertexes[1].z = pos.Z + vertexes[1].z;
FaceB[0] = vertexes[1];
FaceA[1] = vertexes[1];
FaceC[4] = vertexes[1];
tScale = new Vector3(lscale.X, -lscale.Y, -lscale.Z);
scale = ((tScale * rot));
vertexes[2] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
//vertexes[2].x = pos.X + vertexes[2].x;
//vertexes[2].y = pos.Y + vertexes[2].y;
//vertexes[2].z = pos.Z + vertexes[2].z;
FaceC[0] = vertexes[2];
FaceD[3] = vertexes[2];
FaceC[5] = vertexes[2];
tScale = new Vector3(lscale.X, lscale.Y, -lscale.Z);
scale = ((tScale * rot));
vertexes[3] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
//vertexes[3].x = pos.X + vertexes[3].x;
// vertexes[3].y = pos.Y + vertexes[3].y;
// vertexes[3].z = pos.Z + vertexes[3].z;
FaceD[0] = vertexes[3];
FaceC[1] = vertexes[3];
FaceA[5] = vertexes[3];
tScale = new Vector3(-lscale.X, lscale.Y, lscale.Z);
scale = ((tScale * rot));
vertexes[4] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
// vertexes[4].x = pos.X + vertexes[4].x;
// vertexes[4].y = pos.Y + vertexes[4].y;
// vertexes[4].z = pos.Z + vertexes[4].z;
FaceB[1] = vertexes[4];
FaceA[2] = vertexes[4];
FaceD[4] = vertexes[4];
tScale = new Vector3(-lscale.X, lscale.Y, -lscale.Z);
scale = ((tScale * rot));
vertexes[5] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
// vertexes[5].x = pos.X + vertexes[5].x;
// vertexes[5].y = pos.Y + vertexes[5].y;
// vertexes[5].z = pos.Z + vertexes[5].z;
FaceD[1] = vertexes[5];
FaceC[2] = vertexes[5];
FaceB[5] = vertexes[5];
tScale = new Vector3(-lscale.X, -lscale.Y, lscale.Z);
scale = ((tScale * rot));
vertexes[6] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
// vertexes[6].x = pos.X + vertexes[6].x;
// vertexes[6].y = pos.Y + vertexes[6].y;
// vertexes[6].z = pos.Z + vertexes[6].z;
FaceB[2] = vertexes[6];
FaceA[3] = vertexes[6];
FaceB[4] = vertexes[6];
tScale = new Vector3(-lscale.X, -lscale.Y, -lscale.Z);
scale = ((tScale * rot));
vertexes[7] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
// vertexes[7].x = pos.X + vertexes[7].x;
// vertexes[7].y = pos.Y + vertexes[7].y;
// vertexes[7].z = pos.Z + vertexes[7].z;
FaceD[2] = vertexes[7];
FaceC[3] = vertexes[7];
FaceD[5] = vertexes[7];
#endregion
//int wy = 0;
//bool breakYN = false; // If we run into an error drawing, break out of the
// loop so we don't lag to death on error handling
DrawStruct ds = new DrawStruct();
ds.brush = new SolidBrush(mapdotspot);
//ds.rect = new Rectangle(mapdrawstartX, (255 - mapdrawstartY), mapdrawendX - mapdrawstartX, mapdrawendY - mapdrawstartY);
ds.trns = new face[FaceA.Length];
for (int i = 0; i < FaceA.Length; i++)
{
Point[] working = new Point[5];
working[0] = project(FaceA[i], axPos);
working[1] = project(FaceB[i], axPos);
working[2] = project(FaceD[i], axPos);
working[3] = project(FaceC[i], axPos);
working[4] = project(FaceA[i], axPos);
face workingface = new face();
workingface.pts = working;
ds.trns[i] = workingface;
}
z_sort.Add(part.LocalId, ds);
z_localIDs.Add(part.LocalId);
z_sortheights.Add(pos.Z);
//for (int wx = mapdrawstartX; wx < mapdrawendX; wx++)
//{
//m_log.InfoFormat("[MAPDEBUG]: {0},{1}({2})", wx, (255 - wy),wy);
//try
//for (wy = mapdrawstartY; wy < mapdrawendY; wy++)
//{
// Remember, flip the y!
// mapbmp.SetPixel(wx, (255 - wy), mapdotspot);
//}
//catch (ArgumentException)
//{
// breakYN = true;
//m_log.InfoFormat("[MAPDEBUG]: {0},{1}({2})", wx, (255 - wy),wy);
//try
//{
// Remember, flip the y!
// mapbmp.SetPixel(wx, (255 - wy), mapdotspot);
//}
//catch (ArgumentException)
//{
// breakYN = true;
//}
//if (breakYN)
// break;
//}
//if (breakYN)
// break;
//}
} // Object is within 256m Z of terrain
} // object is at least a meter wide
} // loop over group children
} // entitybase is sceneobject group
} // foreach loop over entities
//if (breakYN)
// break;
//}
} // Object is within 256m Z of terrain
} // object is at least a meter wide
} // loop over group children
} // entitybase is sceneobject group
} // foreach loop over entities
float[] sortedZHeights = z_sortheights.ToArray();
uint[] sortedlocalIds = z_localIDs.ToArray();
float[] sortedZHeights = z_sortheights.ToArray();
uint[] sortedlocalIds = z_localIDs.ToArray();
// Sort prim by Z position
Array.Sort(sortedZHeights, sortedlocalIds);
// Sort prim by Z position
Array.Sort(sortedZHeights, sortedlocalIds);
Graphics g = Graphics.FromImage(mapbmp);
for (int s = 0; s < sortedZHeights.Length; s++)
{
if (z_sort.ContainsKey(sortedlocalIds[s]))
using (Graphics g = Graphics.FromImage(mapbmp))
{
DrawStruct rectDrawStruct = z_sort[sortedlocalIds[s]];
for (int r = 0; r < rectDrawStruct.trns.Length; r++)
for (int s = 0; s < sortedZHeights.Length; s++)
{
g.FillPolygon(rectDrawStruct.brush,rectDrawStruct.trns[r].pts);
if (z_sort.ContainsKey(sortedlocalIds[s]))
{
DrawStruct rectDrawStruct = z_sort[sortedlocalIds[s]];
for (int r = 0; r < rectDrawStruct.trns.Length; r++)
{
g.FillPolygon(rectDrawStruct.brush,rectDrawStruct.trns[r].pts);
}
//g.FillRectangle(rectDrawStruct.brush , rectDrawStruct.rect);
}
}
//g.FillRectangle(rectDrawStruct.brush , rectDrawStruct.rect);
}
}
} // lock entities objs
g.Dispose();
} // lock entities objs
}
finally
{
foreach (DrawStruct ds in z_sort.Values)
ds.brush.Dispose();
}
m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Done in " + (Environment.TickCount - tc) + " ms");
return mapbmp;
}

View File

@ -54,7 +54,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
public void TerrainToBitmap(Bitmap mapbmp)
{
int tc = Environment.TickCount;
m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Terrain");
m_log.Debug("[SHADED MAP TILE RENDERER]: Generating Maptile Step 1: Terrain");
double[,] hm = m_scene.Heightmap.GetDoubles();
bool ShadowDebugContinue = true;
@ -199,7 +199,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
{
if (!terraincorruptedwarningsaid)
{
m_log.WarnFormat("[MAPIMAGE]: Your terrain is corrupted in region {0}, it might take a few minutes to generate the map image depending on the corruption level", m_scene.RegionInfo.RegionName);
m_log.WarnFormat("[SHADED MAP TILE RENDERER]: Your terrain is corrupted in region {0}, it might take a few minutes to generate the map image depending on the corruption level", m_scene.RegionInfo.RegionName);
terraincorruptedwarningsaid = true;
}
color = Color.Black;
@ -229,7 +229,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
{
if (!terraincorruptedwarningsaid)
{
m_log.WarnFormat("[MAPIMAGE]: Your terrain is corrupted in region {0}, it might take a few minutes to generate the map image depending on the corruption level", m_scene.RegionInfo.RegionName);
m_log.WarnFormat("[SHADED MAP TILE RENDERER]: Your terrain is corrupted in region {0}, it might take a few minutes to generate the map image depending on the corruption level", m_scene.RegionInfo.RegionName);
terraincorruptedwarningsaid = true;
}
Color black = Color.Black;
@ -238,7 +238,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
}
}
}
m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
m_log.Debug("[SHADED MAP TILE RENDERER]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
}
}
}

View File

@ -173,7 +173,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
private Bitmap fetchTexture(UUID id)
{
AssetBase asset = m_scene.AssetService.Get(id.ToString());
m_log.DebugFormat("[TexturedMapTileRenderer]: Fetched texture {0}, found: {1}", id, asset != null);
m_log.DebugFormat("[TEXTURED MAP TILE RENDERER]: Fetched texture {0}, found: {1}", id, asset != null);
if (asset == null) return null;
ManagedImage managedImage;
@ -188,17 +188,17 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
}
catch (DllNotFoundException)
{
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg is not installed correctly on this system. Asset Data is empty for {0}", id);
m_log.ErrorFormat("[TEXTURED MAP TILE RENDERER]: OpenJpeg is not installed correctly on this system. Asset Data is empty for {0}", id);
}
catch (IndexOutOfRangeException)
{
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is empty for {0}", id);
m_log.ErrorFormat("[TEXTURED MAP TILE RENDERER]: OpenJpeg was unable to encode this. Asset Data is empty for {0}", id);
}
catch (Exception)
{
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is empty for {0}", id);
m_log.ErrorFormat("[TEXTURED MAP TILE RENDERER]: OpenJpeg was unable to encode this. Asset Data is empty for {0}", id);
}
return null;
@ -233,10 +233,14 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
if (textureID == UUID.Zero) return defaultColor; // not set
if (m_mapping.ContainsKey(textureID)) return m_mapping[textureID]; // one of the predefined textures
Bitmap bmp = fetchTexture(textureID);
Color color = bmp == null ? defaultColor : computeAverageColor(bmp);
// store it for future reference
m_mapping[textureID] = color;
Color color;
using (Bitmap bmp = fetchTexture(textureID))
{
color = bmp == null ? defaultColor : computeAverageColor(bmp);
// store it for future reference
m_mapping[textureID] = color;
}
return color;
}
@ -278,7 +282,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
public void TerrainToBitmap(Bitmap mapbmp)
{
int tc = Environment.TickCount;
m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Terrain");
m_log.Debug("[TEXTURED MAP TILE RENDERER]: Generating Maptile Step 1: Terrain");
// These textures should be in the AssetCache anyway, as every client conneting to this
// region needs them. Except on start, when the map is recreated (before anyone connected),
@ -412,7 +416,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
}
}
}
m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
m_log.Debug("[TEXTURED MAP TILE RENDERER]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
}
}
}

View File

@ -115,6 +115,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
"export-map [<path>]",
"Save an image of the world map", HandleExportWorldMapConsoleCommand);
m_scene.AddCommand(
"Regions", this, "generate map",
"generate map",
"Generates and stores a new maptile.", HandleGenerateMapConsoleCommand);
AddHandlers();
}
}
@ -1324,6 +1329,16 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
m_scene.RegionInfo.RegionName, exportPath);
}
public void HandleGenerateMapConsoleCommand(string module, string[] cmdparams)
{
Scene consoleScene = m_scene.ConsoleScene();
if (consoleScene != null && consoleScene != m_scene)
return;
GenerateMaptile();
}
public OSD HandleRemoteMapItemRequest(string path, OSD request, string endpoint)
{
uint xstart = 0;
@ -1561,88 +1576,69 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
private Byte[] GenerateOverlay()
{
Bitmap overlay = new Bitmap(256, 256);
bool[,] saleBitmap = new bool[64, 64];
for (int x = 0 ; x < 64 ; x++)
using (Bitmap overlay = new Bitmap(256, 256))
{
for (int y = 0 ; y < 64 ; y++)
saleBitmap[x, y] = false;
}
bool landForSale = false;
List<ILandObject> parcels = m_scene.LandChannel.AllParcels();
Color background = Color.FromArgb(0, 0, 0, 0);
SolidBrush transparent = new SolidBrush(background);
Graphics g = Graphics.FromImage(overlay);
g.FillRectangle(transparent, 0, 0, 255, 255);
SolidBrush yellow = new SolidBrush(Color.FromArgb(255, 249, 223, 9));
Pen grey = new Pen(Color.FromArgb(255, 92, 92, 92));
foreach (ILandObject land in parcels)
{
// m_log.DebugFormat("[WORLD MAP]: Parcel {0} flags {1}", land.LandData.Name, land.LandData.Flags);
if ((land.LandData.Flags & (uint)ParcelFlags.ForSale) != 0)
bool[,] saleBitmap = new bool[64, 64];
for (int x = 0 ; x < 64 ; x++)
{
landForSale = true;
for (int y = 0 ; y < 64 ; y++)
saleBitmap[x, y] = false;
}
bool[,] landBitmap = land.GetLandBitmap();
bool landForSale = false;
for (int x = 0 ; x < 64 ; x++)
List<ILandObject> parcels = m_scene.LandChannel.AllParcels();
Color background = Color.FromArgb(0, 0, 0, 0);
using (Graphics g = Graphics.FromImage(overlay))
{
using (SolidBrush transparent = new SolidBrush(background))
g.FillRectangle(transparent, 0, 0, 256, 256);
foreach (ILandObject land in parcels)
{
for (int y = 0 ; y < 64 ; y++)
// m_log.DebugFormat("[WORLD MAP]: Parcel {0} flags {1}", land.LandData.Name, land.LandData.Flags);
if ((land.LandData.Flags & (uint)ParcelFlags.ForSale) != 0)
{
if (landBitmap[x, y])
{
g.FillRectangle(yellow, x * 4, 252 - (y * 4), 4, 4);
landForSale = true;
if (x > 0)
{
if ((saleBitmap[x - 1, y] || landBitmap[x - 1, y]) == false)
g.DrawLine(grey, x * 4, 252 - (y * 4), x * 4, 255 - (y * 4));
}
if (y > 0)
{
if ((saleBitmap[x, y-1] || landBitmap[x, y-1]) == false)
g.DrawLine(grey, x * 4, 255 - (y * 4), x * 4 + 3, 255 - (y * 4));
}
if (x < 63)
{
if ((saleBitmap[x + 1, y] || landBitmap[x + 1, y]) == false)
g.DrawLine(grey, x * 4 + 3, 252 - (y * 4), x * 4 + 3, 255 - (y * 4));
}
if (y < 63)
{
if ((saleBitmap[x, y + 1] || landBitmap[x, y + 1]) == false)
g.DrawLine(grey, x * 4, 252 - (y * 4), x * 4 + 3, 252 - (y * 4));
}
}
saleBitmap = land.MergeLandBitmaps(saleBitmap, land.GetLandBitmap());
}
}
saleBitmap = land.MergeLandBitmaps(saleBitmap, landBitmap);
if (!landForSale)
{
m_log.DebugFormat("[WORLD MAP]: Region {0} has no parcels for sale, not generating overlay", m_scene.RegionInfo.RegionName);
return null;
}
m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, generating overlay", m_scene.RegionInfo.RegionName);
using (SolidBrush yellow = new SolidBrush(Color.FromArgb(255, 249, 223, 9)))
{
for (int x = 0 ; x < 64 ; x++)
{
for (int y = 0 ; y < 64 ; y++)
{
if (saleBitmap[x, y])
g.FillRectangle(yellow, x * 4, 252 - (y * 4), 4, 4);
}
}
}
}
try
{
return OpenJPEG.EncodeFromImage(overlay, true);
}
catch (Exception e)
{
m_log.DebugFormat("[WORLD MAP]: Error creating parcel overlay: " + e.ToString());
}
}
if (!landForSale)
{
m_log.DebugFormat("[WORLD MAP]: Region {0} has no parcels for sale, not generating overlay", m_scene.RegionInfo.RegionName);
return null;
}
m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, generating overlay", m_scene.RegionInfo.RegionName);
try
{
return OpenJPEG.EncodeFromImage(overlay, true);
}
catch (Exception e)
{
m_log.DebugFormat("[WORLD MAP]: Error creating parcel overlay: " + e.ToString());
}
return null;
}
}

View File

@ -47,13 +47,33 @@ namespace OpenSim.Region.Framework.Interfaces
/// The handle of the destination region. If it's the same as the region currently
/// occupied by the agent then the teleport will be within that region.
/// </param>
/// <param name='agent'></param>
/// <param name='regionHandle'></param>
/// <param name='position'></param>
/// <param name='lookAt'></param>
/// <param name='teleportFlags'></param>
void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags);
/// <summary>
/// Teleports the agent for the given client to their home destination.
/// </summary>
/// <param name='id'></param>
/// <param name='client'></param>
bool TeleportHome(UUID id, IClientAPI client);
/// <summary>
/// Teleport an agent directly to a given region without checking whether the region should be substituted.
/// </summary>
/// <remarks>
/// Please use Teleport() instead unless you know exactly what you're doing.
/// Do not use for same region teleports.
/// </remarks>
/// <param name='sp'></param>
/// <param name='reg'></param>
/// <param name='finalDestination'>/param>
/// <param name='position'></param>
/// <param name='lookAt'></param>
/// <param name='teleportFlags'></param>
void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination,
Vector3 position, Vector3 lookAt, uint teleportFlags);

View File

@ -1,119 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Framework.Interfaces
{
public delegate bool ChildAgentUpdateReceived(AgentData data);
public interface IInterregionCommsOut
{
#region Agents
bool SendCreateChildAgent(ulong regionHandle, AgentCircuitData aCircuit, uint teleportFlags, out string reason);
/// <summary>
/// Full child agent update.
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="data"></param>
/// <returns></returns>
bool SendChildAgentUpdate(ulong regionHandle, AgentData data);
/// <summary>
/// Short child agent update, mostly for position.
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="data"></param>
/// <returns></returns>
bool SendChildAgentUpdate(ulong regionHandle, AgentPosition data);
bool SendRetrieveRootAgent(ulong regionHandle, UUID id, out IAgentData agent);
/// <summary>
/// Message from receiving region to departing region, telling it got contacted by the client.
/// When sent over REST, it invokes the opaque uri.
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="id"></param>
/// <param name="uri"></param>
/// <returns></returns>
bool SendReleaseAgent(ulong regionHandle, UUID id, string uri);
/// <summary>
/// Close chid agent.
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="id"></param>
/// <returns></returns>
bool SendCloseChildAgent(ulong regionHandle, UUID id);
/// <summary>
/// Close agent.
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="id"></param>
/// <returns></returns>
bool SendCloseAgent(ulong regionHandle, UUID id);
#endregion Agents
#region Objects
/// <summary>
/// Create an object in the destination region. This message is used primarily for prim crossing.
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="sog"></param>
/// <param name="isLocalCall"></param>
/// <returns></returns>
bool SendCreateObject(ulong regionHandle, SceneObjectGroup sog, bool isLocalCall);
/// <summary>
/// Create an object from the user's inventory in the destination region.
/// This message is used primarily by clients.
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="userID"></param>
/// <param name="itemID"></param>
/// <returns></returns>
bool SendCreateObject(ulong regionHandle, UUID userID, UUID itemID);
#endregion Objects
}
// This may not be needed, but having it here for now.
public interface IInterregionCommsIn
{
event ChildAgentUpdateReceived OnChildAgentUpdate;
}
}

View File

@ -51,10 +51,17 @@ namespace OpenSim.Region.Framework.Interfaces
UUID = 5
}
public struct JsonStoreStats
{
public int StoreCount;
}
public delegate void TakeValueCallback(string s);
public interface IJsonStoreModule
{
JsonStoreStats GetStoreStats();
bool AttachObjectStore(UUID objectID);
bool CreateStore(string value, ref UUID result);
bool DestroyStore(UUID storeID);

View File

@ -4121,32 +4121,52 @@ namespace OpenSim.Region.Framework.Scenes
}
}
// m_log.DebugFormat(
// "[SCENE]: Found telehub object {0} for new user connection {1} to {2}",
// RegionInfo.RegionSettings.TelehubObject, acd.Name, Name);
// Honor Estate teleport routing via Telehubs excluding ViaHome and GodLike TeleportFlags
if (RegionInfo.RegionSettings.TelehubObject != UUID.Zero &&
RegionInfo.EstateSettings.AllowDirectTeleport == false &&
!viahome && !godlike)
{
SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject);
// Can have multiple SpawnPoints
List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints();
if (spawnpoints.Count > 1)
if (telehub != null)
{
// We have multiple SpawnPoints, Route the agent to a random or sequential one
if (SpawnPointRouting == "random")
acd.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count) - 1].GetLocation(
telehub.AbsolutePosition,
telehub.GroupRotation
);
// Can have multiple SpawnPoints
List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints();
if (spawnpoints.Count > 1)
{
// We have multiple SpawnPoints, Route the agent to a random or sequential one
if (SpawnPointRouting == "random")
acd.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count) - 1].GetLocation(
telehub.AbsolutePosition,
telehub.GroupRotation
);
else
acd.startpos = spawnpoints[SpawnPoint()].GetLocation(
telehub.AbsolutePosition,
telehub.GroupRotation
);
}
else if (spawnpoints.Count == 1)
{
// We have a single SpawnPoint and will route the agent to it
acd.startpos = spawnpoints[0].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
}
else
acd.startpos = spawnpoints[SpawnPoint()].GetLocation(
telehub.AbsolutePosition,
telehub.GroupRotation
);
{
m_log.DebugFormat(
"[SCENE]: No spawnpoints defined for telehub {0} for {1} in {2}. Continuing.",
RegionInfo.RegionSettings.TelehubObject, acd.Name, Name);
}
}
else
{
// We have a single SpawnPoint and will route the agent to it
acd.startpos = spawnpoints[0].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
m_log.DebugFormat(
"[SCENE]: No telehub {0} found to direct {1} in {2}. Continuing.",
RegionInfo.RegionSettings.TelehubObject, acd.Name, Name);
}
return true;
@ -4593,18 +4613,6 @@ namespace OpenSim.Region.Framework.Scenes
return sp;
}
public virtual bool IncomingRetrieveRootAgent(UUID id, out IAgentData agent)
{
agent = null;
ScenePresence sp = GetScenePresence(id);
if ((sp != null) && (!sp.IsChildAgent))
{
sp.IsChildAgent = true;
return sp.CopyAgent(out agent);
}
return false;
}
/// <summary>
/// Authenticated close (via network)
/// </summary>

View File

@ -109,6 +109,16 @@ namespace OpenSim.Region.Framework.Scenes
}
}
/// <summary>
/// This exists to prevent race conditions between two CompleteMovement threads if the simulator is slow and
/// the viewer fires these in quick succession.
/// </summary>
/// <remarks>
/// TODO: The child -> agent transition should be folded into LifecycleState and the CompleteMovement
/// regulation done there.
/// </remarks>
private object m_completeMovementLock = new object();
// private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes();
private static readonly Array DIR_CONTROL_FLAGS = Enum.GetValues(typeof(Dir_ControlFlags));
private static readonly Vector3 HEAD_ADJUSTMENT = new Vector3(0f, 0f, 0.3f);
@ -984,6 +994,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// Turns a child agent into a root agent.
/// </summary>
/// <remarks>
/// Child agents are logged into neighbouring sims largely to observe changes. Root agents exist when the
/// avatar is actual in the sim. They can perform all actions.
/// This change is made whenever an avatar enters a region, whether by crossing over from a neighbouring sim,
@ -991,48 +1002,51 @@ namespace OpenSim.Region.Framework.Scenes
///
/// This method is on the critical path for transferring an avatar from one region to another. Delay here
/// delays that crossing.
/// </summary>
private void MakeRootAgent(Vector3 pos, bool isFlying)
/// </remarks>
private bool MakeRootAgent(Vector3 pos, bool isFlying)
{
// m_log.InfoFormat(
// "[SCENE]: Upgrading child to root agent for {0} in {1}",
// Name, m_scene.RegionInfo.RegionName);
if (ParentUUID != UUID.Zero)
lock (m_completeMovementLock)
{
m_log.DebugFormat("[SCENE PRESENCE]: Sitting avatar back on prim {0}", ParentUUID);
SceneObjectPart part = m_scene.GetSceneObjectPart(ParentUUID);
if (part == null)
if (!IsChildAgent)
return false;
//m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count);
// m_log.InfoFormat(
// "[SCENE]: Upgrading child to root agent for {0} in {1}",
// Name, m_scene.RegionInfo.RegionName);
if (ParentUUID != UUID.Zero)
{
m_log.ErrorFormat("[SCENE PRESENCE]: Can't find prim {0} to sit on", ParentUUID);
m_log.DebugFormat("[SCENE PRESENCE]: Sitting avatar back on prim {0}", ParentUUID);
SceneObjectPart part = m_scene.GetSceneObjectPart(ParentUUID);
if (part == null)
{
m_log.ErrorFormat("[SCENE PRESENCE]: Can't find prim {0} to sit on", ParentUUID);
}
else
{
part.ParentGroup.AddAvatar(UUID);
if (part.SitTargetPosition != Vector3.Zero)
part.SitTargetAvatar = UUID;
// ParentPosition = part.GetWorldPosition();
ParentID = part.LocalId;
ParentPart = part;
m_pos = PrevSitOffset;
// pos = ParentPosition;
pos = part.GetWorldPosition();
}
ParentUUID = UUID.Zero;
// Animator.TrySetMovementAnimation("SIT");
}
else
{
part.ParentGroup.AddAvatar(UUID);
if (part.SitTargetPosition != Vector3.Zero)
part.SitTargetAvatar = UUID;
// ParentPosition = part.GetWorldPosition();
ParentID = part.LocalId;
ParentPart = part;
m_pos = PrevSitOffset;
// pos = ParentPosition;
pos = part.GetWorldPosition();
IsLoggingIn = false;
}
ParentUUID = UUID.Zero;
IsChildAgent = false;
// Animator.TrySetMovementAnimation("SIT");
}
else
{
IsChildAgent = false;
IsLoggingIn = false;
}
//m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count);
IsChildAgent = false;
// Must reset this here so that a teleport to a region next to an existing region does not keep the flag
// set and prevent the close of the connection on a subsequent re-teleport.
@ -1178,22 +1192,36 @@ namespace OpenSim.Region.Framework.Scenes
// and CHANGED_REGION) when the attachments have been rezzed in the new region. This cannot currently
// be done in AttachmentsModule.CopyAttachments(AgentData ad, IScenePresence sp) itself since we are
// not transporting the required data.
lock (m_attachments)
{
if (HasAttachments())
{
m_log.DebugFormat(
"[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name);
//
// We need to restart scripts here so that they receive the correct changed events (CHANGED_TELEPORT
// and CHANGED_REGION) when the attachments have been rezzed in the new region. This cannot currently
// be done in AttachmentsModule.CopyAttachments(AgentData ad, IScenePresence sp) itself since we are
// not transporting the required data.
//
// We must take a copy of the attachments list here (rather than locking) to avoid a deadlock where a script in one of
// the attachments may start processing an event (which locks ScriptInstance.m_Script) that then calls a method here
// which needs to lock m_attachments. ResumeScripts() needs to take a ScriptInstance.m_Script lock to try to unset the Suspend status.
//
// FIXME: In theory, this deadlock should not arise since scripts should not be processing events until ResumeScripts().
// But XEngine starts all scripts unsuspended. Starting them suspended will not currently work because script rezzing
// is placed in an asynchronous queue in XEngine and so the ResumeScripts() call will almost certainly execute before the
// script is rezzed. This means the ResumeScripts() does absolutely nothing when using XEngine.
//
// One cannot simply iterate over attachments in a fire and forget thread because this would no longer
// be locked, allowing race conditions if other code changes the attachments list.
List<SceneObjectGroup> attachments = GetAttachments();
// Resume scripts
Util.FireAndForget(delegate(object x) {
foreach (SceneObjectGroup sog in m_attachments)
{
sog.ScheduleGroupForFullUpdate();
sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource());
sog.ResumeScripts();
}
});
if (attachments.Count > 0)
{
m_log.DebugFormat(
"[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name);
// Resume scripts
foreach (SceneObjectGroup sog in attachments)
{
sog.ScheduleGroupForFullUpdate();
sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource());
sog.ResumeScripts();
}
}
}
@ -1215,6 +1243,7 @@ namespace OpenSim.Region.Framework.Scenes
m_scene.EventManager.TriggerOnMakeRootAgent(this);
return true;
}
public int GetStateSource()
@ -1637,7 +1666,14 @@ namespace OpenSim.Region.Framework.Scenes
}
bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
MakeRootAgent(AbsolutePosition, flying);
if (!MakeRootAgent(AbsolutePosition, flying))
{
m_log.DebugFormat(
"[SCENE PRESENCE]: Aborting CompleteMovement call for {0} in {1} as they are already root",
Name, Scene.Name);
return;
}
// Tell the client that we're totally ready
ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
@ -2884,7 +2920,6 @@ namespace OpenSim.Region.Framework.Scenes
Rotation = newRot;
// ParentPosition = part.AbsolutePosition;
part.ParentGroup.AddAvatar(UUID);
}
else
{
@ -2893,13 +2928,13 @@ namespace OpenSim.Region.Framework.Scenes
m_pos -= part.GroupPosition;
// ParentPosition = part.AbsolutePosition;
part.ParentGroup.AddAvatar(UUID);
// m_log.DebugFormat(
// "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target",
// Name, part.AbsolutePosition, m_pos, ParentPosition, part.Name, part.LocalId);
}
part.ParentGroup.AddAvatar(UUID);
ParentPart = m_scene.GetSceneObjectPart(m_requestedSitTargetID);
ParentID = m_requestedSitTargetID;
m_AngularVelocity = Vector3.Zero;
@ -3210,6 +3245,8 @@ namespace OpenSim.Region.Framework.Scenes
// again here... this comes after the cached appearance check because the avatars
// appearance goes into the avatar update packet
SendAvatarDataToAllAgents();
// This invocation always shows up in the viewer logs as an error. Is it needed?
SendAppearanceToAgent(this);
// If we are using the the cached appearance then send it out to everyone

View File

@ -111,6 +111,45 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That(scene.GetScenePresences().Count, Is.EqualTo(1));
}
/// <summary>
/// Test that duplicate complete movement calls are ignored.
/// </summary>
/// <remarks>
/// If duplicate calls are not ignored then there is a risk of race conditions or other unexpected effects.
/// </remarks>
[Test]
public void TestDupeCompleteMovementCalls()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
UUID spUuid = TestHelpers.ParseTail(0x1);
TestScene scene = new SceneHelpers().SetupScene();
int makeRootAgentEvents = 0;
scene.EventManager.OnMakeRootAgent += spi => makeRootAgentEvents++;
ScenePresence sp = SceneHelpers.AddScenePresence(scene, spUuid);
Assert.That(makeRootAgentEvents, Is.EqualTo(1));
// Normally these would be invoked by a CompleteMovement message coming in to the UDP stack. But for
// convenience, here we will invoke it manually.
sp.CompleteMovement(sp.ControllingClient, true);
Assert.That(makeRootAgentEvents, Is.EqualTo(1));
// Check rest of exepcted parameters.
Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(spUuid), Is.Not.Null);
Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1));
Assert.That(sp.IsChildAgent, Is.False);
Assert.That(sp.UUID, Is.EqualTo(spUuid));
Assert.That(scene.GetScenePresences().Count, Is.EqualTo(1));
}
[Test]
public void TestCreateDuplicateRootScenePresence()
{
@ -249,58 +288,5 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// Assert.That(childPresence, Is.Not.Null);
// Assert.That(childPresence.IsChildAgent, Is.True);
}
// /// <summary>
// /// Test adding a root agent to a scene. Doesn't yet actually complete crossing the agent into the scene.
// /// </summary>
// [Test]
// public void T010_TestAddRootAgent()
// {
// TestHelpers.InMethod();
//
// string firstName = "testfirstname";
//
// AgentCircuitData agent = new AgentCircuitData();
// agent.AgentID = agent1;
// agent.firstname = firstName;
// agent.lastname = "testlastname";
// agent.SessionID = UUID.Random();
// agent.SecureSessionID = UUID.Random();
// agent.circuitcode = 123;
// agent.BaseFolder = UUID.Zero;
// agent.InventoryFolder = UUID.Zero;
// agent.startpos = Vector3.Zero;
// agent.CapsPath = GetRandomCapsObjectPath();
// agent.ChildrenCapSeeds = new Dictionary<ulong, string>();
// agent.child = true;
//
// scene.PresenceService.LoginAgent(agent.AgentID.ToString(), agent.SessionID, agent.SecureSessionID);
//
// string reason;
// scene.NewUserConnection(agent, (uint)TeleportFlags.ViaLogin, out reason);
// testclient = new TestClient(agent, scene);
// scene.AddNewAgent(testclient);
//
// ScenePresence presence = scene.GetScenePresence(agent1);
//
// Assert.That(presence, Is.Not.Null, "presence is null");
// Assert.That(presence.Firstname, Is.EqualTo(firstName), "First name not same");
// acd1 = agent;
// }
//
// /// <summary>
// /// Test removing an uncrossed root agent from a scene.
// /// </summary>
// [Test]
// public void T011_TestRemoveRootAgent()
// {
// TestHelpers.InMethod();
//
// scene.RemoveClient(agent1);
//
// ScenePresence presence = scene.GetScenePresence(agent1);
//
// Assert.That(presence, Is.Null, "presence is not null");
// }
}
}

View File

@ -0,0 +1,119 @@
/*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.World.Estate;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.Framework.Scenes.Tests
{
/// <summary>
/// Scene telehub tests
/// </summary>
/// <remarks>
/// TODO: Tests which run through normal functionality. Currently, the only test is one that checks behaviour
/// in the case of an error condition
/// </remarks>
[TestFixture]
public class SceneTelehubTests : OpenSimTestCase
{
/// <summary>
/// Test for desired behaviour when a telehub has no spawn points
/// </summary>
[Test]
public void TestNoTelehubSpawnPoints()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
EstateManagementModule emm = new EstateManagementModule();
SceneHelpers sh = new SceneHelpers();
Scene scene = sh.SetupScene();
SceneHelpers.SetupSceneModules(scene, emm);
UUID telehubSceneObjectOwner = TestHelpers.ParseTail(0x1);
SceneObjectGroup telehubSo = SceneHelpers.AddSceneObject(scene, "telehubObject", telehubSceneObjectOwner);
emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "connect", telehubSo.LocalId);
scene.RegionInfo.EstateSettings.AllowDirectTeleport = false;
// Must still be possible to successfully log in
UUID loggingInUserId = TestHelpers.ParseTail(0x2);
UserAccount ua
= UserAccountHelpers.CreateUserWithInventory(scene, "Test", "User", loggingInUserId, "password");
SceneHelpers.AddScenePresence(scene, ua);
Assert.That(scene.GetScenePresence(loggingInUserId), Is.Not.Null);
}
/// <summary>
/// Test for desired behaviour when the scene object nominated as a telehub object does not exist.
/// </summary>
[Test]
public void TestNoTelehubSceneObject()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
EstateManagementModule emm = new EstateManagementModule();
SceneHelpers sh = new SceneHelpers();
Scene scene = sh.SetupScene();
SceneHelpers.SetupSceneModules(scene, emm);
UUID telehubSceneObjectOwner = TestHelpers.ParseTail(0x1);
SceneObjectGroup telehubSo = SceneHelpers.AddSceneObject(scene, "telehubObject", telehubSceneObjectOwner);
SceneObjectGroup spawnPointSo = SceneHelpers.AddSceneObject(scene, "spawnpointObject", telehubSceneObjectOwner);
emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "connect", telehubSo.LocalId);
emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "spawnpoint add", spawnPointSo.LocalId);
scene.RegionInfo.EstateSettings.AllowDirectTeleport = false;
scene.DeleteSceneObject(telehubSo, false);
// Must still be possible to successfully log in
UUID loggingInUserId = TestHelpers.ParseTail(0x2);
UserAccount ua
= UserAccountHelpers.CreateUserWithInventory(scene, "Test", "User", loggingInUserId, "password");
SceneHelpers.AddScenePresence(scene, ua);
Assert.That(scene.GetScenePresence(loggingInUserId), Is.Not.Null);
}
}
}

View File

@ -62,8 +62,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
= AssetHelpers.CreateAsset(corruptAssetUuid, AssetType.Notecard, "CORRUPT ASSET", UUID.Zero);
m_assetService.Store(corruptAsset);
IDictionary<UUID, AssetType> foundAssetUuids = new Dictionary<UUID, AssetType>();
m_uuidGatherer.GatherAssetUuids(corruptAssetUuid, AssetType.Object, foundAssetUuids);
IDictionary<UUID, sbyte> foundAssetUuids = new Dictionary<UUID, sbyte>();
m_uuidGatherer.GatherAssetUuids(corruptAssetUuid, (sbyte)AssetType.Object, foundAssetUuids);
// We count the uuid as gathered even if the asset itself is corrupt.
Assert.That(foundAssetUuids.Count, Is.EqualTo(1));
@ -78,9 +78,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestHelpers.InMethod();
UUID missingAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
IDictionary<UUID, AssetType> foundAssetUuids = new Dictionary<UUID, AssetType>();
IDictionary<UUID, sbyte> foundAssetUuids = new Dictionary<UUID, sbyte>();
m_uuidGatherer.GatherAssetUuids(missingAssetUuid, AssetType.Object, foundAssetUuids);
m_uuidGatherer.GatherAssetUuids(missingAssetUuid, (sbyte)AssetType.Object, foundAssetUuids);
// We count the uuid as gathered even if the asset itself is missing.
Assert.That(foundAssetUuids.Count, Is.EqualTo(1));
@ -103,8 +103,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
AssetBase ncAsset = AssetHelpers.CreateNotecardAsset(ncAssetId, soAssetId.ToString());
m_assetService.Store(ncAsset);
IDictionary<UUID, AssetType> foundAssetUuids = new Dictionary<UUID, AssetType>();
m_uuidGatherer.GatherAssetUuids(ncAssetId, AssetType.Notecard, foundAssetUuids);
IDictionary<UUID, sbyte> foundAssetUuids = new Dictionary<UUID, sbyte>();
m_uuidGatherer.GatherAssetUuids(ncAssetId, (sbyte)AssetType.Notecard, foundAssetUuids);
// We count the uuid as gathered even if the asset itself is corrupt.
Assert.That(foundAssetUuids.Count, Is.EqualTo(2));

View File

@ -38,6 +38,7 @@ using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Services.Interfaces;
using OpenSimAssetType = OpenSim.Framework.SLUtil.OpenSimAssetType;
namespace OpenSim.Region.Framework.Scenes
{
@ -83,29 +84,33 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="assetUuid">The uuid of the asset for which to gather referenced assets</param>
/// <param name="assetType">The type of the asset for the uuid given</param>
/// <param name="assetUuids">The assets gathered</param>
public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids)
public void GatherAssetUuids(UUID assetUuid, sbyte assetType, IDictionary<UUID, sbyte> assetUuids)
{
try
{
assetUuids[assetUuid] = assetType;
if (AssetType.Bodypart == assetType || AssetType.Clothing == assetType)
if ((sbyte)AssetType.Bodypart == assetType || (sbyte)AssetType.Clothing == assetType)
{
GetWearableAssetUuids(assetUuid, assetUuids);
}
else if (AssetType.Gesture == assetType)
else if ((sbyte)AssetType.Gesture == assetType)
{
GetGestureAssetUuids(assetUuid, assetUuids);
}
else if (AssetType.Notecard == assetType)
else if ((sbyte)AssetType.Notecard == assetType)
{
GetTextEmbeddedAssetUuids(assetUuid, assetUuids);
}
else if (AssetType.LSLText == assetType)
else if ((sbyte)AssetType.LSLText == assetType)
{
GetTextEmbeddedAssetUuids(assetUuid, assetUuids);
}
else if (AssetType.Object == assetType)
else if ((sbyte)OpenSimAssetType.Material == assetType)
{
GetMaterialAssetUuids(assetUuid, assetUuids);
}
else if ((sbyte)AssetType.Object == assetType)
{
GetSceneObjectAssetUuids(assetUuid, assetUuids);
}
@ -132,7 +137,7 @@ namespace OpenSim.Region.Framework.Scenes
/// A dictionary which is populated with the asset UUIDs gathered and the type of that asset.
/// For assets where the type is not clear (e.g. UUIDs extracted from LSL and notecards), the type is Unknown.
/// </param>
public void GatherAssetUuids(SceneObjectGroup sceneObject, IDictionary<UUID, AssetType> assetUuids)
public void GatherAssetUuids(SceneObjectGroup sceneObject, IDictionary<UUID, sbyte> assetUuids)
{
// m_log.DebugFormat(
// "[ASSET GATHERER]: Getting assets for object {0}, {1}", sceneObject.Name, sceneObject.UUID);
@ -152,7 +157,7 @@ namespace OpenSim.Region.Framework.Scenes
{
// Get the prim's default texture. This will be used for faces which don't have their own texture
if (textureEntry.DefaultTexture != null)
assetUuids[textureEntry.DefaultTexture.TextureID] = AssetType.Texture;
assetUuids[textureEntry.DefaultTexture.TextureID] = (sbyte)AssetType.Texture;
if (textureEntry.FaceTextures != null)
{
@ -160,20 +165,20 @@ namespace OpenSim.Region.Framework.Scenes
foreach (Primitive.TextureEntryFace texture in textureEntry.FaceTextures)
{
if (texture != null)
assetUuids[texture.TextureID] = AssetType.Texture;
assetUuids[texture.TextureID] = (sbyte)AssetType.Texture;
}
}
}
// If the prim is a sculpt then preserve this information too
if (part.Shape.SculptTexture != UUID.Zero)
assetUuids[part.Shape.SculptTexture] = AssetType.Texture;
assetUuids[part.Shape.SculptTexture] = (sbyte)AssetType.Texture;
if (part.Shape.ProjectionTextureUUID != UUID.Zero)
assetUuids[part.Shape.ProjectionTextureUUID] = AssetType.Texture;
assetUuids[part.Shape.ProjectionTextureUUID] = (sbyte)AssetType.Texture;
if (part.CollisionSound != UUID.Zero)
assetUuids[part.CollisionSound] = AssetType.Sound;
assetUuids[part.CollisionSound] = (sbyte)AssetType.Sound;
if (part.ParticleSystem.Length > 0)
{
@ -181,7 +186,7 @@ namespace OpenSim.Region.Framework.Scenes
{
Primitive.ParticleSystem ps = new Primitive.ParticleSystem(part.ParticleSystem, 0);
if (ps.Texture != UUID.Zero)
assetUuids[ps.Texture] = AssetType.Texture;
assetUuids[ps.Texture] = (sbyte)AssetType.Texture;
}
catch (Exception e)
{
@ -201,7 +206,7 @@ namespace OpenSim.Region.Framework.Scenes
// tii.Name, tii.Type, part.Name, part.UUID);
if (!assetUuids.ContainsKey(tii.AssetID))
GatherAssetUuids(tii.AssetID, (AssetType)tii.Type, assetUuids);
GatherAssetUuids(tii.AssetID, (sbyte)tii.Type, assetUuids);
}
// FIXME: We need to make gathering modular but we cannot yet, since gatherers are not guaranteed
@ -210,6 +215,8 @@ namespace OpenSim.Region.Framework.Scenes
// Scene.EventManager is present.
// part.ParentGroup.Scene.EventManager.TriggerGatherUuids(part, assetUuids);
// still needed to retrieve textures used as materials for any parts containing legacy materials stored in DynAttrs
GatherMaterialsUuids(part, assetUuids);
}
catch (Exception e)
@ -237,10 +244,12 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// Gather all of the texture asset UUIDs used to reference "Materials" such as normal and specular maps
/// stored in legacy format in part.DynAttrs
/// </summary>
/// <param name="part"></param>
/// <param name="assetUuids"></param>
public void GatherMaterialsUuids(SceneObjectPart part, IDictionary<UUID, AssetType> assetUuids)
//public void GatherMaterialsUuids(SceneObjectPart part, IDictionary<UUID, AssetType> assetUuids)
public void GatherMaterialsUuids(SceneObjectPart part, IDictionary<UUID, sbyte> assetUuids)
{
// scan thru the dynAttrs map of this part for any textures used as materials
OSD osdMaterials = null;
@ -276,7 +285,7 @@ namespace OpenSim.Region.Framework.Scenes
UUID normalMapId = mat["NormMap"].AsUUID();
if (normalMapId != UUID.Zero)
{
assetUuids[normalMapId] = AssetType.Texture;
assetUuids[normalMapId] = (sbyte)AssetType.Texture;
//m_log.Info("[UUID Gatherer]: found normal map ID: " + normalMapId.ToString());
}
}
@ -285,7 +294,7 @@ namespace OpenSim.Region.Framework.Scenes
UUID specularMapId = mat["SpecMap"].AsUUID();
if (specularMapId != UUID.Zero)
{
assetUuids[specularMapId] = AssetType.Texture;
assetUuids[specularMapId] = (sbyte)AssetType.Texture;
//m_log.Info("[UUID Gatherer]: found specular map ID: " + specularMapId.ToString());
}
}
@ -340,7 +349,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
/// <param name="scriptUuid"></param>
/// <param name="assetUuids">Dictionary in which to record the references</param>
private void GetTextEmbeddedAssetUuids(UUID embeddingAssetId, IDictionary<UUID, AssetType> assetUuids)
private void GetTextEmbeddedAssetUuids(UUID embeddingAssetId, IDictionary<UUID, sbyte> assetUuids)
{
// m_log.DebugFormat("[ASSET GATHERER]: Getting assets for uuid references in asset {0}", embeddingAssetId);
@ -360,7 +369,7 @@ namespace OpenSim.Region.Framework.Scenes
// Embedded asset references (if not false positives) could be for many types of asset, so we will
// label these as unknown.
assetUuids[uuid] = AssetType.Unknown;
assetUuids[uuid] = (sbyte)AssetType.Unknown;
}
}
}
@ -370,7 +379,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
/// <param name="wearableAssetUuid"></param>
/// <param name="assetUuids">Dictionary in which to record the references</param>
private void GetWearableAssetUuids(UUID wearableAssetUuid, IDictionary<UUID, AssetType> assetUuids)
private void GetWearableAssetUuids(UUID wearableAssetUuid, IDictionary<UUID, sbyte> assetUuids)
{
AssetBase assetBase = GetAsset(wearableAssetUuid);
@ -385,7 +394,7 @@ namespace OpenSim.Region.Framework.Scenes
foreach (UUID uuid in wearableAsset.Textures.Values)
{
assetUuids[uuid] = AssetType.Texture;
assetUuids[uuid] = (sbyte)AssetType.Texture;
}
}
}
@ -397,7 +406,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
/// <param name="sceneObject"></param>
/// <param name="assetUuids"></param>
private void GetSceneObjectAssetUuids(UUID sceneObjectUuid, IDictionary<UUID, AssetType> assetUuids)
private void GetSceneObjectAssetUuids(UUID sceneObjectUuid, IDictionary<UUID, sbyte> assetUuids)
{
AssetBase objectAsset = GetAsset(sceneObjectUuid);
@ -426,7 +435,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
/// <param name="gestureUuid"></param>
/// <param name="assetUuids"></param>
private void GetGestureAssetUuids(UUID gestureUuid, IDictionary<UUID, AssetType> assetUuids)
private void GetGestureAssetUuids(UUID gestureUuid, IDictionary<UUID, sbyte> assetUuids)
{
AssetBase assetBase = GetAsset(gestureUuid);
if (null == assetBase)
@ -460,9 +469,29 @@ namespace OpenSim.Region.Framework.Scenes
// If it can be parsed as a UUID, it is an asset ID
UUID uuid;
if (UUID.TryParse(id, out uuid))
assetUuids[uuid] = AssetType.Animation;
assetUuids[uuid] = (sbyte)AssetType.Animation;
}
}
/// <summary>
/// Get the asset uuid's referenced in a material.
/// </summary>
private void GetMaterialAssetUuids(UUID materialUuid, IDictionary<UUID, sbyte> assetUuids)
{
AssetBase assetBase = GetAsset(materialUuid);
if (null == assetBase)
return;
OSDMap mat = (OSDMap)OSDParser.DeserializeLLSDXml(assetBase.Data);
UUID normMap = mat["NormMap"].AsUUID();
if (normMap != UUID.Zero)
assetUuids[normMap] = (sbyte)AssetType.Texture;
UUID specMap = mat["SpecMap"].AsUUID();
if (specMap != UUID.Zero)
assetUuids[specMap] = (sbyte)AssetType.Texture;
}
}
public class HGUuidGatherer : UuidGatherer

View File

@ -304,7 +304,7 @@ namespace OpenSim.Region.OptionalModules.UDP.Linden
private string GetImageQueuesReport(string[] showParams)
{
if (showParams.Length < 5 || showParams.Length > 6)
return "Usage: image queues show <first-name> <last-name> [full]";
return "Usage: show image queues <first-name> <last-name> [full]";
string firstName = showParams[3];
string lastName = showParams[4];
@ -395,7 +395,7 @@ namespace OpenSim.Region.OptionalModules.UDP.Linden
report.Append(GetColumnEntry("Type", maxTypeLength, columnPadding));
report.AppendFormat(
"{0,7} {1,7} {2,7} {3,7} {4,9} {5,7} {6,7} {7,7} {8,7} {9,7} {10,8} {11,7} {12,7}\n",
"{0,7} {1,7} {2,7} {3,7} {4,9} {5,7} {6,7} {7,7} {8,7} {9,7} {10,8} {11,7}\n",
"Since",
"Pkts",
"Pkts",
@ -407,12 +407,11 @@ namespace OpenSim.Region.OptionalModules.UDP.Linden
"Q Pkts",
"Q Pkts",
"Q Pkts",
"Q Pkts",
"Q Pkts");
report.AppendFormat("{0,-" + totalInfoFieldsLength + "}", "");
report.AppendFormat(
"{0,7} {1,7} {2,7} {3,7} {4,9} {5,7} {6,7} {7,7} {8,7} {9,7} {10,8} {11,7} {12,7}\n",
"{0,7} {1,7} {2,7} {3,7} {4,9} {5,7} {6,7} {7,7} {8,7} {9,7} {10,8} {11,7}\n",
"Last In",
"In",
"Out",
@ -424,8 +423,7 @@ namespace OpenSim.Region.OptionalModules.UDP.Linden
"Cloud",
"Task",
"Texture",
"Asset",
"State");
"Asset");
lock (m_scenes)
{
@ -434,24 +432,24 @@ namespace OpenSim.Region.OptionalModules.UDP.Linden
scene.ForEachClient(
delegate(IClientAPI client)
{
bool isChild = client.SceneAgent.IsChildAgent;
if (isChild && !showChildren)
return;
string name = client.Name;
if (pname != "" && name != pname)
return;
string regionName = scene.RegionInfo.RegionName;
report.Append(GetColumnEntry(name, maxNameLength, columnPadding));
report.Append(GetColumnEntry(regionName, maxRegionNameLength, columnPadding));
report.Append(GetColumnEntry(isChild ? "Cd" : "Rt", maxTypeLength, columnPadding));
if (client is IStatsCollector)
{
IStatsCollector stats = (IStatsCollector)client;
bool isChild = client.SceneAgent.IsChildAgent;
if (isChild && !showChildren)
return;
string name = client.Name;
if (pname != "" && name != pname)
return;
string regionName = scene.RegionInfo.RegionName;
report.Append(GetColumnEntry(name, maxNameLength, columnPadding));
report.Append(GetColumnEntry(regionName, maxRegionNameLength, columnPadding));
report.Append(GetColumnEntry(isChild ? "Cd" : "Rt", maxTypeLength, columnPadding));
IStatsCollector stats = (IStatsCollector)client;
report.AppendLine(stats.Report());
}
});

View File

@ -1,657 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Security.Cryptography; // for computing md5 hash
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using Ionic.Zlib;
// You will need to uncomment these lines if you are adding a region module to some other assembly which does not already
// specify its assembly. Otherwise, the region modules in the assembly will not be picked up when OpenSimulator scans
// the available DLLs
//[assembly: Addin("MaterialsDemoModule", "1.0")]
//[assembly: AddinDependency("OpenSim", "0.5")]
namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
{
/// <summary>
///
// # # ## ##### # # # # # ####
// # # # # # # ## # # ## # # #
// # # # # # # # # # # # # # #
// # ## # ###### ##### # # # # # # # # ###
// ## ## # # # # # ## # # ## # #
// # # # # # # # # # # # ####
//
// THIS MODULE IS FOR EXPERIMENTAL USE ONLY AND MAY CAUSE REGION OR ASSET CORRUPTION!
//
////////////// WARNING //////////////////////////////////////////////////////////////////
/// This is an *Experimental* module for developing support for materials-capable viewers
/// This module should NOT be used in a production environment! It may cause data corruption and
/// viewer crashes. It should be only used to evaluate implementations of materials.
///
/// Materials are persisted via SceneObjectPart.dynattrs. This is a relatively new feature
/// of OpenSimulator and is not field proven at the time this module was written. Persistence
/// may fail or become corrupt and this could cause viewer crashes due to erroneous materials
/// data being sent to viewers. Materials descriptions might survive IAR, OAR, or other means
/// of archiving however the texture resources used by these materials probably will not as they
/// may not be adequately referenced to ensure proper archiving.
///
///
///
/// To enable this module, add this string at the bottom of OpenSim.ini:
/// [MaterialsDemoModule]
///
/// </summary>
///
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MaterialsDemoModule")]
public class MaterialsDemoModule : INonSharedRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public string Name { get { return "MaterialsDemoModule"; } }
public Type ReplaceableInterface { get { return null; } }
private Scene m_scene = null;
private bool m_enabled = false;
public Dictionary<UUID, OSDMap> m_knownMaterials = new Dictionary<UUID, OSDMap>();
public void Initialise(IConfigSource source)
{
m_enabled = (source.Configs["MaterialsDemoModule"] != null);
if (!m_enabled)
return;
m_log.DebugFormat("[MaterialsDemoModule]: INITIALIZED MODULE");
}
public void Close()
{
if (!m_enabled)
return;
m_log.DebugFormat("[MaterialsDemoModule]: CLOSED MODULE");
}
public void AddRegion(Scene scene)
{
if (!m_enabled)
return;
m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} ADDED", scene.RegionInfo.RegionName);
m_scene = scene;
m_scene.EventManager.OnRegisterCaps += OnRegisterCaps;
m_scene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene;
// m_scene.EventManager.OnGatherUuids += GatherMaterialsUuids;
}
void EventManager_OnObjectAddedToScene(SceneObjectGroup obj)
{
foreach (var part in obj.Parts)
if (part != null)
GetStoredMaterialsForPart(part);
}
void OnRegisterCaps(OpenMetaverse.UUID agentID, OpenSim.Framework.Capabilities.Caps caps)
{
string capsBase = "/CAPS/" + caps.CapsObjectPath;
IRequestHandler renderMaterialsPostHandler
= new RestStreamHandler("POST", capsBase + "/", RenderMaterialsPostCap, "RenderMaterials", null);
caps.RegisterHandler("RenderMaterials", renderMaterialsPostHandler);
// OpenSimulator CAPs infrastructure seems to be somewhat hostile towards any CAP that requires both GET
// and POST handlers, (at least at the time this was originally written), so we first set up a POST
// handler normally and then add a GET handler via MainServer
IRequestHandler renderMaterialsGetHandler
= new RestStreamHandler("GET", capsBase + "/", RenderMaterialsGetCap, "RenderMaterials", null);
MainServer.Instance.AddStreamHandler(renderMaterialsGetHandler);
// materials viewer seems to use either POST or PUT, so assign POST handler for PUT as well
IRequestHandler renderMaterialsPutHandler
= new RestStreamHandler("PUT", capsBase + "/", RenderMaterialsPostCap, "RenderMaterials", null);
MainServer.Instance.AddStreamHandler(renderMaterialsPutHandler);
}
public void RemoveRegion(Scene scene)
{
if (!m_enabled)
return;
m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps;
m_scene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene;
// m_scene.EventManager.OnGatherUuids -= GatherMaterialsUuids;
m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
}
public void RegionLoaded(Scene scene)
{
}
OSDMap GetMaterial(UUID id)
{
OSDMap map = null;
lock (m_knownMaterials)
{
if (m_knownMaterials.ContainsKey(id))
{
map = new OSDMap();
map["ID"] = OSD.FromBinary(id.GetBytes());
map["Material"] = m_knownMaterials[id];
}
}
return map;
}
void GetStoredMaterialsForPart(SceneObjectPart part)
{
OSD OSMaterials = null;
OSDArray matsArr = null;
if (part.DynAttrs == null)
{
m_log.Warn("[MaterialsDemoModule]: NULL DYNATTRS :( ");
}
lock (part.DynAttrs)
{
if (part.DynAttrs.ContainsStore("OpenSim", "Materials"))
{
OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials");
if (materialsStore == null)
return;
materialsStore.TryGetValue("Materials", out OSMaterials);
}
if (OSMaterials != null && OSMaterials is OSDArray)
matsArr = OSMaterials as OSDArray;
else
return;
}
m_log.Info("[MaterialsDemoModule]: OSMaterials: " + OSDParser.SerializeJsonString(OSMaterials));
if (matsArr == null)
{
m_log.Info("[MaterialsDemoModule]: matsArr is null :( ");
return;
}
foreach (OSD elemOsd in matsArr)
{
if (elemOsd != null && elemOsd is OSDMap)
{
OSDMap matMap = elemOsd as OSDMap;
if (matMap.ContainsKey("ID") && matMap.ContainsKey("Material"))
{
try
{
lock (m_knownMaterials)
m_knownMaterials[matMap["ID"].AsUUID()] = (OSDMap)matMap["Material"];
}
catch (Exception e)
{
m_log.Warn("[MaterialsDemoModule]: exception decoding persisted material: " + e.ToString());
}
}
}
}
}
void StoreMaterialsForPart(SceneObjectPart part)
{
try
{
if (part == null || part.Shape == null)
return;
Dictionary<UUID, OSDMap> mats = new Dictionary<UUID, OSDMap>();
Primitive.TextureEntry te = part.Shape.Textures;
if (te.DefaultTexture != null)
{
lock (m_knownMaterials)
{
if (m_knownMaterials.ContainsKey(te.DefaultTexture.MaterialID))
mats[te.DefaultTexture.MaterialID] = m_knownMaterials[te.DefaultTexture.MaterialID];
}
}
if (te.FaceTextures != null)
{
foreach (var face in te.FaceTextures)
{
if (face != null)
{
lock (m_knownMaterials)
{
if (m_knownMaterials.ContainsKey(face.MaterialID))
mats[face.MaterialID] = m_knownMaterials[face.MaterialID];
}
}
}
}
if (mats.Count == 0)
return;
OSDArray matsArr = new OSDArray();
foreach (KeyValuePair<UUID, OSDMap> kvp in mats)
{
OSDMap matOsd = new OSDMap();
matOsd["ID"] = OSD.FromUUID(kvp.Key);
matOsd["Material"] = kvp.Value;
matsArr.Add(matOsd);
}
OSDMap OSMaterials = new OSDMap();
OSMaterials["Materials"] = matsArr;
lock (part.DynAttrs)
part.DynAttrs.SetStore("OpenSim", "Materials", OSMaterials);
}
catch (Exception e)
{
m_log.Warn("[MaterialsDemoModule]: exception in StoreMaterialsForPart(): " + e.ToString());
}
}
public string RenderMaterialsPostCap(string request, string path,
string param, IOSHttpRequest httpRequest,
IOSHttpResponse httpResponse)
{
m_log.Debug("[MaterialsDemoModule]: POST cap handler");
OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
OSDMap resp = new OSDMap();
OSDMap materialsFromViewer = null;
OSDArray respArr = new OSDArray();
if (req.ContainsKey("Zipped"))
{
OSD osd = null;
byte[] inBytes = req["Zipped"].AsBinary();
try
{
osd = ZDecompressBytesToOsd(inBytes);
if (osd != null)
{
if (osd is OSDArray) // assume array of MaterialIDs designating requested material entries
{
foreach (OSD elem in (OSDArray)osd)
{
try
{
UUID id = new UUID(elem.AsBinary(), 0);
lock (m_knownMaterials)
{
if (m_knownMaterials.ContainsKey(id))
{
m_log.Info("[MaterialsDemoModule]: request for known material ID: " + id.ToString());
OSDMap matMap = new OSDMap();
matMap["ID"] = OSD.FromBinary(id.GetBytes());
matMap["Material"] = m_knownMaterials[id];
respArr.Add(matMap);
}
else
m_log.Info("[MaterialsDemoModule]: request for UNKNOWN material ID: " + id.ToString());
}
}
catch (Exception e)
{
// report something here?
continue;
}
}
}
else if (osd is OSDMap) // reqest to assign a material
{
materialsFromViewer = osd as OSDMap;
if (materialsFromViewer.ContainsKey("FullMaterialsPerFace"))
{
OSD matsOsd = materialsFromViewer["FullMaterialsPerFace"];
if (matsOsd is OSDArray)
{
OSDArray matsArr = matsOsd as OSDArray;
try
{
foreach (OSDMap matsMap in matsArr)
{
m_log.Debug("[MaterialsDemoModule]: processing matsMap: " + OSDParser.SerializeJsonString(matsMap));
uint matLocalID = 0;
try { matLocalID = matsMap["ID"].AsUInteger(); }
catch (Exception e) { m_log.Warn("[MaterialsDemoModule]: cannot decode \"ID\" from matsMap: " + e.Message); }
m_log.Debug("[MaterialsDemoModule]: matLocalId: " + matLocalID.ToString());
OSDMap mat = null;
try { mat = matsMap["Material"] as OSDMap; }
catch (Exception e) { m_log.Warn("[MaterialsDemoModule]: cannot decode \"Material\" from matsMap: " + e.Message); }
m_log.Debug("[MaterialsDemoModule]: mat: " + OSDParser.SerializeJsonString(mat));
UUID id = HashOsd(mat);
lock (m_knownMaterials)
m_knownMaterials[id] = mat;
var sop = m_scene.GetSceneObjectPart(matLocalID);
if (sop == null)
m_log.Debug("[MaterialsDemoModule]: null SOP for localId: " + matLocalID.ToString());
else
{
var te = new Primitive.TextureEntry(sop.Shape.TextureEntry, 0, sop.Shape.TextureEntry.Length);
if (te == null)
{
m_log.Debug("[MaterialsDemoModule]: null TextureEntry for localId: " + matLocalID.ToString());
}
else
{
int face = -1;
if (matsMap.ContainsKey("Face"))
{
face = matsMap["Face"].AsInteger();
if (te.FaceTextures == null) // && face == 0)
{
if (te.DefaultTexture == null)
m_log.Debug("[MaterialsDemoModule]: te.DefaultTexture is null");
else
te.DefaultTexture.MaterialID = id;
}
else
{
if (te.FaceTextures.Length >= face - 1)
{
if (te.FaceTextures[face] == null)
te.DefaultTexture.MaterialID = id;
else
te.FaceTextures[face].MaterialID = id;
}
}
}
else
{
if (te.DefaultTexture != null)
te.DefaultTexture.MaterialID = id;
}
m_log.Debug("[MaterialsDemoModule]: setting material ID for face " + face.ToString() + " to " + id.ToString());
//we cant use sop.UpdateTextureEntry(te); because it filters so do it manually
if (sop.ParentGroup != null)
{
sop.Shape.TextureEntry = te.GetBytes();
sop.TriggerScriptChangedEvent(Changed.TEXTURE);
sop.UpdateFlag = UpdateRequired.FULL;
sop.ParentGroup.HasGroupChanged = true;
sop.ScheduleFullUpdate();
StoreMaterialsForPart(sop);
}
}
}
}
}
catch (Exception e)
{
m_log.Warn("[MaterialsDemoModule]: exception processing received material: " + e.Message);
}
}
}
}
}
}
catch (Exception e)
{
m_log.Warn("[MaterialsDemoModule]: exception decoding zipped CAP payload: " + e.Message);
//return "";
}
m_log.Debug("[MaterialsDemoModule]: knownMaterials.Count: " + m_knownMaterials.Count.ToString());
}
resp["Zipped"] = ZCompressOSD(respArr, false);
string response = OSDParser.SerializeLLSDXmlString(resp);
//m_log.Debug("[MaterialsDemoModule]: cap request: " + request);
m_log.Debug("[MaterialsDemoModule]: cap request (zipped portion): " + ZippedOsdBytesToString(req["Zipped"].AsBinary()));
m_log.Debug("[MaterialsDemoModule]: cap response: " + response);
return response;
}
public string RenderMaterialsGetCap(string request, string path,
string param, IOSHttpRequest httpRequest,
IOSHttpResponse httpResponse)
{
m_log.Debug("[MaterialsDemoModule]: GET cap handler");
OSDMap resp = new OSDMap();
int matsCount = 0;
OSDArray allOsd = new OSDArray();
lock (m_knownMaterials)
{
foreach (KeyValuePair<UUID, OSDMap> kvp in m_knownMaterials)
{
OSDMap matMap = new OSDMap();
matMap["ID"] = OSD.FromBinary(kvp.Key.GetBytes());
matMap["Material"] = kvp.Value;
allOsd.Add(matMap);
matsCount++;
}
}
resp["Zipped"] = ZCompressOSD(allOsd, false);
m_log.Debug("[MaterialsDemoModule]: matsCount: " + matsCount.ToString());
return OSDParser.SerializeLLSDXmlString(resp);
}
static string ZippedOsdBytesToString(byte[] bytes)
{
try
{
return OSDParser.SerializeJsonString(ZDecompressBytesToOsd(bytes));
}
catch (Exception e)
{
return "ZippedOsdBytesToString caught an exception: " + e.ToString();
}
}
/// <summary>
/// computes a UUID by hashing a OSD object
/// </summary>
/// <param name="osd"></param>
/// <returns></returns>
private static UUID HashOsd(OSD osd)
{
using (var md5 = MD5.Create())
using (MemoryStream ms = new MemoryStream(OSDParser.SerializeLLSDBinary(osd, false)))
return new UUID(md5.ComputeHash(ms), 0);
}
public static OSD ZCompressOSD(OSD inOsd, bool useHeader)
{
OSD osd = null;
using (MemoryStream msSinkCompressed = new MemoryStream())
{
using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkCompressed,
Ionic.Zlib.CompressionMode.Compress, CompressionLevel.BestCompression, true))
{
CopyStream(new MemoryStream(OSDParser.SerializeLLSDBinary(inOsd, useHeader)), zOut);
zOut.Close();
}
msSinkCompressed.Seek(0L, SeekOrigin.Begin);
osd = OSD.FromBinary( msSinkCompressed.ToArray());
}
return osd;
}
public static OSD ZDecompressBytesToOsd(byte[] input)
{
OSD osd = null;
using (MemoryStream msSinkUnCompressed = new MemoryStream())
{
using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkUnCompressed, CompressionMode.Decompress, true))
{
CopyStream(new MemoryStream(input), zOut);
zOut.Close();
}
msSinkUnCompressed.Seek(0L, SeekOrigin.Begin);
osd = OSDParser.DeserializeLLSDBinary(msSinkUnCompressed.ToArray());
}
return osd;
}
static void CopyStream(System.IO.Stream input, System.IO.Stream output)
{
byte[] buffer = new byte[2048];
int len;
while ((len = input.Read(buffer, 0, 2048)) > 0)
{
output.Write(buffer, 0, len);
}
output.Flush();
}
// FIXME: This code is currently still in UuidGatherer since we cannot use Scene.EventManager as some
// calls to the gatherer are done for objects with no scene.
// /// <summary>
// /// Gather all of the texture asset UUIDs used to reference "Materials" such as normal and specular maps
// /// </summary>
// /// <param name="part"></param>
// /// <param name="assetUuids"></param>
// private void GatherMaterialsUuids(SceneObjectPart part, IDictionary<UUID, AssetType> assetUuids)
// {
// // scan thru the dynAttrs map of this part for any textures used as materials
// OSD osdMaterials = null;
//
// lock (part.DynAttrs)
// {
// if (part.DynAttrs.ContainsStore("OpenSim", "Materials"))
// {
// OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials");
// if (materialsStore == null)
// return;
//
// materialsStore.TryGetValue("Materials", out osdMaterials);
// }
//
// if (osdMaterials != null)
// {
// //m_log.Info("[UUID Gatherer]: found Materials: " + OSDParser.SerializeJsonString(osd));
//
// if (osdMaterials is OSDArray)
// {
// OSDArray matsArr = osdMaterials as OSDArray;
// foreach (OSDMap matMap in matsArr)
// {
// try
// {
// if (matMap.ContainsKey("Material"))
// {
// OSDMap mat = matMap["Material"] as OSDMap;
// if (mat.ContainsKey("NormMap"))
// {
// UUID normalMapId = mat["NormMap"].AsUUID();
// if (normalMapId != UUID.Zero)
// {
// assetUuids[normalMapId] = AssetType.Texture;
// //m_log.Info("[UUID Gatherer]: found normal map ID: " + normalMapId.ToString());
// }
// }
// if (mat.ContainsKey("SpecMap"))
// {
// UUID specularMapId = mat["SpecMap"].AsUUID();
// if (specularMapId != UUID.Zero)
// {
// assetUuids[specularMapId] = AssetType.Texture;
// //m_log.Info("[UUID Gatherer]: found specular map ID: " + specularMapId.ToString());
// }
// }
// }
//
// }
// catch (Exception e)
// {
// m_log.Warn("[MaterialsDemoModule]: exception getting materials: " + e.Message);
// }
// }
// }
// }
// }
// }
}
}

View File

@ -0,0 +1,590 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Security.Cryptography; // for computing md5 hash
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSimAssetType = OpenSim.Framework.SLUtil.OpenSimAssetType;
using Ionic.Zlib;
// You will need to uncomment these lines if you are adding a region module to some other assembly which does not already
// specify its assembly. Otherwise, the region modules in the assembly will not be picked up when OpenSimulator scans
// the available DLLs
//[assembly: Addin("MaterialsModule", "1.0")]
//[assembly: AddinDependency("OpenSim", "0.5")]
namespace OpenSim.Region.OptionalModules.Materials
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MaterialsModule")]
public class MaterialsModule : INonSharedRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public string Name { get { return "MaterialsModule"; } }
public Type ReplaceableInterface { get { return null; } }
private Scene m_scene = null;
private bool m_enabled = false;
public Dictionary<UUID, OSDMap> m_regionMaterials = new Dictionary<UUID, OSDMap>();
public void Initialise(IConfigSource source)
{
IConfig config = source.Configs["Materials"];
if (config == null)
return;
m_enabled = config.GetBoolean("enable_materials", true);
if (!m_enabled)
return;
m_log.DebugFormat("[Materials]: Initialized");
}
public void Close()
{
if (!m_enabled)
return;
}
public void AddRegion(Scene scene)
{
if (!m_enabled)
return;
m_scene = scene;
m_scene.EventManager.OnRegisterCaps += OnRegisterCaps;
m_scene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene;
}
private void EventManager_OnObjectAddedToScene(SceneObjectGroup obj)
{
foreach (var part in obj.Parts)
if (part != null)
GetStoredMaterialsInPart(part);
}
private void OnRegisterCaps(OpenMetaverse.UUID agentID, OpenSim.Framework.Capabilities.Caps caps)
{
string capsBase = "/CAPS/" + caps.CapsObjectPath;
IRequestHandler renderMaterialsPostHandler
= new RestStreamHandler("POST", capsBase + "/",
(request, path, param, httpRequest, httpResponse)
=> RenderMaterialsPostCap(request, agentID),
"RenderMaterials", null);
caps.RegisterHandler("RenderMaterials", renderMaterialsPostHandler);
// OpenSimulator CAPs infrastructure seems to be somewhat hostile towards any CAP that requires both GET
// and POST handlers, (at least at the time this was originally written), so we first set up a POST
// handler normally and then add a GET handler via MainServer
IRequestHandler renderMaterialsGetHandler
= new RestStreamHandler("GET", capsBase + "/",
(request, path, param, httpRequest, httpResponse)
=> RenderMaterialsGetCap(request),
"RenderMaterials", null);
MainServer.Instance.AddStreamHandler(renderMaterialsGetHandler);
// materials viewer seems to use either POST or PUT, so assign POST handler for PUT as well
IRequestHandler renderMaterialsPutHandler
= new RestStreamHandler("PUT", capsBase + "/",
(request, path, param, httpRequest, httpResponse)
=> RenderMaterialsPostCap(request, agentID),
"RenderMaterials", null);
MainServer.Instance.AddStreamHandler(renderMaterialsPutHandler);
}
public void RemoveRegion(Scene scene)
{
if (!m_enabled)
return;
m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps;
m_scene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene;
}
public void RegionLoaded(Scene scene)
{
}
/// <summary>
/// Finds any legacy materials stored in DynAttrs that may exist for this part and add them to 'm_regionMaterials'.
/// </summary>
/// <param name="part"></param>
private void GetLegacyStoredMaterialsInPart(SceneObjectPart part)
{
if (part.DynAttrs == null)
return;
OSD OSMaterials = null;
OSDArray matsArr = null;
lock (part.DynAttrs)
{
if (part.DynAttrs.ContainsStore("OpenSim", "Materials"))
{
OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials");
if (materialsStore == null)
return;
materialsStore.TryGetValue("Materials", out OSMaterials);
}
if (OSMaterials != null && OSMaterials is OSDArray)
matsArr = OSMaterials as OSDArray;
else
return;
}
if (matsArr == null)
return;
foreach (OSD elemOsd in matsArr)
{
if (elemOsd != null && elemOsd is OSDMap)
{
OSDMap matMap = elemOsd as OSDMap;
if (matMap.ContainsKey("ID") && matMap.ContainsKey("Material"))
{
try
{
lock (m_regionMaterials)
m_regionMaterials[matMap["ID"].AsUUID()] = (OSDMap)matMap["Material"];
}
catch (Exception e)
{
m_log.Warn("[Materials]: exception decoding persisted legacy material: " + e.ToString());
}
}
}
}
}
/// <summary>
/// Find the materials used in the SOP, and add them to 'm_regionMaterials'.
/// </summary>
private void GetStoredMaterialsInPart(SceneObjectPart part)
{
if (part.Shape == null)
return;
var te = new Primitive.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length);
if (te == null)
return;
GetLegacyStoredMaterialsInPart(part);
GetStoredMaterialInFace(part, te.DefaultTexture);
foreach (Primitive.TextureEntryFace face in te.FaceTextures)
{
if (face != null)
GetStoredMaterialInFace(part, face);
}
}
/// <summary>
/// Find the materials used in one Face, and add them to 'm_regionMaterials'.
/// </summary>
private void GetStoredMaterialInFace(SceneObjectPart part, Primitive.TextureEntryFace face)
{
UUID id = face.MaterialID;
if (id == UUID.Zero)
return;
lock (m_regionMaterials)
{
if (m_regionMaterials.ContainsKey(id))
return;
byte[] data = m_scene.AssetService.GetData(id.ToString());
if (data == null)
{
m_log.WarnFormat("[Materials]: Prim \"{0}\" ({1}) contains unknown material ID {2}", part.Name, part.UUID, id);
return;
}
OSDMap mat;
try
{
mat = (OSDMap)OSDParser.DeserializeLLSDXml(data);
}
catch (Exception e)
{
m_log.WarnFormat("[Materials]: cannot decode material asset {0}: {1}", id, e.Message);
return;
}
m_regionMaterials[id] = mat;
}
}
public string RenderMaterialsPostCap(string request, UUID agentID)
{
OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
OSDMap resp = new OSDMap();
OSDMap materialsFromViewer = null;
OSDArray respArr = new OSDArray();
if (req.ContainsKey("Zipped"))
{
OSD osd = null;
byte[] inBytes = req["Zipped"].AsBinary();
try
{
osd = ZDecompressBytesToOsd(inBytes);
if (osd != null)
{
if (osd is OSDArray) // assume array of MaterialIDs designating requested material entries
{
foreach (OSD elem in (OSDArray)osd)
{
try
{
UUID id = new UUID(elem.AsBinary(), 0);
lock (m_regionMaterials)
{
if (m_regionMaterials.ContainsKey(id))
{
OSDMap matMap = new OSDMap();
matMap["ID"] = OSD.FromBinary(id.GetBytes());
matMap["Material"] = m_regionMaterials[id];
respArr.Add(matMap);
}
else
{
m_log.Warn("[Materials]: request for unknown material ID: " + id.ToString());
// Theoretically we could try to load the material from the assets service,
// but that shouldn't be necessary because the viewer should only request
// materials that exist in a prim on the region, and all of these materials
// are already stored in m_regionMaterials.
}
}
}
catch (Exception e)
{
m_log.Error("Error getting materials in response to viewer request", e);
continue;
}
}
}
else if (osd is OSDMap) // request to assign a material
{
materialsFromViewer = osd as OSDMap;
if (materialsFromViewer.ContainsKey("FullMaterialsPerFace"))
{
OSD matsOsd = materialsFromViewer["FullMaterialsPerFace"];
if (matsOsd is OSDArray)
{
OSDArray matsArr = matsOsd as OSDArray;
try
{
foreach (OSDMap matsMap in matsArr)
{
uint primLocalID = 0;
try {
primLocalID = matsMap["ID"].AsUInteger();
}
catch (Exception e) {
m_log.Warn("[Materials]: cannot decode \"ID\" from matsMap: " + e.Message);
continue;
}
OSDMap mat = null;
try
{
mat = matsMap["Material"] as OSDMap;
}
catch (Exception e)
{
m_log.Warn("[Materials]: cannot decode \"Material\" from matsMap: " + e.Message);
continue;
}
SceneObjectPart sop = m_scene.GetSceneObjectPart(primLocalID);
if (sop == null)
{
m_log.WarnFormat("[Materials]: SOP not found for localId: {0}", primLocalID.ToString());
continue;
}
if (!m_scene.Permissions.CanEditObject(sop.UUID, agentID))
{
m_log.WarnFormat("User {0} can't edit object {1} {2}", agentID, sop.Name, sop.UUID);
continue;
}
Primitive.TextureEntry te = new Primitive.TextureEntry(sop.Shape.TextureEntry, 0, sop.Shape.TextureEntry.Length);
if (te == null)
{
m_log.WarnFormat("[Materials]: Error in TextureEntry for SOP {0} {1}", sop.Name, sop.UUID);
continue;
}
UUID id;
if (mat == null)
{
// This happens then the user removes a material from a prim
id = UUID.Zero;
}
else
{
id = StoreMaterialAsAsset(agentID, mat, sop);
}
int face = -1;
if (matsMap.ContainsKey("Face"))
{
face = matsMap["Face"].AsInteger();
Primitive.TextureEntryFace faceEntry = te.CreateFace((uint)face);
faceEntry.MaterialID = id;
}
else
{
if (te.DefaultTexture == null)
m_log.WarnFormat("[Materials]: TextureEntry.DefaultTexture is null in {0} {1}", sop.Name, sop.UUID);
else
te.DefaultTexture.MaterialID = id;
}
//m_log.DebugFormat("[Materials]: in \"{0}\" {1}, setting material ID for face {2} to {3}", sop.Name, sop.UUID, face, id);
// We can't use sop.UpdateTextureEntry(te) because it filters, so do it manually
sop.Shape.TextureEntry = te.GetBytes();
if (sop.ParentGroup != null)
{
sop.TriggerScriptChangedEvent(Changed.TEXTURE);
sop.UpdateFlag = UpdateRequired.FULL;
sop.ParentGroup.HasGroupChanged = true;
sop.ScheduleFullUpdate();
}
}
}
catch (Exception e)
{
m_log.Warn("[Materials]: exception processing received material ", e);
}
}
}
}
}
}
catch (Exception e)
{
m_log.Warn("[Materials]: exception decoding zipped CAP payload ", e);
//return "";
}
}
resp["Zipped"] = ZCompressOSD(respArr, false);
string response = OSDParser.SerializeLLSDXmlString(resp);
//m_log.Debug("[Materials]: cap request: " + request);
//m_log.Debug("[Materials]: cap request (zipped portion): " + ZippedOsdBytesToString(req["Zipped"].AsBinary()));
//m_log.Debug("[Materials]: cap response: " + response);
return response;
}
private UUID StoreMaterialAsAsset(UUID agentID, OSDMap mat, SceneObjectPart sop)
{
UUID id;
// Material UUID = hash of the material's data.
// This makes materials deduplicate across the entire grid (but isn't otherwise required).
byte[] data = System.Text.Encoding.ASCII.GetBytes(OSDParser.SerializeLLSDXmlString(mat));
using (var md5 = MD5.Create())
id = new UUID(md5.ComputeHash(data), 0);
lock (m_regionMaterials)
{
if (!m_regionMaterials.ContainsKey(id))
{
m_regionMaterials[id] = mat;
// This asset might exist already, but it's ok to try to store it again
string name = "Material " + ChooseMaterialName(mat, sop);
name = name.Substring(0, Math.Min(64, name.Length)).Trim();
AssetBase asset = new AssetBase(id, name, (sbyte)OpenSimAssetType.Material, agentID.ToString());
asset.Data = data;
m_scene.AssetService.Store(asset);
}
}
return id;
}
/// <summary>
/// Use heuristics to choose a good name for the material.
/// </summary>
private string ChooseMaterialName(OSDMap mat, SceneObjectPart sop)
{
UUID normMap = mat["NormMap"].AsUUID();
if (normMap != UUID.Zero)
{
AssetBase asset = m_scene.AssetService.GetCached(normMap.ToString());
if ((asset != null) && (asset.Name.Length > 0) && !asset.Name.Equals("From IAR"))
return asset.Name;
}
UUID specMap = mat["SpecMap"].AsUUID();
if (specMap != UUID.Zero)
{
AssetBase asset = m_scene.AssetService.GetCached(specMap.ToString());
if ((asset != null) && (asset.Name.Length > 0) && !asset.Name.Equals("From IAR"))
return asset.Name;
}
if (sop.Name != "Primitive")
return sop.Name;
if ((sop.ParentGroup != null) && (sop.ParentGroup.Name != "Primitive"))
return sop.ParentGroup.Name;
return "";
}
public string RenderMaterialsGetCap(string request)
{
OSDMap resp = new OSDMap();
int matsCount = 0;
OSDArray allOsd = new OSDArray();
lock (m_regionMaterials)
{
foreach (KeyValuePair<UUID, OSDMap> kvp in m_regionMaterials)
{
OSDMap matMap = new OSDMap();
matMap["ID"] = OSD.FromBinary(kvp.Key.GetBytes());
matMap["Material"] = kvp.Value;
allOsd.Add(matMap);
matsCount++;
}
}
resp["Zipped"] = ZCompressOSD(allOsd, false);
return OSDParser.SerializeLLSDXmlString(resp);
}
private static string ZippedOsdBytesToString(byte[] bytes)
{
try
{
return OSDParser.SerializeJsonString(ZDecompressBytesToOsd(bytes));
}
catch (Exception e)
{
return "ZippedOsdBytesToString caught an exception: " + e.ToString();
}
}
/// <summary>
/// computes a UUID by hashing a OSD object
/// </summary>
/// <param name="osd"></param>
/// <returns></returns>
private static UUID HashOsd(OSD osd)
{
byte[] data = OSDParser.SerializeLLSDBinary(osd, false);
using (var md5 = MD5.Create())
return new UUID(md5.ComputeHash(data), 0);
}
public static OSD ZCompressOSD(OSD inOsd, bool useHeader)
{
OSD osd = null;
byte[] data = OSDParser.SerializeLLSDBinary(inOsd, useHeader);
using (MemoryStream msSinkCompressed = new MemoryStream())
{
using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkCompressed,
Ionic.Zlib.CompressionMode.Compress, CompressionLevel.BestCompression, true))
{
zOut.Write(data, 0, data.Length);
}
msSinkCompressed.Seek(0L, SeekOrigin.Begin);
osd = OSD.FromBinary(msSinkCompressed.ToArray());
}
return osd;
}
public static OSD ZDecompressBytesToOsd(byte[] input)
{
OSD osd = null;
using (MemoryStream msSinkUnCompressed = new MemoryStream())
{
using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkUnCompressed, CompressionMode.Decompress, true))
{
zOut.Write(input, 0, input.Length);
}
msSinkUnCompressed.Seek(0L, SeekOrigin.Begin);
osd = OSDParser.DeserializeLLSDBinary(msSinkUnCompressed.ToArray());
}
return osd;
}
}
}

View File

@ -0,0 +1,195 @@
/*
* Copyright (c) Contributors
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using Mono.Addins;
using System;
using System.Reflection;
using System.Threading;
using System.Text;
using System.Net;
using System.Net.Sockets;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using System.Collections.Generic;
using System.Text.RegularExpressions;
namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "JsonStoreCommandsModule")]
public class JsonStoreCommandsModule : INonSharedRegionModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IConfig m_config = null;
private bool m_enabled = false;
private Scene m_scene = null;
//private IJsonStoreModule m_store;
private JsonStoreModule m_store;
#region Region Module interface
// -----------------------------------------------------------------
/// <summary>
/// Name of this shared module is it's class name
/// </summary>
// -----------------------------------------------------------------
public string Name
{
get { return this.GetType().Name; }
}
// -----------------------------------------------------------------
/// <summary>
/// Initialise this shared module
/// </summary>
/// <param name="scene">this region is getting initialised</param>
/// <param name="source">nini config, we are not using this</param>
// -----------------------------------------------------------------
public void Initialise(IConfigSource config)
{
try
{
if ((m_config = config.Configs["JsonStore"]) == null)
{
// There is no configuration, the module is disabled
// m_log.InfoFormat("[JsonStore] no configuration info");
return;
}
m_enabled = m_config.GetBoolean("Enabled", m_enabled);
}
catch (Exception e)
{
m_log.Error("[JsonStore]: initialization error: {0}", e);
return;
}
if (m_enabled)
m_log.DebugFormat("[JsonStore]: module is enabled");
}
// -----------------------------------------------------------------
/// <summary>
/// everything is loaded, perform post load configuration
/// </summary>
// -----------------------------------------------------------------
public void PostInitialise()
{
}
// -----------------------------------------------------------------
/// <summary>
/// Nothing to do on close
/// </summary>
// -----------------------------------------------------------------
public void Close()
{
}
// -----------------------------------------------------------------
/// <summary>
/// </summary>
// -----------------------------------------------------------------
public void AddRegion(Scene scene)
{
if (m_enabled)
{
m_scene = scene;
}
}
// -----------------------------------------------------------------
/// <summary>
/// </summary>
// -----------------------------------------------------------------
public void RemoveRegion(Scene scene)
{
// need to remove all references to the scene in the subscription
// list to enable full garbage collection of the scene object
}
// -----------------------------------------------------------------
/// <summary>
/// Called when all modules have been added for a region. This is
/// where we hook up events
/// </summary>
// -----------------------------------------------------------------
public void RegionLoaded(Scene scene)
{
if (m_enabled)
{
m_scene = scene;
m_store = (JsonStoreModule) m_scene.RequestModuleInterface<IJsonStoreModule>();
if (m_store == null)
{
m_log.ErrorFormat("[JsonStoreCommands]: JsonModule interface not defined");
m_enabled = false;
return;
}
scene.AddCommand("JsonStore", this, "jsonstore stats", "jsonstore stats",
"Display statistics about the state of the JsonStore module", "",
CmdStats);
}
}
/// -----------------------------------------------------------------
/// <summary>
/// </summary>
// -----------------------------------------------------------------
public Type ReplaceableInterface
{
get { return null; }
}
#endregion
#region Commands
private void CmdStats(string module, string[] cmd)
{
if (MainConsole.Instance.ConsoleScene != m_scene && MainConsole.Instance.ConsoleScene != null)
return;
JsonStoreStats stats = m_store.GetStoreStats();
MainConsole.Instance.OutputFormat("{0}\t{1}",m_scene.RegionInfo.RegionName,stats.StoreCount);
}
#endregion
}
}

View File

@ -42,7 +42,6 @@ using OpenSim.Region.Framework.Scenes;
using System.Collections.Generic;
using System.Text.RegularExpressions;
namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "JsonStoreModule")]
@ -60,6 +59,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
private Scene m_scene = null;
private Dictionary<UUID,JsonStore> m_JsonValueStore;
private UUID m_sharedStore;
#region Region Module interface
@ -140,6 +140,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
m_sharedStore = UUID.Zero;
m_JsonValueStore = new Dictionary<UUID,JsonStore>();
m_JsonValueStore.Add(m_sharedStore,new JsonStore(""));
scene.EventManager.OnObjectBeingRemovedFromScene += EventManagerOnObjectBeingRemovedFromScene;
}
}
@ -149,6 +151,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
// -----------------------------------------------------------------
public void RemoveRegion(Scene scene)
{
scene.EventManager.OnObjectBeingRemovedFromScene -= EventManagerOnObjectBeingRemovedFromScene;
// need to remove all references to the scene in the subscription
// list to enable full garbage collection of the scene object
}
@ -161,7 +165,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
// -----------------------------------------------------------------
public void RegionLoaded(Scene scene)
{
if (m_enabled) {}
if (m_enabled)
{
}
}
/// -----------------------------------------------------------------
@ -175,8 +181,39 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
#endregion
#region SceneEvents
// -----------------------------------------------------------------
/// <summary>
///
/// </summary>
// -----------------------------------------------------------------
public void EventManagerOnObjectBeingRemovedFromScene(SceneObjectGroup obj)
{
obj.ForEachPart(delegate(SceneObjectPart sop) { DestroyStore(sop.UUID); } );
}
#endregion
#region ScriptInvocationInteface
// -----------------------------------------------------------------
/// <summary>
///
/// </summary>
// -----------------------------------------------------------------
public JsonStoreStats GetStoreStats()
{
JsonStoreStats stats;
lock (m_JsonValueStore)
{
stats.StoreCount = m_JsonValueStore.Count;
}
return stats;
}
// -----------------------------------------------------------------
/// <summary>
///

View File

@ -60,6 +60,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
private IScriptModuleComms m_comms;
private IJsonStoreModule m_store;
private Dictionary<UUID,HashSet<UUID>> m_scriptStores = new Dictionary<UUID,HashSet<UUID>>();
#region Region Module interface
// -----------------------------------------------------------------
@ -126,6 +128,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
// -----------------------------------------------------------------
public void AddRegion(Scene scene)
{
scene.EventManager.OnScriptReset += HandleScriptReset;
scene.EventManager.OnRemoveScript += HandleScriptReset;
}
// -----------------------------------------------------------------
@ -134,10 +138,32 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
// -----------------------------------------------------------------
public void RemoveRegion(Scene scene)
{
scene.EventManager.OnScriptReset -= HandleScriptReset;
scene.EventManager.OnRemoveScript -= HandleScriptReset;
// need to remove all references to the scene in the subscription
// list to enable full garbage collection of the scene object
}
// -----------------------------------------------------------------
/// <summary>
/// </summary>
// -----------------------------------------------------------------
private void HandleScriptReset(uint localID, UUID itemID)
{
HashSet<UUID> stores;
lock (m_scriptStores)
{
if (! m_scriptStores.TryGetValue(itemID, out stores))
return;
m_scriptStores.Remove(itemID);
}
foreach (UUID id in stores)
m_store.DestroyStore(id);
}
// -----------------------------------------------------------------
/// <summary>
/// Called when all modules have been added for a region. This is
@ -250,6 +276,13 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
if (! m_store.CreateStore(value, ref uuid))
GenerateRuntimeError("Failed to create Json store");
lock (m_scriptStores)
{
if (! m_scriptStores.ContainsKey(scriptID))
m_scriptStores[scriptID] = new HashSet<UUID>();
m_scriptStores[scriptID].Add(uuid);
}
return uuid;
}
@ -261,6 +294,12 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
[ScriptInvocation]
public int JsonDestroyStore(UUID hostID, UUID scriptID, UUID storeID)
{
lock(m_scriptStores)
{
if (m_scriptStores.ContainsKey(scriptID))
m_scriptStores[scriptID].Remove(storeID);
}
return m_store.DestroyStore(storeID) ? 1 : 0;
}

View File

@ -434,6 +434,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
return wl;
}
/// <summary>
/// Set the current Windlight scene
/// </summary>
@ -446,13 +447,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
LSShoutError("LightShare functions are not enabled.");
return 0;
}
if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID))
{
LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
return 0;
ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
if (sp == null || sp.GodLevel < 200)
{
LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
return 0;
}
}
int success = 0;
m_host.AddScriptLPS(1);
if (LightShareModule.EnableWindlight)
{
RegionLightShareData wl = getWindlightProfileFromRules(rules);
@ -465,8 +474,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
LSShoutError("Windlight module is disabled");
return 0;
}
return success;
}
public void lsClearWindlightScene()
{
if (!m_LSFunctionsEnabled)
@ -474,17 +485,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
LSShoutError("LightShare functions are not enabled.");
return;
}
if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID))
{
LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
return;
ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
if (sp == null || sp.GodLevel < 200)
{
LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
return;
}
}
m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.valid = false;
if (m_host.ParentGroup.Scene.SimulationDataService != null)
m_host.ParentGroup.Scene.SimulationDataService.RemoveRegionWindlightSettings(m_host.ParentGroup.Scene.RegionInfo.RegionID);
m_host.ParentGroup.Scene.EventManager.TriggerOnSaveNewWindlightProfile();
}
/// <summary>
/// Set the current Windlight scene to a target avatar
/// </summary>
@ -497,13 +516,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
LSShoutError("LightShare functions are not enabled.");
return 0;
}
if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID))
{
LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners.");
return 0;
ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
if (sp == null || sp.GodLevel < 200)
{
LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners.");
return 0;
}
}
int success = 0;
m_host.AddScriptLPS(1);
if (LightShareModule.EnableWindlight)
{
RegionLightShareData wl = getWindlightProfileFromRules(rules);
@ -515,8 +542,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
LSShoutError("Windlight module is disabled");
return 0;
}
return success;
}
}
}

View File

@ -3005,6 +3005,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return ret;
}
public LSL_Vector osGetRegionSize()
{
CheckThreatLevel(ThreatLevel.None, "osGetRegionSize");
m_host.AddScriptLPS(1);
bool isMegaregion;
IRegionCombinerModule rcMod = World.RequestModuleInterface<IRegionCombinerModule>();
if (rcMod != null)
isMegaregion = rcMod.IsRootForMegaregion(World.RegionInfo.RegionID);
else
isMegaregion = false;
if (isMegaregion)
{
Vector2 size = rcMod.GetSizeOfMegaregion(World.RegionInfo.RegionID);
return new LSL_Vector(size.X, size.Y, Constants.RegionHeight);
}
else
{
return new LSL_Vector((float)Constants.RegionSize, (float)Constants.RegionSize, Constants.RegionHeight);
}
}
public int osGetSimulatorMemory()
{
CheckThreatLevel(ThreatLevel.Moderate, "osGetSimulatorMemory");

View File

@ -336,6 +336,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
key osGetMapTexture();
key osGetRegionMapTexture(string regionName);
LSL_List osGetRegionStats();
vector osGetRegionSize();
int osGetSimulatorMemory();
void osKickAvatar(string FirstName,string SurName,string alert);

View File

@ -858,6 +858,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return m_OSSL_Functions.osGetRegionStats();
}
public vector osGetRegionSize()
{
return m_OSSL_Functions.osGetRegionSize();
}
/// <summary>
/// Returns the amount of memory in use by the Simulator Daemon.
/// Amount in bytes - if >= 4GB, returns 4GB. (LSL is not 64-bit aware)

View File

@ -35,7 +35,14 @@ namespace OpenSim.Services.Interfaces
public interface IOfflineIMService
{
List<GridInstantMessage> GetMessages(UUID principalID);
bool StoreMessage(GridInstantMessage im, out string reason);
/// <summary>
/// Delete messages to or from this user (or group).
/// </summary>
/// <param name="userID">A user or group ID</param>
void DeleteMessages(UUID userID);
}
public class OfflineIMDataUtils

View File

@ -799,11 +799,6 @@ namespace OpenSim.Tests.Common.Mock
{
OnRegionHandShakeReply(this);
}
if (OnCompleteMovementToRegion != null)
{
OnCompleteMovementToRegion(this, true);
}
}
public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID)

View File

@ -117,8 +117,6 @@ namespace OpenSim.Tests.Common
/// Parse a UUID stem into a full UUID.
/// </summary>
/// <remarks>
/// Yes, this is completely inconsistent with ParseTail but this is probably a better way to do it,
/// UUIDs are conceptually not hexadecmial numbers.
/// The fragment will come at the start of the UUID. The rest will be 0s
/// </remarks>
/// <returns></returns>
@ -143,5 +141,24 @@ namespace OpenSim.Tests.Common
{
return new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", tail));
}
/// <summary>
/// Parse a UUID tail section into a full UUID.
/// </summary>
/// <remarks>
/// The fragment will come at the end of the UUID. The rest will be 0s
/// </remarks>
/// <returns></returns>
/// <param name='frag'>
/// A UUID fragment that will be parsed into a full UUID. Therefore, it can only contain
/// cahracters which are valid in a UUID, except for "-" which is currently only allowed if a full UUID is
/// given as the 'fragment'.
/// </param>
public static UUID ParseTail(string stem)
{
string rawUuid = stem.PadLeft(32, '0');
return UUID.Parse(rawUuid);
}
}
}

View File

@ -4,123 +4,6 @@
<name>OpenMetaverse.StructuredData</name>
</assembly>
<members>
<member name="T:OpenMetaverse.StructuredData.OSDType">
<summary>
</summary>
</member>
<member name="F:OpenMetaverse.StructuredData.OSDType.Unknown">
<summary></summary>
</member>
<member name="F:OpenMetaverse.StructuredData.OSDType.Boolean">
<summary></summary>
</member>
<member name="F:OpenMetaverse.StructuredData.OSDType.Integer">
<summary></summary>
</member>
<member name="F:OpenMetaverse.StructuredData.OSDType.Real">
<summary></summary>
</member>
<member name="F:OpenMetaverse.StructuredData.OSDType.String">
<summary></summary>
</member>
<member name="F:OpenMetaverse.StructuredData.OSDType.UUID">
<summary></summary>
</member>
<member name="F:OpenMetaverse.StructuredData.OSDType.Date">
<summary></summary>
</member>
<member name="F:OpenMetaverse.StructuredData.OSDType.URI">
<summary></summary>
</member>
<member name="F:OpenMetaverse.StructuredData.OSDType.Binary">
<summary></summary>
</member>
<member name="F:OpenMetaverse.StructuredData.OSDType.Map">
<summary></summary>
</member>
<member name="F:OpenMetaverse.StructuredData.OSDType.Array">
<summary></summary>
</member>
<member name="T:OpenMetaverse.StructuredData.OSDException">
<summary>
</summary>
</member>
<member name="T:OpenMetaverse.StructuredData.OSD">
<summary>
</summary>
</member>
<member name="M:OpenMetaverse.StructuredData.OSD.SerializeMembers(System.Object)">
<summary>
Uses reflection to create an SDMap from all of the SD
serializable types in an object
</summary>
<param name="obj">Class or struct containing serializable types</param>
<returns>An SDMap holding the serialized values from the
container object</returns>
</member>
<member name="M:OpenMetaverse.StructuredData.OSD.DeserializeMembers(System.Object@,OpenMetaverse.StructuredData.OSDMap)">
<summary>
Uses reflection to deserialize member variables in an object from
an SDMap
</summary>
<param name="obj">Reference to an object to fill with deserialized
values</param>
<param name="serialized">Serialized values to put in the target
object</param>
</member>
<member name="T:OpenMetaverse.StructuredData.OSDBoolean">
<summary>
</summary>
</member>
<member name="T:OpenMetaverse.StructuredData.OSDInteger">
<summary>
</summary>
</member>
<member name="T:OpenMetaverse.StructuredData.OSDReal">
<summary>
</summary>
</member>
<member name="T:OpenMetaverse.StructuredData.OSDString">
<summary>
</summary>
</member>
<member name="T:OpenMetaverse.StructuredData.OSDUUID">
<summary>
</summary>
</member>
<member name="T:OpenMetaverse.StructuredData.OSDDate">
<summary>
</summary>
</member>
<member name="T:OpenMetaverse.StructuredData.OSDUri">
<summary>
</summary>
</member>
<member name="T:OpenMetaverse.StructuredData.OSDBinary">
<summary>
</summary>
</member>
<member name="T:OpenMetaverse.StructuredData.OSDMap">
<summary>
</summary>
</member>
<member name="T:OpenMetaverse.StructuredData.OSDArray">
<summary>
</summary>
</member>
<member name="T:OpenMetaverse.StructuredData.OSDParser">
<summary>
@ -345,5 +228,122 @@
<param name="c"></param>
<returns></returns>
</member>
<member name="T:OpenMetaverse.StructuredData.OSDType">
<summary>
</summary>
</member>
<member name="F:OpenMetaverse.StructuredData.OSDType.Unknown">
<summary></summary>
</member>
<member name="F:OpenMetaverse.StructuredData.OSDType.Boolean">
<summary></summary>
</member>
<member name="F:OpenMetaverse.StructuredData.OSDType.Integer">
<summary></summary>
</member>
<member name="F:OpenMetaverse.StructuredData.OSDType.Real">
<summary></summary>
</member>
<member name="F:OpenMetaverse.StructuredData.OSDType.String">
<summary></summary>
</member>
<member name="F:OpenMetaverse.StructuredData.OSDType.UUID">
<summary></summary>
</member>
<member name="F:OpenMetaverse.StructuredData.OSDType.Date">
<summary></summary>
</member>
<member name="F:OpenMetaverse.StructuredData.OSDType.URI">
<summary></summary>
</member>
<member name="F:OpenMetaverse.StructuredData.OSDType.Binary">
<summary></summary>
</member>
<member name="F:OpenMetaverse.StructuredData.OSDType.Map">
<summary></summary>
</member>
<member name="F:OpenMetaverse.StructuredData.OSDType.Array">
<summary></summary>
</member>
<member name="T:OpenMetaverse.StructuredData.OSDException">
<summary>
</summary>
</member>
<member name="T:OpenMetaverse.StructuredData.OSD">
<summary>
</summary>
</member>
<member name="M:OpenMetaverse.StructuredData.OSD.SerializeMembers(System.Object)">
<summary>
Uses reflection to create an SDMap from all of the SD
serializable types in an object
</summary>
<param name="obj">Class or struct containing serializable types</param>
<returns>An SDMap holding the serialized values from the
container object</returns>
</member>
<member name="M:OpenMetaverse.StructuredData.OSD.DeserializeMembers(System.Object@,OpenMetaverse.StructuredData.OSDMap)">
<summary>
Uses reflection to deserialize member variables in an object from
an SDMap
</summary>
<param name="obj">Reference to an object to fill with deserialized
values</param>
<param name="serialized">Serialized values to put in the target
object</param>
</member>
<member name="T:OpenMetaverse.StructuredData.OSDBoolean">
<summary>
</summary>
</member>
<member name="T:OpenMetaverse.StructuredData.OSDInteger">
<summary>
</summary>
</member>
<member name="T:OpenMetaverse.StructuredData.OSDReal">
<summary>
</summary>
</member>
<member name="T:OpenMetaverse.StructuredData.OSDString">
<summary>
</summary>
</member>
<member name="T:OpenMetaverse.StructuredData.OSDUUID">
<summary>
</summary>
</member>
<member name="T:OpenMetaverse.StructuredData.OSDDate">
<summary>
</summary>
</member>
<member name="T:OpenMetaverse.StructuredData.OSDUri">
<summary>
</summary>
</member>
<member name="T:OpenMetaverse.StructuredData.OSDBinary">
<summary>
</summary>
</member>
<member name="T:OpenMetaverse.StructuredData.OSDMap">
<summary>
</summary>
</member>
<member name="T:OpenMetaverse.StructuredData.OSDArray">
<summary>
</summary>
</member>
</members>
</doc>

Binary file not shown.

View File

@ -687,6 +687,12 @@
; enable_windlight = false
[Materials]
;# {enable_materials} {} {Enable Materials support?} {true false} true
;; This enables the use of Materials.
; enable_materials = true
[DataSnapshot]
;# {index_sims} {} {Enable data snapshotting (search)?} {true false} false
;; The following set of configs pertains to search.

View File

@ -539,6 +539,16 @@
;
;TextureSendLimit = 20
; CannibalizeTextureRate allows bandwidth to be moved from the
; UDP texture throttle to the task throttle. Since most viewers
; use HTTP textures, this provides a means of using what is largely
; unused bandwidth in the total throttle. The value is the proportion
; of the texture rate to move to the task queue. It must be between
; 0.0 (none of the bandwidth is cannibalized) and 0.9 (90% of the
; bandwidth is grabbed)
;
; CannibalizeTextureRate = 0.5
; Quash and remove any light properties from attachments not on the
; hands. This allows flashlights and lanterns to function, but kills
; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps