Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed from ODEPrim.SetGeom.
This occurred in 7a574be3fd
from Sat 21 Apr 2012.
This should fix collision detection.
Mnay thanks to tglion for the spot and the fix in http://opensimulator.org/mantis/view.php?id=5988
0.7.4.1
parent
fd27988978
commit
c6f30e044b
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@ -338,6 +338,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
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d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
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_parent_scene.geom_name_map[prim_geom] = Name;
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_parent_scene.geom_name_map[prim_geom] = Name;
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_parent_scene.actor_name_map[prim_geom] = this;
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if (childPrim)
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if (childPrim)
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{
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{
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