minor: reuse colon index calculation in XEngine.OnRezScript. The index if a colon is found on the first line will always be the same as for the whole script.

0.7.3-extended
Justin Clark-Casey (justincc) 2012-06-28 00:37:23 +01:00
parent 9ccf56eaae
commit c6fa09c3af
1 changed files with 2 additions and 2 deletions

View File

@ -768,12 +768,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
int colon = firstline.IndexOf(':'); int colon = firstline.IndexOf(':');
if (firstline.Length > 2 && firstline.Substring(0, 2) == "//" && colon != -1) if (firstline.Length > 2 && firstline.Substring(0, 2) == "//" && colon != -1)
{ {
string engineName = firstline.Substring(2, colon-2); string engineName = firstline.Substring(2, colon - 2);
if (names.Contains(engineName)) if (names.Contains(engineName))
{ {
engine = engineName; engine = engineName;
script = "//" + script.Substring(script.IndexOf(':')+1); script = "//" + script.Substring(colon + 1);
} }
else else
{ {