restore parcels avatars visibility god level change correct handling; try to reduced the increased change of user error on config options setting

melanie
UbitUmarov 2017-01-06 10:28:10 +00:00
parent e5a3d85bc7
commit c707955517
2 changed files with 28 additions and 24 deletions

View File

@ -50,7 +50,7 @@ namespace OpenSim.Region.Framework.Scenes
ScenePresence m_scenePresence; ScenePresence m_scenePresence;
Scene m_scene; Scene m_scene;
protected bool m_allowGridGods; protected bool m_allowGridGods;
protected bool m_forceGridGods; protected bool m_forceGridGodsOnly;
protected bool m_regionOwnerIsGod; protected bool m_regionOwnerIsGod;
protected bool m_regionManagerIsGod; protected bool m_regionManagerIsGod;
protected bool m_parcelOwnerIsGod; protected bool m_parcelOwnerIsGod;
@ -78,10 +78,12 @@ namespace OpenSim.Region.Framework.Scenes
"allow_grid_gods", sections, false); "allow_grid_gods", sections, false);
// If grid gods are active, dont allow any other gods // If grid gods are active, dont allow any other gods
m_forceGridGods = m_forceGridGodsOnly =
Util.GetConfigVarFromSections<bool>(config, Util.GetConfigVarFromSections<bool>(config,
"force_grid_gods", sections, false); "force_grid_gods_only", sections, false);
if(!m_forceGridGodsOnly) // damm redundant and error prone option
{
// The owner of a region is a god in his region only. // The owner of a region is a god in his region only.
m_regionOwnerIsGod = m_regionOwnerIsGod =
Util.GetConfigVarFromSections<bool>(config, Util.GetConfigVarFromSections<bool>(config,
@ -96,6 +98,9 @@ namespace OpenSim.Region.Framework.Scenes
m_parcelOwnerIsGod = m_parcelOwnerIsGod =
Util.GetConfigVarFromSections<bool>(config, Util.GetConfigVarFromSections<bool>(config,
"parcel_owner_is_god", sections, false); "parcel_owner_is_god", sections, false);
}
else
m_allowGridGods = true; // reduce user mistakes increased by this over complex options set
// God mode should be turned on in the viewer whenever // God mode should be turned on in the viewer whenever
// the user has god rights somewhere. They may choose // the user has god rights somewhere. They may choose
@ -110,13 +115,12 @@ namespace OpenSim.Region.Framework.Scenes
m_allowGodActionsWithoutGodMode = m_allowGodActionsWithoutGodMode =
Util.GetConfigVarFromSections<bool>(config, Util.GetConfigVarFromSections<bool>(config,
"implicit_gods", sections, false); "implicit_gods", sections, false);
} }
protected int PotentialGodLevel() protected int PotentialGodLevel()
{ {
int godLevel = m_allowGridGods ? m_userLevel : 200; int godLevel = m_allowGridGods ? m_userLevel : 200;
if ((!m_forceGridGods) && m_userLevel < 200) if ((!m_forceGridGodsOnly) && m_userLevel < 200)
godLevel = 200; godLevel = 200;
return godLevel; return godLevel;
@ -127,6 +131,9 @@ namespace OpenSim.Region.Framework.Scenes
if (m_allowGridGods && m_userLevel > 0) if (m_allowGridGods && m_userLevel > 0)
return true; return true;
if(m_forceGridGodsOnly)
return false;
if (m_regionOwnerIsGod && m_scene.RegionInfo.EstateSettings.IsEstateOwner(m_scenePresence.UUID)) if (m_regionOwnerIsGod && m_scene.RegionInfo.EstateSettings.IsEstateOwner(m_scenePresence.UUID))
return true; return true;
@ -164,13 +171,12 @@ namespace OpenSim.Region.Framework.Scenes
public bool RequestGodMode(bool god) public bool RequestGodMode(bool god)
{ {
// this is used by viewer protocol
// and they may want a answer
if (!god) if (!god)
{ {
if (m_viewerUiIsGod)
m_scenePresence.ControllingClient.SendAdminResponse(UUID.Zero, 0); m_scenePresence.ControllingClient.SendAdminResponse(UUID.Zero, 0);
m_viewerUiIsGod = false; m_viewerUiIsGod = false;
return true; return true;
} }
@ -178,12 +184,8 @@ namespace OpenSim.Region.Framework.Scenes
return false; return false;
int godLevel = PotentialGodLevel(); int godLevel = PotentialGodLevel();
if (!m_viewerUiIsGod)
m_scenePresence.ControllingClient.SendAdminResponse(UUID.Zero, (uint)godLevel); m_scenePresence.ControllingClient.SendAdminResponse(UUID.Zero, (uint)godLevel);
m_viewerUiIsGod = true; m_viewerUiIsGod = true;
return true; return true;
} }

View File

@ -4509,9 +4509,11 @@ namespace OpenSim.Region.Framework.Scenes
if (isNPC) if (isNPC)
return; return;
bool success = GodController.RequestGodMode(godStatus); bool wasgod = (GodController.GodLevel >= 200);
if (success && godStatus) GodController.RequestGodMode(godStatus);
parcelGodCheck(m_currentParcelUUID, GodController.GodLevel >= 200); bool isgod = GodController.GodLevel >= 200;
if (wasgod != isgod)
parcelGodCheck(m_currentParcelUUID, isgod);
} }
#region Child Agent Updates #region Child Agent Updates