restore parcels avatars visibility god level change correct handling; try to reduced the increased change of user error on config options setting
parent
e5a3d85bc7
commit
c707955517
|
@ -50,7 +50,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
ScenePresence m_scenePresence;
|
||||
Scene m_scene;
|
||||
protected bool m_allowGridGods;
|
||||
protected bool m_forceGridGods;
|
||||
protected bool m_forceGridGodsOnly;
|
||||
protected bool m_regionOwnerIsGod;
|
||||
protected bool m_regionManagerIsGod;
|
||||
protected bool m_parcelOwnerIsGod;
|
||||
|
@ -78,10 +78,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
"allow_grid_gods", sections, false);
|
||||
|
||||
// If grid gods are active, dont allow any other gods
|
||||
m_forceGridGods =
|
||||
m_forceGridGodsOnly =
|
||||
Util.GetConfigVarFromSections<bool>(config,
|
||||
"force_grid_gods", sections, false);
|
||||
"force_grid_gods_only", sections, false);
|
||||
|
||||
if(!m_forceGridGodsOnly) // damm redundant and error prone option
|
||||
{
|
||||
// The owner of a region is a god in his region only.
|
||||
m_regionOwnerIsGod =
|
||||
Util.GetConfigVarFromSections<bool>(config,
|
||||
|
@ -96,6 +98,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_parcelOwnerIsGod =
|
||||
Util.GetConfigVarFromSections<bool>(config,
|
||||
"parcel_owner_is_god", sections, false);
|
||||
}
|
||||
else
|
||||
m_allowGridGods = true; // reduce user mistakes increased by this over complex options set
|
||||
|
||||
// God mode should be turned on in the viewer whenever
|
||||
// the user has god rights somewhere. They may choose
|
||||
|
@ -110,13 +115,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_allowGodActionsWithoutGodMode =
|
||||
Util.GetConfigVarFromSections<bool>(config,
|
||||
"implicit_gods", sections, false);
|
||||
|
||||
}
|
||||
|
||||
protected int PotentialGodLevel()
|
||||
{
|
||||
int godLevel = m_allowGridGods ? m_userLevel : 200;
|
||||
if ((!m_forceGridGods) && m_userLevel < 200)
|
||||
if ((!m_forceGridGodsOnly) && m_userLevel < 200)
|
||||
godLevel = 200;
|
||||
|
||||
return godLevel;
|
||||
|
@ -127,6 +131,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (m_allowGridGods && m_userLevel > 0)
|
||||
return true;
|
||||
|
||||
if(m_forceGridGodsOnly)
|
||||
return false;
|
||||
|
||||
if (m_regionOwnerIsGod && m_scene.RegionInfo.EstateSettings.IsEstateOwner(m_scenePresence.UUID))
|
||||
return true;
|
||||
|
||||
|
@ -164,13 +171,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public bool RequestGodMode(bool god)
|
||||
{
|
||||
// this is used by viewer protocol
|
||||
// and they may want a answer
|
||||
if (!god)
|
||||
{
|
||||
if (m_viewerUiIsGod)
|
||||
m_scenePresence.ControllingClient.SendAdminResponse(UUID.Zero, 0);
|
||||
|
||||
m_viewerUiIsGod = false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -178,12 +184,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return false;
|
||||
|
||||
int godLevel = PotentialGodLevel();
|
||||
|
||||
if (!m_viewerUiIsGod)
|
||||
m_scenePresence.ControllingClient.SendAdminResponse(UUID.Zero, (uint)godLevel);
|
||||
|
||||
m_viewerUiIsGod = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -4509,9 +4509,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (isNPC)
|
||||
return;
|
||||
|
||||
bool success = GodController.RequestGodMode(godStatus);
|
||||
if (success && godStatus)
|
||||
parcelGodCheck(m_currentParcelUUID, GodController.GodLevel >= 200);
|
||||
bool wasgod = (GodController.GodLevel >= 200);
|
||||
GodController.RequestGodMode(godStatus);
|
||||
bool isgod = GodController.GodLevel >= 200;
|
||||
if (wasgod != isgod)
|
||||
parcelGodCheck(m_currentParcelUUID, isgod);
|
||||
}
|
||||
|
||||
#region Child Agent Updates
|
||||
|
|
Loading…
Reference in New Issue