Added Region name to the terrain texture description that gets sent to the asset server
parent
35472b3666
commit
c710525b48
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@ -653,6 +653,7 @@ namespace OpenSim.Region.Environment.Scenes
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asset.FullID = m_regInfo.EstateSettings.terrainImageID;
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asset.FullID = m_regInfo.EstateSettings.terrainImageID;
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asset.Data = data;
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asset.Data = data;
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asset.Name = "terrainImage";
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asset.Name = "terrainImage";
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asset.Description = RegionInfo.RegionName;
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asset.Type = 0;
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asset.Type = 0;
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asset.Temporary = true;
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asset.Temporary = true;
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AssetCache.AddAsset(asset);
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AssetCache.AddAsset(asset);
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@ -667,6 +668,7 @@ namespace OpenSim.Region.Environment.Scenes
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asset.FullID = m_regInfo.EstateSettings.terrainImageID;
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asset.FullID = m_regInfo.EstateSettings.terrainImageID;
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asset.Data = data;
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asset.Data = data;
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asset.Name = "terrainImage";
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asset.Name = "terrainImage";
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asset.Description = RegionInfo.RegionName;
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asset.Type = 0;
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asset.Type = 0;
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asset.Temporary = false;
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asset.Temporary = false;
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AssetCache.AddAsset(asset);
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AssetCache.AddAsset(asset);
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