add some default size setting and checks
parent
93bede4e6a
commit
c73c2fb070
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@ -40,10 +40,12 @@ namespace OpenSim.Framework
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/// </summary>
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public class AvatarAppearance
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{
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// SL box diferent to size
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const float AVBOXAJUST = 0.2f;
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// constrains for ubitode physics
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const float AVBOXMINX = 0.2f;
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const float AVBOXMINY = 0.3f;
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const float AVBOXMINZ = 0.5f;
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const float AVBOXMINZ = 1.2f;
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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@ -60,7 +62,7 @@ namespace OpenSim.Framework
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protected AvatarWearable[] m_wearables;
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protected Dictionary<int, List<AvatarAttachment>> m_attachments;
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protected float m_avatarHeight = 0;
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protected Vector3 m_avatarSize = new Vector3(0.45f, 0.6f, 1.9f);
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protected Vector3 m_avatarSize = new Vector3(0.45f, 0.6f, 1.9f); // sl Z cloud value
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protected Vector3 m_avatarBoxSize = new Vector3(0.45f, 0.6f, 1.9f);
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protected float m_avatarFeetOffset = 0;
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protected float m_avatarAnimOffset = 0;
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@ -157,6 +159,8 @@ namespace OpenSim.Framework
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SetDefaultParams();
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// SetHeight();
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if(m_avatarHeight == 0)
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SetSize(new Vector3(0.45f,0.6f,1.9f));
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m_attachments = new Dictionary<int, List<AvatarAttachment>>();
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}
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@ -408,6 +412,20 @@ namespace OpenSim.Framework
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public void SetSize(Vector3 avSize)
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{
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if (avSize.X > 32f)
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avSize.X = 32f;
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else if (avSize.X < 0.1f)
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avSize.X = 0.1f;
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if (avSize.Y > 32f)
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avSize.Y = 32f;
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else if (avSize.Y < 0.1f)
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avSize.Y = 0.1f;
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if (avSize.Z > 32f)
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avSize.Z = 32f;
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else if (avSize.Z < 0.1f)
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avSize.Z = 0.1f;
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m_avatarSize = avSize;
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m_avatarBoxSize = avSize;
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m_avatarBoxSize.Z += AVBOXAJUST;
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@ -3443,8 +3443,9 @@ namespace OpenSim.Region.Framework.Scenes
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Name, Scene.RegionInfo.RegionName);
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}
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// if (Appearance.AvatarHeight == 0)
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if (Appearance.AvatarHeight == 0)
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// Appearance.SetHeight();
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Appearance.SetSize(new Vector3(0.45f,0.6f,1.9f));
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PhysicsScene scene = m_scene.PhysicsScene;
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@ -201,8 +201,13 @@ namespace OpenSim.Services.Interfaces
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appearance.Serial = Int32.Parse(Data["Serial"]);
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if (Data.ContainsKey("AvatarHeight"))
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appearance.SetSize(new Vector3(0.45f, 0.6f, float.Parse(Data["AvatarHeight"])));
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{
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float h = float.Parse(Data["AvatarHeight"]);
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if( h == 0f)
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h = 1.9f;
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appearance.SetSize(new Vector3(0.45f, 0.6f, h ));
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// appearance.AvatarHeight = float.Parse(Data["AvatarHeight"]);
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}
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// Legacy Wearables
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if (Data.ContainsKey("BodyItem"))
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