diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index 3f2a34001c..c0534af97b 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs @@ -435,7 +435,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP if (ThrottleDebugLevel > 0) m_log.DebugFormat( - "[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}", + "[LLUDPCLIENT]: {0} is setting throttles in {1} to Resend={2}, Land={3}, Wind={4}, Cloud={5}, Task={6}, Texture={7}, Asset={8}", AgentID, m_udpServer.Scene.Name, resend, land, wind, cloud, task, texture, asset); // Update the token buckets with new throttle values