Adjust Snoopy's contribution for AVN

avinationmerge
Melanie 2012-04-05 00:36:30 +01:00
parent 3a0aac97b4
commit c7419a4d61
1 changed files with 14 additions and 56 deletions

View File

@ -56,11 +56,8 @@ namespace OpenSim.Region.CoreModules.World.Land
protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>();
protected Dictionary<uint, UUID> m_listTransactions = new Dictionary<uint, UUID>();
protected IGroupsModule m_groupsModule;
protected const uint PARCEL_FLAG_USE_ACCESS_GROUP = 0x100; // parcel limits access to a group
protected Dictionary<UUID, long> m_isGroupMemberCache = new Dictionary<UUID, long>();
protected Dictionary<UUID, long> m_notGroupMemberCache = new Dictionary<UUID, long>();
protected const long m_groupMemberCacheTimeout = 30; // cache invalidation after 30 seconds
protected ExpiringCache<UUID, bool> m_groupMemberCache = new ExpiringCache<UUID, bool>();
protected TimeSpan m_groupMemberCacheTimeout = TimeSpan.FromSeconds(30); // cache invalidation after 30 seconds
public bool[,] LandBitmap
{
@ -138,8 +135,6 @@ namespace OpenSim.Region.CoreModules.World.Land
else
LandData.GroupID = UUID.Zero;
LandData.IsGroupOwned = is_group_owned;
m_groupsModule = scene.RequestModuleInterface<IGroupsModule>();
}
#endregion
@ -450,19 +445,30 @@ namespace OpenSim.Region.CoreModules.World.Land
ScenePresence sp;
if (!m_scene.TryGetScenePresence(avatar, out sp))
{
bool isMember;
if (m_groupMemberCache.TryGetValue(avatar, out isMember))
return isMember;
IGroupsModule groupsModule = m_scene.RequestModuleInterface<IGroupsModule>();
if (groupsModule == null)
return false;
GroupMembershipData[] membership = groupsModule.GetMembershipData(avatar);
if (membership == null || membership.Length == 0)
{
m_groupMemberCache.Add(avatar, false, m_groupMemberCacheTimeout);
return false;
}
foreach (GroupMembershipData d in membership)
{
if (d.GroupID == LandData.GroupID)
{
m_groupMemberCache.Add(avatar, false, m_groupMemberCacheTimeout);
return true;
}
}
m_groupMemberCache.Add(avatar, false, m_groupMemberCacheTimeout);
return false;
}
@ -520,55 +526,7 @@ namespace OpenSim.Region.CoreModules.World.Land
if (HasGroupAccess(avatar))
return false;
if (IsInLandAccessList(avatar))
return false;
UUID groupID = LandData.GroupID;
if ((m_groupsModule != null) && (groupID != UUID.Zero) && ((LandData.Flags & PARCEL_FLAG_USE_ACCESS_GROUP) == PARCEL_FLAG_USE_ACCESS_GROUP))
{
long now = Util.UnixTimeSinceEpoch();
if (m_isGroupMemberCache.ContainsKey(avatar))
{
if (now - m_isGroupMemberCache[avatar] <= m_groupMemberCacheTimeout) // invalid?
{
m_isGroupMemberCache[avatar] = now;
return false;
}
else
m_isGroupMemberCache.Remove(avatar);
}
if (m_notGroupMemberCache.ContainsKey(avatar))
{
if (now - m_notGroupMemberCache[avatar] <= m_groupMemberCacheTimeout) // invalid?
{
// m_notGroupMemberCache[avatar] = now;
return true;
}
else
m_notGroupMemberCache.Remove(avatar);
}
GroupMembershipData[] GroupMembership = m_groupsModule.GetMembershipData(avatar);
if (GroupMembership != null)
{
for (int i = 0; i < GroupMembership.Length; i++)
{
if (groupID == GroupMembership[i].GroupID)
{
m_isGroupMemberCache[avatar] = now;
return false;
}
}
}
m_notGroupMemberCache[avatar] = now;
}
return true;
return (!IsInLandAccessList(avatar));
}
public bool IsInLandAccessList(UUID avatar)