* Updated libomv to r3461

Main reason for upgrade is to revert API change that was introduced in order to support headerless binary LLSD decoding needed for deserialization of the mesh assets, which turned out to be unnecessary as we can transparently decode both kinds.
viewer-2-initial-appearance
Latif Khalifa 2010-10-24 22:47:53 +02:00 committed by Melanie
parent 852c61aaa6
commit c74c1620a1
7 changed files with 13 additions and 12 deletions

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@ -287,7 +287,7 @@ namespace OpenSim.Region.Physics.Meshing
long start = 0;
using (MemoryStream data = new MemoryStream(primShape.SculptData))
{
meshOsd = (OSDMap)OSDParser.DeserializeLLSDBinary(data, true);
meshOsd = (OSDMap)OSDParser.DeserializeLLSDBinary(data);
start = data.Position;
}
@ -324,7 +324,7 @@ namespace OpenSim.Region.Physics.Meshing
byte[] decompressedBuf = outMs.GetBuffer();
decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf, true);
decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
}
}
}

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@ -135,17 +135,17 @@
</member>
<member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDBinary(System.Byte[])">
<summary>
Deserializes binary LLSD
</summary>
<param name="binaryData"></param>
<returns></returns>
<param name="binaryData">Serialized data</param>
<returns>OSD containting deserialized data</returns>
</member>
<member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDBinary(System.IO.Stream)">
<summary>
Deserializes binary LLSD
</summary>
<param name="stream"></param>
<returns></returns>
<param name="stream">Stream to read the data from</param>
<returns>OSD containting deserialized data</returns>
</member>
<member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDBinary(OpenMetaverse.StructuredData.OSD)">
<summary>

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@ -10318,12 +10318,13 @@
<param name="targetID">target avatars <seealso cref="T:OpenMetaverse.UUID"/> to lure</param>
<param name="message">custom message to send with invitation</param>
</member>
<member name="M:OpenMetaverse.AgentManager.TeleportLureRespond(OpenMetaverse.UUID,System.Boolean)">
<member name="M:OpenMetaverse.AgentManager.TeleportLureRespond(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean)">
<summary>
Respond to a teleport lure by either accepting it and initiating
the teleport, or denying it
</summary>
<param name="requesterID"><seealso cref="T:OpenMetaverse.UUID"/> of the avatar sending the lure</param>
<param name="sessionID">IM session <seealso cref="T:OpenMetaverse.UUID"/> of the incoming lure request</param>
<param name="accept">true to accept the lure, false to decline it</param>
</member>
<member name="M:OpenMetaverse.AgentManager.UpdateProfile(OpenMetaverse.Avatar.AvatarProperties)">
@ -19866,9 +19867,6 @@
<member name="F:OpenMetaverse.AppearanceManager.WEARABLES_PER_LAYER">
<summary>Total number of wearables per bake layer</summary>
</member>
<member name="F:OpenMetaverse.AppearanceManager.AVATAR_TEXTURE_COUNT">
<summary>Total number of textures on an avatar, baked or not</summary>
</member>
<member name="F:OpenMetaverse.AppearanceManager.BakeIndexToTextureIndex">
<summary>Mapping between BakeType and AvatarTextureIndex</summary>
</member>
@ -20315,6 +20313,9 @@
<member name="F:OpenMetaverse.AppearanceManager.TextureData.Color">
<summary>Tint that should be applied to the texture</summary>
</member>
<member name="F:OpenMetaverse.AppearanceManager.TextureData.TextureIndex">
<summary>Where on avatar does this texture belong</summary>
</member>
<member name="T:OpenMetaverse.AgentWearablesReplyEventArgs">
<summary>Contains the Event data returned from the data server from an AgentWearablesRequest</summary>
</member>

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