* Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) to use a non-blocking parallel method when operating in async mode
* Minor code readability cleanup0.6.8-post-fixes
parent
322b39804d
commit
c75d415648
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@ -204,7 +204,10 @@ namespace OpenSim.Framework
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public void ForEach(Action<IClientAPI> action)
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{
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IClientAPI[] localArray = m_array;
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Parallel.ForEach<IClientAPI>(localArray, action);
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Parallel.For(0, localArray.Length,
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delegate(int i)
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{ action(localArray[i]); }
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);
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}
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/// <summary>
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@ -2105,12 +2105,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public void SendViewerEffect(ViewerEffectPacket.EffectBlock[] effectBlocks)
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{
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ViewerEffectPacket packet = (ViewerEffectPacket)PacketPool.Instance.GetPacket(PacketType.ViewerEffect);
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packet.Effect = effectBlocks;
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packet.Header.Reliable = false;
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packet.Header.Zerocoded = true;
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packet.AgentData.AgentID = AgentId;
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packet.AgentData.SessionID = SessionId;
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packet.Header.Reliable = false;
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packet.Header.Zerocoded = true;
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packet.Effect = effectBlocks;
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OutPacket(packet, ThrottleOutPacketType.State);
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}
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@ -372,7 +372,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category];
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TokenBucket bucket = m_throttleCategories[category];
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if (m_throttleCategories[category].RemoveTokens(packet.Buffer.DataLength))
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if (bucket.RemoveTokens(packet.Buffer.DataLength))
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{
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// Enough tokens were removed from the bucket, the packet will not be queued
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return false;
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@ -394,7 +394,7 @@ namespace OpenSim.Region.Framework.Scenes
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void ProcessViewerEffect(IClientAPI remoteClient, List<ViewerEffectEventHandlerArg> args)
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{
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// TODO: don't create new blocks if recycling an old packet
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List<ViewerEffectPacket.EffectBlock> effectBlock = new List<ViewerEffectPacket.EffectBlock>();
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ViewerEffectPacket.EffectBlock[] effectBlockArray = new ViewerEffectPacket.EffectBlock[args.Count];
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for (int i = 0; i < args.Count; i++)
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{
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ViewerEffectPacket.EffectBlock effect = new ViewerEffectPacket.EffectBlock();
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@ -404,9 +404,8 @@ namespace OpenSim.Region.Framework.Scenes
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effect.ID = args[i].ID;
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effect.Type = args[i].Type;
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effect.TypeData = args[i].TypeData;
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effectBlock.Add(effect);
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effectBlockArray[i] = effect;
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}
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ViewerEffectPacket.EffectBlock[] effectBlockArray = effectBlock.ToArray();
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ForEachClient(
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delegate(IClientAPI client)
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