changes in physics manager, needed for UbitODE
parent
815f3af1d7
commit
c75fa8b8a1
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@ -68,6 +68,17 @@ namespace OpenSim.Region.Physics.Manager
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}
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}
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public struct ContactData
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{
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public float mu;
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public float bounce;
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public ContactData(float _mu, float _bounce)
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{
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mu = _mu;
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bounce = _bounce;
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}
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}
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/// <summary>
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/// Used to pass collision information to OnCollisionUpdate listeners.
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/// </summary>
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@ -143,6 +154,14 @@ namespace OpenSim.Region.Physics.Manager
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get { return new NullPhysicsActor(); }
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}
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public virtual bool Building { get; set; }
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public virtual ContactData ContactData
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{
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get { return new ContactData(0, 0); }
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}
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public abstract bool Stopped { get; }
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public abstract Vector3 Size { get; set; }
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@ -225,7 +225,7 @@ namespace OpenSim.Region.Physics.Manager
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}
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public virtual void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) {}
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public virtual void CombineTerrain(float[] heightMap, Vector3 pOffset) {}
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public virtual void UnCombine(PhysicsScene pScene) {}
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/// <summary>
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@ -263,5 +263,13 @@ namespace OpenSim.Region.Physics.Manager
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{
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return new List<ContactResult>();
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}
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public virtual void RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, RaycastCallback retMethod){}
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public virtual void RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod) { }
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public virtual List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count)
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{
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return new List<ContactResult>();
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}
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}
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}
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