Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge

avinationmerge
Melanie 2011-10-26 17:55:53 +02:00
commit c763419043
64 changed files with 609 additions and 239 deletions

18
.gitignore vendored
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@ -73,4 +73,20 @@ TAGS
Makefile.local Makefile.local
bin/.version bin/.version
compile.bat compile.bat
addon-modules
OpenSim/Data/Tests/test-results/
OpenSim/Framework/Serialization/Tests/test-results/
OpenSim/Framework/Servers/Tests/test-results/
OpenSim/Framework/Tests/test-results/
OpenSim/Region/ClientStack/Linden/Caps/test-results/
OpenSim/Region/ClientStack/Linden/UDP/Tests/test-results/
OpenSim/Region/CoreModules/test-results/
OpenSim/Region/Framework/test-results/
OpenSim/Region/OptionalModules/test-results/
OpenSim/Region/Physics/BulletDotNETPlugin/
OpenSim/Region/Physics/Manager/test-results/
OpenSim/Region/Physics/OdePlugin/Tests/test-results/
OpenSim/Region/ScriptEngine/test-results/
OpenSim/Tests/Common/test-results/
OpenSim/Tests/test-results/
test-results/

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@ -303,6 +303,11 @@
<arg value="-xml=test-results/OpenSim.Framework.Servers.Tests.dll-Results.xml" /> <arg value="-xml=test-results/OpenSim.Framework.Servers.Tests.dll-Results.xml" />
</exec> </exec>
<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.region.clientstack.lindencaps.tests">
<arg value="./bin/OpenSim.Region.ClientStack.LindenCaps.Tests.dll" />
<arg value="-xml=test-results/OpenSim.Region.ClientStack.LindenCaps.Tests.dll-Results.xml" />
</exec>
<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.region.clientstack.lindenudp.tests"> <exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.region.clientstack.lindenudp.tests">
<arg value="./bin/OpenSim.Region.ClientStack.LindenUDP.Tests.dll" /> <arg value="./bin/OpenSim.Region.ClientStack.LindenUDP.Tests.dll" />
<arg value="-xml=test-results/OpenSim.Region.ClientStack.LindenUDP.Tests.dll-Results.xml" /> <arg value="-xml=test-results/OpenSim.Region.ClientStack.LindenUDP.Tests.dll-Results.xml" />

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@ -33,6 +33,7 @@ using System.IO;
using System.Xml; using System.Xml;
using System.Collections.Generic; using System.Collections.Generic;
using OpenSim.Server.Base; using OpenSim.Server.Base;
using OpenSim.Framework;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
using OpenMetaverse; using OpenMetaverse;

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@ -33,7 +33,7 @@ using System.Reflection;
using System.Xml; using System.Xml;
using log4net; using log4net;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework.Console; //using OpenSim.Framework.Console;
namespace OpenSim.Framework namespace OpenSim.Framework
{ {

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@ -33,12 +33,11 @@ using System.Reflection;
using System.Text; using System.Text;
using System.Threading; using System.Threading;
using log4net; using log4net;
using OpenSim.Framework;
namespace OpenSim.Framework.Console namespace OpenSim.Framework.Console
{ {
public delegate void CommandDelegate(string module, string[] cmd); public class Commands : ICommands
public class Commands
{ {
/// <summary> /// <summary>
/// Encapsulates a command that can be invoked from the console /// Encapsulates a command that can be invoked from the console
@ -564,14 +563,16 @@ namespace OpenSim.Framework.Console
/// <summary> /// <summary>
/// A console that processes commands internally /// A console that processes commands internally
/// </summary> /// </summary>
public class CommandConsole : ConsoleBase public class CommandConsole : ConsoleBase, ICommandConsole
{ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public Commands Commands = new Commands(); public ICommands Commands { get; private set; }
public CommandConsole(string defaultPrompt) : base(defaultPrompt) public CommandConsole(string defaultPrompt) : base(defaultPrompt)
{ {
Commands = new Commands();
Commands.AddCommand("console", false, "help", "help [<command>]", Commands.AddCommand("console", false, "help", "help [<command>]",
"Get general command list or more detailed help on a specific command", Help); "Get general command list or more detailed help on a specific command", Help);
} }

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@ -41,7 +41,7 @@ namespace OpenSim.Framework.Console
protected string prompt = "# "; protected string prompt = "# ";
public object ConsoleScene = null; public object ConsoleScene { get; set; }
/// <summary> /// <summary>
/// The default prompt text. /// The default prompt text.

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@ -0,0 +1,90 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Xml;
namespace OpenSim.Framework
{
public delegate void CommandDelegate(string module, string[] cmd);
public interface ICommands
{
void FromXml(XmlElement root, CommandDelegate fn);
/// <summary>
/// Get help for the given help string
/// </summary>
/// <param name="helpParts">Parsed parts of the help string. If empty then general help is returned.</param>
/// <returns></returns>
List<string> GetHelp(string[] cmd);
/// <summary>
/// Add a command to those which can be invoked from the console.
/// </summary>
/// <param name="module"></param>
/// <param name="command"></param>
/// <param name="help"></param>
/// <param name="longhelp"></param>
/// <param name="fn"></param>
void AddCommand(string module, bool shared, string command, string help, string longhelp, CommandDelegate fn);
/// <summary>
/// Add a command to those which can be invoked from the console.
/// </summary>
/// <param name="module"></param>
/// <param name="command"></param>
/// <param name="help"></param>
/// <param name="longhelp"></param>
/// <param name="descriptivehelp"></param>
/// <param name="fn"></param>
void AddCommand(string module, bool shared, string command,
string help, string longhelp, string descriptivehelp,
CommandDelegate fn);
string[] FindNextOption(string[] cmd, bool term);
string[] Resolve(string[] cmd);
XmlElement GetXml(XmlDocument doc);
}
public interface ICommandConsole : IConsole
{
ICommands Commands { get; }
/// <summary>
/// Display a command prompt on the console and wait for user input
/// </summary>
void Prompt();
void RunCommand(string cmd);
string ReadLine(string p, bool isCommand, bool e);
}
}

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@ -0,0 +1,53 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
namespace OpenSim.Framework
{
public interface IConsole
{
object ConsoleScene { get; }
void Output(string text, string level);
void Output(string text);
void OutputFormat(string format, params object[] components);
string CmdPrompt(string p);
string CmdPrompt(string p, string def);
string CmdPrompt(string p, List<char> excludedCharacters);
string CmdPrompt(string p, string def, List<char> excludedCharacters);
// Displays a command prompt and returns a default value, user may only enter 1 of 2 options
string CmdPrompt(string prompt, string defaultresponse, List<string> options);
// Displays a prompt and waits for the user to enter a string, then returns that string
// (Done with no echo and suitable for passwords)
string PasswdPrompt(string p);
}
}

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@ -26,7 +26,7 @@
*/ */
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework.Console; //using OpenSim.Framework.Console;
using Nini.Config; using Nini.Config;
namespace OpenSim.Framework namespace OpenSim.Framework
@ -108,7 +108,7 @@ namespace OpenSim.Framework
void RegisterModuleInterface<M>(M mod); void RegisterModuleInterface<M>(M mod);
void StackModuleInterface<M>(M mod); void StackModuleInterface<M>(M mod);
void AddCommand(object module, string command, string shorthelp, string longhelp, CommandDelegate callback); // void AddCommand(object module, string command, string shorthelp, string longhelp, CommandDelegate callback);
ISceneObject DeserializeObject(string representation); ISceneObject DeserializeObject(string representation);

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@ -25,13 +25,13 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
namespace OpenSim.Framework.Console namespace OpenSim.Framework
{ {
public class MainConsole public class MainConsole
{ {
private static CommandConsole instance; private static ICommandConsole instance;
public static CommandConsole Instance public static ICommandConsole Instance
{ {
get { return instance; } get { return instance; }
set { instance = value; } set { instance = value; }

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@ -36,7 +36,7 @@ using log4net;
using Nini.Config; using Nini.Config;
using OpenMetaverse; using OpenMetaverse;
using OpenMetaverse.StructuredData; using OpenMetaverse.StructuredData;
using OpenSim.Framework.Console; //using OpenSim.Framework.Console;
namespace OpenSim.Framework namespace OpenSim.Framework
{ {

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@ -192,6 +192,15 @@ namespace OpenSim.Framework.Servers
m_console.Commands.AddCommand("base", false, "show version", m_console.Commands.AddCommand("base", false, "show version",
"show version", "show version",
"Show server version", HandleShow); "Show server version", HandleShow);
m_console.Commands.AddCommand("base", false, "threads abort",
"threads abort <thread-id>",
"Abort a managed thread. Use \"show threads\" to find possible threads.", HandleThreadsAbort);
m_console.Commands.AddCommand("base", false, "threads show",
"threads show",
"Show thread status. Synonym for \"show threads\"",
(string module, string[] args) => Notice(GetThreadsReport()));
} }
} }
@ -395,6 +404,27 @@ namespace OpenSim.Framework.Servers
break; break;
} }
} }
public virtual void HandleThreadsAbort(string module, string[] cmd)
{
if (cmd.Length != 3)
{
MainConsole.Instance.Output("Usage: threads abort <thread-id>");
return;
}
int threadId;
if (!int.TryParse(cmd[2], out threadId))
{
MainConsole.Instance.Output("ERROR: Thread id must be an integer");
return;
}
if (Watchdog.AbortThread(threadId))
MainConsole.Instance.OutputFormat("Aborted thread with id {0}", threadId);
else
MainConsole.Instance.OutputFormat("ERROR - Thread with id {0} not found in managed threads", threadId);
}
protected void ShowInfo() protected void ShowInfo()
{ {

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@ -49,7 +49,7 @@ namespace OpenSim.Framework.Servers.HttpServer
/// <summary> /// <summary>
/// Add a handler for an HTTP request. /// Add a handler for an HTTP request.
/// </summary> /// </summary>
/// /// <remarks>
/// This handler can actually be invoked either as /// This handler can actually be invoked either as
/// ///
/// http://<hostname>:<port>/?method=<methodName> /// http://<hostname>:<port>/?method=<methodName>
@ -70,7 +70,7 @@ namespace OpenSim.Framework.Servers.HttpServer
/// In addition, the handler invoked by the HTTP server for any request is the one when best matches the request /// In addition, the handler invoked by the HTTP server for any request is the one when best matches the request
/// URI. So if a handler for "/myapp/" is registered and a request for "/myapp/page" is received, then /// URI. So if a handler for "/myapp/" is registered and a request for "/myapp/page" is received, then
/// the "/myapp/" handler is invoked if no "/myapp/page" handler exists. /// the "/myapp/" handler is invoked if no "/myapp/page" handler exists.
/// /// </remarks>
/// <param name="methodName"></param> /// <param name="methodName"></param>
/// <param name="handler"></param> /// <param name="handler"></param>
/// <returns> /// <returns>

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@ -31,6 +31,7 @@ using System.Threading;
using System.Reflection; using System.Reflection;
using log4net; using log4net;
using HttpServer; using HttpServer;
using OpenSim.Framework;
namespace OpenSim.Framework.Servers.HttpServer namespace OpenSim.Framework.Servers.HttpServer
{ {
@ -54,21 +55,27 @@ namespace OpenSim.Framework.Servers.HttpServer
m_PollServiceWorkerThreads = new PollServiceWorkerThread[m_WorkerThreadCount]; m_PollServiceWorkerThreads = new PollServiceWorkerThread[m_WorkerThreadCount];
//startup worker threads //startup worker threads
for (uint i=0;i<m_WorkerThreadCount;i++) for (uint i = 0; i < m_WorkerThreadCount; i++)
{ {
m_PollServiceWorkerThreads[i] = new PollServiceWorkerThread(m_server, pTimeout); m_PollServiceWorkerThreads[i] = new PollServiceWorkerThread(m_server, pTimeout);
m_PollServiceWorkerThreads[i].ReQueue += ReQueueEvent; m_PollServiceWorkerThreads[i].ReQueue += ReQueueEvent;
m_workerThreads[i] = new Thread(m_PollServiceWorkerThreads[i].ThreadStart); m_workerThreads[i]
m_workerThreads[i].Name = String.Format("PollServiceWorkerThread{0}",i); = Watchdog.StartThread(
//Can't add to thread Tracker here Referencing OpenSim.Framework creates circular reference m_PollServiceWorkerThreads[i].ThreadStart,
m_workerThreads[i].Start(); String.Format("PollServiceWorkerThread{0}", i),
ThreadPriority.Normal,
false,
int.MaxValue);
} }
//start watcher threads m_watcherThread
m_watcherThread = new Thread(ThreadStart); = Watchdog.StartThread(
m_watcherThread.Name = "PollServiceWatcherThread"; this.ThreadStart,
m_watcherThread.Start(); "PollServiceWatcherThread",
ThreadPriority.Normal,
false,
1000 * 60 * 10);
} }
internal void ReQueueEvent(PollServiceHttpRequest req) internal void ReQueueEvent(PollServiceHttpRequest req)
@ -83,10 +90,11 @@ namespace OpenSim.Framework.Servers.HttpServer
m_requests.Enqueue(req); m_requests.Enqueue(req);
} }
public void ThreadStart(object o) public void ThreadStart()
{ {
while (m_running) while (m_running)
{ {
Watchdog.UpdateThread();
ProcessQueuedRequests(); ProcessQueuedRequests();
Thread.Sleep(1000); Thread.Sleep(1000);
} }
@ -107,7 +115,7 @@ namespace OpenSim.Framework.Servers.HttpServer
for (int tc = 0; tc < m_WorkerThreadCount && m_requests.Count > 0; tc++) for (int tc = 0; tc < m_WorkerThreadCount && m_requests.Count > 0; tc++)
{ {
//Loop over number of requests each thread handles. //Loop over number of requests each thread handles.
for (int i=0;i<reqperthread && m_requests.Count > 0;i++) for (int i = 0; i < reqperthread && m_requests.Count > 0; i++)
{ {
try try
{ {
@ -125,14 +133,14 @@ namespace OpenSim.Framework.Servers.HttpServer
} }
~PollServiceRequestManager() ~PollServiceRequestManager()
{ {
foreach (object o in m_requests) foreach (object o in m_requests)
{ {
PollServiceHttpRequest req = (PollServiceHttpRequest) o; PollServiceHttpRequest req = (PollServiceHttpRequest) o;
m_server.DoHTTPGruntWork(req.PollServiceArgs.NoEvents(req.RequestID, req.PollServiceArgs.Id), new OSHttpResponse(new HttpResponse(req.HttpContext, req.Request), req.HttpContext)); m_server.DoHTTPGruntWork(
req.PollServiceArgs.NoEvents(req.RequestID, req.PollServiceArgs.Id),
new OSHttpResponse(new HttpResponse(req.HttpContext, req.Request), req.HttpContext));
} }
m_requests.Clear(); m_requests.Clear();
@ -144,4 +152,4 @@ namespace OpenSim.Framework.Servers.HttpServer
m_running = false; m_running = false;
} }
} }
} }

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@ -59,7 +59,7 @@ namespace OpenSim.Framework.Servers.HttpServer
m_timeout = pTimeout; m_timeout = pTimeout;
} }
public void ThreadStart(object o) public void ThreadStart()
{ {
Run(); Run();
} }

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@ -31,7 +31,7 @@ using System.Net;
using log4net; using log4net;
using OpenSim.Framework.Servers.HttpServer; using OpenSim.Framework.Servers.HttpServer;
namespace OpenSim.Framework namespace OpenSim.Framework.Servers
{ {
public class MainServer public class MainServer
{ {

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@ -40,19 +40,31 @@ namespace OpenSim.Framework
{ {
/// <summary>Timer interval in milliseconds for the watchdog timer</summary> /// <summary>Timer interval in milliseconds for the watchdog timer</summary>
const double WATCHDOG_INTERVAL_MS = 2500.0d; const double WATCHDOG_INTERVAL_MS = 2500.0d;
/// <summary>Maximum timeout in milliseconds before a thread is considered dead</summary> /// <summary>Maximum timeout in milliseconds before a thread is considered dead</summary>
const int WATCHDOG_TIMEOUT_MS = 5000; const int WATCHDOG_TIMEOUT_MS = 5000;
[System.Diagnostics.DebuggerDisplay("{Thread.Name}")] [System.Diagnostics.DebuggerDisplay("{Thread.Name}")]
public class ThreadWatchdogInfo public class ThreadWatchdogInfo
{ {
public Thread Thread; public Thread Thread { get; private set; }
public int LastTick; public int LastTick { get; set; }
public ThreadWatchdogInfo(Thread thread) /// <summary>
/// Number of milliseconds before we notify that the thread is having a problem.
/// </summary>
public int Timeout { get; set; }
/// <summary>
/// Is this thread considered timed out?
/// </summary>
public bool IsTimedOut { get; set; }
public ThreadWatchdogInfo(Thread thread, int timeout)
{ {
Thread = thread; Thread = thread;
LastTick = Environment.TickCount; Timeout = timeout;
LastTick = Environment.TickCount & Int32.MaxValue;
} }
} }
@ -82,7 +94,7 @@ namespace OpenSim.Framework
} }
/// <summary> /// <summary>
/// Start a new thread that is tracked by the watchdog timer /// Start a new thread that is tracked by the watchdog timer.
/// </summary> /// </summary>
/// <param name="start">The method that will be executed in a new thread</param> /// <param name="start">The method that will be executed in a new thread</param>
/// <param name="name">A name to give to the new thread</param> /// <param name="name">A name to give to the new thread</param>
@ -91,6 +103,24 @@ namespace OpenSim.Framework
/// thread, otherwise false</param> /// thread, otherwise false</param>
/// <returns>The newly created Thread object</returns> /// <returns>The newly created Thread object</returns>
public static Thread StartThread(ThreadStart start, string name, ThreadPriority priority, bool isBackground) public static Thread StartThread(ThreadStart start, string name, ThreadPriority priority, bool isBackground)
{
return StartThread(start, name, priority, isBackground, WATCHDOG_TIMEOUT_MS);
}
/// <summary>
/// Start a new thread that is tracked by the watchdog timer
/// </summary>
/// <param name="start">The method that will be executed in a new thread</param>
/// <param name="name">A name to give to the new thread</param>
/// <param name="priority">Priority to run the thread at</param>
/// <param name="isBackground">True to run this thread as a background
/// thread, otherwise false</param>
/// <param name="timeout">
/// Number of milliseconds to wait until we issue a warning about timeout.
/// </para>
/// <returns>The newly created Thread object</returns>
public static Thread StartThread(
ThreadStart start, string name, ThreadPriority priority, bool isBackground, int timeout)
{ {
Thread thread = new Thread(start); Thread thread = new Thread(start);
thread.Name = name; thread.Name = name;
@ -98,6 +128,13 @@ namespace OpenSim.Framework
thread.IsBackground = isBackground; thread.IsBackground = isBackground;
thread.Start(); thread.Start();
ThreadWatchdogInfo twi = new ThreadWatchdogInfo(thread, timeout);
m_log.Debug("[WATCHDOG]: Started tracking thread \"" + twi.Thread.Name + "\" (ID " + twi.Thread.ManagedThreadId + ")");
lock (m_threads)
m_threads.Add(twi.Thread.ManagedThreadId, twi);
return thread; return thread;
} }
@ -112,27 +149,40 @@ namespace OpenSim.Framework
/// <summary> /// <summary>
/// Stops watchdog tracking on the current thread /// Stops watchdog tracking on the current thread
/// </summary> /// </summary>
/// <returns>True if the thread was removed from the list of tracked /// <returns>
/// threads, otherwise false</returns> /// True if the thread was removed from the list of tracked
/// threads, otherwise false
/// </returns>
public static bool RemoveThread() public static bool RemoveThread()
{ {
return RemoveThread(Thread.CurrentThread.ManagedThreadId); return RemoveThread(Thread.CurrentThread.ManagedThreadId);
} }
private static void AddThread(ThreadWatchdogInfo threadInfo) private static bool RemoveThread(int threadID)
{
m_log.Debug("[WATCHDOG]: Started tracking thread \"" + threadInfo.Thread.Name + "\" (ID " + threadInfo.Thread.ManagedThreadId + ")");
lock (m_threads)
m_threads.Add(threadInfo.Thread.ManagedThreadId, threadInfo);
}
public static bool RemoveThread(int threadID)
{ {
lock (m_threads) lock (m_threads)
return m_threads.Remove(threadID); return m_threads.Remove(threadID);
} }
public static bool AbortThread(int threadID)
{
lock (m_threads)
{
if (m_threads.ContainsKey(threadID))
{
ThreadWatchdogInfo twi = m_threads[threadID];
twi.Thread.Abort();
RemoveThread(threadID);
return true;
}
else
{
return false;
}
}
}
private static void UpdateThread(int threadID) private static void UpdateThread(int threadID)
{ {
ThreadWatchdogInfo threadInfo; ThreadWatchdogInfo threadInfo;
@ -144,9 +194,14 @@ namespace OpenSim.Framework
try try
{ {
if (m_threads.TryGetValue(threadID, out threadInfo)) if (m_threads.TryGetValue(threadID, out threadInfo))
threadInfo.LastTick = Environment.TickCount; {
threadInfo.LastTick = Environment.TickCount & Int32.MaxValue;
threadInfo.IsTimedOut = false;
}
else else
AddThread(new ThreadWatchdogInfo(Thread.CurrentThread)); {
m_log.WarnFormat("[WATCHDOG]: Asked to update thread {0} which is not being monitored", threadID);
}
} }
catch { } catch { }
} }
@ -157,7 +212,8 @@ namespace OpenSim.Framework
/// <returns></returns> /// <returns></returns>
public static ThreadWatchdogInfo[] GetThreads() public static ThreadWatchdogInfo[] GetThreads()
{ {
return m_threads.Values.ToArray(); lock (m_threads)
return m_threads.Values.ToArray();
} }
private static void WatchdogTimerElapsed(object sender, System.Timers.ElapsedEventArgs e) private static void WatchdogTimerElapsed(object sender, System.Timers.ElapsedEventArgs e)
@ -174,10 +230,16 @@ namespace OpenSim.Framework
foreach (ThreadWatchdogInfo threadInfo in m_threads.Values) foreach (ThreadWatchdogInfo threadInfo in m_threads.Values)
{ {
if (threadInfo.Thread.ThreadState == ThreadState.Stopped || now - threadInfo.LastTick >= WATCHDOG_TIMEOUT_MS) if (threadInfo.Thread.ThreadState == ThreadState.Stopped)
{ {
timedOut = threadInfo; timedOut = threadInfo;
m_threads.Remove(threadInfo.Thread.ManagedThreadId); RemoveThread(threadInfo.Thread.ManagedThreadId);
break;
}
else if (!threadInfo.IsTimedOut && now - threadInfo.LastTick >= threadInfo.Timeout)
{
threadInfo.IsTimedOut = true;
timedOut = threadInfo;
break; break;
} }
} }

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@ -39,9 +39,7 @@ using System.Text;
using System.Web; using System.Web;
using System.Xml; using System.Xml;
using System.Xml.Serialization; using System.Xml.Serialization;
using log4net; using log4net;
using OpenSim.Framework.Servers.HttpServer;
using OpenMetaverse.StructuredData; using OpenMetaverse.StructuredData;
namespace OpenSim.Framework namespace OpenSim.Framework
@ -65,35 +63,35 @@ namespace OpenSim.Framework
// a "long" call for warning & debugging purposes // a "long" call for warning & debugging purposes
public const int LongCallTime = 500; public const int LongCallTime = 500;
/// <summary> // /// <summary>
/// Send LLSD to an HTTP client in application/llsd+json form // /// Send LLSD to an HTTP client in application/llsd+json form
/// </summary> // /// </summary>
/// <param name="response">HTTP response to send the data in</param> // /// <param name="response">HTTP response to send the data in</param>
/// <param name="body">LLSD to send to the client</param> // /// <param name="body">LLSD to send to the client</param>
public static void SendJSONResponse(OSHttpResponse response, OSDMap body) // public static void SendJSONResponse(OSHttpResponse response, OSDMap body)
{ // {
byte[] responseData = Encoding.UTF8.GetBytes(OSDParser.SerializeJsonString(body)); // byte[] responseData = Encoding.UTF8.GetBytes(OSDParser.SerializeJsonString(body));
//
response.ContentEncoding = Encoding.UTF8; // response.ContentEncoding = Encoding.UTF8;
response.ContentLength = responseData.Length; // response.ContentLength = responseData.Length;
response.ContentType = "application/llsd+json"; // response.ContentType = "application/llsd+json";
response.Body.Write(responseData, 0, responseData.Length); // response.Body.Write(responseData, 0, responseData.Length);
} // }
//
/// <summary> // /// <summary>
/// Send LLSD to an HTTP client in application/llsd+xml form // /// Send LLSD to an HTTP client in application/llsd+xml form
/// </summary> // /// </summary>
/// <param name="response">HTTP response to send the data in</param> // /// <param name="response">HTTP response to send the data in</param>
/// <param name="body">LLSD to send to the client</param> // /// <param name="body">LLSD to send to the client</param>
public static void SendXMLResponse(OSHttpResponse response, OSDMap body) // public static void SendXMLResponse(OSHttpResponse response, OSDMap body)
{ // {
byte[] responseData = OSDParser.SerializeLLSDXmlBytes(body); // byte[] responseData = OSDParser.SerializeLLSDXmlBytes(body);
//
response.ContentEncoding = Encoding.UTF8; // response.ContentEncoding = Encoding.UTF8;
response.ContentLength = responseData.Length; // response.ContentLength = responseData.Length;
response.ContentType = "application/llsd+xml"; // response.ContentType = "application/llsd+xml";
response.Body.Write(responseData, 0, responseData.Length); // response.Body.Write(responseData, 0, responseData.Length);
} // }
/// <summary> /// <summary>
/// Make a GET or GET-like request to a web service that returns LLSD /// Make a GET or GET-like request to a web service that returns LLSD

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@ -37,6 +37,7 @@ using Nini.Config;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Statistics; using OpenSim.Framework.Statistics;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;

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@ -34,6 +34,7 @@ using NUnit.Framework;
using OpenMetaverse; using OpenMetaverse;
using OpenMetaverse.Packets; using OpenMetaverse.Packets;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer; using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.ClientStack.Linden; using OpenSim.Region.ClientStack.Linden;
using OpenSim.Region.CoreModules.Framework; using OpenSim.Region.CoreModules.Framework;

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@ -201,7 +201,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
} }
else else
{ {
OpenSim.Framework.Console.MainConsole.Instance.Output( MainConsole.Instance.Output(
"Usage: alert <message> | alert-user <first> <last> <message>"); "Usage: alert <message> | alert-user <first> <last> <message>");
return; return;
} }

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@ -36,6 +36,7 @@ using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Servers.HttpServer; using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Framework.Communications; using OpenSim.Framework.Communications;
using OpenSim.Framework.Servers;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces; using OpenSim.Services.Interfaces;

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@ -36,6 +36,7 @@ using Nwc.XmlRpc;
using Mono.Addins; using Mono.Addins;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using GridRegion = OpenSim.Services.Interfaces.GridRegion; using GridRegion = OpenSim.Services.Interfaces.GridRegion;

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@ -34,6 +34,7 @@ using Nini.Config;
using Nwc.XmlRpc; using Nwc.XmlRpc;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using GridRegion = OpenSim.Services.Interfaces.GridRegion; using GridRegion = OpenSim.Services.Interfaces.GridRegion;

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@ -35,6 +35,7 @@ using Mono.Addins;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using Caps=OpenSim.Framework.Capabilities.Caps; using Caps=OpenSim.Framework.Capabilities.Caps;

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@ -33,6 +33,7 @@ using log4net;
using Nini.Config; using Nini.Config;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Region.CoreModules.Framework.Monitoring.Alerts; using OpenSim.Region.CoreModules.Framework.Monitoring.Alerts;
using OpenSim.Region.CoreModules.Framework.Monitoring.Monitors; using OpenSim.Region.CoreModules.Framework.Monitoring.Monitors;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;

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@ -37,6 +37,7 @@ using Nwc.XmlRpc;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Communications; using OpenSim.Framework.Communications;
using OpenSim.Framework.Servers;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;

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@ -40,6 +40,7 @@ using OpenMetaverse;
using OpenMetaverse.StructuredData; using OpenMetaverse.StructuredData;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Capabilities; using OpenSim.Framework.Capabilities;
using OpenSim.Framework.Servers;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using Caps=OpenSim.Framework.Capabilities.Caps; using Caps=OpenSim.Framework.Capabilities.Caps;

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@ -34,6 +34,7 @@ using log4net;
using Nini.Config; using Nini.Config;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer; using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;

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@ -31,6 +31,7 @@ using System.Collections.Generic;
using log4net; using log4net;
using Nini.Config; using Nini.Config;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Server.Base; using OpenSim.Server.Base;

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@ -31,6 +31,7 @@ using System.Collections.Generic;
using log4net; using log4net;
using Nini.Config; using Nini.Config;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Server.Base; using OpenSim.Server.Base;

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@ -31,6 +31,7 @@ using System.Collections.Generic;
using log4net; using log4net;
using Nini.Config; using Nini.Config;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Server.Base; using OpenSim.Server.Base;

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@ -31,6 +31,7 @@ using System.Collections.Generic;
using log4net; using log4net;
using Nini.Config; using Nini.Config;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Server.Base; using OpenSim.Server.Base;

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@ -31,6 +31,7 @@ using System.Collections.Generic;
using log4net; using log4net;
using Nini.Config; using Nini.Config;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Server.Base; using OpenSim.Server.Base;
@ -59,9 +60,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Inventory
{ {
m_log.Info("[INVENTORY IN CONNECTOR]: Inventory Service In Connector enabled"); m_log.Info("[INVENTORY IN CONNECTOR]: Inventory Service In Connector enabled");
} }
} }
} }
public void PostInitialise() public void PostInitialise()

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@ -31,6 +31,7 @@ using System.Collections.Generic;
using log4net; using log4net;
using Nini.Config; using Nini.Config;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Server.Base; using OpenSim.Server.Base;

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@ -31,6 +31,7 @@ using System.Collections.Generic;
using log4net; using log4net;
using Nini.Config; using Nini.Config;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Server.Base; using OpenSim.Server.Base;

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@ -32,6 +32,7 @@ using log4net;
using Mono.Addins; using Mono.Addins;
using Nini.Config; using Nini.Config;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Server.Base; using OpenSim.Server.Base;

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@ -31,6 +31,7 @@ using System.Collections.Generic;
using log4net; using log4net;
using Nini.Config; using Nini.Config;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Server.Base; using OpenSim.Server.Base;

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@ -31,6 +31,7 @@ using System.Collections.Generic;
using log4net; using log4net;
using Nini.Config; using Nini.Config;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Server.Base; using OpenSim.Server.Base;

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@ -1203,7 +1203,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName);
HeartbeatThread.Abort(); HeartbeatThread.Abort();
Watchdog.RemoveThread(HeartbeatThread.ManagedThreadId); Watchdog.AbortThread(HeartbeatThread.ManagedThreadId);
HeartbeatThread = null; HeartbeatThread = null;
} }
m_lastUpdate = Util.EnvironmentTickCount(); m_lastUpdate = Util.EnvironmentTickCount();

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@ -2137,10 +2137,6 @@ namespace OpenSim.Region.Framework.Scenes
public void PhysicsCollision(EventArgs e) public void PhysicsCollision(EventArgs e)
{ {
// single threaded here // single threaded here
if (e == null)
{
return;
}
CollisionEventUpdate a = (CollisionEventUpdate)e; CollisionEventUpdate a = (CollisionEventUpdate)e;
Dictionary<uint, ContactPoint> collissionswith = a.m_objCollisionList; Dictionary<uint, ContactPoint> collissionswith = a.m_objCollisionList;
@ -2302,6 +2298,7 @@ namespace OpenSim.Region.Framework.Scenes
}); });
} }
} }
if (colliding.Count > 0) if (colliding.Count > 0)
{ {
StartCollidingMessage.Colliders = colliding; StartCollidingMessage.Colliders = colliding;
@ -2309,10 +2306,11 @@ namespace OpenSim.Region.Framework.Scenes
if (m_parentGroup.Scene == null) if (m_parentGroup.Scene == null)
return; return;
if (m_parentGroup.PassCollision == true) // if (m_parentGroup.PassCollision == true)
{ // {
//TODO: Add pass to root prim! // //TODO: Add pass to root prim!
} // }
m_parentGroup.Scene.EventManager.TriggerScriptCollidingStart(LocalId, StartCollidingMessage); m_parentGroup.Scene.EventManager.TriggerScriptCollidingStart(LocalId, StartCollidingMessage);
} }
} }

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@ -3649,9 +3649,6 @@ namespace OpenSim.Region.Framework.Scenes
// Event called by the physics plugin to tell the avatar about a collision. // Event called by the physics plugin to tell the avatar about a collision.
private void PhysicsCollisionUpdate(EventArgs e) private void PhysicsCollisionUpdate(EventArgs e)
{ {
if (e == null)
return;
//if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f))
// The Physics Scene will send updates every 500 ms grep: PhysicsActor.SubscribeEvents( // The Physics Scene will send updates every 500 ms grep: PhysicsActor.SubscribeEvents(
// as of this comment the interval is set in AddToPhysicalScene // as of this comment the interval is set in AddToPhysicalScene

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@ -32,6 +32,7 @@ using NUnit.Framework;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Communications; using OpenSim.Framework.Communications;
using OpenSim.Framework.Servers;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
using OpenSim.Tests.Common; using OpenSim.Tests.Common;

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@ -34,6 +34,7 @@ using log4net;
using Nini.Config; using Nini.Config;
using Nwc.XmlRpc; using Nwc.XmlRpc;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;

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@ -31,6 +31,7 @@ using System.Collections.Generic;
using log4net; using log4net;
using Nini.Config; using Nini.Config;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer; using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;

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@ -36,7 +36,7 @@ using Nwc.XmlRpc;
using Mono.Addins; using Mono.Addins;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer; using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;

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@ -36,6 +36,7 @@ using Nini.Config;
using OpenMetaverse; using OpenMetaverse;
using OpenMetaverse.Imaging; using OpenMetaverse.Imaging;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Server.Base; using OpenSim.Server.Base;

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@ -443,7 +443,7 @@ public class BSCharacter : PhysicsActor
Dictionary<uint, ContactPoint> contactPoints = new Dictionary<uint, ContactPoint>(); Dictionary<uint, ContactPoint> contactPoints = new Dictionary<uint, ContactPoint>();
contactPoints.Add(collidingWith, new ContactPoint(contactPoint, contactNormal, pentrationDepth)); contactPoints.Add(collidingWith, new ContactPoint(contactPoint, contactNormal, pentrationDepth));
CollisionEventUpdate args = new CollisionEventUpdate(LocalID, (int)type, 1, contactPoints); CollisionEventUpdate args = new CollisionEventUpdate(contactPoints);
base.SendCollisionUpdate(args); base.SendCollisionUpdate(args);
} }

View File

@ -1350,7 +1350,7 @@ public sealed class BSPrim : PhysicsActor
// create the event for the collision // create the event for the collision
Dictionary<uint, ContactPoint> contactPoints = new Dictionary<uint, ContactPoint>(); Dictionary<uint, ContactPoint> contactPoints = new Dictionary<uint, ContactPoint>();
contactPoints.Add(collidingWith, new ContactPoint(contactPoint, contactNormal, pentrationDepth)); contactPoints.Add(collidingWith, new ContactPoint(contactPoint, contactNormal, pentrationDepth));
CollisionEventUpdate args = new CollisionEventUpdate(LocalID, (int)type, 1, contactPoints); CollisionEventUpdate args = new CollisionEventUpdate(contactPoints);
base.SendCollisionUpdate(args); base.SendCollisionUpdate(args);
} }
} }

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@ -1299,7 +1299,7 @@ namespace OpenSim.Region.Physics.OdePlugin
{ {
if (m_eventsubscription > 0) if (m_eventsubscription > 0)
{ {
CollisionEventsThisFrame.addCollider(CollidedWith, contact); CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
} }
} }

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@ -2438,7 +2438,7 @@ Console.WriteLine("ODEPrim JointCreateFixed !!!");
{ {
if (CollisionEventsThisFrame == null) if (CollisionEventsThisFrame == null)
CollisionEventsThisFrame = new CollisionEventUpdate(); CollisionEventsThisFrame = new CollisionEventUpdate();
CollisionEventsThisFrame.addCollider(CollidedWith, contact); CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
} }
public void SendCollisions() public void SendCollisions()

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@ -66,42 +66,29 @@ namespace OpenSim.Region.Physics.Manager
} }
} }
/// <summary>
/// Used to pass collision information to OnCollisionUpdate listeners.
/// </summary>
public class CollisionEventUpdate : EventArgs public class CollisionEventUpdate : EventArgs
{ {
// Raising the event on the object, so don't need to provide location.. further up the tree knows that info. /// <summary>
/// Number of collision events in this update.
/// </summary>
public int Count { get { return m_objCollisionList.Count; } }
public int m_colliderType; public Dictionary<uint, ContactPoint> m_objCollisionList;
public int m_GenericStartEnd;
//public uint m_LocalID;
public Dictionary<uint, ContactPoint> m_objCollisionList = new Dictionary<uint, ContactPoint>();
public CollisionEventUpdate(uint localID, int colliderType, int GenericStartEnd, Dictionary<uint, ContactPoint> objCollisionList) public CollisionEventUpdate(Dictionary<uint, ContactPoint> objCollisionList)
{ {
m_colliderType = colliderType;
m_GenericStartEnd = GenericStartEnd;
m_objCollisionList = objCollisionList; m_objCollisionList = objCollisionList;
} }
public CollisionEventUpdate() public CollisionEventUpdate()
{ {
m_colliderType = (int) ActorTypes.Unknown;
m_GenericStartEnd = 1;
m_objCollisionList = new Dictionary<uint, ContactPoint>(); m_objCollisionList = new Dictionary<uint, ContactPoint>();
} }
public int collidertype public void AddCollider(uint localID, ContactPoint contact)
{
get { return m_colliderType; }
set { m_colliderType = value; }
}
public int GenericStartEnd
{
get { return m_GenericStartEnd; }
set { m_GenericStartEnd = value; }
}
public void addCollider(uint localID, ContactPoint contact)
{ {
if (!m_objCollisionList.ContainsKey(localID)) if (!m_objCollisionList.ContainsKey(localID))
{ {
@ -113,6 +100,14 @@ namespace OpenSim.Region.Physics.Manager
m_objCollisionList[localID] = contact; m_objCollisionList[localID] = contact;
} }
} }
/// <summary>
/// Clear added collision events.
/// </summary>
public void Clear()
{
m_objCollisionList.Clear();
}
} }
public abstract class PhysicsActor public abstract class PhysicsActor
@ -127,7 +122,13 @@ namespace OpenSim.Region.Physics.Manager
public event VelocityUpdate OnVelocityUpdate; public event VelocityUpdate OnVelocityUpdate;
public event OrientationUpdate OnOrientationUpdate; public event OrientationUpdate OnOrientationUpdate;
public event RequestTerseUpdate OnRequestTerseUpdate; public event RequestTerseUpdate OnRequestTerseUpdate;
/// <summary>
/// Subscribers to this event must synchronously handle the dictionary of collisions received, since the event
/// object is reused in subsequent physics frames.
/// </summary>
public event CollisionUpdate OnCollisionUpdate; public event CollisionUpdate OnCollisionUpdate;
public event OutOfBounds OnOutOfBounds; public event OutOfBounds OnOutOfBounds;
#pragma warning restore 67 #pragma warning restore 67

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@ -1210,11 +1210,13 @@ namespace OpenSim.Region.Physics.OdePlugin
{ {
m_requestedUpdateFrequency = ms; m_requestedUpdateFrequency = ms;
m_eventsubscription = ms; m_eventsubscription = ms;
CollisionEventsThisFrame.Clear();
_parent_scene.AddCollisionEventReporting(this); _parent_scene.AddCollisionEventReporting(this);
} }
public override void UnSubscribeEvents() public override void UnSubscribeEvents()
{ {
CollisionEventsThisFrame.Clear();
_parent_scene.RemoveCollisionEventReporting(this); _parent_scene.RemoveCollisionEventReporting(this);
m_requestedUpdateFrequency = 0; m_requestedUpdateFrequency = 0;
m_eventsubscription = 0; m_eventsubscription = 0;
@ -1227,7 +1229,7 @@ namespace OpenSim.Region.Physics.OdePlugin
// m_log.DebugFormat( // m_log.DebugFormat(
// "[PHYSICS]: Adding collision event for {0}, collidedWith {1}, contact {2}", "", CollidedWith, contact); // "[PHYSICS]: Adding collision event for {0}, collidedWith {1}, contact {2}", "", CollidedWith, contact);
CollisionEventsThisFrame.addCollider(CollidedWith, contact); CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
} }
} }
@ -1235,11 +1237,9 @@ namespace OpenSim.Region.Physics.OdePlugin
{ {
if (m_eventsubscription > m_requestedUpdateFrequency) if (m_eventsubscription > m_requestedUpdateFrequency)
{ {
if (CollisionEventsThisFrame != null) base.SendCollisionUpdate(CollisionEventsThisFrame);
{
base.SendCollisionUpdate(CollisionEventsThisFrame); CollisionEventsThisFrame.Clear();
}
CollisionEventsThisFrame = new CollisionEventUpdate();
m_eventsubscription = 0; m_eventsubscription = 0;
} }
} }

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@ -191,7 +191,7 @@ namespace OpenSim.Region.Physics.OdePlugin
private d.Mass pMass; private d.Mass pMass;
private int m_eventsubscription; private int m_eventsubscription;
private CollisionEventUpdate CollisionEventsThisFrame; private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate();
private IntPtr m_linkJoint = IntPtr.Zero; private IntPtr m_linkJoint = IntPtr.Zero;
@ -3020,23 +3020,13 @@ Console.WriteLine(" JointCreateFixed");
public void AddCollisionEvent(uint CollidedWith, ContactPoint contact) public void AddCollisionEvent(uint CollidedWith, ContactPoint contact)
{ {
if (CollisionEventsThisFrame == null) CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
CollisionEventsThisFrame = new CollisionEventUpdate();
CollisionEventsThisFrame.addCollider(CollidedWith, contact);
} }
public void SendCollisions() public void SendCollisions()
{ {
if (CollisionEventsThisFrame == null) if (CollisionEventsThisFrame.Count > 0)
return; base.SendCollisionUpdate(CollisionEventsThisFrame);
base.SendCollisionUpdate(CollisionEventsThisFrame);
if (CollisionEventsThisFrame.m_objCollisionList.Count == 0)
CollisionEventsThisFrame = null;
else
CollisionEventsThisFrame = new CollisionEventUpdate();
} }
public override bool SubscribedEvents() public override bool SubscribedEvents()

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@ -1633,6 +1633,8 @@ namespace OpenSim.Region.Physics.OdePlugin
/// <param name="obj"></param> /// <param name="obj"></param>
internal void AddCollisionEventReporting(PhysicsActor obj) internal void AddCollisionEventReporting(PhysicsActor obj)
{ {
// m_log.DebugFormat("[PHYSICS]: Adding {0} to collision event reporting", obj.SOPName);
lock (_collisionEventPrim) lock (_collisionEventPrim)
{ {
if (!_collisionEventPrim.Contains(obj)) if (!_collisionEventPrim.Contains(obj))
@ -1646,11 +1648,10 @@ namespace OpenSim.Region.Physics.OdePlugin
/// <param name="obj"></param> /// <param name="obj"></param>
internal void RemoveCollisionEventReporting(PhysicsActor obj) internal void RemoveCollisionEventReporting(PhysicsActor obj)
{ {
// m_log.DebugFormat("[PHYSICS]: Removing {0} from collision event reporting", obj.SOPName);
lock (_collisionEventPrim) lock (_collisionEventPrim)
{ _collisionEventPrim.Remove(obj);
if (!_collisionEventPrim.Contains(obj))
_collisionEventPrim.Remove(obj);
}
} }
#region Add/Remove Entities #region Add/Remove Entities
@ -2859,14 +2860,14 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name);
{ {
//if (timeStep < 0.2f) //if (timeStep < 0.2f)
{ {
foreach (OdePrim actor in _activeprims) foreach (OdePrim prim in _activeprims)
{ {
if (actor.IsPhysical && (d.BodyIsEnabled(actor.Body) || !actor._zeroFlag)) if (prim.IsPhysical && (d.BodyIsEnabled(prim.Body) || !prim._zeroFlag))
{ {
actor.UpdatePositionAndVelocity(); prim.UpdatePositionAndVelocity();
if (SupportsNINJAJoints) if (SupportsNINJAJoints)
SimulateActorPendingJoints(actor); SimulateActorPendingJoints(prim);
} }
} }
} }

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@ -3648,12 +3648,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llTargetOmega(LSL_Vector axis, double spinrate, double gain) public void llTargetOmega(LSL_Vector axis, double spinrate, double gain)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
m_host.AngularVelocity = new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)); TargetOmega(m_host, axis, spinrate, gain);
m_host.ScheduleTerseUpdate();
m_host.SendTerseUpdateToAllClients();
m_host.ParentGroup.HasGroupChanged = true;
} }
protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain)
{
part.AngularVelocity = new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate));
part.ScheduleTerseUpdate();
part.SendTerseUpdateToAllClients();
part.ParentGroup.HasGroupChanged = true;
}
public LSL_Integer llGetStartParameter() public LSL_Integer llGetStartParameter()
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
@ -7936,6 +7941,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
LSL_Rotation lr = rules.GetQuaternionItem(idx++); LSL_Rotation lr = rules.GetQuaternionItem(idx++);
SetRot(part, Rot2Quaternion(lr)); SetRot(part, Rot2Quaternion(lr));
break; break;
case (int)ScriptBaseClass.PRIM_OMEGA:
if (remain < 3)
return;
LSL_Vector axis = rules.GetVector3Item(idx++);
LSL_Float spinrate = rules.GetLSLFloatItem(idx++);
LSL_Float gain = rules.GetLSLFloatItem(idx++);
TargetOmega(part, axis, (double)spinrate, (double)gain);
break;
case (int)ScriptBaseClass.PRIM_LINK_TARGET:
if (remain < 1)
return;
LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++);
part = part.ParentGroup.GetLinkNumPart((int)new_linknumber);
break;
} }
} }

View File

@ -113,11 +113,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{ {
public List<UUID> AllowedCreators; public List<UUID> AllowedCreators;
public List<UUID> AllowedOwners; public List<UUID> AllowedOwners;
public List<string> AllowedOwnerClasses;
public FunctionPerms() public FunctionPerms()
{ {
AllowedCreators = new List<UUID>(); AllowedCreators = new List<UUID>();
AllowedOwners = new List<UUID>(); AllowedOwners = new List<UUID>();
AllowedOwnerClasses = new List<string>();
} }
} }
@ -254,6 +256,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// Default behavior // Default behavior
perms.AllowedOwners = null; perms.AllowedOwners = null;
perms.AllowedCreators = null; perms.AllowedCreators = null;
perms.AllowedOwnerClasses = null;
} }
else else
{ {
@ -274,12 +277,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
foreach (string id in ids) foreach (string id in ids)
{ {
string current = id.Trim(); string current = id.Trim();
UUID uuid; if (current.ToUpper() == "PARCEL_GROUP_MEMBER" || current.ToUpper() == "PARCEL_OWNER" || current.ToUpper() == "ESTATE_MANAGER" || current.ToUpper() == "ESTATE_OWNER")
if (UUID.TryParse(current, out uuid))
{ {
if (uuid != UUID.Zero) if (!perms.AllowedOwnerClasses.Contains(current))
perms.AllowedOwners.Add(uuid); perms.AllowedOwnerClasses.Add(current.ToUpper());
}
else
{
UUID uuid;
if (UUID.TryParse(current, out uuid))
{
if (uuid != UUID.Zero)
perms.AllowedOwners.Add(uuid);
}
} }
} }
@ -335,11 +346,55 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
String.Format("{0} permission error. Can't find script in prim inventory.", String.Format("{0} permission error. Can't find script in prim inventory.",
function)); function));
} }
UUID ownerID = ti.OwnerID;
//OSSL only may be used if objet is in the same group as the parcel
if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("PARCEL_GROUP_MEMBER"))
{
ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
if (land.LandData.GroupID == ti.GroupID && land.LandData.GroupID != UUID.Zero)
{
return;
}
}
//Only Parcelowners may use the function
if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("PARCEL_OWNER"))
{
ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
if (land.LandData.OwnerID == ownerID)
{
return;
}
}
//Only Estate Managers may use the function
if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("ESTATE_MANAGER"))
{
//Only Estate Managers may use the function
if (World.RegionInfo.EstateSettings.IsEstateManager(ownerID) && World.RegionInfo.EstateSettings.EstateOwner != ownerID)
{
return;
}
}
//Only regionowners may use the function
if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("ESTATE_OWNER"))
{
if (World.RegionInfo.EstateSettings.EstateOwner == ownerID)
{
return;
}
}
if (!m_FunctionPerms[function].AllowedCreators.Contains(ti.CreatorID)) if (!m_FunctionPerms[function].AllowedCreators.Contains(ti.CreatorID))
OSSLError( OSSLError(
String.Format("{0} permission denied. Script creator is not in the list of users allowed to execute this function and prim owner also has no permission.", String.Format("{0} permission denied. Script creator is not in the list of users allowed to execute this function and prim owner also has no permission.",
function)); function));
if (ti.CreatorID != ti.OwnerID) if (ti.CreatorID != ownerID)
{ {
if ((ti.CurrentPermissions & (uint)PermissionMask.Modify) != 0) if ((ti.CurrentPermissions & (uint)PermissionMask.Modify) != 0)
OSSLError( OSSLError(

View File

@ -322,6 +322,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int PRIM_NAME = 27; public const int PRIM_NAME = 27;
public const int PRIM_DESC = 28; public const int PRIM_DESC = 28;
public const int PRIM_ROT_LOCAL = 29; public const int PRIM_ROT_LOCAL = 29;
public const int PRIM_OMEGA = 32;
public const int PRIM_LINK_TARGET = 34;
public const int PRIM_TEXGEN_DEFAULT = 0; public const int PRIM_TEXGEN_DEFAULT = 0;
public const int PRIM_TEXGEN_PLANAR = 1; public const int PRIM_TEXGEN_PLANAR = 1;

View File

@ -31,6 +31,7 @@ using System.Threading;
using System.Reflection; using System.Reflection;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer; using OpenSim.Framework.Servers.HttpServer;
using log4net; using log4net;
using Nini.Config; using Nini.Config;

View File

@ -30,6 +30,7 @@ using System.IO;
using System.Xml; using System.Xml;
using System.Threading; using System.Threading;
using System.Reflection; using System.Reflection;
using OpenSim.Framework;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
using log4net; using log4net;
using log4net.Config; using log4net.Config;
@ -208,7 +209,7 @@ namespace OpenSim.Server.Base
} }
else else
{ {
consoleAppender.Console = MainConsole.Instance; consoleAppender.Console = (ConsoleBase)MainConsole.Instance;
if (null == consoleAppender.Threshold) if (null == consoleAppender.Threshold)
consoleAppender.Threshold = Level.All; consoleAppender.Threshold = Level.All;

View File

@ -27,6 +27,7 @@
using System; using System;
using Nini.Config; using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
namespace pCampBot namespace pCampBot

7
bin/OpenSim.ini.example Normal file → Executable file
View File

@ -617,6 +617,13 @@
; Comma separated list of UUIDS allows the function for that list of UUIDS ; Comma separated list of UUIDS allows the function for that list of UUIDS
; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are
; - PARCEL_GROUP_MEMBER: allow if objectgroup is the same group as the parcel
; - PARCEL_OWNER: allow if the objectowner is parcelowner
; - ESTATE_MANAGER: allow if the object owner is a estate manager
; - ESTATE_OWNER: allow if objectowner is estateowner
; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb, PARCEL_OWNER, ESTATE_OWNER>, ...
; You can also use script creators as the uuid ; You can also use script creators as the uuid
; Creators_osSetRegionWaterHeight = <uuid>, ... ; Creators_osSetRegionWaterHeight = <uuid>, ...

View File

@ -1196,6 +1196,13 @@
; Comma separated list of UUIDS allows the function for that list of UUIDS ; Comma separated list of UUIDS allows the function for that list of UUIDS
; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are
; - PARCEL_GROUP_MEMBER: allow if objectgroup is the same group as the parcel
; - PARCEL_OWNER: allow if the objectowner is parcelowner
; - ESTATE_MANAGER: allow if the object owner is a estate manager
; - ESTATE_OWNER: allow if objectowner is estateowner
; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb, PARCEL_OWNER, ESTATE_OWNER>, ...
; You can also use script creators as the uuid ; You can also use script creators as the uuid
; Creators_osSetRegionWaterHeight = <uuid>, ... ; Creators_osSetRegionWaterHeight = <uuid>, ...

View File

@ -55,68 +55,6 @@
</Project> </Project>
--> -->
<Project frameworkVersion="v3_5" name="OpenSim.Framework.Servers.HttpServer" path="OpenSim/Framework/Servers/HttpServer" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Xml"/>
<Reference name="System.Web"/>
<Reference name="OpenMetaverse.StructuredData" path="../../../../bin/"/>
<Reference name="OpenMetaverseTypes" path="../../../../bin/"/>
<Reference name="XMLRPC" path="../../../../bin/"/>
<Reference name="log4net" path="../../../../bin/"/>
<Reference name="HttpServer_OpenSim" path="../../../../bin/"/>
<Files>
<Match pattern="*.cs" recurse="true">
<Exclude pattern="Tests"/>
<!-- on temporary suspension -->
<Exclude pattern="OSHttpHandler\.cs"/>
<Exclude pattern="OSHttpHttpHandler\.cs"/>
<Exclude pattern="OSHttpRequestPump\.cs"/>
<Exclude pattern="OSHttpRequestQueue\.cs"/>
<Exclude pattern="OSHttpServer.*\.cs"/>
<Exclude pattern="OSHttpXmlRpcHandler.*\.cs"/>
</Match>
</Files>
</Project>
<Project frameworkVersion="v3_5" name="OpenSim.Framework.Console" path="OpenSim/Framework/Console" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Xml"/>
<Reference name="System.Web"/>
<Reference name="log4net" path="../../../bin/"/>
<Reference name="Nini" path="../../../bin/"/>
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<Project frameworkVersion="v3_5" name="SmartThreadPool" path="ThirdParty/SmartThreadPool" type="Library"> <Project frameworkVersion="v3_5" name="SmartThreadPool" path="ThirdParty/SmartThreadPool" type="Library">
<Configuration name="Debug"> <Configuration name="Debug">
<Options> <Options>
@ -162,8 +100,8 @@
<Reference name="OpenMetaverse" path="../../bin/"/> <Reference name="OpenMetaverse" path="../../bin/"/>
<Reference name="OpenMetaverse.StructuredData" path="../../bin/"/> <Reference name="OpenMetaverse.StructuredData" path="../../bin/"/>
<Reference name="XMLRPC" path="../../bin/"/> <Reference name="XMLRPC" path="../../bin/"/>
<Reference name="OpenSim.Framework.Console"/> <!-- <Reference name="OpenSim.Framework.Console"/> -->
<Reference name="OpenSim.Framework.Servers.HttpServer"/> <!-- <Reference name="OpenSim.Framework.Servers.HttpServer"/> -->
<Reference name="Nini" path="../../bin/"/> <Reference name="Nini" path="../../bin/"/>
<Reference name="log4net" path="../../bin/"/> <Reference name="log4net" path="../../bin/"/>
<Reference name="Mono.Addins" path="../../bin/"/> <Reference name="Mono.Addins" path="../../bin/"/>
@ -174,6 +112,70 @@
</Files> </Files>
</Project> </Project>
<Project frameworkVersion="v3_5" name="OpenSim.Framework.Servers.HttpServer" path="OpenSim/Framework/Servers/HttpServer" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Xml"/>
<Reference name="System.Web"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenMetaverse.StructuredData" path="../../../../bin/"/>
<Reference name="OpenMetaverseTypes" path="../../../../bin/"/>
<Reference name="XMLRPC" path="../../../../bin/"/>
<Reference name="log4net" path="../../../../bin/"/>
<Reference name="HttpServer_OpenSim" path="../../../../bin/"/>
<Files>
<Match pattern="*.cs" recurse="true">
<Exclude pattern="Tests"/>
<!-- on temporary suspension -->
<Exclude pattern="OSHttpHandler\.cs"/>
<Exclude pattern="OSHttpHttpHandler\.cs"/>
<Exclude pattern="OSHttpRequestPump\.cs"/>
<Exclude pattern="OSHttpRequestQueue\.cs"/>
<Exclude pattern="OSHttpServer.*\.cs"/>
<Exclude pattern="OSHttpXmlRpcHandler.*\.cs"/>
</Match>
</Files>
</Project>
<Project frameworkVersion="v3_5" name="OpenSim.Framework.Console" path="OpenSim/Framework/Console" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Xml"/>
<Reference name="System.Web"/>
<Reference name="log4net" path="../../../bin/"/>
<Reference name="Nini" path="../../../bin/"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<Project frameworkVersion="v3_5" name="OpenSim.Services.Interfaces" path="OpenSim/Services/Interfaces" type="Library"> <Project frameworkVersion="v3_5" name="OpenSim.Services.Interfaces" path="OpenSim/Services/Interfaces" type="Library">
<Configuration name="Debug"> <Configuration name="Debug">
<Options> <Options>
@ -840,6 +842,7 @@
<Reference name="OpenMetaverse" path="../../../bin/"/> <Reference name="OpenMetaverse" path="../../../bin/"/>
<Reference name="OpenSim.Framework"/> <Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/> <Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Framework.Servers.HttpServer"/> <Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="Nini" path="../../../bin/"/> <Reference name="Nini" path="../../../bin/"/>
<Reference name="log4net" path="../../../bin/"/> <Reference name="log4net" path="../../../bin/"/>
@ -1505,21 +1508,21 @@
<Reference name="CSJ2K" path="../../../bin/"/> <Reference name="CSJ2K" path="../../../bin/"/>
<Reference name="Warp3D" path="../../../bin/" localCopy="true"/> <Reference name="Warp3D" path="../../../bin/" localCopy="true"/>
<Reference name="OpenSim.Capabilities"/> <Reference name="OpenSim.Capabilities"/>
<Reference name="OpenSim.Data"/>
<Reference name="OpenSim.Framework"/> <Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Communications"/> <Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Data"/> <Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Framework.Serialization"/>
<Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenSim.Framework.Statistics"/>
<Reference name="OpenSim.Region.Framework"/> <Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Region.Physics.Manager"/>
<Reference name="OpenSim.Server.Base"/> <Reference name="OpenSim.Server.Base"/>
<Reference name="OpenSim.Server.Handlers"/> <Reference name="OpenSim.Server.Handlers"/>
<Reference name="OpenSim.Services.Connectors"/> <Reference name="OpenSim.Services.Connectors"/>
<Reference name="OpenSim.Services.Base"/> <Reference name="OpenSim.Services.Base"/>
<Reference name="OpenSim.Services.Interfaces"/> <Reference name="OpenSim.Services.Interfaces"/>
<Reference name="OpenSim.Framework.Serialization"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenSim.Framework.Statistics"/>
<Reference name="OpenSim.Region.Physics.Manager"/>
<Reference name="GlynnTucker.Cache" path="../../../bin/"/> <Reference name="GlynnTucker.Cache" path="../../../bin/"/>
@ -3122,6 +3125,7 @@
<Reference name="OpenMetaverseTypes" path="../../../../../bin/"/> <Reference name="OpenMetaverseTypes" path="../../../../../bin/"/>
<Reference name="OpenSim.Framework"/> <Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Communications"/> <Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Framework.Servers.HttpServer"/> <Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenSim.Framework.Statistics"/> <Reference name="OpenSim.Framework.Statistics"/>
<Reference name="OpenSim.Region.ClientStack.LindenCaps"/> <Reference name="OpenSim.Region.ClientStack.LindenCaps"/>