diff --git a/OpenSim/Region/Framework/Scenes/Tests/AttachmentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/AttachmentTests.cs new file mode 100644 index 0000000000..60e47f6881 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/AttachmentTests.cs @@ -0,0 +1,180 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.Reflection; +using System.Text; +using System.Threading; +using System.Timers; +using Timer=System.Timers.Timer; +using Nini.Config; +using NUnit.Framework; +using NUnit.Framework.SyntaxHelpers; +using OpenMetaverse; +using OpenSim.Framework; +using OpenSim.Framework.Communications; +using OpenSim.Region.Framework.Scenes; +using OpenSim.Region.Framework.Interfaces; +using OpenSim.Region.CoreModules.World.Serialiser; +using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; +using OpenSim.Tests.Common; +using OpenSim.Tests.Common.Mock; +using OpenSim.Tests.Common.Setup; + +namespace OpenSim.Region.Framework.Scenes.Tests +{ + /// + /// Scene presence tests + /// + [TestFixture] + public class AttachmentTests + { + public Scene scene, scene2; + public UUID agent1; + public static Random random; + public ulong region1, region2; + public AgentCircuitData acd1; + public SceneObjectGroup sog1, sog2, sog3; + + [TestFixtureSetUp] + public void Init() + { + TestHelper.InMethod(); + + scene = SceneSetupHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000); + scene2 = SceneSetupHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000); + + ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); + interregionComms.Initialise(new IniConfigSource()); + interregionComms.PostInitialise(); + SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms); + SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms); + + agent1 = UUID.Random(); + random = new Random(); + sog1 = NewSOG(UUID.Random(), scene, agent1); + sog2 = NewSOG(UUID.Random(), scene, agent1); + sog3 = NewSOG(UUID.Random(), scene, agent1); + + //ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); + region1 = scene.RegionInfo.RegionHandle; + region2 = scene2.RegionInfo.RegionHandle; + + SceneSetupHelpers.AddRootAgent(scene, agent1); + } + + [TearDown] + public void TearDown() + { + if (MainServer.Instance != null) MainServer.Instance.Stop(); + } + + [Test] + public void T030_TestAddAttachments() + { + TestHelper.InMethod(); + + ScenePresence presence = scene.GetScenePresence(agent1); + + presence.AddAttachment(sog1); + presence.AddAttachment(sog2); + presence.AddAttachment(sog3); + + Assert.That(presence.HasAttachments(), Is.True); + Assert.That(presence.ValidateAttachments(), Is.True); + } + + [Test] + public void T031_RemoveAttachments() + { + TestHelper.InMethod(); + + ScenePresence presence = scene.GetScenePresence(agent1); + presence.RemoveAttachment(sog1); + presence.RemoveAttachment(sog2); + presence.RemoveAttachment(sog3); + Assert.That(presence.HasAttachments(), Is.False); + } + + // I'm commenting this test because scene setup NEEDS InventoryService to + // be non-null + //[Test] + public void T032_CrossAttachments() + { + TestHelper.InMethod(); + + ScenePresence presence = scene.GetScenePresence(agent1); + ScenePresence presence2 = scene2.GetScenePresence(agent1); + presence2.AddAttachment(sog1); + presence2.AddAttachment(sog2); + + ISharedRegionModule serialiser = new SerialiserModule(); + SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), serialiser); + SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), serialiser); + + Assert.That(presence.HasAttachments(), Is.False, "Presence has attachments before cross"); + + //Assert.That(presence2.CrossAttachmentsIntoNewRegion(region1, true), Is.True, "Cross was not successful"); + Assert.That(presence2.HasAttachments(), Is.False, "Presence2 objects were not deleted"); + Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects"); + } + + private SceneObjectGroup NewSOG(UUID uuid, Scene scene, UUID agent) + { + SceneObjectPart sop = new SceneObjectPart(); + sop.Name = RandomName(); + sop.Description = RandomName(); + sop.Text = RandomName(); + sop.SitName = RandomName(); + sop.TouchName = RandomName(); + sop.UUID = uuid; + sop.Shape = PrimitiveBaseShape.Default; + sop.Shape.State = 1; + sop.OwnerID = agent; + + SceneObjectGroup sog = new SceneObjectGroup(sop); + sog.SetScene(scene); + + return sog; + } + + private static string RandomName() + { + StringBuilder name = new StringBuilder(); + int size = random.Next(5,12); + char ch; + for (int i = 0; i < size; i++) + { + ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ; + name.Append(ch); + } + + return name.ToString(); + } + } +} \ No newline at end of file diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs index 8286e4f919..d82760ee94 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs @@ -331,56 +331,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again."); } - [Test] - public void T030_TestAddAttachments() - { - TestHelper.InMethod(); - - ScenePresence presence = scene.GetScenePresence(agent1); - - presence.AddAttachment(sog1); - presence.AddAttachment(sog2); - presence.AddAttachment(sog3); - - Assert.That(presence.HasAttachments(), Is.True); - Assert.That(presence.ValidateAttachments(), Is.True); - } - - [Test] - public void T031_RemoveAttachments() - { - TestHelper.InMethod(); - - ScenePresence presence = scene.GetScenePresence(agent1); - presence.RemoveAttachment(sog1); - presence.RemoveAttachment(sog2); - presence.RemoveAttachment(sog3); - Assert.That(presence.HasAttachments(), Is.False); - } - - // I'm commenting this test because scene setup NEEDS InventoryService to - // be non-null - //[Test] - public void T032_CrossAttachments() - { - TestHelper.InMethod(); - - ScenePresence presence = scene.GetScenePresence(agent1); - ScenePresence presence2 = scene2.GetScenePresence(agent1); - presence2.AddAttachment(sog1); - presence2.AddAttachment(sog2); - - ISharedRegionModule serialiser = new SerialiserModule(); - SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), serialiser); - SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), serialiser); - - Assert.That(presence.HasAttachments(), Is.False, "Presence has attachments before cross"); - - //Assert.That(presence2.CrossAttachmentsIntoNewRegion(region1, true), Is.True, "Cross was not successful"); - Assert.That(presence2.HasAttachments(), Is.False, "Presence2 objects were not deleted"); - Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects"); - } - [TearDown] public void TearDown() {