From c768d18c92d145427eb1b1679894f082b0bed7a5 Mon Sep 17 00:00:00 2001 From: root Date: Tue, 19 Jul 2011 18:16:36 +0100 Subject: [PATCH] Revert "Tidy up a superfluous AddPrimShape override in PhysicsScene" This reverts commit f5623b5c3903606606fedead8f365244c0eddbed. --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 037f3849d7..2214f2fe5c 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -4437,6 +4437,7 @@ namespace OpenSim.Region.Framework.Scenes { // It's not phantom anymore. So make sure the physics engine get's knowledge of it PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( + LocalId, string.Format("{0}/{1}", Name, UUID), Shape, AbsolutePosition,