80-character width terminal formatting of recent commits to llPlaySound, llPlaySoundSlave, llTriggerSound and llTriggerSoundLimited
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			@ -2405,7 +2405,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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            // send the sound, once, to all clients in range
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            if (m_SoundModule != null)
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            {
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            m_SoundModule.SendSound(m_host.UUID, KeyOrName(sound, AssetType.Sound), volume, false, 0, 0, false, false);
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                m_SoundModule.SendSound(m_host.UUID,
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                        KeyOrName(sound, AssetType.Sound), volume, false, 0,
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                        0, false, false);
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            }
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        }
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			@ -2445,7 +2447,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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            // send the sound, once, to all clients in range
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            if (m_SoundModule != null)
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            {
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            m_SoundModule.SendSound(m_host.UUID, KeyOrName(sound, AssetType.Sound), volume, false, 0, 0, true, false);
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                m_SoundModule.SendSound(m_host.UUID,
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                        KeyOrName(sound, AssetType.Sound), volume, false, 0,
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                        0, true, false);
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            }
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        }
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			@ -2455,7 +2459,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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            // send the sound, once, to all clients in rangeTrigger or play an attached sound in this part's inventory.
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            if (m_SoundModule != null)
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            {
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            m_SoundModule.SendSound(m_host.UUID, KeyOrName(sound, AssetType.Sound), volume, true, 0, 0, false, false);
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                m_SoundModule.SendSound(m_host.UUID,
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                        KeyOrName(sound, AssetType.Sound), volume, true, 0, 0,
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                        false, false);
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            }
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        }
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			@ -5871,10 +5877,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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            m_host.AddScriptLPS(1);
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            if (m_SoundModule != null)
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            {
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            float radius1 = (float)llVecDist(llGetPos(), top_north_east);
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            float radius2 = (float)llVecDist(llGetPos(), bottom_south_west);
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            float radius = Math.Abs(radius1 - radius2);
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            m_SoundModule.SendSound(m_host.UUID, KeyOrName(sound, AssetType.Sound), volume, true, 0, radius, false, false);
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                float radius1 = (float)llVecDist(llGetPos(), top_north_east);
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                float radius2 = (float)llVecDist(llGetPos(), bottom_south_west);
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                float radius = Math.Abs(radius1 - radius2);
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                m_SoundModule.SendSound(m_host.UUID,
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                        KeyOrName(sound, AssetType.Sound), volume, true, 0,
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                        radius, false, false);
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            }
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        }
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