80-character width terminal formatting of recent commits to llPlaySound, llPlaySoundSlave, llTriggerSound and llTriggerSoundLimited

integration
SignpostMarv 2012-10-16 12:44:09 +01:00 committed by Justin Clark-Casey (justincc)
parent c5af16aef8
commit c796f7861e
1 changed files with 15 additions and 7 deletions

View File

@ -2405,7 +2405,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// send the sound, once, to all clients in range // send the sound, once, to all clients in range
if (m_SoundModule != null) if (m_SoundModule != null)
{ {
m_SoundModule.SendSound(m_host.UUID, KeyOrName(sound, AssetType.Sound), volume, false, 0, 0, false, false); m_SoundModule.SendSound(m_host.UUID,
KeyOrName(sound, AssetType.Sound), volume, false, 0,
0, false, false);
} }
} }
@ -2445,7 +2447,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// send the sound, once, to all clients in range // send the sound, once, to all clients in range
if (m_SoundModule != null) if (m_SoundModule != null)
{ {
m_SoundModule.SendSound(m_host.UUID, KeyOrName(sound, AssetType.Sound), volume, false, 0, 0, true, false); m_SoundModule.SendSound(m_host.UUID,
KeyOrName(sound, AssetType.Sound), volume, false, 0,
0, true, false);
} }
} }
@ -2455,7 +2459,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// send the sound, once, to all clients in rangeTrigger or play an attached sound in this part's inventory. // send the sound, once, to all clients in rangeTrigger or play an attached sound in this part's inventory.
if (m_SoundModule != null) if (m_SoundModule != null)
{ {
m_SoundModule.SendSound(m_host.UUID, KeyOrName(sound, AssetType.Sound), volume, true, 0, 0, false, false); m_SoundModule.SendSound(m_host.UUID,
KeyOrName(sound, AssetType.Sound), volume, true, 0, 0,
false, false);
} }
} }
@ -5874,7 +5880,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
float radius1 = (float)llVecDist(llGetPos(), top_north_east); float radius1 = (float)llVecDist(llGetPos(), top_north_east);
float radius2 = (float)llVecDist(llGetPos(), bottom_south_west); float radius2 = (float)llVecDist(llGetPos(), bottom_south_west);
float radius = Math.Abs(radius1 - radius2); float radius = Math.Abs(radius1 - radius2);
m_SoundModule.SendSound(m_host.UUID, KeyOrName(sound, AssetType.Sound), volume, true, 0, radius, false, false); m_SoundModule.SendSound(m_host.UUID,
KeyOrName(sound, AssetType.Sound), volume, true, 0,
radius, false, false);
} }
} }