minor: expand upon comments about not scheduling two full updates for attachments
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30e94cd075
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c7c9edd049
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@ -502,8 +502,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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group.RootPart.IsAttachment = true;
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group.RootPart.IsAttachment = true;
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}
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}
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// For attachments, we must make sure that only a single object update occurs after we've finished
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// If we're rezzing an attachment then don't ask AddNewSceneObject() to update the client since
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// all the necessary operations.
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// we'll be doing that later on. Scheduling more than one full update during the attachment
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// process causes some clients to fail to display the attachment properly.
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m_Scene.AddNewSceneObject(group, true, false);
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m_Scene.AddNewSceneObject(group, true, false);
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// m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z);
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// m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z);
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