Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.
This is going to be the right behaviour in all cases, I should think. This means that avatars in region when an oar is loaded do not lose their attachments0.6.9-post-fixes
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5074d290e4
commit
c7d812802f
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@ -1908,7 +1908,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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/// <summary>
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/// <summary>
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/// Delete every object from the scene
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/// Delete every object from the scene. This does not include attachments worn by avatars.
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/// </summary>
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/// </summary>
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public void DeleteAllSceneObjects()
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public void DeleteAllSceneObjects()
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{
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{
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@ -1919,10 +1919,14 @@ namespace OpenSim.Region.Framework.Scenes
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foreach (EntityBase e in entities)
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foreach (EntityBase e in entities)
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{
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{
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if (e is SceneObjectGroup)
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if (e is SceneObjectGroup)
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{
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SceneObjectGroup sog = (SceneObjectGroup)e;
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if (!sog.IsAttachment)
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DeleteSceneObject((SceneObjectGroup)e, false);
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DeleteSceneObject((SceneObjectGroup)e, false);
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}
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}
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}
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Synchronously delete the given object from the scene.
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/// Synchronously delete the given object from the scene.
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