Convert SendKillObject to take a list of uint rather than sending one
packet per prim. More to come as we change to make use of this.remove-scene-viewer
parent
fa992a020c
commit
c7dd7b13a2
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@ -1046,7 +1046,7 @@ namespace OpenSim.Framework
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/// </summary>
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/// <param name="regionHandle"></param>
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/// <param name="localID"></param>
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void SendKillObject(ulong regionHandle, uint localID);
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void SendKillObject(ulong regionHandle, List<uint> localID);
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void SendAnimations(UUID[] animID, int[] seqs, UUID sourceAgentId, UUID[] objectIDs);
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void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args);
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@ -1531,39 +1531,50 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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OutPacket(pc, ThrottleOutPacketType.Unknown);
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}
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public void SendKillObject(ulong regionHandle, uint localID)
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public void SendKillObject(ulong regionHandle, List<uint> localIDs)
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{
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// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle);
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KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject);
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// TODO: don't create new blocks if recycling an old packet
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kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
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kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
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kill.ObjectData[0].ID = localID;
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kill.ObjectData = new KillObjectPacket.ObjectDataBlock[localIDs.Count];
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for (int i = 0 ; i < localIDs.Count ; i++ )
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{
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kill.ObjectData[i] = new KillObjectPacket.ObjectDataBlock();
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kill.ObjectData[i].ID = localIDs[i];
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}
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kill.Header.Reliable = true;
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kill.Header.Zerocoded = true;
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if (m_scene.GetScenePresence(localID) == null)
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{
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// We must lock for both manipulating the kill record and sending the packet, in order to avoid a race
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// condition where a kill can be processed before an out-of-date update for the same object.
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lock (m_killRecord)
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{
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m_killRecord.Add(localID);
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// The throttle queue used here must match that being used for updates. Otherwise, there is a
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// chance that a kill packet put on a separate queue will be sent to the client before an existing
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// update packet on another queue. Receiving updates after kills results in unowned and undeletable
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// scene objects in a viewer until that viewer is relogged in.
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OutPacket(kill, ThrottleOutPacketType.Task);
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if (localIDs.Count == 1)
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{
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if (m_scene.GetScenePresence(localIDs[0]) != null)
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{
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OutPacket(kill, ThrottleOutPacketType.State);
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return;
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}
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m_killRecord.Add(localIDs[0]);
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}
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else
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{
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// OutPacket(kill, ThrottleOutPacketType.State);
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OutPacket(kill, ThrottleOutPacketType.Task);
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lock (m_entityUpdates.SyncRoot)
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{
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foreach (uint localID in localIDs)
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m_killRecord.Add(localID);
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}
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}
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}
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// The throttle queue used here must match that being used for
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// updates. Otherwise, there is a chance that a kill packet put
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// on a separate queue will be sent to the client before an
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// existing update packet on another queue. Receiving updates
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// after kills results in unowned and undeletable
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// scene objects in a viewer until that viewer is relogged in.
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OutPacket(kill, ThrottleOutPacketType.Task);
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}
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/// <summary>
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/// Send information about the items contained in a folder to the client.
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@ -11265,7 +11276,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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// It's a ghost! tell the client to delete it from view.
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simClient.SendKillObject(Scene.RegionInfo.RegionHandle,
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localId);
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new List<uint> { localId });
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}
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else
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{
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@ -548,7 +548,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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//
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if (so.IsSelected)
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{
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m_scene.SendKillObject(so.RootPart.LocalId);
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m_scene.SendKillObject(new List<uint> { so.RootPart.LocalId });
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}
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so.IsSelected = false; // fudge....
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@ -570,7 +570,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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protected void KillEntity(Scene scene, uint localID)
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{
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scene.SendKillObject(localID);
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scene.SendKillObject(new List<uint> { localID });
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}
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protected virtual GridRegion GetFinalDestination(GridRegion region)
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@ -3102,7 +3102,7 @@ namespace OpenSim.Region.Framework.Scenes
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delegate(IClientAPI client)
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{
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//We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway
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try { client.SendKillObject(avatar.RegionHandle, avatar.LocalId); }
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try { client.SendKillObject(avatar.RegionHandle, new List<uint> { avatar.LocalId }); }
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catch (NullReferenceException) { }
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});
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@ -3161,28 +3161,24 @@ namespace OpenSim.Region.Framework.Scenes
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#region Entities
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public void SendKillObject(uint localID)
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public void SendKillObject(List<uint> localIDs)
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{
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List<uint> deleteIDs = new List<uint>();
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foreach (uint localID in localIDs)
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{
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SceneObjectPart part = GetSceneObjectPart(localID);
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UUID attachedAvatar = UUID.Zero;
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if (part != null) // It is a prim
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{
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if (!part.ParentGroup.IsDeleted) // Valid
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if (part.ParentGroup != null && !part.ParentGroup.IsDeleted) // Valid
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{
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if (part.ParentGroup.RootPart != part) // Child part
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return;
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if (part.ParentGroup.IsAttachment && part.ParentGroup.AttachmentPoint >= 31 && part.ParentGroup.AttachmentPoint <= 38)
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attachedAvatar = part.ParentGroup.AttachedAvatar;
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continue;
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}
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}
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ForEachClient(delegate(IClientAPI client)
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{
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if (attachedAvatar == UUID.Zero || attachedAvatar == client.AgentId)
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client.SendKillObject(m_regionHandle, localID);
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});
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deleteIDs.Add(localID);
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}
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ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, deleteIDs); });
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}
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#endregion
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@ -3200,7 +3196,6 @@ namespace OpenSim.Region.Framework.Scenes
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//m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate;
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//m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar;
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m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid;
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m_sceneGridService.KiPrimitive += SendKillObject;
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m_sceneGridService.OnGetLandData += GetLandData;
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}
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@ -3209,7 +3204,6 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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public void UnRegisterRegionWithComms()
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{
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m_sceneGridService.KiPrimitive -= SendKillObject;
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m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid;
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//m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar;
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//m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate;
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@ -44,8 +44,6 @@ using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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namespace OpenSim.Region.Framework.Scenes
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{
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public delegate void KiPrimitiveDelegate(uint localID);
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public delegate void RemoveKnownRegionsFromAvatarList(UUID avatarID, List<ulong> regionlst);
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/// <summary>
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@ -113,8 +111,6 @@ namespace OpenSim.Region.Framework.Scenes
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// private LogOffUser handlerLogOffUser = null;
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// private GetLandData handlerGetLandData = null; // OnGetLandData
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public KiPrimitiveDelegate KiPrimitive;
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public SceneCommunicationService()
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{
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}
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@ -1162,7 +1162,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (!IsAttachment || (AttachedAvatar == avatar.ControllingClient.AgentId) ||
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(AttachmentPoint < 31) || (AttachmentPoint > 38))
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avatar.ControllingClient.SendKillObject(m_regionHandle, part.LocalId);
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avatar.ControllingClient.SendKillObject(m_regionHandle, new List<uint> { part.LocalId });
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}
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}
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});
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@ -934,7 +934,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
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}
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public void SendKillObject(ulong regionHandle, uint localID)
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public void SendKillObject(ulong regionHandle, List<uint> localID)
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{
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}
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@ -520,7 +520,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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}
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public virtual void SendKillObject(ulong regionHandle, uint localID)
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public virtual void SendKillObject(ulong regionHandle, List<uint> localID)
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{
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}
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@ -487,7 +487,7 @@ namespace OpenSim.Tests.Common.Mock
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}
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public virtual void SendKillObject(ulong regionHandle, uint localID)
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public virtual void SendKillObject(ulong regionHandle, List<uint> localID)
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{
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}
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