Convert SendKillObject to take a list of uint rather than sending one

packet per prim. More to come as we change to make use of this.
remove-scene-viewer
Melanie 2011-11-06 20:38:07 +00:00
parent fa992a020c
commit c7dd7b13a2
10 changed files with 52 additions and 51 deletions

View File

@ -1046,7 +1046,7 @@ namespace OpenSim.Framework
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="localID"></param>
void SendKillObject(ulong regionHandle, uint localID);
void SendKillObject(ulong regionHandle, List<uint> localID);
void SendAnimations(UUID[] animID, int[] seqs, UUID sourceAgentId, UUID[] objectIDs);
void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args);

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@ -1531,39 +1531,50 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(pc, ThrottleOutPacketType.Unknown);
}
public void SendKillObject(ulong regionHandle, uint localID)
public void SendKillObject(ulong regionHandle, List<uint> localIDs)
{
// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle);
KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject);
// TODO: don't create new blocks if recycling an old packet
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
kill.ObjectData[0].ID = localID;
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[localIDs.Count];
for (int i = 0 ; i < localIDs.Count ; i++ )
{
kill.ObjectData[i] = new KillObjectPacket.ObjectDataBlock();
kill.ObjectData[i].ID = localIDs[i];
}
kill.Header.Reliable = true;
kill.Header.Zerocoded = true;
if (m_scene.GetScenePresence(localID) == null)
{
// We must lock for both manipulating the kill record and sending the packet, in order to avoid a race
// condition where a kill can be processed before an out-of-date update for the same object.
lock (m_killRecord)
{
m_killRecord.Add(localID);
// The throttle queue used here must match that being used for updates. Otherwise, there is a
// chance that a kill packet put on a separate queue will be sent to the client before an existing
// update packet on another queue. Receiving updates after kills results in unowned and undeletable
// scene objects in a viewer until that viewer is relogged in.
OutPacket(kill, ThrottleOutPacketType.Task);
if (localIDs.Count == 1)
{
if (m_scene.GetScenePresence(localIDs[0]) != null)
{
OutPacket(kill, ThrottleOutPacketType.State);
return;
}
m_killRecord.Add(localIDs[0]);
}
else
{
// OutPacket(kill, ThrottleOutPacketType.State);
OutPacket(kill, ThrottleOutPacketType.Task);
lock (m_entityUpdates.SyncRoot)
{
foreach (uint localID in localIDs)
m_killRecord.Add(localID);
}
}
}
// The throttle queue used here must match that being used for
// updates. Otherwise, there is a chance that a kill packet put
// on a separate queue will be sent to the client before an
// existing update packet on another queue. Receiving updates
// after kills results in unowned and undeletable
// scene objects in a viewer until that viewer is relogged in.
OutPacket(kill, ThrottleOutPacketType.Task);
}
/// <summary>
/// Send information about the items contained in a folder to the client.
@ -11265,7 +11276,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
// It's a ghost! tell the client to delete it from view.
simClient.SendKillObject(Scene.RegionInfo.RegionHandle,
localId);
new List<uint> { localId });
}
else
{

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@ -548,7 +548,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
//
if (so.IsSelected)
{
m_scene.SendKillObject(so.RootPart.LocalId);
m_scene.SendKillObject(new List<uint> { so.RootPart.LocalId });
}
so.IsSelected = false; // fudge....

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@ -570,7 +570,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
protected void KillEntity(Scene scene, uint localID)
{
scene.SendKillObject(localID);
scene.SendKillObject(new List<uint> { localID });
}
protected virtual GridRegion GetFinalDestination(GridRegion region)

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@ -3102,7 +3102,7 @@ namespace OpenSim.Region.Framework.Scenes
delegate(IClientAPI client)
{
//We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway
try { client.SendKillObject(avatar.RegionHandle, avatar.LocalId); }
try { client.SendKillObject(avatar.RegionHandle, new List<uint> { avatar.LocalId }); }
catch (NullReferenceException) { }
});
@ -3161,28 +3161,24 @@ namespace OpenSim.Region.Framework.Scenes
#region Entities
public void SendKillObject(uint localID)
public void SendKillObject(List<uint> localIDs)
{
List<uint> deleteIDs = new List<uint>();
foreach (uint localID in localIDs)
{
SceneObjectPart part = GetSceneObjectPart(localID);
UUID attachedAvatar = UUID.Zero;
if (part != null) // It is a prim
{
if (!part.ParentGroup.IsDeleted) // Valid
if (part.ParentGroup != null && !part.ParentGroup.IsDeleted) // Valid
{
if (part.ParentGroup.RootPart != part) // Child part
return;
if (part.ParentGroup.IsAttachment && part.ParentGroup.AttachmentPoint >= 31 && part.ParentGroup.AttachmentPoint <= 38)
attachedAvatar = part.ParentGroup.AttachedAvatar;
continue;
}
}
ForEachClient(delegate(IClientAPI client)
{
if (attachedAvatar == UUID.Zero || attachedAvatar == client.AgentId)
client.SendKillObject(m_regionHandle, localID);
});
deleteIDs.Add(localID);
}
ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, deleteIDs); });
}
#endregion
@ -3200,7 +3196,6 @@ namespace OpenSim.Region.Framework.Scenes
//m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate;
//m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar;
m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid;
m_sceneGridService.KiPrimitive += SendKillObject;
m_sceneGridService.OnGetLandData += GetLandData;
}
@ -3209,7 +3204,6 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public void UnRegisterRegionWithComms()
{
m_sceneGridService.KiPrimitive -= SendKillObject;
m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid;
//m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar;
//m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate;

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@ -44,8 +44,6 @@ using GridRegion = OpenSim.Services.Interfaces.GridRegion;
namespace OpenSim.Region.Framework.Scenes
{
public delegate void KiPrimitiveDelegate(uint localID);
public delegate void RemoveKnownRegionsFromAvatarList(UUID avatarID, List<ulong> regionlst);
/// <summary>
@ -113,8 +111,6 @@ namespace OpenSim.Region.Framework.Scenes
// private LogOffUser handlerLogOffUser = null;
// private GetLandData handlerGetLandData = null; // OnGetLandData
public KiPrimitiveDelegate KiPrimitive;
public SceneCommunicationService()
{
}

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@ -1162,7 +1162,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (!IsAttachment || (AttachedAvatar == avatar.ControllingClient.AgentId) ||
(AttachmentPoint < 31) || (AttachmentPoint > 38))
avatar.ControllingClient.SendKillObject(m_regionHandle, part.LocalId);
avatar.ControllingClient.SendKillObject(m_regionHandle, new List<uint> { part.LocalId });
}
}
});

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@ -934,7 +934,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
}
public void SendKillObject(ulong regionHandle, uint localID)
public void SendKillObject(ulong regionHandle, List<uint> localID)
{
}

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@ -520,7 +520,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
}
public virtual void SendKillObject(ulong regionHandle, uint localID)
public virtual void SendKillObject(ulong regionHandle, List<uint> localID)
{
}

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@ -487,7 +487,7 @@ namespace OpenSim.Tests.Common.Mock
}
public virtual void SendKillObject(ulong regionHandle, uint localID)
public virtual void SendKillObject(ulong regionHandle, List<uint> localID)
{
}