* Deletes my EventReader ScriptRewriter. It isn't required to rewrite the script to publish the events anymore.
* Introduces a language(regex) independent event recognizer and publishes the events the script listens.0.6.0-stable
parent
13526097f2
commit
c803e0cca1
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@ -35,9 +35,48 @@ namespace OpenSim.Region.ScriptEngine.Common
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{
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// Cache functions by keeping a reference to them in a dictionary
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private Dictionary<string, MethodInfo> Events = new Dictionary<string, MethodInfo>();
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private Dictionary<string, scriptEvents> m_stateEvents = new Dictionary<string, scriptEvents>();
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public Executor(IScript script) : base(script)
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{
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initEventFlags();
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}
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protected override scriptEvents DoGetStateEventFlags()
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{
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// Console.WriteLine("Get event flags for " + m_Script.State);
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// Check to see if we've already computed the flags for this state
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scriptEvents eventFlags = scriptEvents.None;
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if (m_stateEvents.ContainsKey(m_Script.State))
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{
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m_stateEvents.TryGetValue(m_Script.State, out eventFlags);
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return eventFlags;
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}
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// Fill in the events for this state, cache the results in the map
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foreach (KeyValuePair<string, scriptEvents> kvp in m_eventFlagsMap)
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{
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string evname = m_Script.State + "_event_" + kvp.Key;
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Type type = m_Script.GetType();
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try
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{
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MethodInfo mi = type.GetMethod(evname);
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if (mi != null)
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{
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// Console.WriteLine("Found handler for " + kvp.Key);
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eventFlags |= kvp.Value;
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}
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}
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catch
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{
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}
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}
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// Save the flags we just computed and return the result
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m_stateEvents.Add(m_Script.State, eventFlags);
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return (eventFlags);
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}
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protected override void DoExecuteEvent(string FunctionName, object[] args)
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@ -26,6 +26,7 @@
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*/
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using System;
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using System.Collections.Generic;
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using System.Runtime.Remoting.Lifetime;
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namespace OpenSim.Region.ScriptEngine.Common
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@ -54,10 +55,46 @@ namespace OpenSim.Region.ScriptEngine.Common
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public bool Running
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{
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get { return m_Running; }
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set {
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if(!m_Disable)
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m_Running = value;
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}
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set
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{
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if (!m_Disable)
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m_Running = value;
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}
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}
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protected Dictionary<string, scriptEvents> m_eventFlagsMap = new Dictionary<string, scriptEvents>();
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[Flags]
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public enum scriptEvents : int
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{
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None = 0,
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attach = 1,
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collision = 15,
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collision_end = 32,
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collision_start = 64,
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control = 128,
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dataserver = 256,
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email = 512,
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http_response = 1024,
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land_collision = 2048,
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land_collision_end = 4096,
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land_collision_start = 8192,
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at_target = 16384,
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listen = 32768,
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money = 65536,
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moving_end = 131072,
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moving_start = 262144,
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not_at_rot_target = 524288,
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not_at_target = 1048576,
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remote_data = 8388608,
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run_time_permissions = 268435456,
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state_entry = 1073741824,
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state_exit = 2,
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timer = 4,
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touch = 8,
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touch_end = 536870912,
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touch_start = 2097152,
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object_rez = 4194304
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}
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/// <summary>
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@ -67,6 +104,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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public ExecutorBase(IScript Script)
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{
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m_Script = Script;
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initEventFlags();
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}
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/// <summary>
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@ -111,8 +149,20 @@ namespace OpenSim.Region.ScriptEngine.Common
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}
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DoExecuteEvent(FunctionName, args);
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}
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protected abstract void DoExecuteEvent(string FunctionName, object[] args);
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/// <summary>
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/// Compute the events handled by the current state of the script
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/// </summary>
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/// <returns>state mask</returns>
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public scriptEvents GetStateEventFlags()
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{
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return DoGetStateEventFlags();
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}
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protected abstract scriptEvents DoGetStateEventFlags();
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/// <summary>
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/// Stop script from running. Event execution will be ignored.
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/// </summary>
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@ -121,5 +171,48 @@ namespace OpenSim.Region.ScriptEngine.Common
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m_Running = false;
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m_Disable = true;
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}
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protected void initEventFlags()
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{
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// Initialize the table if it hasn't already been done
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if (m_eventFlagsMap.Count > 0)
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{
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return;
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}
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m_eventFlagsMap.Add("attach", scriptEvents.attach);
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// m_eventFlagsMap.Add("at_rot_target",(long)scriptEvents.at_rot_target);
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m_eventFlagsMap.Add("at_target", scriptEvents.at_target);
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// m_eventFlagsMap.Add("changed",(long)scriptEvents.changed);
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m_eventFlagsMap.Add("collision", scriptEvents.collision);
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m_eventFlagsMap.Add("collision_end", scriptEvents.collision_end);
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m_eventFlagsMap.Add("collision_start", scriptEvents.collision_start);
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m_eventFlagsMap.Add("control", scriptEvents.control);
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m_eventFlagsMap.Add("dataserver", scriptEvents.dataserver);
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m_eventFlagsMap.Add("email", scriptEvents.email);
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m_eventFlagsMap.Add("http_response", scriptEvents.http_response);
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m_eventFlagsMap.Add("land_collision", scriptEvents.land_collision);
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m_eventFlagsMap.Add("land_collision_end", scriptEvents.land_collision_end);
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m_eventFlagsMap.Add("land_collision_start", scriptEvents.land_collision_start);
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// m_eventFlagsMap.Add("link_message",scriptEvents.link_message);
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m_eventFlagsMap.Add("listen", scriptEvents.listen);
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m_eventFlagsMap.Add("money", scriptEvents.money);
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m_eventFlagsMap.Add("moving_end", scriptEvents.moving_end);
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m_eventFlagsMap.Add("moving_start", scriptEvents.moving_start);
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m_eventFlagsMap.Add("not_at_rot_target", scriptEvents.not_at_rot_target);
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m_eventFlagsMap.Add("not_at_target", scriptEvents.not_at_target);
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// m_eventFlagsMap.Add("no_sensor",(long)scriptEvents.no_sensor);
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// m_eventFlagsMap.Add("on_rez",(long)scriptEvents.on_rez);
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m_eventFlagsMap.Add("remote_data", scriptEvents.remote_data);
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m_eventFlagsMap.Add("run_time_permissions", scriptEvents.run_time_permissions);
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// m_eventFlagsMap.Add("sensor",(long)scriptEvents.sensor);
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m_eventFlagsMap.Add("state_entry", scriptEvents.state_entry);
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m_eventFlagsMap.Add("state_exit", scriptEvents.state_exit);
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m_eventFlagsMap.Add("timer", scriptEvents.timer);
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m_eventFlagsMap.Add("touch", scriptEvents.touch);
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m_eventFlagsMap.Add("touch_end", scriptEvents.touch_end);
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m_eventFlagsMap.Add("touch_start", scriptEvents.touch_start);
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m_eventFlagsMap.Add("object_rez", scriptEvents.object_rez);
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}
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}
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}
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@ -92,8 +92,9 @@ namespace OpenSim.Region.ScriptEngine.Common
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m_state = value;
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try
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{
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int eventFlags = m_ScriptEngine.m_ScriptManager.GetStateEventFlags(m_localID, m_itemID);
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m_host.SetScriptEvents(m_itemID, eventFlags);
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m_ScriptEngine.m_EventManager.state_entry(m_localID);
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}
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catch (AppDomainUnloadedException)
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{
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@ -319,6 +319,29 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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Script.Exec.ExecuteEvent(FunctionName, args);
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}
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public int GetStateEventFlags(uint localID, LLUUID itemID)
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{
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// Console.WriteLine("GetStateEventFlags for <" + localID + "," + itemID + ">");
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try
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{
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IScript Script = GetScript(localID, itemID);
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if (Script == null)
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{
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return 0;
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}
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ExecutorBase.scriptEvents evflags = Script.Exec.GetStateEventFlags();
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return (int)evflags;
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}
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catch (Exception e)
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{
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// Console.WriteLine("Failed to get script reference for <" + localID + "," + itemID + ">");
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// Console.WriteLine(e.ToString());
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}
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return 0;
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}
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#endregion
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#region Internal functions to keep track of script
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@ -319,7 +319,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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private static string CreateCSCompilerScript(string compileScript)
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{
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compileScript = EventReaderRewriter.ReWriteScriptWithPublishedEventsCS(compileScript);
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compileScript = String.Empty +
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"using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;\r\n" +
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@ -1,488 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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{
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public static class EventReaderRewriter
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{
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public static string ReWriteScriptWithPublishedEventsCS(string Script)
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{
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Dictionary<string, scriptEvents> state_events = new Dictionary<string, scriptEvents>();
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// Finds out which events are in the script and writes a method call with the events in each state_entry event
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// Note the (?:)? block optional, and not returning a group. Less greedy then .*
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string[] eventmatches = new string[0];
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//Regex stateevents = new Regex(@"(public void )([^_]+)(_event_)([^\(]+)[\(\)]+\s+[^\{]\{");
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eventmatches = Regex.Split(Script, @"public void\s([^_]+)_event_([^\(]+)\((?:[a-zA-Z0-9\s_,\.\-]+)?\)(?:[^\{]+)?\{", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline | RegexOptions.IgnoreCase);
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for (int pos = 0; pos < eventmatches.GetUpperBound(0); pos++)
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{
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pos++; // garbage
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string statea = eventmatches[pos]; pos++;
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string eventa = eventmatches[pos];
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scriptEvents storedEventsForState = scriptEvents.None;
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if (state_events.ContainsKey(statea))
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{
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storedEventsForState = state_events[statea];
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state_events[statea] |= convertnametoFlag(eventa);
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}
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else
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{
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state_events.Add(statea, convertnametoFlag(eventa));
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}
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Console.WriteLine("State:" + statea + ", event: " + eventa);
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}
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Console.WriteLine("Matches:" + eventmatches.GetUpperBound(0));
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// Add namespace, class name and inheritance
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// Looking *ONLY* for state entry events
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string scriptCopy = "";
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//Only match State_Entry events now
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// Note the whole regex is a group, then we have the state this entry belongs to.
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eventmatches = Regex.Split(Script, @"(public void\s([^_]+)_event_state_entry[\(\)](?:[^\{]+)?\{)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline | RegexOptions.IgnoreCase);
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int endloop = eventmatches.GetUpperBound(0);
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// Add all the states to a list of
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List<string> unUsedStates = new List<string>();
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foreach (string state in state_events.Keys)
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{
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unUsedStates.Add(state);
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}
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// If endloop is 0, then there are no state entry events in the entire script.
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// Stick a default state entry in there.
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if (endloop == 0)
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{
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if (state_events.ContainsKey("default"))
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{
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scriptCopy = "public void default_event_state_entry() {osSetStateEvents((int)" + (int)state_events["default"] + "); } " + Script;
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unUsedStates.Remove("default");
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}
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else
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{
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throw new Exception("You must define a default state. Compile failed. See LSL documentation for more details.");
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}
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}
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// Loop over state entry events and rewrite the first line to define the events the state listens for.
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for (int pos = 0; pos < endloop; pos++)
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{
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// Returns text before state entry match,
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scriptCopy += eventmatches[pos]; pos++;
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// Returns text of state entry match,
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scriptCopy += eventmatches[pos]; pos++;
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// Returns which state we're matching and writes a method call to the end of the above state_entry
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scriptCopy += "osSetStateEvents((int)" + (int)state_events[eventmatches[pos]] + ");"; //pos++;
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// Remove the state from the unused list. There might be more states matched then defined, so we
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// check if the state was defined first
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if (unUsedStates.Contains(eventmatches[pos]))
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unUsedStates.Remove(eventmatches[pos]);
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// adds the remainder of the script.
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if ((pos + 1) == endloop)
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{
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pos++;
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scriptCopy += eventmatches[pos++];
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}
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}
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// states with missing state_entry blocks won't publish their events,
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// so, to fix that we write a state entry with only the event publishing method for states missing a state_entry event
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foreach (string state in unUsedStates)
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{
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// Write the remainder states out into a blank state entry with the event setting routine
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scriptCopy = "public void " + state + "_event_state_entry() {tosSetStateEvents((int)" + (int)state_events[state] + ");} " + scriptCopy;
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}
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// save modified script.
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unUsedStates.Clear();
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state_events.Clear();
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return scriptCopy;
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}
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public static string ReWriteScriptWithPublishedEventsJS(string Script)
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{
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Dictionary<string, scriptEvents> state_events = new Dictionary<string, scriptEvents>();
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// Finds out which events are in the script and writes a method call with the events in each state_entry event
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// Note the (?:)? block optional, and not returning a group. Less greedy then .*
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string[] eventmatches = new string[0];
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//Regex stateevents = new Regex(@"(public void )([^_]+)(_event_)([^\(]+)[\(\)]+\s+[^\{]\{");
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eventmatches = Regex.Split(Script, @"function \s([^_]+)_event_([^\(]+)\((?:[a-zA-Z0-9\s_,\.\-]+)?\)(?:[^\{]+)?\{", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline | RegexOptions.IgnoreCase);
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for (int pos = 0; pos < eventmatches.GetUpperBound(0); pos++)
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{
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pos++; // garbage
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string statea = eventmatches[pos]; pos++;
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string eventa = eventmatches[pos];
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scriptEvents storedEventsForState = scriptEvents.None;
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if (state_events.ContainsKey(statea))
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{
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storedEventsForState = state_events[statea];
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state_events[statea] |= convertnametoFlag(eventa);
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}
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else
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{
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state_events.Add(statea, convertnametoFlag(eventa));
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}
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Console.WriteLine("State:" + statea + ", event: " + eventa);
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}
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Console.WriteLine("Matches:" + eventmatches.GetUpperBound(0));
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// Add namespace, class name and inheritance
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// Looking *ONLY* for state entry events
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string scriptCopy = "";
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//Only match State_Entry events now
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// Note the whole regex is a group, then we have the state this entry belongs to.
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eventmatches = Regex.Split(Script, @"(function \s([^_]+)_event_state_entry[\(\)](?:[^\{]+)?\{)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline | RegexOptions.IgnoreCase);
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int endloop = eventmatches.GetUpperBound(0);
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// Add all the states to a list of
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List<string> unUsedStates = new List<string>();
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foreach (string state in state_events.Keys)
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{
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unUsedStates.Add(state);
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}
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// If endloop is 0, then there are no state entry events in the entire script.
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// Stick a default state entry in there.
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if (endloop == 0)
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{
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if (state_events.ContainsKey("default"))
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{
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scriptCopy = "function default_event_state_entry() {osSetStateEvents(" + (int)state_events["default"] + "); } " + Script;
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unUsedStates.Remove("default");
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}
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else
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{
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throw new Exception("You must define a default state. Compile failed. See LSL documentation for more details.");
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}
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}
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// Loop over state entry events and rewrite the first line to define the events the state listens for.
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for (int pos = 0; pos < endloop; pos++)
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{
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// Returns text before state entry match,
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scriptCopy += eventmatches[pos]; pos++;
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// Returns text of state entry match,
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scriptCopy += eventmatches[pos]; pos++;
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// Returns which state we're matching and writes a method call to the end of the above state_entry
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scriptCopy += "osSetStateEvents(" + (int)state_events[eventmatches[pos]] + ");"; //pos++;
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|
||||
// Remove the state from the unused list. There might be more states matched then defined, so we
|
||||
// check if the state was defined first
|
||||
if (unUsedStates.Contains(eventmatches[pos]))
|
||||
unUsedStates.Remove(eventmatches[pos]);
|
||||
|
||||
// adds the remainder of the script.
|
||||
if ((pos + 1) == endloop)
|
||||
{
|
||||
pos++;
|
||||
scriptCopy += eventmatches[pos++];
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// states with missing state_entry blocks won't publish their events,
|
||||
// so, to fix that we write a state entry with only the event publishing method for states missing a state_entry event
|
||||
foreach (string state in unUsedStates)
|
||||
{
|
||||
// Write the remainder states out into a blank state entry with the event setting routine
|
||||
scriptCopy = "function " + state + "_event_state_entry() {tosSetStateEvents(" + (int)state_events[state] + ");} " + scriptCopy;
|
||||
}
|
||||
|
||||
// save modified script.
|
||||
unUsedStates.Clear();
|
||||
state_events.Clear();
|
||||
return scriptCopy;
|
||||
}
|
||||
|
||||
|
||||
public static string ReWriteScriptWithPublishedEventsVB(string Script)
|
||||
{
|
||||
Dictionary<string, scriptEvents> state_events = new Dictionary<string, scriptEvents>();
|
||||
// Finds out which events are in the script and writes a method call with the events in each state_entry event
|
||||
|
||||
// Note the (?:)? block optional, and not returning a group. Less greedy then .*
|
||||
|
||||
string[] eventmatches = new string[0];
|
||||
//Regex stateevents = new Regex(@"(public void )([^_]+)(_event_)([^\(]+)[\(\)]+\s+[^\{]\{");
|
||||
eventmatches = Regex.Split(Script, @"Public Sub\s([^_]+)_event_([^\(]+)\((?:[a-zA-Z0-9\s_,\.\-]+)?\)(?:[^()])", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline | RegexOptions.IgnoreCase);
|
||||
for (int pos = 0; pos < eventmatches.GetUpperBound(0); pos++)
|
||||
{
|
||||
pos++; // garbage
|
||||
|
||||
string statea = eventmatches[pos]; pos++;
|
||||
string eventa = eventmatches[pos];
|
||||
scriptEvents storedEventsForState = scriptEvents.None;
|
||||
if (state_events.ContainsKey(statea))
|
||||
{
|
||||
storedEventsForState = state_events[statea];
|
||||
state_events[statea] |= convertnametoFlag(eventa);
|
||||
}
|
||||
else
|
||||
{
|
||||
state_events.Add(statea, convertnametoFlag(eventa));
|
||||
}
|
||||
Console.WriteLine("State:" + statea + ", event: " + eventa);
|
||||
}
|
||||
Console.WriteLine("Matches:" + eventmatches.GetUpperBound(0));
|
||||
// Add namespace, class name and inheritance
|
||||
|
||||
// Looking *ONLY* for state entry events
|
||||
string scriptCopy = "";
|
||||
|
||||
//Only match State_Entry events now
|
||||
// Note the whole regex is a group, then we have the state this entry belongs to.
|
||||
eventmatches = Regex.Split(Script, @"(Public Sub\s([^_]+)_event_state_entry(?:\s+)?\(\))", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline | RegexOptions.IgnoreCase);
|
||||
int endloop = eventmatches.GetUpperBound(0);
|
||||
|
||||
// Add all the states to a list of
|
||||
List<string> unUsedStates = new List<string>();
|
||||
|
||||
foreach (string state in state_events.Keys)
|
||||
{
|
||||
unUsedStates.Add(state);
|
||||
}
|
||||
|
||||
// If endloop is 0, then there are no state entry events in the entire script.
|
||||
// Stick a default state entry in there.
|
||||
if (endloop == 0)
|
||||
{
|
||||
if (state_events.ContainsKey("default"))
|
||||
{
|
||||
scriptCopy = "function default_event_state_entry() {osSetStateEvents(" + (int)state_events["default"] + "); } " + Script;
|
||||
unUsedStates.Remove("default");
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception("You must define a default state. Compile failed. See LSL documentation for more details.");
|
||||
}
|
||||
}
|
||||
|
||||
// Loop over state entry events and rewrite the first line to define the events the state listens for.
|
||||
for (int pos = 0; pos < endloop; pos++)
|
||||
{
|
||||
// Returns text before state entry match,
|
||||
scriptCopy += eventmatches[pos]; pos++;
|
||||
|
||||
// Returns text of state entry match,
|
||||
scriptCopy += eventmatches[pos]; pos++;
|
||||
|
||||
// Returns which state we're matching and writes a method call to the end of the above state_entry
|
||||
scriptCopy += "osSetStateEvents(" + (int)state_events[eventmatches[pos]] + ");"; //pos++;
|
||||
|
||||
// Remove the state from the unused list. There might be more states matched then defined, so we
|
||||
// check if the state was defined first
|
||||
if (unUsedStates.Contains(eventmatches[pos]))
|
||||
unUsedStates.Remove(eventmatches[pos]);
|
||||
|
||||
// adds the remainder of the script.
|
||||
if ((pos + 1) == endloop)
|
||||
{
|
||||
pos++;
|
||||
scriptCopy += eventmatches[pos++];
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// states with missing state_entry blocks won't publish their events,
|
||||
// so, to fix that we write a state entry with only the event publishing method for states missing a state_entry event
|
||||
foreach (string state in unUsedStates)
|
||||
{
|
||||
// Write the remainder states out into a blank state entry with the event setting routine
|
||||
scriptCopy = "function " + state + "_event_state_entry() {tosSetStateEvents(" + (int)state_events[state] + ");} " + scriptCopy;
|
||||
}
|
||||
|
||||
// save modified script.
|
||||
unUsedStates.Clear();
|
||||
state_events.Clear();
|
||||
return scriptCopy;
|
||||
}
|
||||
|
||||
|
||||
private static scriptEvents convertnametoFlag(string eventname)
|
||||
{
|
||||
switch (eventname)
|
||||
{
|
||||
case "attach":
|
||||
return scriptEvents.attach;
|
||||
//break;
|
||||
// case "at_rot_target":
|
||||
//return (long)scriptEvents.at_rot_target;
|
||||
//break;
|
||||
case "at_target":
|
||||
return scriptEvents.at_target;
|
||||
//break;
|
||||
//case "changed":
|
||||
//return (long)scriptEvents.changed;
|
||||
//break;
|
||||
case "collision":
|
||||
return scriptEvents.collision;
|
||||
// break;
|
||||
case "collision_end":
|
||||
return scriptEvents.collision_end;
|
||||
//break;
|
||||
case "collision_start":
|
||||
return scriptEvents.collision_start;
|
||||
// break;
|
||||
case "control":
|
||||
return scriptEvents.control;
|
||||
//break;
|
||||
case "dataserver":
|
||||
return scriptEvents.dataserver;
|
||||
// break;
|
||||
case "email":
|
||||
return scriptEvents.email;
|
||||
// break;
|
||||
case "http_response":
|
||||
return scriptEvents.http_response;
|
||||
// break;
|
||||
case "land_collision":
|
||||
return scriptEvents.land_collision;
|
||||
// break;
|
||||
case "land_collision_end":
|
||||
return scriptEvents.land_collision_end;
|
||||
// break;
|
||||
case "land_collision_start":
|
||||
return scriptEvents.land_collision_start;
|
||||
// break;
|
||||
//case "link_message":
|
||||
//return scriptEvents.link_message;
|
||||
// break;
|
||||
case "listen":
|
||||
return scriptEvents.listen;
|
||||
// break;
|
||||
case "money":
|
||||
return scriptEvents.money;
|
||||
// break;
|
||||
case "moving_end":
|
||||
return scriptEvents.moving_end;
|
||||
// break;
|
||||
case "moving_start":
|
||||
return scriptEvents.moving_start;
|
||||
// break;
|
||||
case "not_at_rot_target":
|
||||
return scriptEvents.not_at_rot_target;
|
||||
// break;
|
||||
case "not_at_target":
|
||||
return scriptEvents.not_at_target;
|
||||
// break;
|
||||
// case "no_sensor":
|
||||
//return (long)scriptEvents.no_sensor;
|
||||
//break;
|
||||
//case "on_rez":
|
||||
//return (long)scriptEvents.on_rez;
|
||||
// break;
|
||||
case "remote_data":
|
||||
return scriptEvents.remote_data;
|
||||
// break;
|
||||
case "run_time_permissions":
|
||||
return scriptEvents.run_time_permissions;
|
||||
// break;
|
||||
//case "sensor":
|
||||
//return (long)scriptEvents.sensor;
|
||||
// break;
|
||||
case "state_entry":
|
||||
return scriptEvents.state_entry;
|
||||
// break;
|
||||
case "state_exit":
|
||||
return scriptEvents.state_exit;
|
||||
// break;
|
||||
case "timer":
|
||||
return scriptEvents.timer;
|
||||
// break;
|
||||
case "touch":
|
||||
return scriptEvents.touch;
|
||||
// break;
|
||||
case "touch_end":
|
||||
return scriptEvents.touch_end;
|
||||
// break;
|
||||
case "touch_start":
|
||||
return scriptEvents.touch_start;
|
||||
// break;
|
||||
case "object_rez":
|
||||
return scriptEvents.object_rez;
|
||||
default:
|
||||
return 0;
|
||||
//break;
|
||||
}
|
||||
//return 0;
|
||||
}
|
||||
}
|
||||
[Flags]
|
||||
public enum scriptEvents : int
|
||||
{
|
||||
None = 0,
|
||||
attach = 1,
|
||||
collision = 15,
|
||||
collision_end = 32,
|
||||
collision_start = 64,
|
||||
control = 128,
|
||||
dataserver = 256,
|
||||
email = 512,
|
||||
http_response = 1024,
|
||||
land_collision = 2048,
|
||||
land_collision_end = 4096,
|
||||
land_collision_start = 8192,
|
||||
at_target = 16384,
|
||||
listen = 32768,
|
||||
money = 65536,
|
||||
moving_end = 131072,
|
||||
moving_start = 262144,
|
||||
not_at_rot_target = 524288,
|
||||
not_at_target = 1048576,
|
||||
remote_data = 8388608,
|
||||
run_time_permissions = 268435456,
|
||||
state_entry = 1073741824,
|
||||
state_exit = 2,
|
||||
timer = 4,
|
||||
touch = 8,
|
||||
touch_end = 536870912,
|
||||
touch_start = 2097152,
|
||||
object_rez = 4194304
|
||||
}
|
||||
}
|
|
@ -101,6 +101,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
|||
CompiledScript.Start(LSLB);
|
||||
|
||||
// Fire the first start-event
|
||||
int eventFlags = m_scriptEngine.m_ScriptManager.GetStateEventFlags(localID, itemID);
|
||||
m_host.SetScriptEvents(itemID, eventFlags);
|
||||
m_scriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_entry", EventQueueManager.llDetectNull, new object[] { });
|
||||
}
|
||||
catch (Exception e) // LEGIT: User Scripting
|
||||
|
|
|
@ -91,6 +91,8 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine
|
|||
CompiledScript.Start(LSLB);
|
||||
|
||||
// Fire the first start-event
|
||||
int eventFlags = m_scriptEngine.m_ScriptManager.GetStateEventFlags(localID, itemID);
|
||||
m_host.SetScriptEvents(itemID, eventFlags);
|
||||
m_scriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_entry", EventQueueManager.llDetectNull, new object[] { });
|
||||
}
|
||||
catch (Exception e) // LEGIT - User Script Compilation
|
||||
|
|
Loading…
Reference in New Issue