Documenting and minor tweaks
parent
7156d7ae51
commit
c80c6e9774
|
@ -36,19 +36,54 @@ namespace OpenSim.Framework.Communications
|
|||
|
||||
public delegate void InventoryItemInfo(LLUUID userID, InventoryItemBase itemInfo);
|
||||
|
||||
/// <summary>
|
||||
/// Defines all the operations one can perform on a user's inventory.
|
||||
/// </summary>
|
||||
public interface IInventoryServices
|
||||
{
|
||||
void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack);
|
||||
|
||||
/// <summary>
|
||||
/// Add a new folder to the given user's inventory
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <param name="folder"></param>
|
||||
void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder);
|
||||
|
||||
void MoveInventoryFolder(LLUUID userID, InventoryFolderBase folder);
|
||||
|
||||
/// <summary>
|
||||
/// Add a new item to the given user's inventory
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <param name="item"></param>
|
||||
void AddNewInventoryItem(LLUUID userID, InventoryItemBase item);
|
||||
|
||||
/// <summary>
|
||||
/// Delete an item from the given user's inventory
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <param name="item"></param>
|
||||
void DeleteInventoryItem(LLUUID userID, InventoryItemBase item);
|
||||
|
||||
/// <summary>
|
||||
/// Create a new inventory for the given user
|
||||
/// </summary>
|
||||
/// <param name="user"></param>
|
||||
void CreateNewUserInventory(LLUUID user);
|
||||
|
||||
bool HasInventoryForUser(LLUUID userID);
|
||||
|
||||
/// <summary>
|
||||
/// Retrieve the root inventory folder for the given user.
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <returns>null if no root folder was found</returns>
|
||||
InventoryFolderBase RequestRootFolder(LLUUID userID);
|
||||
|
||||
/// <summary>
|
||||
/// Returns the root folder plus any folders in root (so down one level in the Inventory folders tree)
|
||||
/// for the given user.
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <returns></returns>
|
||||
|
|
|
@ -36,16 +36,13 @@ namespace OpenSim.Framework.Communications
|
|||
{
|
||||
public abstract class InventoryServiceBase : IInventoryServices
|
||||
{
|
||||
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private static readonly log4net.ILog m_log
|
||||
= log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected Dictionary<string, IInventoryData> m_plugins = new Dictionary<string, IInventoryData>();
|
||||
//protected IAssetServer m_assetServer;
|
||||
|
||||
public InventoryServiceBase()
|
||||
{
|
||||
//m_assetServer = assetServer;
|
||||
}
|
||||
|
||||
#region Plugin methods
|
||||
|
||||
/// <summary>
|
||||
/// Adds a new user server plugin - plugins will be requested in the order they were loaded.
|
||||
/// </summary>
|
||||
|
@ -75,18 +72,19 @@ namespace OpenSim.Framework.Communications
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IInventoryServices methods
|
||||
|
||||
// See IInventoryServices
|
||||
public List<InventoryFolderBase> RequestFirstLevelFolders(Guid rawUserID)
|
||||
{
|
||||
LLUUID userID = new LLUUID(rawUserID);
|
||||
return RequestFirstLevelFolders(userID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the root folder plus any folders in root (so down one level in the Inventory folders tree)
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <returns></returns>
|
||||
// See IInventoryServices
|
||||
public List<InventoryFolderBase> RequestFirstLevelFolders(LLUUID userID)
|
||||
{
|
||||
List<InventoryFolderBase> inventoryList = new List<InventoryFolderBase>();
|
||||
|
@ -112,11 +110,7 @@ namespace OpenSim.Framework.Communications
|
|||
return inventoryList;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the root folder for a user
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <returns>null if no root folder was found</returns>
|
||||
// See IInventoryServices
|
||||
public InventoryFolderBase RequestUsersRoot(LLUUID userID)
|
||||
{
|
||||
foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
|
||||
|
@ -126,9 +120,7 @@ namespace OpenSim.Framework.Communications
|
|||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
// See IInventoryServices
|
||||
public void MoveInventoryFolder(LLUUID userID, InventoryFolderBase folder)
|
||||
{
|
||||
foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
|
||||
|
@ -136,12 +128,49 @@ namespace OpenSim.Framework.Communications
|
|||
plugin.Value.moveInventoryFolder(folder);
|
||||
}
|
||||
}
|
||||
|
||||
public virtual bool HasInventoryForUser(LLUUID userID)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// See IInventoryServices
|
||||
public InventoryFolderBase RequestRootFolder(LLUUID userID)
|
||||
{
|
||||
return RequestUsersRoot(userID);
|
||||
}
|
||||
|
||||
// See IInventoryServices
|
||||
public void CreateNewUserInventory(LLUUID user)
|
||||
{
|
||||
InventoryFolderBase existingRootFolder = RequestUsersRoot(user);
|
||||
|
||||
if (null != existingRootFolder)
|
||||
{
|
||||
m_log.Error(
|
||||
String.Format("[AGENTINVENTORY]: " +
|
||||
"Did not create a new inventory for user {0} since they already have "
|
||||
+ "a root inventory folder with id {1}", user, existingRootFolder));
|
||||
}
|
||||
else
|
||||
{
|
||||
UsersInventory inven = new UsersInventory();
|
||||
inven.CreateNewInventorySet(user);
|
||||
AddNewInventorySet(inven);
|
||||
}
|
||||
}
|
||||
|
||||
public abstract void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack,
|
||||
InventoryItemInfo itemCallBack);
|
||||
public abstract void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder);
|
||||
public abstract void MoveExistingInventoryFolder(InventoryFolderBase folder);
|
||||
public abstract void AddNewInventoryItem(LLUUID userID, InventoryItemBase item);
|
||||
public abstract void DeleteInventoryItem(LLUUID userID, InventoryItemBase item);
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods used by GridInventoryService
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="parentFolderID"></param>
|
||||
/// <returns></returns>
|
||||
public List<InventoryFolderBase> RequestSubFolders(LLUUID parentFolderID)
|
||||
{
|
||||
List<InventoryFolderBase> inventoryList = new List<InventoryFolderBase>();
|
||||
|
@ -162,8 +191,10 @@ namespace OpenSim.Framework.Communications
|
|||
}
|
||||
return itemsList;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public void AddFolder(InventoryFolderBase folder)
|
||||
protected void AddFolder(InventoryFolderBase folder)
|
||||
{
|
||||
foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
|
||||
{
|
||||
|
@ -171,7 +202,7 @@ namespace OpenSim.Framework.Communications
|
|||
}
|
||||
}
|
||||
|
||||
public void MoveFolder(InventoryFolderBase folder)
|
||||
protected void MoveFolder(InventoryFolderBase folder)
|
||||
{
|
||||
foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
|
||||
{
|
||||
|
@ -179,7 +210,7 @@ namespace OpenSim.Framework.Communications
|
|||
}
|
||||
}
|
||||
|
||||
public void AddItem(InventoryItemBase item)
|
||||
protected void AddItem(InventoryItemBase item)
|
||||
{
|
||||
foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
|
||||
{
|
||||
|
@ -187,68 +218,27 @@ namespace OpenSim.Framework.Communications
|
|||
}
|
||||
}
|
||||
|
||||
public void DeleteItem(InventoryItemBase item)
|
||||
protected void DeleteItem(InventoryItemBase item)
|
||||
{
|
||||
foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
|
||||
{
|
||||
plugin.Value.deleteInventoryItem(item.inventoryID);
|
||||
}
|
||||
}
|
||||
|
||||
public virtual bool HasInventoryForUser(LLUUID userID)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public InventoryFolderBase RequestRootFolder(LLUUID userID)
|
||||
{
|
||||
return RequestUsersRoot(userID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="inventory"></param>
|
||||
public void AddNewInventorySet(UsersInventory inventory)
|
||||
|
||||
private void AddNewInventorySet(UsersInventory inventory)
|
||||
{
|
||||
foreach (InventoryFolderBase folder in inventory.Folders.Values)
|
||||
{
|
||||
AddFolder(folder);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a new set of inventory folders for the given user.
|
||||
/// </summary>
|
||||
/// <param name="user"></param>
|
||||
public void CreateNewUserInventory(LLUUID user)
|
||||
{
|
||||
InventoryFolderBase existingRootFolder = RequestUsersRoot(user);
|
||||
|
||||
if (null != existingRootFolder)
|
||||
{
|
||||
m_log.Error(
|
||||
String.Format("[AGENTINVENTORY]: " +
|
||||
"Did not create a new inventory for user {0} since they already have "
|
||||
+ "a root inventory folder with id {1}", user, existingRootFolder));
|
||||
}
|
||||
else
|
||||
{
|
||||
UsersInventory inven = new UsersInventory();
|
||||
inven.CreateNewInventorySet(user);
|
||||
AddNewInventorySet(inven);
|
||||
}
|
||||
}
|
||||
|
||||
public class UsersInventory
|
||||
private class UsersInventory
|
||||
{
|
||||
public Dictionary<LLUUID, InventoryFolderBase> Folders = new Dictionary<LLUUID, InventoryFolderBase>();
|
||||
public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>();
|
||||
|
||||
public UsersInventory()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void CreateNewInventorySet(LLUUID user)
|
||||
{
|
||||
InventoryFolderBase folder = new InventoryFolderBase();
|
||||
|
@ -390,13 +380,5 @@ namespace OpenSim.Framework.Communications
|
|||
Folders.Add(folder.folderID, folder);
|
||||
}
|
||||
}
|
||||
|
||||
public abstract void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack,
|
||||
InventoryItemInfo itemCallBack);
|
||||
|
||||
public abstract void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder);
|
||||
public abstract void MoveExistingInventoryFolder(InventoryFolderBase folder);
|
||||
public abstract void AddNewInventoryItem(LLUUID userID, InventoryItemBase item);
|
||||
public abstract void DeleteInventoryItem(LLUUID userID, InventoryItemBase item);
|
||||
}
|
||||
}
|
|
@ -34,6 +34,10 @@ using OpenSim.Framework.Communications.Cache;
|
|||
|
||||
namespace OpenSim.Region.Communications.Local
|
||||
{
|
||||
/// <summary>
|
||||
/// An implementation of user inventory where the inventory is held locally (e.g. when OpenSim is
|
||||
/// operating in standalone mode.
|
||||
/// </summary>
|
||||
public class LocalInventoryService : InventoryServiceBase
|
||||
{
|
||||
public override void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack,
|
||||
|
|
Loading…
Reference in New Issue