diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs index dc1f7f1e0c..ea50955da8 100644 --- a/OpenSim/Region/Environment/Scenes/EntityBase.cs +++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs @@ -40,7 +40,7 @@ namespace OpenSim.Region.Environment.Scenes set { m_pos = value; } } - public LLVector3 m_velocity; + protected LLVector3 m_velocity; /// /// diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 83626b8c5c..eaf15a1271 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs @@ -419,16 +419,16 @@ namespace OpenSim.Region.Environment.Scenes public void HandleAgentUpdate(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) { - if (m_isChildAgent) - { - // Console.WriteLine("DEBUG: HandleAgentUpdate: child agent"); - return; - } + //if (m_isChildAgent) + //{ + // // Console.WriteLine("DEBUG: HandleAgentUpdate: child agent"); + // return; + //} - if(PhysicsActor==null) { - // Console.WriteLine("DEBUG: HandleAgentUpdate: null PhysicsActor!"); - return; - } + //if(PhysicsActor==null) { + // // Console.WriteLine("DEBUG: HandleAgentUpdate: null PhysicsActor!"); + // return; + //} int i = 0; bool update_movementflag = false;