Change osTeleportAgent parameters from long to int. That numerical range is
not even supported by the underlying type, so there is no need to ask for a type the script can not even supply.avinationmerge
parent
25b4160434
commit
c81f37cf82
|
@ -636,13 +636,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
}
|
}
|
||||||
|
|
||||||
// Teleport functions
|
// Teleport functions
|
||||||
public void osTeleportAgent(string agent, uint regionX, uint regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
|
public void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
|
||||||
{
|
{
|
||||||
// High because there is no security check. High griefer potential
|
// High because there is no security check. High griefer potential
|
||||||
//
|
//
|
||||||
CheckThreatLevel(ThreatLevel.High, "osTeleportAgent");
|
CheckThreatLevel(ThreatLevel.High, "osTeleportAgent");
|
||||||
|
|
||||||
ulong regionHandle = Util.UIntsToLong((regionX * (uint)Constants.RegionSize), (regionY * (uint)Constants.RegionSize));
|
ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize));
|
||||||
|
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
UUID agentId = new UUID();
|
UUID agentId = new UUID();
|
||||||
|
|
|
@ -83,7 +83,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
||||||
|
|
||||||
// Teleport commands
|
// Teleport commands
|
||||||
void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
|
void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
|
||||||
void osTeleportAgent(string agent, uint regionX, uint regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
|
void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
|
||||||
void osTeleportAgent(string agent, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
|
void osTeleportAgent(string agent, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
|
||||||
|
|
||||||
// Animation commands
|
// Animation commands
|
||||||
|
|
|
@ -201,9 +201,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
||||||
m_OSSL_Functions.osTeleportAgent(agent, regionName, position, lookat);
|
m_OSSL_Functions.osTeleportAgent(agent, regionName, position, lookat);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void osTeleportAgent(string agent, long regionX, long regionY, vector position, vector lookat)
|
public void osTeleportAgent(string agent, int regionX, int regionY, vector position, vector lookat)
|
||||||
{
|
{
|
||||||
m_OSSL_Functions.osTeleportAgent(agent, (uint) regionX, (uint) regionY, position, lookat);
|
m_OSSL_Functions.osTeleportAgent(agent, regionX, regionY, position, lookat);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void osTeleportAgent(string agent, vector position, vector lookat)
|
public void osTeleportAgent(string agent, vector position, vector lookat)
|
||||||
|
|
Loading…
Reference in New Issue