Change osTeleportAgent parameters from long to int. That numerical range is
not even supported by the underlying type, so there is no need to ask for a type the script can not even supply.avinationmerge
parent
25b4160434
commit
c81f37cf82
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@ -636,13 +636,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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// Teleport functions
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public void osTeleportAgent(string agent, uint regionX, uint regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
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public void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
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{
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// High because there is no security check. High griefer potential
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//
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CheckThreatLevel(ThreatLevel.High, "osTeleportAgent");
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ulong regionHandle = Util.UIntsToLong((regionX * (uint)Constants.RegionSize), (regionY * (uint)Constants.RegionSize));
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ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize));
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m_host.AddScriptLPS(1);
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UUID agentId = new UUID();
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@ -83,7 +83,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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// Teleport commands
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void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
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void osTeleportAgent(string agent, uint regionX, uint regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
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void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
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void osTeleportAgent(string agent, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
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// Animation commands
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@ -201,9 +201,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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m_OSSL_Functions.osTeleportAgent(agent, regionName, position, lookat);
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}
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public void osTeleportAgent(string agent, long regionX, long regionY, vector position, vector lookat)
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public void osTeleportAgent(string agent, int regionX, int regionY, vector position, vector lookat)
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{
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m_OSSL_Functions.osTeleportAgent(agent, (uint) regionX, (uint) regionY, position, lookat);
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m_OSSL_Functions.osTeleportAgent(agent, regionX, regionY, position, lookat);
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}
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public void osTeleportAgent(string agent, vector position, vector lookat)
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