Update svn properties, minor formatting cleanup.

0.6.0-stable
Jeff Ames 2008-09-21 02:41:22 +00:00
parent b597cbf39d
commit c8349e21c4
32 changed files with 1396 additions and 1396 deletions

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@ -1,101 +1,101 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Text;
using log4net;
using OpenSim.ApplicationPlugins.ScriptEngine.Components;
namespace OpenSim.ApplicationPlugins.ScriptEngine
{
/// <summary>
/// Used to load ScriptEngine component .dll's
/// </summary>
internal class ComponentLoader
{
internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private ScriptEnginePlugin scriptEnginePlugin;
public ComponentLoader(ScriptEnginePlugin sep)
{
scriptEnginePlugin = sep;
}
/// <summary>
/// Load components from directory
/// </summary>
/// <param name="directory"></param>
public void Load(string directory)
{
// We may want to change how this functions as currently it required unique class names for each component
foreach (string file in Directory.GetFiles(directory, "*.dll"))
{
//m_log.DebugFormat("[ScriptEngine]: Loading: [{0}].", file);
Assembly componentAssembly = Assembly.LoadFrom(file);
if (componentAssembly != null)
{
try
{
// Go through all types in the assembly
foreach (Type componentType in componentAssembly.GetTypes())
{
if (componentType.IsPublic
&& !componentType.IsAbstract)
{
if (componentType.IsSubclassOf(typeof (ComponentBase)))
{
// We have found an type which is derived from ProdiverBase, add it to provider list
m_log.InfoFormat("[ScriptEngine]: Adding component: {0}", componentType.Name);
lock (ComponentRegistry.providers)
{
ComponentRegistry.providers.Add(componentType.Name, componentType);
}
}
if (componentType.IsSubclassOf(typeof(RegionScriptEngineBase)))
{
// We have found an type which is derived from RegionScriptEngineBase, add it to engine list
m_log.InfoFormat("[ScriptEngine]: Adding script engine: {0}", componentType.Name);
lock (ComponentRegistry.scriptEngines)
{
ComponentRegistry.scriptEngines.Add(componentType.Name, componentType);
}
}
}
}
}
catch
(ReflectionTypeLoadException)
{
m_log.InfoFormat("[ScriptEngine]: Could not load types for [{0}].", componentAssembly.FullName);
}
} //if
} //foreach
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Text;
using log4net;
using OpenSim.ApplicationPlugins.ScriptEngine.Components;
namespace OpenSim.ApplicationPlugins.ScriptEngine
{
/// <summary>
/// Used to load ScriptEngine component .dll's
/// </summary>
internal class ComponentLoader
{
internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private ScriptEnginePlugin scriptEnginePlugin;
public ComponentLoader(ScriptEnginePlugin sep)
{
scriptEnginePlugin = sep;
}
/// <summary>
/// Load components from directory
/// </summary>
/// <param name="directory"></param>
public void Load(string directory)
{
// We may want to change how this functions as currently it required unique class names for each component
foreach (string file in Directory.GetFiles(directory, "*.dll"))
{
//m_log.DebugFormat("[ScriptEngine]: Loading: [{0}].", file);
Assembly componentAssembly = Assembly.LoadFrom(file);
if (componentAssembly != null)
{
try
{
// Go through all types in the assembly
foreach (Type componentType in componentAssembly.GetTypes())
{
if (componentType.IsPublic
&& !componentType.IsAbstract)
{
if (componentType.IsSubclassOf(typeof (ComponentBase)))
{
// We have found an type which is derived from ProdiverBase, add it to provider list
m_log.InfoFormat("[ScriptEngine]: Adding component: {0}", componentType.Name);
lock (ComponentRegistry.providers)
{
ComponentRegistry.providers.Add(componentType.Name, componentType);
}
}
if (componentType.IsSubclassOf(typeof(RegionScriptEngineBase)))
{
// We have found an type which is derived from RegionScriptEngineBase, add it to engine list
m_log.InfoFormat("[ScriptEngine]: Adding script engine: {0}", componentType.Name);
lock (ComponentRegistry.scriptEngines)
{
ComponentRegistry.scriptEngines.Add(componentType.Name, componentType);
}
}
}
}
}
catch
(ReflectionTypeLoadException)
{
m_log.InfoFormat("[ScriptEngine]: Could not load types for [{0}].", componentAssembly.FullName);
}
} //if
} //foreach
}
}
}

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@ -1,68 +1,68 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.ApplicationPlugins.ScriptEngine;
using OpenSim.ApplicationPlugins.ScriptEngine.Components;
namespace OpenSim.ApplicationPlugins.ScriptEngine
{
/// <summary>
/// Component providers
/// This is where any component (any part) of the Script Engine Component System (SECS) registers.
/// Nothing is instanciated at this point. The modules just need to register here to be available for any script engine.
/// </summary>
public static class ComponentRegistry
{
// Component providers are registered here wit a name (string)
// When a script engine is created the components are instanciated
public static Dictionary<string, Type> providers = new Dictionary<string, Type>();
public static Dictionary<string, Type> scriptEngines = new Dictionary<string, Type>();
///// <summary>
///// Returns a list of ProviderBase objects which has been instanciated by their name
///// </summary>
///// <param name="Providers">List of Script Engine Components</param>
///// <returns></returns>
//public static List<ComponentBase> GetComponents(string[] Providers)
//{
// List<ComponentBase> pbl = new List<ComponentBase>();
// if (Providers != null)
// {
// foreach (string p in Providers)
// {
// if (providers.ContainsKey(p))
// pbl.Add(Activator.CreateInstance(providers[p]) as ComponentBase);
// }
// }
// return pbl;
//}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.ApplicationPlugins.ScriptEngine;
using OpenSim.ApplicationPlugins.ScriptEngine.Components;
namespace OpenSim.ApplicationPlugins.ScriptEngine
{
/// <summary>
/// Component providers
/// This is where any component (any part) of the Script Engine Component System (SECS) registers.
/// Nothing is instanciated at this point. The modules just need to register here to be available for any script engine.
/// </summary>
public static class ComponentRegistry
{
// Component providers are registered here wit a name (string)
// When a script engine is created the components are instanciated
public static Dictionary<string, Type> providers = new Dictionary<string, Type>();
public static Dictionary<string, Type> scriptEngines = new Dictionary<string, Type>();
///// <summary>
///// Returns a list of ProviderBase objects which has been instanciated by their name
///// </summary>
///// <param name="Providers">List of Script Engine Components</param>
///// <returns></returns>
//public static List<ComponentBase> GetComponents(string[] Providers)
//{
// List<ComponentBase> pbl = new List<ComponentBase>();
// if (Providers != null)
// {
// foreach (string p in Providers)
// {
// if (providers.ContainsKey(p))
// pbl.Add(Activator.CreateInstance(providers[p]) as ComponentBase);
// }
// }
// return pbl;
//}
}
}

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@ -1,45 +1,45 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.ApplicationPlugins.ScriptEngine.Components
{
public abstract class CommandBase: ComponentBase
{
//public override iProviderBase CreateInstance()
//{
// throw new NotImplementedException();
//}
//public override void Start()
//{
// throw new NotImplementedException();
//}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.ApplicationPlugins.ScriptEngine.Components
{
public abstract class CommandBase: ComponentBase
{
//public override iProviderBase CreateInstance()
//{
// throw new NotImplementedException();
//}
//public override void Start()
//{
// throw new NotImplementedException();
//}
}
}

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@ -1,45 +1,45 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.ApplicationPlugins.ScriptEngine.Components
{
public abstract class CompilerBase: ComponentBase
{
//public override iProviderBase CreateInstance()
//{
// throw new NotImplementedException();
//}
//public override void Start()
//{
// throw new NotImplementedException();
//}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.ApplicationPlugins.ScriptEngine.Components
{
public abstract class CompilerBase: ComponentBase
{
//public override iProviderBase CreateInstance()
//{
// throw new NotImplementedException();
//}
//public override void Start()
//{
// throw new NotImplementedException();
//}
}
}

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@ -1,53 +1,53 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.ApplicationPlugins.ScriptEngine.Components
{
/// <summary>
/// Generic baseclass for component providers
/// </summary>
public abstract class ComponentBase //: iProviderBase
{
//public abstract iProviderBase CreateInstance();
public abstract void Start();
public abstract void Close();
public RegionScriptEngineBase scriptEngine;
public void Initialize(RegionScriptEngineBase ScriptEngine)
{
scriptEngine = ScriptEngine;
}
static ComponentBase()
{
// We got loaded -- should we register now?
//OpenSim.ApplicationPlugins.ScriptEngine.ComponentProviders.providers.Add(GetType());
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.ApplicationPlugins.ScriptEngine.Components
{
/// <summary>
/// Generic baseclass for component providers
/// </summary>
public abstract class ComponentBase //: iProviderBase
{
//public abstract iProviderBase CreateInstance();
public abstract void Start();
public abstract void Close();
public RegionScriptEngineBase scriptEngine;
public void Initialize(RegionScriptEngineBase ScriptEngine)
{
scriptEngine = ScriptEngine;
}
static ComponentBase()
{
// We got loaded -- should we register now?
//OpenSim.ApplicationPlugins.ScriptEngine.ComponentProviders.providers.Add(GetType());
}
}
}

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@ -1,45 +1,45 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.ApplicationPlugins.ScriptEngine.Components
{
public abstract class EventBase : ComponentBase
{
//public override iProviderBase CreateInstance()
//{
// throw new NotImplementedException();
//}
//public override void Start()
//{
// throw new NotImplementedException();
//}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.ApplicationPlugins.ScriptEngine.Components
{
public abstract class EventBase : ComponentBase
{
//public override iProviderBase CreateInstance()
//{
// throw new NotImplementedException();
//}
//public override void Start()
//{
// throw new NotImplementedException();
//}
}
}

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@ -1,45 +1,45 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.ApplicationPlugins.ScriptEngine.Components
{
public abstract class SchedulerBase: ComponentBase
{
//public override iProviderBase CreateInstance()
//{
// throw new NotImplementedException();
//}
//public override void Start()
//{
// throw new NotImplementedException();
//}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.ApplicationPlugins.ScriptEngine.Components
{
public abstract class SchedulerBase: ComponentBase
{
//public override iProviderBase CreateInstance()
//{
// throw new NotImplementedException();
//}
//public override void Start()
//{
// throw new NotImplementedException();
//}
}
}

View File

@ -1,36 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.ApplicationPlugins.ScriptEngine")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("OpenSim.ApplicationPlugins.ScriptEngine")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2008")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("a234c402-3014-45de-9f6b-c024d9f71983")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.ApplicationPlugins.ScriptEngine")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("OpenSim.ApplicationPlugins.ScriptEngine")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2008")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("a234c402-3014-45de-9f6b-c024d9f71983")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -1,182 +1,182 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using log4net;
using Nini.Config;
using OpenSim.ApplicationPlugins.ScriptEngine.Components;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.ApplicationPlugins.ScriptEngine
{
public abstract class RegionScriptEngineBase
{
/// <summary>
/// Called on region initialize
/// </summary>
public abstract void Initialize();
public abstract string Name { get; }
/// <summary>
/// Called before components receive Close()
/// </summary>
public abstract void PreClose();
// Hold list of all the different components we have working for us
public List<ComponentBase> Components = new List<ComponentBase>();
public Scene m_Scene;
public IConfigSource m_ConfigSource;
public readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public void Initialize(Scene scene, IConfigSource source)
{
// Region started
m_Scene = scene;
m_ConfigSource = source;
Initialize();
}
/// <summary>
/// Creates instances of script engine components inside "components" List
/// </summary>
/// <param name="ComponentList">Array of comonent names to initialize</param>
public void InitializeComponents(string[] ComponentList)
{
// Take list of providers to initialize and make instances of them
foreach (string c in ComponentList)
{
m_log.Info("[" + Name + "]: Loading: " + c);
lock (Components)
{
lock (ComponentRegistry.providers)
{
try
{
if (ComponentRegistry.providers.ContainsKey(c))
Components.Add(Activator.CreateInstance(ComponentRegistry.providers[c]) as ComponentBase);
else
m_log.Error("[" + Name + "]: Component \"" + c + "\" not found, can not load");
}
catch (Exception ex)
{
m_log.Error("[" + Name + "]: Exception loading \"" + c + "\": " + ex.ToString());
}
}
}
}
// Run Initialize on all our providers, hand over a reference of ourself.
foreach (ComponentBase p in Components.ToArray())
{
try
{
p.Initialize(this);
}
catch (Exception ex)
{
lock (Components)
{
m_log.Error("[" + Name + "]: Error initializing \"" + p.GetType().FullName + "\": " +
ex.ToString());
if (Components.Contains(p))
Components.Remove(p);
}
}
}
// All modules has been initialized, call Start() on them.
foreach (ComponentBase p in Components.ToArray())
{
try
{
p.Start();
}
catch (Exception ex)
{
lock (Components)
{
m_log.Error("[" + Name + "]: Error starting \"" + p.GetType().FullName + "\": " + ex.ToString());
if (Components.Contains(p))
Components.Remove(p);
}
}
}
}
#region Functions to return lists based on type
// Predicate for searching List for a certain type
private static bool FindType<T>(ComponentBase pb)
{
if (pb.GetType() is T)
return true;
return false;
}
public List<ComponentBase> GetCommandComponentList()
{
return Components.FindAll(FindType<CommandBase>);
}
public List<ComponentBase> GetCompilerComponentList()
{
return Components.FindAll(FindType<CompilerBase>);
}
public List<ComponentBase> GetEventComponentList()
{
return Components.FindAll(FindType<EventBase>);
}
public List<ComponentBase> GetScheduleComponentList()
{
return Components.FindAll(FindType<SchedulerBase>);
}
#endregion
public void Close()
{
// We need to shut down
// First call abstracted PreClose()
PreClose();
// Then Call Close() on all components
foreach (ComponentBase p in Components.ToArray())
{
try
{
p.Close();
}
catch (Exception ex)
{
// TODO: Print error to console
}
}
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using log4net;
using Nini.Config;
using OpenSim.ApplicationPlugins.ScriptEngine.Components;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.ApplicationPlugins.ScriptEngine
{
public abstract class RegionScriptEngineBase
{
/// <summary>
/// Called on region initialize
/// </summary>
public abstract void Initialize();
public abstract string Name { get; }
/// <summary>
/// Called before components receive Close()
/// </summary>
public abstract void PreClose();
// Hold list of all the different components we have working for us
public List<ComponentBase> Components = new List<ComponentBase>();
public Scene m_Scene;
public IConfigSource m_ConfigSource;
public readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public void Initialize(Scene scene, IConfigSource source)
{
// Region started
m_Scene = scene;
m_ConfigSource = source;
Initialize();
}
/// <summary>
/// Creates instances of script engine components inside "components" List
/// </summary>
/// <param name="ComponentList">Array of comonent names to initialize</param>
public void InitializeComponents(string[] ComponentList)
{
// Take list of providers to initialize and make instances of them
foreach (string c in ComponentList)
{
m_log.Info("[" + Name + "]: Loading: " + c);
lock (Components)
{
lock (ComponentRegistry.providers)
{
try
{
if (ComponentRegistry.providers.ContainsKey(c))
Components.Add(Activator.CreateInstance(ComponentRegistry.providers[c]) as ComponentBase);
else
m_log.Error("[" + Name + "]: Component \"" + c + "\" not found, can not load");
}
catch (Exception ex)
{
m_log.Error("[" + Name + "]: Exception loading \"" + c + "\": " + ex.ToString());
}
}
}
}
// Run Initialize on all our providers, hand over a reference of ourself.
foreach (ComponentBase p in Components.ToArray())
{
try
{
p.Initialize(this);
}
catch (Exception ex)
{
lock (Components)
{
m_log.Error("[" + Name + "]: Error initializing \"" + p.GetType().FullName + "\": " +
ex.ToString());
if (Components.Contains(p))
Components.Remove(p);
}
}
}
// All modules has been initialized, call Start() on them.
foreach (ComponentBase p in Components.ToArray())
{
try
{
p.Start();
}
catch (Exception ex)
{
lock (Components)
{
m_log.Error("[" + Name + "]: Error starting \"" + p.GetType().FullName + "\": " + ex.ToString());
if (Components.Contains(p))
Components.Remove(p);
}
}
}
}
#region Functions to return lists based on type
// Predicate for searching List for a certain type
private static bool FindType<T>(ComponentBase pb)
{
if (pb.GetType() is T)
return true;
return false;
}
public List<ComponentBase> GetCommandComponentList()
{
return Components.FindAll(FindType<CommandBase>);
}
public List<ComponentBase> GetCompilerComponentList()
{
return Components.FindAll(FindType<CompilerBase>);
}
public List<ComponentBase> GetEventComponentList()
{
return Components.FindAll(FindType<EventBase>);
}
public List<ComponentBase> GetScheduleComponentList()
{
return Components.FindAll(FindType<SchedulerBase>);
}
#endregion
public void Close()
{
// We need to shut down
// First call abstracted PreClose()
PreClose();
// Then Call Close() on all components
foreach (ComponentBase p in Components.ToArray())
{
try
{
p.Close();
}
catch (Exception ex)
{
// TODO: Print error to console
}
}
}
}
}

View File

@ -1,86 +1,86 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using Nini.Config;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.ApplicationPlugins.ScriptEngine
{
public class RegionScriptEnginePlugin : IRegionModule
{
// This is a region module.
// This means: Every time a new region is created, a new instance of this module is also created.
// This module is responsible for starting the script engine for this region.
private string tempScriptEngineName = "DotNetEngine";
public RegionScriptEngineBase scriptEngine;
public void Initialise(Scene scene, IConfigSource source)
{
return;
// New region is being created
// Create a new script engine
try
{
lock (ComponentRegistry.scriptEngines)
{
scriptEngine =
Activator.CreateInstance(ComponentRegistry.scriptEngines[tempScriptEngineName]) as
RegionScriptEngineBase;
}
scriptEngine.Initialize(scene, source);
}
catch (Exception ex)
{
scriptEngine.m_log.Error("[ScriptEngine]: Unable to load engine \"" + tempScriptEngineName + "\": " + ex.ToString());
}
}
public void PostInitialise()
{
// Nothing
}
public void Close()
{
if (scriptEngine != null)
scriptEngine.Close();
}
public string Name
{
get { return "ScriptEngine Region Loader"; }
}
public bool IsSharedModule
{
get { return true; }
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using Nini.Config;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.ApplicationPlugins.ScriptEngine
{
public class RegionScriptEnginePlugin : IRegionModule
{
// This is a region module.
// This means: Every time a new region is created, a new instance of this module is also created.
// This module is responsible for starting the script engine for this region.
private string tempScriptEngineName = "DotNetEngine";
public RegionScriptEngineBase scriptEngine;
public void Initialise(Scene scene, IConfigSource source)
{
return;
// New region is being created
// Create a new script engine
try
{
lock (ComponentRegistry.scriptEngines)
{
scriptEngine =
Activator.CreateInstance(ComponentRegistry.scriptEngines[tempScriptEngineName]) as
RegionScriptEngineBase;
}
scriptEngine.Initialize(scene, source);
}
catch (Exception ex)
{
scriptEngine.m_log.Error("[ScriptEngine]: Unable to load engine \"" + tempScriptEngineName + "\": " + ex.ToString());
}
}
public void PostInitialise()
{
// Nothing
}
public void Close()
{
if (scriptEngine != null)
scriptEngine.Close();
}
public string Name
{
get { return "ScriptEngine Region Loader"; }
}
public bool IsSharedModule
{
get { return true; }
}
}
}

View File

@ -1,89 +1,89 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using log4net;
namespace OpenSim.ApplicationPlugins.ScriptEngine
{
public class ScriptEnginePlugin : IApplicationPlugin
{
internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
internal OpenSimBase m_OpenSim;
private ComponentLoader pluginLoader;
public void Initialise(OpenSimBase openSim)
{
// Our objective: Load component .dll's
m_OpenSim = openSim;
pluginLoader = new ComponentLoader(this);
m_log.Info("[" + Name + "]: Script Engine Component System");
m_log.Info("[" + Name + "]: Loading Script Engine Components");
pluginLoader.Load("ScriptEngines");
}
#region IApplicationPlugin stuff
/// <summary>
/// Returns the plugin version
/// </summary>
/// <returns>Plugin version in MAJOR.MINOR.REVISION.BUILD format</returns>
public string Version
{
get { return "1.0.0.0"; }
}
/// <summary>
/// Returns the plugin name
/// </summary>
/// <returns>Plugin name, eg MySQL User Provider</returns>
public string Name
{
get { return "ScriptEngine"; }
}
/// <summary>
/// Default-initialises the plugin
/// </summary>
public void Initialise()
{
//throw new NotImplementedException();
}
///<summary>
///Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
///</summary>
///<filterpriority>2</filterpriority>
public void Dispose()
{
//throw new NotImplementedException();
}
#endregion
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using log4net;
namespace OpenSim.ApplicationPlugins.ScriptEngine
{
public class ScriptEnginePlugin : IApplicationPlugin
{
internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
internal OpenSimBase m_OpenSim;
private ComponentLoader pluginLoader;
public void Initialise(OpenSimBase openSim)
{
// Our objective: Load component .dll's
m_OpenSim = openSim;
pluginLoader = new ComponentLoader(this);
m_log.Info("[" + Name + "]: Script Engine Component System");
m_log.Info("[" + Name + "]: Loading Script Engine Components");
pluginLoader.Load("ScriptEngines");
}
#region IApplicationPlugin stuff
/// <summary>
/// Returns the plugin version
/// </summary>
/// <returns>Plugin version in MAJOR.MINOR.REVISION.BUILD format</returns>
public string Version
{
get { return "1.0.0.0"; }
}
/// <summary>
/// Returns the plugin name
/// </summary>
/// <returns>Plugin name, eg MySQL User Provider</returns>
public string Name
{
get { return "ScriptEngine"; }
}
/// <summary>
/// Default-initialises the plugin
/// </summary>
public void Initialise()
{
//throw new NotImplementedException();
}
///<summary>
///Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
///</summary>
///<filterpriority>2</filterpriority>
public void Dispose()
{
//throw new NotImplementedException();
}
#endregion
}
}

View File

@ -1335,7 +1335,7 @@ namespace OpenSim.Region.Physics.OdePlugin
IMesh mesh = null;
if(_parent_scene.needsMeshing(_pbs))
if (_parent_scene.needsMeshing(_pbs))
mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
//IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
@ -2303,7 +2303,7 @@ namespace OpenSim.Region.Physics.OdePlugin
base.SendCollisionUpdate(CollisionEventsThisFrame);
if(CollisionEventsThisFrame.m_objCollisionList.Count == 0)
if (CollisionEventsThisFrame.m_objCollisionList.Count == 0)
CollisionEventsThisFrame = null;
else
CollisionEventsThisFrame = new CollisionEventUpdate();

View File

@ -567,7 +567,7 @@ namespace OpenSim.Region.ScriptEngine.Common
double z = axis.z * s;
double w = Math.Cos(angle / 2);
if(Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w))
if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w))
return new LSL_Types.Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
return new LSL_Types.Quaternion((float)x, (float)y, (float)z, (float)w);

View File

@ -586,7 +586,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
double z = axis.z * s;
double w = Math.Cos(angle / 2);
if(Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w))
if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w))
return new LSL_Types.Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
return new LSL_Types.Quaternion((float)x, (float)y, (float)z, (float)w);

View File

@ -755,18 +755,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
// Console.WriteLine(""+JSON[i]);
switch(JSON[i])
switch (JSON[i])
{
case '{':
// create hashtable and add it to the stack or array if we are populating one, we can have a lot of nested objects in JSON
Hashtable currentObject = new Hashtable();
if(objectStack.Count==0) // the stack should only be empty for the first outer object
if (objectStack.Count==0) // the stack should only be empty for the first outer object
{
objectStack.Push(jsondata);
}
else if(objectStack.Peek().ToString()=="System.Collections.ArrayList")
else if (objectStack.Peek().ToString()=="System.Collections.ArrayList")
{
// add it to the parent array
((ArrayList)objectStack.Peek()).Add(currentObject);
@ -792,17 +792,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
i++; // move to next char
// just loop through until the next quote mark storing the string
while(JSON[i]!='"')
while (JSON[i]!='"')
{
tokenValue+=JSON[i++];
}
// ok we've got a string, if we've got an array on the top of the stack then we store it
if(objectStack.Peek().ToString()=="System.Collections.ArrayList")
if (objectStack.Peek().ToString()=="System.Collections.ArrayList")
{
((ArrayList)objectStack.Peek()).Add(tokenValue);
}
else if(currentKey==null) // no key stored and its not an array this must be a key so store it
else if (currentKey==null) // no key stored and its not an array this must be a key so store it
{
currentKey = tokenValue;
}
@ -824,7 +824,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case '[': // array start
ArrayList currentArray = new ArrayList();
if(objectStack.Peek().ToString()=="System.Collections.ArrayList")
if (objectStack.Peek().ToString()=="System.Collections.ArrayList")
{
((ArrayList)objectStack.Peek()).Add(currentArray);
}
@ -846,7 +846,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
break;
case 't': // we've found a character start not in quotes, it must be a boolean true
if(objectStack.Peek().ToString()=="System.Collections.ArrayList")
if (objectStack.Peek().ToString()=="System.Collections.ArrayList")
{
((ArrayList)objectStack.Peek()).Add(true);
}
@ -860,7 +860,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
break;
case 'f': // we've found a character start not in quotes, it must be a boolean false
if(objectStack.Peek().ToString()=="System.Collections.ArrayList")
if (objectStack.Peek().ToString()=="System.Collections.ArrayList")
{
((ArrayList)objectStack.Peek()).Add(false);
}
@ -879,7 +879,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
string numberValue="";
// just loop through until the next known marker quote mark storing the string
while(JSON[i] != '"' && JSON[i] != ',' && JSON[i] != ']' && JSON[i] != '}' && JSON[i] != ' ')
while (JSON[i] != '"' && JSON[i] != ',' && JSON[i] != ']' && JSON[i] != '}' && JSON[i] != ' ')
{
numberValue+=""+JSON[i++];
}
@ -887,7 +887,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
i--; // we want to process this caracter that marked the end of this string in the main loop
// ok we've got a string, if we've got an array on the top of the stack then we store it
if(objectStack.Peek().ToString()=="System.Collections.ArrayList")
if (objectStack.Peek().ToString()=="System.Collections.ArrayList")
{
((ArrayList)objectStack.Peek()).Add(numberValue);
}

View File

@ -169,7 +169,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
Array.Copy(data, 0, v.Data, 0, data.Length);
m_Fields[var.Key].SetValue(this, v);
}
else if(m_Fields[var.Key].FieldType == typeof(LSL_Types.LSLInteger) ||
else if (m_Fields[var.Key].FieldType == typeof(LSL_Types.LSLInteger) ||
m_Fields[var.Key].FieldType == typeof(LSL_Types.LSLString) ||
m_Fields[var.Key].FieldType == typeof(LSL_Types.LSLFloat) ||
m_Fields[var.Key].FieldType == typeof(Int32) ||

View File

@ -514,7 +514,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
/// <returns></returns>
public object EventProcessor()
{
lock(m_Script)
lock (m_Script)
{
EventParams data = null;

View File

@ -1,18 +1,18 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.ApplicationPlugins.ScriptEngine.Components;
namespace OpenSim.ScriptEngine.Components.DotNetEngine.Commands_LSL
{
public class Commands_LSL : CommandBase
{
public override void Start()
{
}
public override void Close()
{
}
}
}
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.ApplicationPlugins.ScriptEngine.Components;
namespace OpenSim.ScriptEngine.Components.DotNetEngine.Commands_LSL
{
public class Commands_LSL : CommandBase
{
public override void Start()
{
}
public override void Close()
{
}
}
}

View File

@ -1,36 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.ScriptEngine.Components.DotNetEngine.Commands_LSL")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("OpenSim.ScriptEngine.Components.DotNetEngine.Commands_LSL")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2008")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("ea77002b-c967-4368-ace9-6533f8147d4b")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.ScriptEngine.Components.DotNetEngine.Commands_LSL")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("OpenSim.ScriptEngine.Components.DotNetEngine.Commands_LSL")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2008")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("ea77002b-c967-4368-ace9-6533f8147d4b")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -1,18 +1,18 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.ApplicationPlugins.ScriptEngine.Components;
namespace OpenSim.ScriptEngine.Components.DotNetEngine.Commands_OSSL
{
public class Commands_OSSL: CommandBase
{
public override void Start()
{
}
public override void Close()
{
}
}
}
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.ApplicationPlugins.ScriptEngine.Components;
namespace OpenSim.ScriptEngine.Components.DotNetEngine.Commands_OSSL
{
public class Commands_OSSL: CommandBase
{
public override void Start()
{
}
public override void Close()
{
}
}
}

View File

@ -1,36 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.ScriptEngine.Components.DotNetEngine.Commands_OSSL")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("OpenSim.ScriptEngine.Components.DotNetEngine.Commands_OSSL")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2008")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("ea77002b-c967-4368-ace9-6533f8147d4b")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.ScriptEngine.Components.DotNetEngine.Commands_OSSL")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("OpenSim.ScriptEngine.Components.DotNetEngine.Commands_OSSL")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2008")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("ea77002b-c967-4368-ace9-6533f8147d4b")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -1,44 +1,44 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.ApplicationPlugins.ScriptEngine.Components;
namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers
{
public class Compiler_CS: CompilerBase
{
public override void Start()
{
}
public override void Close()
{
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.ApplicationPlugins.ScriptEngine.Components;
namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers
{
public class Compiler_CS: CompilerBase
{
public override void Start()
{
}
public override void Close()
{
}
}
}

View File

@ -1,44 +1,44 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.ApplicationPlugins.ScriptEngine.Components;
namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers
{
public class Compiler_JS : CompilerBase
{
public override void Start()
{
}
public override void Close()
{
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.ApplicationPlugins.ScriptEngine.Components;
namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers
{
public class Compiler_JS : CompilerBase
{
public override void Start()
{
}
public override void Close()
{
}
}
}

View File

@ -1,44 +1,44 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.ApplicationPlugins.ScriptEngine.Components;
namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers
{
public class Compiler_LSL : CompilerBase
{
public override void Start()
{
}
public override void Close()
{
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.ApplicationPlugins.ScriptEngine.Components;
namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers
{
public class Compiler_LSL : CompilerBase
{
public override void Start()
{
}
public override void Close()
{
}
}
}

View File

@ -1,44 +1,44 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.ApplicationPlugins.ScriptEngine.Components;
namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers
{
public class Compiler_VB : CompilerBase
{
public override void Start()
{
}
public override void Close()
{
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.ApplicationPlugins.ScriptEngine.Components;
namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers
{
public class Compiler_VB : CompilerBase
{
public override void Start()
{
}
public override void Close()
{
}
}
}

View File

@ -1,36 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.ScriptEngine.Components.DotNetEngine.Compilers")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("OpenSim.ScriptEngine.Components.DotNetEngine.Compilers")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2008")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("ea77002b-c967-4368-ace9-6533f8147d4b")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.ScriptEngine.Components.DotNetEngine.Compilers")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("OpenSim.ScriptEngine.Components.DotNetEngine.Compilers")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2008")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("ea77002b-c967-4368-ace9-6533f8147d4b")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -1,45 +1,45 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.ApplicationPlugins.ScriptEngine.Components;
namespace OpenSim.ScriptEngine.Components.DotNetEngine.Events
{
public class LSLEventProvider: EventBase
{
public override void Start()
{
}
public override void Close()
{
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.ApplicationPlugins.ScriptEngine.Components;
namespace OpenSim.ScriptEngine.Components.DotNetEngine.Events
{
public class LSLEventProvider: EventBase
{
public override void Start()
{
}
public override void Close()
{
}
}
}

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@ -1,36 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2008")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("ea77002b-c967-4368-ace9-6533f8147d4b")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2008")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("ea77002b-c967-4368-ace9-6533f8147d4b")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -1,36 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Grid.ScriptEngine.Components.DefaultScheduler")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("OpenSim.Grid.ScriptEngine.Components.DefaultScheduler")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2008")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("ea77002b-c967-4368-ace9-6533f8147d4b")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Grid.ScriptEngine.Components.DefaultScheduler")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("OpenSim.Grid.ScriptEngine.Components.DefaultScheduler")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2008")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("ea77002b-c967-4368-ace9-6533f8147d4b")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -1,44 +1,44 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.ApplicationPlugins.ScriptEngine.Components;
namespace OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler
{
public class Scheduler: SchedulerBase
{
public override void Start()
{
}
public override void Close()
{
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.ApplicationPlugins.ScriptEngine.Components;
namespace OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler
{
public class Scheduler: SchedulerBase
{
public override void Start()
{
}
public override void Close()
{
}
}
}

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@ -1,74 +1,74 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using log4net;
using Nini.Config;
using OpenSim.ApplicationPlugins.ScriptEngine;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using ComponentProviders = OpenSim.ApplicationPlugins.ScriptEngine.ComponentRegistry;
namespace OpenSim.ScriptEngine.Engines.DotNetEngine
{
// This is a sample engine
public class DotNetEngine : RegionScriptEngineBase
{
// This will be the makeup of this script engine
public string[] ComponentNames = new string[] {
"Commands_LSL",
"Commands_OSSL",
"Compiler_CS",
"Compiler_JS",
"Compiler_LSL",
"Compiler_VB",
"LSLEventProvider",
"Scheduler"
};
public override string Name
{
get { return "DotNetEngine"; }
}
public override void Initialize()
{
// We need to initialize the components we will be using. Our baseclass already has builtin functions for this.
m_log.Info("[" + Name + "]: Initializing SECs (Script Engine Components)");
InitializeComponents(ComponentNames);
}
public override void PreClose()
{
// Before
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using log4net;
using Nini.Config;
using OpenSim.ApplicationPlugins.ScriptEngine;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using ComponentProviders = OpenSim.ApplicationPlugins.ScriptEngine.ComponentRegistry;
namespace OpenSim.ScriptEngine.Engines.DotNetEngine
{
// This is a sample engine
public class DotNetEngine : RegionScriptEngineBase
{
// This will be the makeup of this script engine
public string[] ComponentNames = new string[] {
"Commands_LSL",
"Commands_OSSL",
"Compiler_CS",
"Compiler_JS",
"Compiler_LSL",
"Compiler_VB",
"LSLEventProvider",
"Scheduler"
};
public override string Name
{
get { return "DotNetEngine"; }
}
public override void Initialize()
{
// We need to initialize the components we will be using. Our baseclass already has builtin functions for this.
m_log.Info("[" + Name + "]: Initializing SECs (Script Engine Components)");
InitializeComponents(ComponentNames);
}
public override void PreClose()
{
// Before
}
}
}

View File

@ -1,36 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.ScriptEngine.Engines.DotNetEngine")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("OpenSim.ScriptEngine.Engines.DotNetEngine")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2008")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("1d1c68a7-026f-4556-a060-4af69f488d2a")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.ScriptEngine.Engines.DotNetEngine")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("OpenSim.ScriptEngine.Engines.DotNetEngine")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2008")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("1d1c68a7-026f-4556-a060-4af69f488d2a")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]