Update svn properties, minor formatting cleanup.
parent
b597cbf39d
commit
c8349e21c4
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@ -1,101 +1,101 @@
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/*
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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||||||
*
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*
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* Redistribution and use in source and binary forms, with or without
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* Redistribution and use in source and binary forms, with or without
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||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
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||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
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||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
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||||||
* documentation and/or other materials provided with the distribution.
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* documentation and/or other materials provided with the distribution.
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||||||
* * Neither the name of the OpenSim Project nor the
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* * Neither the name of the OpenSim Project nor the
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||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
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||||||
* derived from this software without specific prior written permission.
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* derived from this software without specific prior written permission.
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||||||
*
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*
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||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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*/
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using System.Reflection;
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using System.Reflection;
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using System.Text;
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using System.Text;
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using log4net;
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using log4net;
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using OpenSim.ApplicationPlugins.ScriptEngine.Components;
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using OpenSim.ApplicationPlugins.ScriptEngine.Components;
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namespace OpenSim.ApplicationPlugins.ScriptEngine
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namespace OpenSim.ApplicationPlugins.ScriptEngine
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{
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{
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/// <summary>
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/// <summary>
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/// Used to load ScriptEngine component .dll's
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/// Used to load ScriptEngine component .dll's
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/// </summary>
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/// </summary>
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internal class ComponentLoader
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internal class ComponentLoader
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{
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{
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internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private ScriptEnginePlugin scriptEnginePlugin;
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private ScriptEnginePlugin scriptEnginePlugin;
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public ComponentLoader(ScriptEnginePlugin sep)
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public ComponentLoader(ScriptEnginePlugin sep)
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{
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{
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scriptEnginePlugin = sep;
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scriptEnginePlugin = sep;
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}
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}
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/// <summary>
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/// <summary>
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/// Load components from directory
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/// Load components from directory
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/// </summary>
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/// </summary>
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/// <param name="directory"></param>
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/// <param name="directory"></param>
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public void Load(string directory)
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public void Load(string directory)
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{
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{
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// We may want to change how this functions as currently it required unique class names for each component
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// We may want to change how this functions as currently it required unique class names for each component
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foreach (string file in Directory.GetFiles(directory, "*.dll"))
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foreach (string file in Directory.GetFiles(directory, "*.dll"))
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{
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{
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//m_log.DebugFormat("[ScriptEngine]: Loading: [{0}].", file);
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//m_log.DebugFormat("[ScriptEngine]: Loading: [{0}].", file);
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Assembly componentAssembly = Assembly.LoadFrom(file);
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Assembly componentAssembly = Assembly.LoadFrom(file);
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if (componentAssembly != null)
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if (componentAssembly != null)
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{
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{
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try
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try
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{
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{
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// Go through all types in the assembly
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// Go through all types in the assembly
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foreach (Type componentType in componentAssembly.GetTypes())
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foreach (Type componentType in componentAssembly.GetTypes())
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{
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{
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if (componentType.IsPublic
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if (componentType.IsPublic
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&& !componentType.IsAbstract)
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&& !componentType.IsAbstract)
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{
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{
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if (componentType.IsSubclassOf(typeof (ComponentBase)))
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if (componentType.IsSubclassOf(typeof (ComponentBase)))
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{
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{
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// We have found an type which is derived from ProdiverBase, add it to provider list
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// We have found an type which is derived from ProdiverBase, add it to provider list
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m_log.InfoFormat("[ScriptEngine]: Adding component: {0}", componentType.Name);
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m_log.InfoFormat("[ScriptEngine]: Adding component: {0}", componentType.Name);
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lock (ComponentRegistry.providers)
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lock (ComponentRegistry.providers)
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{
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{
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ComponentRegistry.providers.Add(componentType.Name, componentType);
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ComponentRegistry.providers.Add(componentType.Name, componentType);
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}
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}
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}
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}
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if (componentType.IsSubclassOf(typeof(RegionScriptEngineBase)))
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if (componentType.IsSubclassOf(typeof(RegionScriptEngineBase)))
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{
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{
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// We have found an type which is derived from RegionScriptEngineBase, add it to engine list
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// We have found an type which is derived from RegionScriptEngineBase, add it to engine list
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m_log.InfoFormat("[ScriptEngine]: Adding script engine: {0}", componentType.Name);
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m_log.InfoFormat("[ScriptEngine]: Adding script engine: {0}", componentType.Name);
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lock (ComponentRegistry.scriptEngines)
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lock (ComponentRegistry.scriptEngines)
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{
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{
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ComponentRegistry.scriptEngines.Add(componentType.Name, componentType);
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ComponentRegistry.scriptEngines.Add(componentType.Name, componentType);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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catch
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catch
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(ReflectionTypeLoadException)
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(ReflectionTypeLoadException)
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{
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{
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m_log.InfoFormat("[ScriptEngine]: Could not load types for [{0}].", componentAssembly.FullName);
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m_log.InfoFormat("[ScriptEngine]: Could not load types for [{0}].", componentAssembly.FullName);
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}
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}
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} //if
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} //if
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} //foreach
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} //foreach
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}
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}
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}
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}
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}
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}
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@ -1,68 +1,68 @@
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/*
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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*
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* Redistribution and use in source and binary forms, with or without
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
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* * Neither the name of the OpenSim Project nor the
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* * Neither the name of the OpenSim Project nor the
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||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
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*
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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*/
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Text;
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using System.Text;
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using OpenSim.ApplicationPlugins.ScriptEngine;
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using OpenSim.ApplicationPlugins.ScriptEngine;
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using OpenSim.ApplicationPlugins.ScriptEngine.Components;
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using OpenSim.ApplicationPlugins.ScriptEngine.Components;
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namespace OpenSim.ApplicationPlugins.ScriptEngine
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namespace OpenSim.ApplicationPlugins.ScriptEngine
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{
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{
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/// <summary>
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/// <summary>
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/// Component providers
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/// Component providers
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/// This is where any component (any part) of the Script Engine Component System (SECS) registers.
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/// This is where any component (any part) of the Script Engine Component System (SECS) registers.
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/// Nothing is instanciated at this point. The modules just need to register here to be available for any script engine.
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/// Nothing is instanciated at this point. The modules just need to register here to be available for any script engine.
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/// </summary>
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/// </summary>
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public static class ComponentRegistry
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public static class ComponentRegistry
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{
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{
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// Component providers are registered here wit a name (string)
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// Component providers are registered here wit a name (string)
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// When a script engine is created the components are instanciated
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// When a script engine is created the components are instanciated
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public static Dictionary<string, Type> providers = new Dictionary<string, Type>();
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public static Dictionary<string, Type> providers = new Dictionary<string, Type>();
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public static Dictionary<string, Type> scriptEngines = new Dictionary<string, Type>();
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public static Dictionary<string, Type> scriptEngines = new Dictionary<string, Type>();
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///// <summary>
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///// <summary>
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///// Returns a list of ProviderBase objects which has been instanciated by their name
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///// Returns a list of ProviderBase objects which has been instanciated by their name
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///// </summary>
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///// </summary>
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///// <param name="Providers">List of Script Engine Components</param>
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///// <param name="Providers">List of Script Engine Components</param>
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///// <returns></returns>
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///// <returns></returns>
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//public static List<ComponentBase> GetComponents(string[] Providers)
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//public static List<ComponentBase> GetComponents(string[] Providers)
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//{
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//{
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// List<ComponentBase> pbl = new List<ComponentBase>();
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// List<ComponentBase> pbl = new List<ComponentBase>();
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// if (Providers != null)
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// if (Providers != null)
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// {
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// {
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// foreach (string p in Providers)
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// foreach (string p in Providers)
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// {
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// {
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// if (providers.ContainsKey(p))
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// if (providers.ContainsKey(p))
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// pbl.Add(Activator.CreateInstance(providers[p]) as ComponentBase);
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// pbl.Add(Activator.CreateInstance(providers[p]) as ComponentBase);
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// }
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// }
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// }
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// }
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// return pbl;
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// return pbl;
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//}
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//}
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}
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}
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}
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}
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@ -1,45 +1,45 @@
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/*
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/*
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||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the OpenSim Project nor the
|
* * Neither the name of the OpenSim Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
|
||||||
namespace OpenSim.ApplicationPlugins.ScriptEngine.Components
|
namespace OpenSim.ApplicationPlugins.ScriptEngine.Components
|
||||||
{
|
{
|
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public abstract class CommandBase: ComponentBase
|
public abstract class CommandBase: ComponentBase
|
||||||
{
|
{
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//public override iProviderBase CreateInstance()
|
//public override iProviderBase CreateInstance()
|
||||||
//{
|
//{
|
||||||
// throw new NotImplementedException();
|
// throw new NotImplementedException();
|
||||||
//}
|
//}
|
||||||
|
|
||||||
//public override void Start()
|
//public override void Start()
|
||||||
//{
|
//{
|
||||||
// throw new NotImplementedException();
|
// throw new NotImplementedException();
|
||||||
//}
|
//}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,45 +1,45 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the OpenSim Project nor the
|
* * Neither the name of the OpenSim Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
|
||||||
namespace OpenSim.ApplicationPlugins.ScriptEngine.Components
|
namespace OpenSim.ApplicationPlugins.ScriptEngine.Components
|
||||||
{
|
{
|
||||||
public abstract class CompilerBase: ComponentBase
|
public abstract class CompilerBase: ComponentBase
|
||||||
{
|
{
|
||||||
//public override iProviderBase CreateInstance()
|
//public override iProviderBase CreateInstance()
|
||||||
//{
|
//{
|
||||||
// throw new NotImplementedException();
|
// throw new NotImplementedException();
|
||||||
//}
|
//}
|
||||||
|
|
||||||
//public override void Start()
|
//public override void Start()
|
||||||
//{
|
//{
|
||||||
// throw new NotImplementedException();
|
// throw new NotImplementedException();
|
||||||
//}
|
//}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,53 +1,53 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the OpenSim Project nor the
|
* * Neither the name of the OpenSim Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
|
||||||
namespace OpenSim.ApplicationPlugins.ScriptEngine.Components
|
namespace OpenSim.ApplicationPlugins.ScriptEngine.Components
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Generic baseclass for component providers
|
/// Generic baseclass for component providers
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public abstract class ComponentBase //: iProviderBase
|
public abstract class ComponentBase //: iProviderBase
|
||||||
{
|
{
|
||||||
//public abstract iProviderBase CreateInstance();
|
//public abstract iProviderBase CreateInstance();
|
||||||
public abstract void Start();
|
public abstract void Start();
|
||||||
public abstract void Close();
|
public abstract void Close();
|
||||||
public RegionScriptEngineBase scriptEngine;
|
public RegionScriptEngineBase scriptEngine;
|
||||||
public void Initialize(RegionScriptEngineBase ScriptEngine)
|
public void Initialize(RegionScriptEngineBase ScriptEngine)
|
||||||
{
|
{
|
||||||
scriptEngine = ScriptEngine;
|
scriptEngine = ScriptEngine;
|
||||||
}
|
}
|
||||||
|
|
||||||
static ComponentBase()
|
static ComponentBase()
|
||||||
{
|
{
|
||||||
// We got loaded -- should we register now?
|
// We got loaded -- should we register now?
|
||||||
//OpenSim.ApplicationPlugins.ScriptEngine.ComponentProviders.providers.Add(GetType());
|
//OpenSim.ApplicationPlugins.ScriptEngine.ComponentProviders.providers.Add(GetType());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,45 +1,45 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the OpenSim Project nor the
|
* * Neither the name of the OpenSim Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
|
||||||
namespace OpenSim.ApplicationPlugins.ScriptEngine.Components
|
namespace OpenSim.ApplicationPlugins.ScriptEngine.Components
|
||||||
{
|
{
|
||||||
public abstract class EventBase : ComponentBase
|
public abstract class EventBase : ComponentBase
|
||||||
{
|
{
|
||||||
//public override iProviderBase CreateInstance()
|
//public override iProviderBase CreateInstance()
|
||||||
//{
|
//{
|
||||||
// throw new NotImplementedException();
|
// throw new NotImplementedException();
|
||||||
//}
|
//}
|
||||||
|
|
||||||
//public override void Start()
|
//public override void Start()
|
||||||
//{
|
//{
|
||||||
// throw new NotImplementedException();
|
// throw new NotImplementedException();
|
||||||
//}
|
//}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,45 +1,45 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the OpenSim Project nor the
|
* * Neither the name of the OpenSim Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
|
||||||
namespace OpenSim.ApplicationPlugins.ScriptEngine.Components
|
namespace OpenSim.ApplicationPlugins.ScriptEngine.Components
|
||||||
{
|
{
|
||||||
public abstract class SchedulerBase: ComponentBase
|
public abstract class SchedulerBase: ComponentBase
|
||||||
{
|
{
|
||||||
//public override iProviderBase CreateInstance()
|
//public override iProviderBase CreateInstance()
|
||||||
//{
|
//{
|
||||||
// throw new NotImplementedException();
|
// throw new NotImplementedException();
|
||||||
//}
|
//}
|
||||||
|
|
||||||
//public override void Start()
|
//public override void Start()
|
||||||
//{
|
//{
|
||||||
// throw new NotImplementedException();
|
// throw new NotImplementedException();
|
||||||
//}
|
//}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,36 +1,36 @@
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Runtime.CompilerServices;
|
using System.Runtime.CompilerServices;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
// General Information about an assembly is controlled through the following
|
// General Information about an assembly is controlled through the following
|
||||||
// set of attributes. Change these attribute values to modify the information
|
// set of attributes. Change these attribute values to modify the information
|
||||||
// associated with an assembly.
|
// associated with an assembly.
|
||||||
[assembly: AssemblyTitle("OpenSim.ApplicationPlugins.ScriptEngine")]
|
[assembly: AssemblyTitle("OpenSim.ApplicationPlugins.ScriptEngine")]
|
||||||
[assembly: AssemblyDescription("")]
|
[assembly: AssemblyDescription("")]
|
||||||
[assembly: AssemblyConfiguration("")]
|
[assembly: AssemblyConfiguration("")]
|
||||||
[assembly: AssemblyCompany("Microsoft")]
|
[assembly: AssemblyCompany("Microsoft")]
|
||||||
[assembly: AssemblyProduct("OpenSim.ApplicationPlugins.ScriptEngine")]
|
[assembly: AssemblyProduct("OpenSim.ApplicationPlugins.ScriptEngine")]
|
||||||
[assembly: AssemblyCopyright("Copyright © Microsoft 2008")]
|
[assembly: AssemblyCopyright("Copyright © Microsoft 2008")]
|
||||||
[assembly: AssemblyTrademark("")]
|
[assembly: AssemblyTrademark("")]
|
||||||
[assembly: AssemblyCulture("")]
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
// Setting ComVisible to false makes the types in this assembly not visible
|
// Setting ComVisible to false makes the types in this assembly not visible
|
||||||
// to COM components. If you need to access a type in this assembly from
|
// to COM components. If you need to access a type in this assembly from
|
||||||
// COM, set the ComVisible attribute to true on that type.
|
// COM, set the ComVisible attribute to true on that type.
|
||||||
[assembly: ComVisible(false)]
|
[assembly: ComVisible(false)]
|
||||||
|
|
||||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||||
[assembly: Guid("a234c402-3014-45de-9f6b-c024d9f71983")]
|
[assembly: Guid("a234c402-3014-45de-9f6b-c024d9f71983")]
|
||||||
|
|
||||||
// Version information for an assembly consists of the following four values:
|
// Version information for an assembly consists of the following four values:
|
||||||
//
|
//
|
||||||
// Major Version
|
// Major Version
|
||||||
// Minor Version
|
// Minor Version
|
||||||
// Build Number
|
// Build Number
|
||||||
// Revision
|
// Revision
|
||||||
//
|
//
|
||||||
// You can specify all the values or you can default the Build and Revision Numbers
|
// You can specify all the values or you can default the Build and Revision Numbers
|
||||||
// by using the '*' as shown below:
|
// by using the '*' as shown below:
|
||||||
// [assembly: AssemblyVersion("1.0.*")]
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
[assembly: AssemblyVersion("1.0.0.0")]
|
[assembly: AssemblyVersion("1.0.0.0")]
|
||||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||||
|
|
|
@ -1,182 +1,182 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the OpenSim Project nor the
|
* * Neither the name of the OpenSim Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using log4net;
|
using log4net;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
using OpenSim.ApplicationPlugins.ScriptEngine.Components;
|
using OpenSim.ApplicationPlugins.ScriptEngine.Components;
|
||||||
using OpenSim.Region.Environment.Scenes;
|
using OpenSim.Region.Environment.Scenes;
|
||||||
|
|
||||||
namespace OpenSim.ApplicationPlugins.ScriptEngine
|
namespace OpenSim.ApplicationPlugins.ScriptEngine
|
||||||
{
|
{
|
||||||
public abstract class RegionScriptEngineBase
|
public abstract class RegionScriptEngineBase
|
||||||
{
|
{
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Called on region initialize
|
/// Called on region initialize
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public abstract void Initialize();
|
public abstract void Initialize();
|
||||||
public abstract string Name { get; }
|
public abstract string Name { get; }
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Called before components receive Close()
|
/// Called before components receive Close()
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public abstract void PreClose();
|
public abstract void PreClose();
|
||||||
// Hold list of all the different components we have working for us
|
// Hold list of all the different components we have working for us
|
||||||
public List<ComponentBase> Components = new List<ComponentBase>();
|
public List<ComponentBase> Components = new List<ComponentBase>();
|
||||||
|
|
||||||
public Scene m_Scene;
|
public Scene m_Scene;
|
||||||
public IConfigSource m_ConfigSource;
|
public IConfigSource m_ConfigSource;
|
||||||
public readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
public readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
public void Initialize(Scene scene, IConfigSource source)
|
public void Initialize(Scene scene, IConfigSource source)
|
||||||
{
|
{
|
||||||
// Region started
|
// Region started
|
||||||
m_Scene = scene;
|
m_Scene = scene;
|
||||||
m_ConfigSource = source;
|
m_ConfigSource = source;
|
||||||
Initialize();
|
Initialize();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates instances of script engine components inside "components" List
|
/// Creates instances of script engine components inside "components" List
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="ComponentList">Array of comonent names to initialize</param>
|
/// <param name="ComponentList">Array of comonent names to initialize</param>
|
||||||
public void InitializeComponents(string[] ComponentList)
|
public void InitializeComponents(string[] ComponentList)
|
||||||
{
|
{
|
||||||
// Take list of providers to initialize and make instances of them
|
// Take list of providers to initialize and make instances of them
|
||||||
foreach (string c in ComponentList)
|
foreach (string c in ComponentList)
|
||||||
{
|
{
|
||||||
m_log.Info("[" + Name + "]: Loading: " + c);
|
m_log.Info("[" + Name + "]: Loading: " + c);
|
||||||
lock (Components)
|
lock (Components)
|
||||||
{
|
{
|
||||||
lock (ComponentRegistry.providers)
|
lock (ComponentRegistry.providers)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
if (ComponentRegistry.providers.ContainsKey(c))
|
if (ComponentRegistry.providers.ContainsKey(c))
|
||||||
Components.Add(Activator.CreateInstance(ComponentRegistry.providers[c]) as ComponentBase);
|
Components.Add(Activator.CreateInstance(ComponentRegistry.providers[c]) as ComponentBase);
|
||||||
else
|
else
|
||||||
m_log.Error("[" + Name + "]: Component \"" + c + "\" not found, can not load");
|
m_log.Error("[" + Name + "]: Component \"" + c + "\" not found, can not load");
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
m_log.Error("[" + Name + "]: Exception loading \"" + c + "\": " + ex.ToString());
|
m_log.Error("[" + Name + "]: Exception loading \"" + c + "\": " + ex.ToString());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Run Initialize on all our providers, hand over a reference of ourself.
|
// Run Initialize on all our providers, hand over a reference of ourself.
|
||||||
foreach (ComponentBase p in Components.ToArray())
|
foreach (ComponentBase p in Components.ToArray())
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
p.Initialize(this);
|
p.Initialize(this);
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
lock (Components)
|
lock (Components)
|
||||||
{
|
{
|
||||||
m_log.Error("[" + Name + "]: Error initializing \"" + p.GetType().FullName + "\": " +
|
m_log.Error("[" + Name + "]: Error initializing \"" + p.GetType().FullName + "\": " +
|
||||||
ex.ToString());
|
ex.ToString());
|
||||||
if (Components.Contains(p))
|
if (Components.Contains(p))
|
||||||
Components.Remove(p);
|
Components.Remove(p);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// All modules has been initialized, call Start() on them.
|
// All modules has been initialized, call Start() on them.
|
||||||
foreach (ComponentBase p in Components.ToArray())
|
foreach (ComponentBase p in Components.ToArray())
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
p.Start();
|
p.Start();
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
lock (Components)
|
lock (Components)
|
||||||
{
|
{
|
||||||
m_log.Error("[" + Name + "]: Error starting \"" + p.GetType().FullName + "\": " + ex.ToString());
|
m_log.Error("[" + Name + "]: Error starting \"" + p.GetType().FullName + "\": " + ex.ToString());
|
||||||
if (Components.Contains(p))
|
if (Components.Contains(p))
|
||||||
Components.Remove(p);
|
Components.Remove(p);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#region Functions to return lists based on type
|
#region Functions to return lists based on type
|
||||||
// Predicate for searching List for a certain type
|
// Predicate for searching List for a certain type
|
||||||
private static bool FindType<T>(ComponentBase pb)
|
private static bool FindType<T>(ComponentBase pb)
|
||||||
{
|
{
|
||||||
if (pb.GetType() is T)
|
if (pb.GetType() is T)
|
||||||
return true;
|
return true;
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
public List<ComponentBase> GetCommandComponentList()
|
public List<ComponentBase> GetCommandComponentList()
|
||||||
{
|
{
|
||||||
return Components.FindAll(FindType<CommandBase>);
|
return Components.FindAll(FindType<CommandBase>);
|
||||||
}
|
}
|
||||||
public List<ComponentBase> GetCompilerComponentList()
|
public List<ComponentBase> GetCompilerComponentList()
|
||||||
{
|
{
|
||||||
return Components.FindAll(FindType<CompilerBase>);
|
return Components.FindAll(FindType<CompilerBase>);
|
||||||
}
|
}
|
||||||
public List<ComponentBase> GetEventComponentList()
|
public List<ComponentBase> GetEventComponentList()
|
||||||
{
|
{
|
||||||
return Components.FindAll(FindType<EventBase>);
|
return Components.FindAll(FindType<EventBase>);
|
||||||
}
|
}
|
||||||
public List<ComponentBase> GetScheduleComponentList()
|
public List<ComponentBase> GetScheduleComponentList()
|
||||||
{
|
{
|
||||||
return Components.FindAll(FindType<SchedulerBase>);
|
return Components.FindAll(FindType<SchedulerBase>);
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
public void Close()
|
public void Close()
|
||||||
{
|
{
|
||||||
// We need to shut down
|
// We need to shut down
|
||||||
|
|
||||||
// First call abstracted PreClose()
|
// First call abstracted PreClose()
|
||||||
PreClose();
|
PreClose();
|
||||||
|
|
||||||
// Then Call Close() on all components
|
// Then Call Close() on all components
|
||||||
foreach (ComponentBase p in Components.ToArray())
|
foreach (ComponentBase p in Components.ToArray())
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
p.Close();
|
p.Close();
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
// TODO: Print error to console
|
// TODO: Print error to console
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,86 +1,86 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the OpenSim Project nor the
|
* * Neither the name of the OpenSim Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
using OpenSim.Region.Environment.Interfaces;
|
using OpenSim.Region.Environment.Interfaces;
|
||||||
using OpenSim.Region.Environment.Scenes;
|
using OpenSim.Region.Environment.Scenes;
|
||||||
|
|
||||||
namespace OpenSim.ApplicationPlugins.ScriptEngine
|
namespace OpenSim.ApplicationPlugins.ScriptEngine
|
||||||
{
|
{
|
||||||
public class RegionScriptEnginePlugin : IRegionModule
|
public class RegionScriptEnginePlugin : IRegionModule
|
||||||
{
|
{
|
||||||
// This is a region module.
|
// This is a region module.
|
||||||
// This means: Every time a new region is created, a new instance of this module is also created.
|
// This means: Every time a new region is created, a new instance of this module is also created.
|
||||||
// This module is responsible for starting the script engine for this region.
|
// This module is responsible for starting the script engine for this region.
|
||||||
|
|
||||||
private string tempScriptEngineName = "DotNetEngine";
|
private string tempScriptEngineName = "DotNetEngine";
|
||||||
public RegionScriptEngineBase scriptEngine;
|
public RegionScriptEngineBase scriptEngine;
|
||||||
public void Initialise(Scene scene, IConfigSource source)
|
public void Initialise(Scene scene, IConfigSource source)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
// New region is being created
|
// New region is being created
|
||||||
// Create a new script engine
|
// Create a new script engine
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
lock (ComponentRegistry.scriptEngines)
|
lock (ComponentRegistry.scriptEngines)
|
||||||
{
|
{
|
||||||
scriptEngine =
|
scriptEngine =
|
||||||
Activator.CreateInstance(ComponentRegistry.scriptEngines[tempScriptEngineName]) as
|
Activator.CreateInstance(ComponentRegistry.scriptEngines[tempScriptEngineName]) as
|
||||||
RegionScriptEngineBase;
|
RegionScriptEngineBase;
|
||||||
}
|
}
|
||||||
scriptEngine.Initialize(scene, source);
|
scriptEngine.Initialize(scene, source);
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
scriptEngine.m_log.Error("[ScriptEngine]: Unable to load engine \"" + tempScriptEngineName + "\": " + ex.ToString());
|
scriptEngine.m_log.Error("[ScriptEngine]: Unable to load engine \"" + tempScriptEngineName + "\": " + ex.ToString());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PostInitialise()
|
public void PostInitialise()
|
||||||
{
|
{
|
||||||
// Nothing
|
// Nothing
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Close()
|
public void Close()
|
||||||
{
|
{
|
||||||
if (scriptEngine != null)
|
if (scriptEngine != null)
|
||||||
scriptEngine.Close();
|
scriptEngine.Close();
|
||||||
}
|
}
|
||||||
|
|
||||||
public string Name
|
public string Name
|
||||||
{
|
{
|
||||||
get { return "ScriptEngine Region Loader"; }
|
get { return "ScriptEngine Region Loader"; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool IsSharedModule
|
public bool IsSharedModule
|
||||||
{
|
{
|
||||||
get { return true; }
|
get { return true; }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,89 +1,89 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the OpenSim Project nor the
|
* * Neither the name of the OpenSim Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using log4net;
|
using log4net;
|
||||||
|
|
||||||
namespace OpenSim.ApplicationPlugins.ScriptEngine
|
namespace OpenSim.ApplicationPlugins.ScriptEngine
|
||||||
{
|
{
|
||||||
public class ScriptEnginePlugin : IApplicationPlugin
|
public class ScriptEnginePlugin : IApplicationPlugin
|
||||||
{
|
{
|
||||||
internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
internal OpenSimBase m_OpenSim;
|
internal OpenSimBase m_OpenSim;
|
||||||
private ComponentLoader pluginLoader;
|
private ComponentLoader pluginLoader;
|
||||||
|
|
||||||
public void Initialise(OpenSimBase openSim)
|
public void Initialise(OpenSimBase openSim)
|
||||||
{
|
{
|
||||||
// Our objective: Load component .dll's
|
// Our objective: Load component .dll's
|
||||||
m_OpenSim = openSim;
|
m_OpenSim = openSim;
|
||||||
pluginLoader = new ComponentLoader(this);
|
pluginLoader = new ComponentLoader(this);
|
||||||
|
|
||||||
m_log.Info("[" + Name + "]: Script Engine Component System");
|
m_log.Info("[" + Name + "]: Script Engine Component System");
|
||||||
m_log.Info("[" + Name + "]: Loading Script Engine Components");
|
m_log.Info("[" + Name + "]: Loading Script Engine Components");
|
||||||
pluginLoader.Load("ScriptEngines");
|
pluginLoader.Load("ScriptEngines");
|
||||||
|
|
||||||
}
|
}
|
||||||
#region IApplicationPlugin stuff
|
#region IApplicationPlugin stuff
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Returns the plugin version
|
/// Returns the plugin version
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns>Plugin version in MAJOR.MINOR.REVISION.BUILD format</returns>
|
/// <returns>Plugin version in MAJOR.MINOR.REVISION.BUILD format</returns>
|
||||||
public string Version
|
public string Version
|
||||||
{
|
{
|
||||||
get { return "1.0.0.0"; }
|
get { return "1.0.0.0"; }
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Returns the plugin name
|
/// Returns the plugin name
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns>Plugin name, eg MySQL User Provider</returns>
|
/// <returns>Plugin name, eg MySQL User Provider</returns>
|
||||||
public string Name
|
public string Name
|
||||||
{
|
{
|
||||||
get { return "ScriptEngine"; }
|
get { return "ScriptEngine"; }
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Default-initialises the plugin
|
/// Default-initialises the plugin
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void Initialise()
|
public void Initialise()
|
||||||
{
|
{
|
||||||
//throw new NotImplementedException();
|
//throw new NotImplementedException();
|
||||||
}
|
}
|
||||||
|
|
||||||
///<summary>
|
///<summary>
|
||||||
///Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
|
///Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
|
||||||
///</summary>
|
///</summary>
|
||||||
///<filterpriority>2</filterpriority>
|
///<filterpriority>2</filterpriority>
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
//throw new NotImplementedException();
|
//throw new NotImplementedException();
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1335,7 +1335,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
|
|
||||||
IMesh mesh = null;
|
IMesh mesh = null;
|
||||||
|
|
||||||
if(_parent_scene.needsMeshing(_pbs))
|
if (_parent_scene.needsMeshing(_pbs))
|
||||||
mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
|
mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
|
||||||
|
|
||||||
//IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
|
//IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
|
||||||
|
@ -2303,7 +2303,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
|
|
||||||
base.SendCollisionUpdate(CollisionEventsThisFrame);
|
base.SendCollisionUpdate(CollisionEventsThisFrame);
|
||||||
|
|
||||||
if(CollisionEventsThisFrame.m_objCollisionList.Count == 0)
|
if (CollisionEventsThisFrame.m_objCollisionList.Count == 0)
|
||||||
CollisionEventsThisFrame = null;
|
CollisionEventsThisFrame = null;
|
||||||
else
|
else
|
||||||
CollisionEventsThisFrame = new CollisionEventUpdate();
|
CollisionEventsThisFrame = new CollisionEventUpdate();
|
||||||
|
|
|
@ -567,7 +567,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
||||||
double z = axis.z * s;
|
double z = axis.z * s;
|
||||||
double w = Math.Cos(angle / 2);
|
double w = Math.Cos(angle / 2);
|
||||||
|
|
||||||
if(Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w))
|
if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w))
|
||||||
return new LSL_Types.Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
|
return new LSL_Types.Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
|
||||||
|
|
||||||
return new LSL_Types.Quaternion((float)x, (float)y, (float)z, (float)w);
|
return new LSL_Types.Quaternion((float)x, (float)y, (float)z, (float)w);
|
||||||
|
|
|
@ -586,7 +586,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
double z = axis.z * s;
|
double z = axis.z * s;
|
||||||
double w = Math.Cos(angle / 2);
|
double w = Math.Cos(angle / 2);
|
||||||
|
|
||||||
if(Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w))
|
if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w))
|
||||||
return new LSL_Types.Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
|
return new LSL_Types.Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
|
||||||
|
|
||||||
return new LSL_Types.Quaternion((float)x, (float)y, (float)z, (float)w);
|
return new LSL_Types.Quaternion((float)x, (float)y, (float)z, (float)w);
|
||||||
|
|
|
@ -755,18 +755,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
{
|
{
|
||||||
|
|
||||||
// Console.WriteLine(""+JSON[i]);
|
// Console.WriteLine(""+JSON[i]);
|
||||||
switch(JSON[i])
|
switch (JSON[i])
|
||||||
{
|
{
|
||||||
case '{':
|
case '{':
|
||||||
// create hashtable and add it to the stack or array if we are populating one, we can have a lot of nested objects in JSON
|
// create hashtable and add it to the stack or array if we are populating one, we can have a lot of nested objects in JSON
|
||||||
|
|
||||||
Hashtable currentObject = new Hashtable();
|
Hashtable currentObject = new Hashtable();
|
||||||
if(objectStack.Count==0) // the stack should only be empty for the first outer object
|
if (objectStack.Count==0) // the stack should only be empty for the first outer object
|
||||||
{
|
{
|
||||||
|
|
||||||
objectStack.Push(jsondata);
|
objectStack.Push(jsondata);
|
||||||
}
|
}
|
||||||
else if(objectStack.Peek().ToString()=="System.Collections.ArrayList")
|
else if (objectStack.Peek().ToString()=="System.Collections.ArrayList")
|
||||||
{
|
{
|
||||||
// add it to the parent array
|
// add it to the parent array
|
||||||
((ArrayList)objectStack.Peek()).Add(currentObject);
|
((ArrayList)objectStack.Peek()).Add(currentObject);
|
||||||
|
@ -792,17 +792,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
i++; // move to next char
|
i++; // move to next char
|
||||||
|
|
||||||
// just loop through until the next quote mark storing the string
|
// just loop through until the next quote mark storing the string
|
||||||
while(JSON[i]!='"')
|
while (JSON[i]!='"')
|
||||||
{
|
{
|
||||||
tokenValue+=JSON[i++];
|
tokenValue+=JSON[i++];
|
||||||
}
|
}
|
||||||
|
|
||||||
// ok we've got a string, if we've got an array on the top of the stack then we store it
|
// ok we've got a string, if we've got an array on the top of the stack then we store it
|
||||||
if(objectStack.Peek().ToString()=="System.Collections.ArrayList")
|
if (objectStack.Peek().ToString()=="System.Collections.ArrayList")
|
||||||
{
|
{
|
||||||
((ArrayList)objectStack.Peek()).Add(tokenValue);
|
((ArrayList)objectStack.Peek()).Add(tokenValue);
|
||||||
}
|
}
|
||||||
else if(currentKey==null) // no key stored and its not an array this must be a key so store it
|
else if (currentKey==null) // no key stored and its not an array this must be a key so store it
|
||||||
{
|
{
|
||||||
currentKey = tokenValue;
|
currentKey = tokenValue;
|
||||||
}
|
}
|
||||||
|
@ -824,7 +824,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
case '[': // array start
|
case '[': // array start
|
||||||
ArrayList currentArray = new ArrayList();
|
ArrayList currentArray = new ArrayList();
|
||||||
|
|
||||||
if(objectStack.Peek().ToString()=="System.Collections.ArrayList")
|
if (objectStack.Peek().ToString()=="System.Collections.ArrayList")
|
||||||
{
|
{
|
||||||
((ArrayList)objectStack.Peek()).Add(currentArray);
|
((ArrayList)objectStack.Peek()).Add(currentArray);
|
||||||
}
|
}
|
||||||
|
@ -846,7 +846,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
break;
|
break;
|
||||||
case 't': // we've found a character start not in quotes, it must be a boolean true
|
case 't': // we've found a character start not in quotes, it must be a boolean true
|
||||||
|
|
||||||
if(objectStack.Peek().ToString()=="System.Collections.ArrayList")
|
if (objectStack.Peek().ToString()=="System.Collections.ArrayList")
|
||||||
{
|
{
|
||||||
((ArrayList)objectStack.Peek()).Add(true);
|
((ArrayList)objectStack.Peek()).Add(true);
|
||||||
}
|
}
|
||||||
|
@ -860,7 +860,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
break;
|
break;
|
||||||
case 'f': // we've found a character start not in quotes, it must be a boolean false
|
case 'f': // we've found a character start not in quotes, it must be a boolean false
|
||||||
|
|
||||||
if(objectStack.Peek().ToString()=="System.Collections.ArrayList")
|
if (objectStack.Peek().ToString()=="System.Collections.ArrayList")
|
||||||
{
|
{
|
||||||
((ArrayList)objectStack.Peek()).Add(false);
|
((ArrayList)objectStack.Peek()).Add(false);
|
||||||
}
|
}
|
||||||
|
@ -879,7 +879,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
string numberValue="";
|
string numberValue="";
|
||||||
|
|
||||||
// just loop through until the next known marker quote mark storing the string
|
// just loop through until the next known marker quote mark storing the string
|
||||||
while(JSON[i] != '"' && JSON[i] != ',' && JSON[i] != ']' && JSON[i] != '}' && JSON[i] != ' ')
|
while (JSON[i] != '"' && JSON[i] != ',' && JSON[i] != ']' && JSON[i] != '}' && JSON[i] != ' ')
|
||||||
{
|
{
|
||||||
numberValue+=""+JSON[i++];
|
numberValue+=""+JSON[i++];
|
||||||
}
|
}
|
||||||
|
@ -887,7 +887,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
i--; // we want to process this caracter that marked the end of this string in the main loop
|
i--; // we want to process this caracter that marked the end of this string in the main loop
|
||||||
|
|
||||||
// ok we've got a string, if we've got an array on the top of the stack then we store it
|
// ok we've got a string, if we've got an array on the top of the stack then we store it
|
||||||
if(objectStack.Peek().ToString()=="System.Collections.ArrayList")
|
if (objectStack.Peek().ToString()=="System.Collections.ArrayList")
|
||||||
{
|
{
|
||||||
((ArrayList)objectStack.Peek()).Add(numberValue);
|
((ArrayList)objectStack.Peek()).Add(numberValue);
|
||||||
}
|
}
|
||||||
|
|
|
@ -169,7 +169,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
||||||
Array.Copy(data, 0, v.Data, 0, data.Length);
|
Array.Copy(data, 0, v.Data, 0, data.Length);
|
||||||
m_Fields[var.Key].SetValue(this, v);
|
m_Fields[var.Key].SetValue(this, v);
|
||||||
}
|
}
|
||||||
else if(m_Fields[var.Key].FieldType == typeof(LSL_Types.LSLInteger) ||
|
else if (m_Fields[var.Key].FieldType == typeof(LSL_Types.LSLInteger) ||
|
||||||
m_Fields[var.Key].FieldType == typeof(LSL_Types.LSLString) ||
|
m_Fields[var.Key].FieldType == typeof(LSL_Types.LSLString) ||
|
||||||
m_Fields[var.Key].FieldType == typeof(LSL_Types.LSLFloat) ||
|
m_Fields[var.Key].FieldType == typeof(LSL_Types.LSLFloat) ||
|
||||||
m_Fields[var.Key].FieldType == typeof(Int32) ||
|
m_Fields[var.Key].FieldType == typeof(Int32) ||
|
||||||
|
|
|
@ -514,7 +514,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public object EventProcessor()
|
public object EventProcessor()
|
||||||
{
|
{
|
||||||
lock(m_Script)
|
lock (m_Script)
|
||||||
{
|
{
|
||||||
EventParams data = null;
|
EventParams data = null;
|
||||||
|
|
||||||
|
|
|
@ -1,18 +1,18 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using OpenSim.ApplicationPlugins.ScriptEngine.Components;
|
using OpenSim.ApplicationPlugins.ScriptEngine.Components;
|
||||||
|
|
||||||
namespace OpenSim.ScriptEngine.Components.DotNetEngine.Commands_LSL
|
namespace OpenSim.ScriptEngine.Components.DotNetEngine.Commands_LSL
|
||||||
{
|
{
|
||||||
public class Commands_LSL : CommandBase
|
public class Commands_LSL : CommandBase
|
||||||
{
|
{
|
||||||
public override void Start()
|
public override void Start()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Close()
|
public override void Close()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,36 +1,36 @@
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Runtime.CompilerServices;
|
using System.Runtime.CompilerServices;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
// General Information about an assembly is controlled through the following
|
// General Information about an assembly is controlled through the following
|
||||||
// set of attributes. Change these attribute values to modify the information
|
// set of attributes. Change these attribute values to modify the information
|
||||||
// associated with an assembly.
|
// associated with an assembly.
|
||||||
[assembly: AssemblyTitle("OpenSim.ScriptEngine.Components.DotNetEngine.Commands_LSL")]
|
[assembly: AssemblyTitle("OpenSim.ScriptEngine.Components.DotNetEngine.Commands_LSL")]
|
||||||
[assembly: AssemblyDescription("")]
|
[assembly: AssemblyDescription("")]
|
||||||
[assembly: AssemblyConfiguration("")]
|
[assembly: AssemblyConfiguration("")]
|
||||||
[assembly: AssemblyCompany("Microsoft")]
|
[assembly: AssemblyCompany("Microsoft")]
|
||||||
[assembly: AssemblyProduct("OpenSim.ScriptEngine.Components.DotNetEngine.Commands_LSL")]
|
[assembly: AssemblyProduct("OpenSim.ScriptEngine.Components.DotNetEngine.Commands_LSL")]
|
||||||
[assembly: AssemblyCopyright("Copyright © Microsoft 2008")]
|
[assembly: AssemblyCopyright("Copyright © Microsoft 2008")]
|
||||||
[assembly: AssemblyTrademark("")]
|
[assembly: AssemblyTrademark("")]
|
||||||
[assembly: AssemblyCulture("")]
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
// Setting ComVisible to false makes the types in this assembly not visible
|
// Setting ComVisible to false makes the types in this assembly not visible
|
||||||
// to COM components. If you need to access a type in this assembly from
|
// to COM components. If you need to access a type in this assembly from
|
||||||
// COM, set the ComVisible attribute to true on that type.
|
// COM, set the ComVisible attribute to true on that type.
|
||||||
[assembly: ComVisible(false)]
|
[assembly: ComVisible(false)]
|
||||||
|
|
||||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||||
[assembly: Guid("ea77002b-c967-4368-ace9-6533f8147d4b")]
|
[assembly: Guid("ea77002b-c967-4368-ace9-6533f8147d4b")]
|
||||||
|
|
||||||
// Version information for an assembly consists of the following four values:
|
// Version information for an assembly consists of the following four values:
|
||||||
//
|
//
|
||||||
// Major Version
|
// Major Version
|
||||||
// Minor Version
|
// Minor Version
|
||||||
// Build Number
|
// Build Number
|
||||||
// Revision
|
// Revision
|
||||||
//
|
//
|
||||||
// You can specify all the values or you can default the Build and Revision Numbers
|
// You can specify all the values or you can default the Build and Revision Numbers
|
||||||
// by using the '*' as shown below:
|
// by using the '*' as shown below:
|
||||||
// [assembly: AssemblyVersion("1.0.*")]
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
[assembly: AssemblyVersion("1.0.0.0")]
|
[assembly: AssemblyVersion("1.0.0.0")]
|
||||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||||
|
|
|
@ -1,18 +1,18 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using OpenSim.ApplicationPlugins.ScriptEngine.Components;
|
using OpenSim.ApplicationPlugins.ScriptEngine.Components;
|
||||||
|
|
||||||
namespace OpenSim.ScriptEngine.Components.DotNetEngine.Commands_OSSL
|
namespace OpenSim.ScriptEngine.Components.DotNetEngine.Commands_OSSL
|
||||||
{
|
{
|
||||||
public class Commands_OSSL: CommandBase
|
public class Commands_OSSL: CommandBase
|
||||||
{
|
{
|
||||||
public override void Start()
|
public override void Start()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Close()
|
public override void Close()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,36 +1,36 @@
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Runtime.CompilerServices;
|
using System.Runtime.CompilerServices;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
// General Information about an assembly is controlled through the following
|
// General Information about an assembly is controlled through the following
|
||||||
// set of attributes. Change these attribute values to modify the information
|
// set of attributes. Change these attribute values to modify the information
|
||||||
// associated with an assembly.
|
// associated with an assembly.
|
||||||
[assembly: AssemblyTitle("OpenSim.ScriptEngine.Components.DotNetEngine.Commands_OSSL")]
|
[assembly: AssemblyTitle("OpenSim.ScriptEngine.Components.DotNetEngine.Commands_OSSL")]
|
||||||
[assembly: AssemblyDescription("")]
|
[assembly: AssemblyDescription("")]
|
||||||
[assembly: AssemblyConfiguration("")]
|
[assembly: AssemblyConfiguration("")]
|
||||||
[assembly: AssemblyCompany("Microsoft")]
|
[assembly: AssemblyCompany("Microsoft")]
|
||||||
[assembly: AssemblyProduct("OpenSim.ScriptEngine.Components.DotNetEngine.Commands_OSSL")]
|
[assembly: AssemblyProduct("OpenSim.ScriptEngine.Components.DotNetEngine.Commands_OSSL")]
|
||||||
[assembly: AssemblyCopyright("Copyright © Microsoft 2008")]
|
[assembly: AssemblyCopyright("Copyright © Microsoft 2008")]
|
||||||
[assembly: AssemblyTrademark("")]
|
[assembly: AssemblyTrademark("")]
|
||||||
[assembly: AssemblyCulture("")]
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
// Setting ComVisible to false makes the types in this assembly not visible
|
// Setting ComVisible to false makes the types in this assembly not visible
|
||||||
// to COM components. If you need to access a type in this assembly from
|
// to COM components. If you need to access a type in this assembly from
|
||||||
// COM, set the ComVisible attribute to true on that type.
|
// COM, set the ComVisible attribute to true on that type.
|
||||||
[assembly: ComVisible(false)]
|
[assembly: ComVisible(false)]
|
||||||
|
|
||||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||||
[assembly: Guid("ea77002b-c967-4368-ace9-6533f8147d4b")]
|
[assembly: Guid("ea77002b-c967-4368-ace9-6533f8147d4b")]
|
||||||
|
|
||||||
// Version information for an assembly consists of the following four values:
|
// Version information for an assembly consists of the following four values:
|
||||||
//
|
//
|
||||||
// Major Version
|
// Major Version
|
||||||
// Minor Version
|
// Minor Version
|
||||||
// Build Number
|
// Build Number
|
||||||
// Revision
|
// Revision
|
||||||
//
|
//
|
||||||
// You can specify all the values or you can default the Build and Revision Numbers
|
// You can specify all the values or you can default the Build and Revision Numbers
|
||||||
// by using the '*' as shown below:
|
// by using the '*' as shown below:
|
||||||
// [assembly: AssemblyVersion("1.0.*")]
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
[assembly: AssemblyVersion("1.0.0.0")]
|
[assembly: AssemblyVersion("1.0.0.0")]
|
||||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||||
|
|
|
@ -1,44 +1,44 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the OpenSim Project nor the
|
* * Neither the name of the OpenSim Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using OpenSim.ApplicationPlugins.ScriptEngine.Components;
|
using OpenSim.ApplicationPlugins.ScriptEngine.Components;
|
||||||
|
|
||||||
namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers
|
namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers
|
||||||
{
|
{
|
||||||
public class Compiler_CS: CompilerBase
|
public class Compiler_CS: CompilerBase
|
||||||
{
|
{
|
||||||
public override void Start()
|
public override void Start()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Close()
|
public override void Close()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,44 +1,44 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the OpenSim Project nor the
|
* * Neither the name of the OpenSim Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using OpenSim.ApplicationPlugins.ScriptEngine.Components;
|
using OpenSim.ApplicationPlugins.ScriptEngine.Components;
|
||||||
|
|
||||||
namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers
|
namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers
|
||||||
{
|
{
|
||||||
public class Compiler_JS : CompilerBase
|
public class Compiler_JS : CompilerBase
|
||||||
{
|
{
|
||||||
public override void Start()
|
public override void Start()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Close()
|
public override void Close()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,44 +1,44 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the OpenSim Project nor the
|
* * Neither the name of the OpenSim Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using OpenSim.ApplicationPlugins.ScriptEngine.Components;
|
using OpenSim.ApplicationPlugins.ScriptEngine.Components;
|
||||||
|
|
||||||
namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers
|
namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers
|
||||||
{
|
{
|
||||||
public class Compiler_LSL : CompilerBase
|
public class Compiler_LSL : CompilerBase
|
||||||
{
|
{
|
||||||
public override void Start()
|
public override void Start()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Close()
|
public override void Close()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,44 +1,44 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the OpenSim Project nor the
|
* * Neither the name of the OpenSim Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using OpenSim.ApplicationPlugins.ScriptEngine.Components;
|
using OpenSim.ApplicationPlugins.ScriptEngine.Components;
|
||||||
|
|
||||||
namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers
|
namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers
|
||||||
{
|
{
|
||||||
public class Compiler_VB : CompilerBase
|
public class Compiler_VB : CompilerBase
|
||||||
{
|
{
|
||||||
public override void Start()
|
public override void Start()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Close()
|
public override void Close()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,36 +1,36 @@
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Runtime.CompilerServices;
|
using System.Runtime.CompilerServices;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
// General Information about an assembly is controlled through the following
|
// General Information about an assembly is controlled through the following
|
||||||
// set of attributes. Change these attribute values to modify the information
|
// set of attributes. Change these attribute values to modify the information
|
||||||
// associated with an assembly.
|
// associated with an assembly.
|
||||||
[assembly: AssemblyTitle("OpenSim.ScriptEngine.Components.DotNetEngine.Compilers")]
|
[assembly: AssemblyTitle("OpenSim.ScriptEngine.Components.DotNetEngine.Compilers")]
|
||||||
[assembly: AssemblyDescription("")]
|
[assembly: AssemblyDescription("")]
|
||||||
[assembly: AssemblyConfiguration("")]
|
[assembly: AssemblyConfiguration("")]
|
||||||
[assembly: AssemblyCompany("Microsoft")]
|
[assembly: AssemblyCompany("Microsoft")]
|
||||||
[assembly: AssemblyProduct("OpenSim.ScriptEngine.Components.DotNetEngine.Compilers")]
|
[assembly: AssemblyProduct("OpenSim.ScriptEngine.Components.DotNetEngine.Compilers")]
|
||||||
[assembly: AssemblyCopyright("Copyright © Microsoft 2008")]
|
[assembly: AssemblyCopyright("Copyright © Microsoft 2008")]
|
||||||
[assembly: AssemblyTrademark("")]
|
[assembly: AssemblyTrademark("")]
|
||||||
[assembly: AssemblyCulture("")]
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
// Setting ComVisible to false makes the types in this assembly not visible
|
// Setting ComVisible to false makes the types in this assembly not visible
|
||||||
// to COM components. If you need to access a type in this assembly from
|
// to COM components. If you need to access a type in this assembly from
|
||||||
// COM, set the ComVisible attribute to true on that type.
|
// COM, set the ComVisible attribute to true on that type.
|
||||||
[assembly: ComVisible(false)]
|
[assembly: ComVisible(false)]
|
||||||
|
|
||||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||||
[assembly: Guid("ea77002b-c967-4368-ace9-6533f8147d4b")]
|
[assembly: Guid("ea77002b-c967-4368-ace9-6533f8147d4b")]
|
||||||
|
|
||||||
// Version information for an assembly consists of the following four values:
|
// Version information for an assembly consists of the following four values:
|
||||||
//
|
//
|
||||||
// Major Version
|
// Major Version
|
||||||
// Minor Version
|
// Minor Version
|
||||||
// Build Number
|
// Build Number
|
||||||
// Revision
|
// Revision
|
||||||
//
|
//
|
||||||
// You can specify all the values or you can default the Build and Revision Numbers
|
// You can specify all the values or you can default the Build and Revision Numbers
|
||||||
// by using the '*' as shown below:
|
// by using the '*' as shown below:
|
||||||
// [assembly: AssemblyVersion("1.0.*")]
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
[assembly: AssemblyVersion("1.0.0.0")]
|
[assembly: AssemblyVersion("1.0.0.0")]
|
||||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||||
|
|
|
@ -1,45 +1,45 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the OpenSim Project nor the
|
* * Neither the name of the OpenSim Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using OpenSim.ApplicationPlugins.ScriptEngine.Components;
|
using OpenSim.ApplicationPlugins.ScriptEngine.Components;
|
||||||
|
|
||||||
namespace OpenSim.ScriptEngine.Components.DotNetEngine.Events
|
namespace OpenSim.ScriptEngine.Components.DotNetEngine.Events
|
||||||
{
|
{
|
||||||
public class LSLEventProvider: EventBase
|
public class LSLEventProvider: EventBase
|
||||||
{
|
{
|
||||||
|
|
||||||
public override void Start()
|
public override void Start()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Close()
|
public override void Close()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,36 +1,36 @@
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Runtime.CompilerServices;
|
using System.Runtime.CompilerServices;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
// General Information about an assembly is controlled through the following
|
// General Information about an assembly is controlled through the following
|
||||||
// set of attributes. Change these attribute values to modify the information
|
// set of attributes. Change these attribute values to modify the information
|
||||||
// associated with an assembly.
|
// associated with an assembly.
|
||||||
[assembly: AssemblyTitle("OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler")]
|
[assembly: AssemblyTitle("OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler")]
|
||||||
[assembly: AssemblyDescription("")]
|
[assembly: AssemblyDescription("")]
|
||||||
[assembly: AssemblyConfiguration("")]
|
[assembly: AssemblyConfiguration("")]
|
||||||
[assembly: AssemblyCompany("Microsoft")]
|
[assembly: AssemblyCompany("Microsoft")]
|
||||||
[assembly: AssemblyProduct("OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler")]
|
[assembly: AssemblyProduct("OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler")]
|
||||||
[assembly: AssemblyCopyright("Copyright © Microsoft 2008")]
|
[assembly: AssemblyCopyright("Copyright © Microsoft 2008")]
|
||||||
[assembly: AssemblyTrademark("")]
|
[assembly: AssemblyTrademark("")]
|
||||||
[assembly: AssemblyCulture("")]
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
// Setting ComVisible to false makes the types in this assembly not visible
|
// Setting ComVisible to false makes the types in this assembly not visible
|
||||||
// to COM components. If you need to access a type in this assembly from
|
// to COM components. If you need to access a type in this assembly from
|
||||||
// COM, set the ComVisible attribute to true on that type.
|
// COM, set the ComVisible attribute to true on that type.
|
||||||
[assembly: ComVisible(false)]
|
[assembly: ComVisible(false)]
|
||||||
|
|
||||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||||
[assembly: Guid("ea77002b-c967-4368-ace9-6533f8147d4b")]
|
[assembly: Guid("ea77002b-c967-4368-ace9-6533f8147d4b")]
|
||||||
|
|
||||||
// Version information for an assembly consists of the following four values:
|
// Version information for an assembly consists of the following four values:
|
||||||
//
|
//
|
||||||
// Major Version
|
// Major Version
|
||||||
// Minor Version
|
// Minor Version
|
||||||
// Build Number
|
// Build Number
|
||||||
// Revision
|
// Revision
|
||||||
//
|
//
|
||||||
// You can specify all the values or you can default the Build and Revision Numbers
|
// You can specify all the values or you can default the Build and Revision Numbers
|
||||||
// by using the '*' as shown below:
|
// by using the '*' as shown below:
|
||||||
// [assembly: AssemblyVersion("1.0.*")]
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
[assembly: AssemblyVersion("1.0.0.0")]
|
[assembly: AssemblyVersion("1.0.0.0")]
|
||||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||||
|
|
|
@ -1,36 +1,36 @@
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Runtime.CompilerServices;
|
using System.Runtime.CompilerServices;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
// General Information about an assembly is controlled through the following
|
// General Information about an assembly is controlled through the following
|
||||||
// set of attributes. Change these attribute values to modify the information
|
// set of attributes. Change these attribute values to modify the information
|
||||||
// associated with an assembly.
|
// associated with an assembly.
|
||||||
[assembly: AssemblyTitle("OpenSim.Grid.ScriptEngine.Components.DefaultScheduler")]
|
[assembly: AssemblyTitle("OpenSim.Grid.ScriptEngine.Components.DefaultScheduler")]
|
||||||
[assembly: AssemblyDescription("")]
|
[assembly: AssemblyDescription("")]
|
||||||
[assembly: AssemblyConfiguration("")]
|
[assembly: AssemblyConfiguration("")]
|
||||||
[assembly: AssemblyCompany("Microsoft")]
|
[assembly: AssemblyCompany("Microsoft")]
|
||||||
[assembly: AssemblyProduct("OpenSim.Grid.ScriptEngine.Components.DefaultScheduler")]
|
[assembly: AssemblyProduct("OpenSim.Grid.ScriptEngine.Components.DefaultScheduler")]
|
||||||
[assembly: AssemblyCopyright("Copyright © Microsoft 2008")]
|
[assembly: AssemblyCopyright("Copyright © Microsoft 2008")]
|
||||||
[assembly: AssemblyTrademark("")]
|
[assembly: AssemblyTrademark("")]
|
||||||
[assembly: AssemblyCulture("")]
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
// Setting ComVisible to false makes the types in this assembly not visible
|
// Setting ComVisible to false makes the types in this assembly not visible
|
||||||
// to COM components. If you need to access a type in this assembly from
|
// to COM components. If you need to access a type in this assembly from
|
||||||
// COM, set the ComVisible attribute to true on that type.
|
// COM, set the ComVisible attribute to true on that type.
|
||||||
[assembly: ComVisible(false)]
|
[assembly: ComVisible(false)]
|
||||||
|
|
||||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||||
[assembly: Guid("ea77002b-c967-4368-ace9-6533f8147d4b")]
|
[assembly: Guid("ea77002b-c967-4368-ace9-6533f8147d4b")]
|
||||||
|
|
||||||
// Version information for an assembly consists of the following four values:
|
// Version information for an assembly consists of the following four values:
|
||||||
//
|
//
|
||||||
// Major Version
|
// Major Version
|
||||||
// Minor Version
|
// Minor Version
|
||||||
// Build Number
|
// Build Number
|
||||||
// Revision
|
// Revision
|
||||||
//
|
//
|
||||||
// You can specify all the values or you can default the Build and Revision Numbers
|
// You can specify all the values or you can default the Build and Revision Numbers
|
||||||
// by using the '*' as shown below:
|
// by using the '*' as shown below:
|
||||||
// [assembly: AssemblyVersion("1.0.*")]
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
[assembly: AssemblyVersion("1.0.0.0")]
|
[assembly: AssemblyVersion("1.0.0.0")]
|
||||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||||
|
|
|
@ -1,44 +1,44 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the OpenSim Project nor the
|
* * Neither the name of the OpenSim Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using OpenSim.ApplicationPlugins.ScriptEngine.Components;
|
using OpenSim.ApplicationPlugins.ScriptEngine.Components;
|
||||||
|
|
||||||
namespace OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler
|
namespace OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler
|
||||||
{
|
{
|
||||||
public class Scheduler: SchedulerBase
|
public class Scheduler: SchedulerBase
|
||||||
{
|
{
|
||||||
public override void Start()
|
public override void Start()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Close()
|
public override void Close()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,74 +1,74 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the OpenSim Project nor the
|
* * Neither the name of the OpenSim Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using log4net;
|
using log4net;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
using OpenSim.ApplicationPlugins.ScriptEngine;
|
using OpenSim.ApplicationPlugins.ScriptEngine;
|
||||||
using OpenSim.Region.Environment.Interfaces;
|
using OpenSim.Region.Environment.Interfaces;
|
||||||
using OpenSim.Region.Environment.Scenes;
|
using OpenSim.Region.Environment.Scenes;
|
||||||
using ComponentProviders = OpenSim.ApplicationPlugins.ScriptEngine.ComponentRegistry;
|
using ComponentProviders = OpenSim.ApplicationPlugins.ScriptEngine.ComponentRegistry;
|
||||||
|
|
||||||
namespace OpenSim.ScriptEngine.Engines.DotNetEngine
|
namespace OpenSim.ScriptEngine.Engines.DotNetEngine
|
||||||
{
|
{
|
||||||
// This is a sample engine
|
// This is a sample engine
|
||||||
public class DotNetEngine : RegionScriptEngineBase
|
public class DotNetEngine : RegionScriptEngineBase
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
// This will be the makeup of this script engine
|
// This will be the makeup of this script engine
|
||||||
public string[] ComponentNames = new string[] {
|
public string[] ComponentNames = new string[] {
|
||||||
"Commands_LSL",
|
"Commands_LSL",
|
||||||
"Commands_OSSL",
|
"Commands_OSSL",
|
||||||
"Compiler_CS",
|
"Compiler_CS",
|
||||||
"Compiler_JS",
|
"Compiler_JS",
|
||||||
"Compiler_LSL",
|
"Compiler_LSL",
|
||||||
"Compiler_VB",
|
"Compiler_VB",
|
||||||
"LSLEventProvider",
|
"LSLEventProvider",
|
||||||
"Scheduler"
|
"Scheduler"
|
||||||
};
|
};
|
||||||
|
|
||||||
public override string Name
|
public override string Name
|
||||||
{
|
{
|
||||||
get { return "DotNetEngine"; }
|
get { return "DotNetEngine"; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
{
|
{
|
||||||
// We need to initialize the components we will be using. Our baseclass already has builtin functions for this.
|
// We need to initialize the components we will be using. Our baseclass already has builtin functions for this.
|
||||||
m_log.Info("[" + Name + "]: Initializing SECs (Script Engine Components)");
|
m_log.Info("[" + Name + "]: Initializing SECs (Script Engine Components)");
|
||||||
InitializeComponents(ComponentNames);
|
InitializeComponents(ComponentNames);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void PreClose()
|
public override void PreClose()
|
||||||
{
|
{
|
||||||
// Before
|
// Before
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,36 +1,36 @@
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Runtime.CompilerServices;
|
using System.Runtime.CompilerServices;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
// General Information about an assembly is controlled through the following
|
// General Information about an assembly is controlled through the following
|
||||||
// set of attributes. Change these attribute values to modify the information
|
// set of attributes. Change these attribute values to modify the information
|
||||||
// associated with an assembly.
|
// associated with an assembly.
|
||||||
[assembly: AssemblyTitle("OpenSim.ScriptEngine.Engines.DotNetEngine")]
|
[assembly: AssemblyTitle("OpenSim.ScriptEngine.Engines.DotNetEngine")]
|
||||||
[assembly: AssemblyDescription("")]
|
[assembly: AssemblyDescription("")]
|
||||||
[assembly: AssemblyConfiguration("")]
|
[assembly: AssemblyConfiguration("")]
|
||||||
[assembly: AssemblyCompany("Microsoft")]
|
[assembly: AssemblyCompany("Microsoft")]
|
||||||
[assembly: AssemblyProduct("OpenSim.ScriptEngine.Engines.DotNetEngine")]
|
[assembly: AssemblyProduct("OpenSim.ScriptEngine.Engines.DotNetEngine")]
|
||||||
[assembly: AssemblyCopyright("Copyright © Microsoft 2008")]
|
[assembly: AssemblyCopyright("Copyright © Microsoft 2008")]
|
||||||
[assembly: AssemblyTrademark("")]
|
[assembly: AssemblyTrademark("")]
|
||||||
[assembly: AssemblyCulture("")]
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
// Setting ComVisible to false makes the types in this assembly not visible
|
// Setting ComVisible to false makes the types in this assembly not visible
|
||||||
// to COM components. If you need to access a type in this assembly from
|
// to COM components. If you need to access a type in this assembly from
|
||||||
// COM, set the ComVisible attribute to true on that type.
|
// COM, set the ComVisible attribute to true on that type.
|
||||||
[assembly: ComVisible(false)]
|
[assembly: ComVisible(false)]
|
||||||
|
|
||||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||||
[assembly: Guid("1d1c68a7-026f-4556-a060-4af69f488d2a")]
|
[assembly: Guid("1d1c68a7-026f-4556-a060-4af69f488d2a")]
|
||||||
|
|
||||||
// Version information for an assembly consists of the following four values:
|
// Version information for an assembly consists of the following four values:
|
||||||
//
|
//
|
||||||
// Major Version
|
// Major Version
|
||||||
// Minor Version
|
// Minor Version
|
||||||
// Build Number
|
// Build Number
|
||||||
// Revision
|
// Revision
|
||||||
//
|
//
|
||||||
// You can specify all the values or you can default the Build and Revision Numbers
|
// You can specify all the values or you can default the Build and Revision Numbers
|
||||||
// by using the '*' as shown below:
|
// by using the '*' as shown below:
|
||||||
// [assembly: AssemblyVersion("1.0.*")]
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
[assembly: AssemblyVersion("1.0.0.0")]
|
[assembly: AssemblyVersion("1.0.0.0")]
|
||||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||||
|
|
Loading…
Reference in New Issue