From c84551ae2ce487bb46add020916105c74730c51f Mon Sep 17 00:00:00 2001 From: "Huaiyu (Kitty) Liu" Date: Wed, 2 Feb 2011 16:44:05 -0800 Subject: [PATCH] Serialization/deserialization with BucketSyncInfoList works fine with a single object. Haven't tested with multi objects/linksets yet. --- .../Framework/Scenes/Serialization/SceneObjectSerializer.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index af94a67804..f2ee8fe370 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs @@ -332,7 +332,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization //SYMMETRIC SYNC m_SOPXmlProcessors.Add("LastUpdateTimeStamp", ProcessUpdateTimeStamp); m_SOPXmlProcessors.Add("LastUpdateActorID", ProcessLastUpdateActorID); - // m_SOPXmlProcessors.Add("BucketSyncInfoList", ProcessBucketSyncInfo); + m_SOPXmlProcessors.Add("BucketSyncInfoList", ProcessBucketSyncInfo); //end of SYMMETRIC SYNC #endregion @@ -1240,7 +1240,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization //SYMMETRIC SYNC writer.WriteElementString("LastUpdateTimeStamp", sop.LastUpdateTimeStamp.ToString()); writer.WriteElementString("LastUpdateActorID", sop.LastUpdateActorID); - //WriteBucketSyncInfo(writer, sop.BucketSyncInfoList); + WriteBucketSyncInfo(writer, sop.BucketSyncInfoList); //end of SYMMETRIC SYNC writer.WriteEndElement();