diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index 8337345977..6e7a414df1 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs @@ -48,7 +48,6 @@ using OpenSim.Region.CoreModules.World.Serialiser; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.ScriptEngine.Interfaces; -using OpenSim.Region.ScriptEngine.Shared.Instance; using OpenSim.Region.ScriptEngine.XEngine; using OpenSim.Services.Interfaces; using OpenSim.Tests.Common; @@ -307,7 +306,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests // FIXME: Right now, we have to do a tricksy chat listen to make sure we know when the script is running. // In the future, we need to be able to do this programatically more predicably. - scene.EventManager.OnChatFromWorld += OnChatFromWorld; + scene.EventManager.OnChatFromWorld += OnChatFromWorld; scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest);