From c85f9d681a7e9cb09e8cf4de97643eadc7a9d4d8 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Wed, 18 Apr 2012 00:39:39 +0100 Subject: [PATCH] On "show part" command, show link number. This replaces the Parts count which was rather pointless for a prim (it was either 1 if a child or the number of parts if the root). This information is still avaliable on the "show object" command. --- .../CoreModules/World/Objects/Commands/ObjectCommandsModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs index f5a5c92c4a..06fea58ea3 100644 --- a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs +++ b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs @@ -282,7 +282,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands sb.AppendFormat("Location: {0} @ {1}\n", sop.AbsolutePosition, sop.ParentGroup.Scene.RegionInfo.RegionName); sb.AppendFormat("Parent: {0}", sop.IsRoot ? "Is Root\n" : string.Format("{0} {1}\n", sop.ParentGroup.Name, sop.ParentGroup.UUID)); - sb.AppendFormat("Parts: {0}\n", !sop.IsRoot ? "1" : sop.ParentGroup.PrimCount.ToString());; + sb.AppendFormat("Link number: {0}\n", sop.LinkNum); return sb; }