From c86ac36876667133ab32e3291f5393c63b369999 Mon Sep 17 00:00:00 2001 From: SignpostMarv Date: Thu, 18 Oct 2012 10:22:41 +0100 Subject: [PATCH] altering documentation for llGetLinkName, as the current documentation is rather lengthy for a "summary". --- .../Shared/Api/Implementation/LSL_Api.cs | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 143ffd952d..b2c65794ae 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -3790,6 +3790,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } /// + /// Returns the name of the child prim or seated avatar matching the + /// specified link number. + /// + /// + /// The number of a link in the linkset or a link-related constant. + /// + /// + /// The name determined to match the specified link number. + /// + /// /// The rules governing the returned name are not simple. The only /// time a blank name is returned is if the target prim has a blank /// name. If no prim with the given link number can be found then @@ -3817,7 +3827,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api /// Mentions NULL_KEY being returned /// http://wiki.secondlife.com/wiki/LlGetLinkName /// Mentions using the LINK_* constants, some of which are negative - /// + /// public LSL_String llGetLinkName(int linknum) { m_host.AddScriptLPS(1);