Fix llRegionSayTo the right way

avinationmerge
Melanie 2012-06-28 21:23:42 +02:00
parent 8a03c153d5
commit c87f0ac226
4 changed files with 37 additions and 11 deletions

View File

@ -51,6 +51,7 @@ namespace OpenSim.Framework
protected object m_senderObject;
protected ChatTypeEnum m_type;
protected UUID m_fromID;
protected UUID m_destination = UUID.Zero;
public OSChatMessage()
{
@ -131,6 +132,12 @@ namespace OpenSim.Framework
set { m_fromID = value; }
}
public UUID Destination
{
get { return m_destination; }
set { m_destination = value; }
}
/// <summary>
///
/// </summary>

View File

@ -199,6 +199,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
UUID fromID = UUID.Zero;
string message = c.Message;
IScene scene = c.Scene;
UUID destination = c.Destination;
Vector3 fromPos = c.Position;
Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize,
scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
@ -222,6 +223,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
{
fromNamePrefix = m_adminPrefix;
}
destination = UUID.Zero; // Avatars cant "SayTo"
break;
case ChatSourceType.Object:
@ -244,9 +246,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
{
// This should use ForEachClient, but clients don't have a position.
// If camera is moved into client, then camera position can be used
// MT: No, it can't, as chat is heard from the avatar position, not
// the camera position.
s.ForEachRootScenePresence(
delegate(ScenePresence presence)
{
if (destination != UUID.Zero && presence.UUID != destination)
return;
ILandObject Presencecheck = s.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y);
if (Presencecheck != null)
{
@ -346,8 +352,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
UUID fromAgentID, string fromName, ChatTypeEnum type,
string message, ChatSourceType src)
{
// don't send stuff to child agents
if (presence.IsChildAgent) return false;
// don't send llRegionSay to child agents. Send normal chat because you
// can't talk across sim borders if it's not done
if (type == ChatTypeEnum.Broadcast && presence.IsChildAgent) return false;
Vector3 fromRegionPos = fromPos + regionPos;
Vector3 toRegionPos = presence.AbsolutePosition +

View File

@ -90,6 +90,8 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
// private static readonly ILog m_log =
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private const int DEBUG_CHANNEL = 2147483647;
private ListenerManager m_listenerManager;
private Queue m_pending;
private Queue m_pendingQ;
@ -311,6 +313,10 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
public bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error)
{
error = null;
if (channel == DEBUG_CHANNEL)
return true;
// Is id an avatar?
ScenePresence sp = m_scene.GetScenePresence(target);
@ -319,7 +325,9 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
// Send message to avatar
if (channel == 0)
{
m_scene.SimChatBroadcast(Utils.StringToBytes(msg), ChatTypeEnum.Broadcast, 0, pos, name, id, false);
// Channel 0 goes to viewer ONLY
m_scene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Broadcast, 0, pos, name, id, false, false, target);
return true;
}
List<SceneObjectGroup> attachments = sp.GetAttachments();
@ -351,12 +359,9 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
return true;
}
// Need to toss an error here
if (channel == 0)
{
error = "Cannot use llRegionSayTo to message objects on channel 0";
return false;
}
SceneObjectPart part = m_scene.GetSceneObjectPart(target);
if (part == null) // Not even an object
return true; // No error
foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
{

View File

@ -38,8 +38,8 @@ namespace OpenSim.Region.Framework.Scenes
{
public partial class Scene
{
protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
UUID fromID, bool fromAgent, bool broadcast)
public void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
UUID fromID, bool fromAgent, bool broadcast, UUID destination)
{
OSChatMessage args = new OSChatMessage();
@ -49,6 +49,7 @@ namespace OpenSim.Region.Framework.Scenes
args.Position = fromPos;
args.SenderUUID = fromID;
args.Scene = this;
args.Destination = destination;
if (fromAgent)
{
@ -71,6 +72,12 @@ namespace OpenSim.Region.Framework.Scenes
EventManager.TriggerOnChatFromWorld(this, args);
}
protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
UUID fromID, bool fromAgent, bool broadcast)
{
SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, broadcast, UUID.Zero);
}
/// <summary>
///
/// </summary>