Fix llRegionSayTo the right way
parent
8a03c153d5
commit
c87f0ac226
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@ -51,6 +51,7 @@ namespace OpenSim.Framework
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protected object m_senderObject;
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protected object m_senderObject;
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protected ChatTypeEnum m_type;
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protected ChatTypeEnum m_type;
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protected UUID m_fromID;
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protected UUID m_fromID;
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protected UUID m_destination = UUID.Zero;
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public OSChatMessage()
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public OSChatMessage()
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{
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{
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@ -131,6 +132,12 @@ namespace OpenSim.Framework
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set { m_fromID = value; }
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set { m_fromID = value; }
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}
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}
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public UUID Destination
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{
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get { return m_destination; }
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set { m_destination = value; }
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}
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/// <summary>
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/// <summary>
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///
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///
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/// </summary>
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/// </summary>
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@ -199,6 +199,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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UUID fromID = UUID.Zero;
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UUID fromID = UUID.Zero;
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string message = c.Message;
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string message = c.Message;
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IScene scene = c.Scene;
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IScene scene = c.Scene;
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UUID destination = c.Destination;
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Vector3 fromPos = c.Position;
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Vector3 fromPos = c.Position;
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Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize,
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Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize,
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scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
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scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
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@ -222,6 +223,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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{
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{
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fromNamePrefix = m_adminPrefix;
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fromNamePrefix = m_adminPrefix;
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}
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}
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destination = UUID.Zero; // Avatars cant "SayTo"
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break;
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break;
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case ChatSourceType.Object:
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case ChatSourceType.Object:
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@ -244,9 +246,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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{
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{
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// This should use ForEachClient, but clients don't have a position.
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// This should use ForEachClient, but clients don't have a position.
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// If camera is moved into client, then camera position can be used
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// If camera is moved into client, then camera position can be used
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// MT: No, it can't, as chat is heard from the avatar position, not
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// the camera position.
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s.ForEachRootScenePresence(
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s.ForEachRootScenePresence(
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delegate(ScenePresence presence)
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delegate(ScenePresence presence)
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{
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{
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if (destination != UUID.Zero && presence.UUID != destination)
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return;
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ILandObject Presencecheck = s.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y);
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ILandObject Presencecheck = s.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y);
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if (Presencecheck != null)
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if (Presencecheck != null)
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{
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{
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@ -346,8 +352,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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UUID fromAgentID, string fromName, ChatTypeEnum type,
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UUID fromAgentID, string fromName, ChatTypeEnum type,
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string message, ChatSourceType src)
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string message, ChatSourceType src)
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{
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{
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// don't send stuff to child agents
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// don't send llRegionSay to child agents. Send normal chat because you
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if (presence.IsChildAgent) return false;
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// can't talk across sim borders if it's not done
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if (type == ChatTypeEnum.Broadcast && presence.IsChildAgent) return false;
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Vector3 fromRegionPos = fromPos + regionPos;
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Vector3 fromRegionPos = fromPos + regionPos;
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Vector3 toRegionPos = presence.AbsolutePosition +
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Vector3 toRegionPos = presence.AbsolutePosition +
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@ -90,6 +90,8 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
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// private static readonly ILog m_log =
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// private static readonly ILog m_log =
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// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private const int DEBUG_CHANNEL = 2147483647;
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private ListenerManager m_listenerManager;
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private ListenerManager m_listenerManager;
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private Queue m_pending;
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private Queue m_pending;
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private Queue m_pendingQ;
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private Queue m_pendingQ;
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@ -311,6 +313,10 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
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public bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error)
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public bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error)
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{
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{
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error = null;
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error = null;
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if (channel == DEBUG_CHANNEL)
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return true;
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// Is id an avatar?
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// Is id an avatar?
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ScenePresence sp = m_scene.GetScenePresence(target);
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ScenePresence sp = m_scene.GetScenePresence(target);
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@ -319,7 +325,9 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
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// Send message to avatar
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// Send message to avatar
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if (channel == 0)
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if (channel == 0)
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{
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{
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m_scene.SimChatBroadcast(Utils.StringToBytes(msg), ChatTypeEnum.Broadcast, 0, pos, name, id, false);
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// Channel 0 goes to viewer ONLY
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m_scene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Broadcast, 0, pos, name, id, false, false, target);
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return true;
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}
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}
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List<SceneObjectGroup> attachments = sp.GetAttachments();
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List<SceneObjectGroup> attachments = sp.GetAttachments();
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@ -351,12 +359,9 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
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return true;
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return true;
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}
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}
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// Need to toss an error here
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SceneObjectPart part = m_scene.GetSceneObjectPart(target);
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if (channel == 0)
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if (part == null) // Not even an object
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{
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return true; // No error
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error = "Cannot use llRegionSayTo to message objects on channel 0";
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return false;
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}
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foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
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foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
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{
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{
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@ -38,8 +38,8 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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public partial class Scene
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public partial class Scene
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{
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{
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protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
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public void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
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UUID fromID, bool fromAgent, bool broadcast)
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UUID fromID, bool fromAgent, bool broadcast, UUID destination)
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{
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{
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OSChatMessage args = new OSChatMessage();
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OSChatMessage args = new OSChatMessage();
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@ -49,6 +49,7 @@ namespace OpenSim.Region.Framework.Scenes
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args.Position = fromPos;
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args.Position = fromPos;
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args.SenderUUID = fromID;
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args.SenderUUID = fromID;
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args.Scene = this;
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args.Scene = this;
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args.Destination = destination;
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if (fromAgent)
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if (fromAgent)
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{
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{
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@ -71,6 +72,12 @@ namespace OpenSim.Region.Framework.Scenes
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EventManager.TriggerOnChatFromWorld(this, args);
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EventManager.TriggerOnChatFromWorld(this, args);
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}
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}
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protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
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UUID fromID, bool fromAgent, bool broadcast)
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{
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SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, broadcast, UUID.Zero);
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}
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/// <summary>
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/// <summary>
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///
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///
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/// </summary>
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/// </summary>
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