workaround potencial memory leaks

LSLKeyTest
UbitUmarov 2016-08-22 03:55:01 +01:00
parent 426e8a798f
commit c8a1d7e5a7
7 changed files with 32 additions and 50 deletions

View File

@ -47,8 +47,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
/// <param name="map">The terrain channel being saved</param>
public override void SaveFile(string filename, ITerrainChannel map)
{
Bitmap colours = CreateGrayscaleBitmapFromMap(map);
using(Bitmap colours = CreateGrayscaleBitmapFromMap(map))
colours.Save(filename,ImageFormat.Bmp);
}
@ -59,8 +58,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
/// <param name="map">The terrain channel being saved</param>
public override void SaveStream(Stream stream, ITerrainChannel map)
{
Bitmap colours = CreateGrayscaleBitmapFromMap(map);
using(Bitmap colours = CreateGrayscaleBitmapFromMap(map))
colours.Save(stream,ImageFormat.Bmp);
}

View File

@ -36,8 +36,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
{
public override void SaveFile(string filename, ITerrainChannel map)
{
Bitmap colours = CreateGrayscaleBitmapFromMap(map);
using(Bitmap colours = CreateGrayscaleBitmapFromMap(map))
colours.Save(filename,ImageFormat.Gif);
}
@ -48,8 +47,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
/// <param name="map">The terrain channel being saved</param>
public override void SaveStream(Stream stream, ITerrainChannel map)
{
Bitmap colours = CreateGrayscaleBitmapFromMap(map);
using(Bitmap colours = CreateGrayscaleBitmapFromMap(map))
colours.Save(stream,ImageFormat.Gif);
}

View File

@ -111,8 +111,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
/// <param name="map">The terrain channel being saved</param>
public virtual void SaveFile(string filename, ITerrainChannel map)
{
Bitmap colours = CreateGrayscaleBitmapFromMap(map);
using(Bitmap colours = CreateGrayscaleBitmapFromMap(map))
colours.Save(filename,ImageFormat.Png);
}
@ -123,8 +122,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
/// <param name="map">The terrain channel being saved</param>
public virtual void SaveStream(Stream stream, ITerrainChannel map)
{
Bitmap colours = CreateGrayscaleBitmapFromMap(map);
using(Bitmap colours = CreateGrayscaleBitmapFromMap(map))
colours.Save(stream,ImageFormat.Png);
}

View File

@ -59,8 +59,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
public void SaveFile(string filename, ITerrainChannel map)
{
Bitmap colours = CreateBitmapFromMap(map);
using(Bitmap colours = CreateBitmapFromMap(map))
colours.Save(filename,ImageFormat.Jpeg);
}
@ -71,8 +70,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
/// <param name="map">The terrain channel being saved</param>
public void SaveStream(Stream stream, ITerrainChannel map)
{
Bitmap colours = CreateBitmapFromMap(map);
using(Bitmap colours = CreateBitmapFromMap(map))
colours.Save(stream,ImageFormat.Jpeg);
}

View File

@ -36,8 +36,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
{
public override void SaveFile(string filename, ITerrainChannel map)
{
Bitmap colours = CreateGrayscaleBitmapFromMap(map);
using(Bitmap colours = CreateGrayscaleBitmapFromMap(map))
colours.Save(filename,ImageFormat.Png);
}
@ -48,8 +47,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
/// <param name="map">The terrain channel being saved</param>
public override void SaveStream(Stream stream, ITerrainChannel map)
{
Bitmap colours = CreateGrayscaleBitmapFromMap(map);
using(Bitmap colours = CreateGrayscaleBitmapFromMap(map))
colours.Save(stream,ImageFormat.Png);
}

View File

@ -36,8 +36,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
{
public override void SaveFile(string filename, ITerrainChannel map)
{
Bitmap colours = CreateGrayscaleBitmapFromMap(map);
using(Bitmap colours = CreateGrayscaleBitmapFromMap(map))
colours.Save(filename,ImageFormat.Tiff);
}
@ -48,8 +47,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
/// <param name="map">The terrain channel being saved</param>
public override void SaveStream(Stream stream, ITerrainChannel map)
{
Bitmap colours = CreateGrayscaleBitmapFromMap(map);
using(Bitmap colours = CreateGrayscaleBitmapFromMap(map))
colours.Save(stream,ImageFormat.Tiff);
}

View File

@ -69,16 +69,8 @@ namespace PrimMesher
needsScaling = true;
}
try
{
if (needsScaling)
bm = ScaleImage(bm, width, height);
}
catch (Exception e)
{
throw new Exception("Exception in ScaleImage(): e: " + e.ToString());
}
if (width * height > numLodPixels)
{
@ -129,11 +121,15 @@ namespace PrimMesher
}
catch (Exception e)
{
if (needsScaling)
bm.Dispose();
throw new Exception("Caught exception processing byte arrays in SculptMap(): e: " + e.ToString());
}
width++;
height++;
if(needsScaling)
bm.Dispose();
}
public List<List<Coord>> ToRows(bool mirror)
@ -168,12 +164,10 @@ namespace PrimMesher
private Bitmap ScaleImage(Bitmap srcImage, int destWidth, int destHeight)
{
Bitmap scaledImage = new Bitmap(destWidth, destHeight, PixelFormat.Format24bppRgb);
Color c;
// will let last step to be eventually diferent, as seems to be in sl
float xscale = (float)srcImage.Width / (float)destWidth;