* Remove hard coded 256 limitations from various places. There's no more 256m limitation within the OpenSimulator framework, however, the LLClient ClientView does not support regions larger then 256 meters so, if you try and make your region larger by setting Constants.RegionSize = 512; in OpenSim.Framework.Constants.cs, the terrain will not display on clients using the LLUDP protocol
parent
a1a09297bc
commit
c8a68fb3fb
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@ -485,7 +485,7 @@ ELSE
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/// <returns></returns>
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public double[,] LoadTerrain(UUID regionID)
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{
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double[,] terrain = new double[256, 256];
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double[,] terrain = new double[(int)Constants.RegionSize, (int)Constants.RegionSize];
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terrain.Initialize();
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string sql = "select top 1 RegionUUID, Revision, Heightfield from terrain where RegionUUID = @RegionUUID order by Revision desc";
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@ -502,9 +502,9 @@ ELSE
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{
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MemoryStream str = new MemoryStream((byte[])reader["Heightfield"]);
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BinaryReader br = new BinaryReader(str);
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for (int x = 0; x < 256; x++)
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for (int x = 0; x < (int)Constants.RegionSize; x++)
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{
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for (int y = 0; y < 256; y++)
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for (int y = 0; y < (int)Constants.RegionSize; y++)
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{
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terrain[x, y] = br.ReadDouble();
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}
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@ -749,12 +749,12 @@ VALUES
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/// <returns></returns>
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private static Array serializeTerrain(double[,] val)
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{
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MemoryStream str = new MemoryStream(65536 * sizeof(double));
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MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) * sizeof(double));
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BinaryWriter bw = new BinaryWriter(str);
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// TODO: COMPATIBILITY - Add byte-order conversions
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for (int x = 0; x < 256; x++)
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for (int y = 0; y < 256; y++)
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for (int x = 0; x < (int)Constants.RegionSize; x++)
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for (int y = 0; y < (int)Constants.RegionSize; y++)
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{
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double height = val[x, y];
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if (height == 0.0)
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@ -583,16 +583,16 @@ namespace OpenSim.Data.MySQL
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{
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while (reader.Read())
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{
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terrain = new double[256,256];
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terrain = new double[(int)Constants.RegionSize, (int)Constants.RegionSize];
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terrain.Initialize();
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MemoryStream mstr = new MemoryStream((byte[]) reader["Heightfield"]);
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int rev = 0;
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BinaryReader br = new BinaryReader(mstr);
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for (int x = 0; x < 256; x++)
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for (int x = 0; x < (int)Constants.RegionSize; x++)
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{
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for (int y = 0; y < 256; y++)
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for (int y = 0; y < (int)Constants.RegionSize; y++)
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{
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terrain[x, y] = br.ReadDouble();
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}
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@ -1141,12 +1141,12 @@ namespace OpenSim.Data.MySQL
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/// <returns></returns>
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private static Array SerializeTerrain(double[,] val)
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{
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MemoryStream str = new MemoryStream(65536*sizeof (double));
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MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) *sizeof (double));
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BinaryWriter bw = new BinaryWriter(str);
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// TODO: COMPATIBILITY - Add byte-order conversions
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for (int x = 0; x < 256; x++)
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for (int y = 0; y < 256; y++)
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for (int x = 0; x < (int)Constants.RegionSize; x++)
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for (int y = 0; y < (int)Constants.RegionSize; y++)
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{
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double height = val[x, y];
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if (height == 0.0)
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@ -376,8 +376,8 @@ namespace OpenSim.Data.NHibernate
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// BinaryWriter bw = new BinaryWriter(str);
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//
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// // TODO: COMPATIBILITY - Add byte-order conversions
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// for (int x = 0; x < 256; x++)
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// for (int y = 0; y < 256; y++)
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// for (int x = 0; x < (int)Constants.RegionSize; x++)
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// for (int y = 0; y < (int)Constants.RegionSize; y++)
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// bw.Write(val[x, y]);
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//
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// return str.ToArray();
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@ -571,7 +571,7 @@ namespace OpenSim.Data.SQLite
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{
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lock (ds)
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{
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double[,] terret = new double[256,256];
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double[,] terret = new double[(int)Constants.RegionSize, (int)Constants.RegionSize];
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terret.Initialize();
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String sql = "select RegionUUID, Revision, Heightfield from terrain" +
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@ -589,9 +589,9 @@ namespace OpenSim.Data.SQLite
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// TODO: put this into a function
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MemoryStream str = new MemoryStream((byte[]) row["Heightfield"]);
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BinaryReader br = new BinaryReader(str);
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for (int x = 0; x < 256; x++)
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for (int x = 0; x < (int)Constants.RegionSize; x++)
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{
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for (int y = 0; y < 256; y++)
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for (int y = 0; y < (int)Constants.RegionSize; y++)
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{
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terret[x, y] = br.ReadDouble();
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}
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@ -1427,12 +1427,12 @@ namespace OpenSim.Data.SQLite
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/// <returns></returns>
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private static Array serializeTerrain(double[,] val)
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{
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MemoryStream str = new MemoryStream(65536*sizeof (double));
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MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) *sizeof (double));
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BinaryWriter bw = new BinaryWriter(str);
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// TODO: COMPATIBILITY - Add byte-order conversions
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for (int x = 0; x < 256; x++)
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for (int y = 0; y < 256; y++)
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for (int x = 0; x < (int)Constants.RegionSize; x++)
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for (int y = 0; y < (int)Constants.RegionSize; y++)
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bw.Write(val[x, y]);
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return str.ToArray();
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@ -1443,12 +1443,12 @@ namespace OpenSim.Data.SQLite
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// row["RegionUUID"] = regionUUID;
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// row["Revision"] = rev;
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// MemoryStream str = new MemoryStream(65536*sizeof (double));
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// MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize )*sizeof (double));
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// BinaryWriter bw = new BinaryWriter(str);
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// // TODO: COMPATIBILITY - Add byte-order conversions
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// for (int x = 0; x < 256; x++)
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// for (int y = 0; y < 256; y++)
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// for (int x = 0; x < (int)Constants.RegionSize; x++)
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// for (int y = 0; y < (int)Constants.RegionSize; y++)
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// bw.Write(val[x, y]);
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// row["Heightfield"] = str.ToArray();
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@ -34,6 +34,7 @@ using DotNetOpenMail.SmtpAuth;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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@ -205,8 +206,8 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
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if (part != null)
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{
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ObjectRegionName = s.RegionInfo.RegionName;
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uint localX = (s.RegionInfo.RegionLocX * 256);
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uint localY = (s.RegionInfo.RegionLocY * 256);
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uint localX = (s.RegionInfo.RegionLocX * (int)Constants.RegionSize);
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uint localY = (s.RegionInfo.RegionLocY * (int)Constants.RegionSize);
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ObjectRegionName = ObjectRegionName + " (" + localX + ", " + localY + ")";
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return part;
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}
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@ -27,6 +27,7 @@
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using System;
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using NUnit.Framework;
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using OpenSim.Framework;
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using OpenSim.Region.CoreModules.World.Terrain.PaintBrushes;
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using OpenSim.Region.Framework.Scenes;
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@ -38,12 +39,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Tests
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[Test]
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public void BrushTest()
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{
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bool[,] allowMask = new bool[256, 256];
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bool[,] allowMask = new bool[(int)Constants.RegionSize, 256];
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int x;
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int y;
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for (x=0; x<128; x++)
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for (x = 0; x < (int)((int)Constants.RegionSize * 0.5f); x++)
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{
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for (y=0; y<256; y++)
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for (y = 0; y < (int)Constants.RegionSize; y++)
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{
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allowMask[x,y] = true;
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}
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@ -52,20 +53,20 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Tests
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//
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// Test RaiseSphere
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//
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TerrainChannel map = new TerrainChannel(256, 256);
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TerrainChannel map = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize);
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ITerrainPaintableEffect effect = new RaiseSphere();
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effect.PaintEffect(map, allowMask, 128.0, 128.0, -1.0, 2, 0.1);
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Assert.That(map[127, 128] > 0.0, "Raise brush should raising value at this point (127,128).");
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Assert.That(map[124, 128] > 0.0, "Raise brush should raising value at this point (124,128).");
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Assert.That(map[123, 128] == 0.0, "Raise brush should not change value at this point (123,128).");
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Assert.That(map[128, 128] == 0.0, "Raise brush should not change value at this point (128,128).");
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Assert.That(map[0, 128] == 0.0, "Raise brush should not change value at this point (0,128).");
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effect.PaintEffect(map, allowMask, (int)Constants.RegionSize * 0.5f, (int)Constants.RegionSize * 0.5f, -1.0, 2, 0.1);
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Assert.That(map[127, (int)((int)Constants.RegionSize * 0.5f)] > 0.0, "Raise brush should raising value at this point (127,128).");
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Assert.That(map[124, (int)((int)Constants.RegionSize * 0.5f)] > 0.0, "Raise brush should raising value at this point (124,128).");
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Assert.That(map[123, (int)((int)Constants.RegionSize * 0.5f)] == 0.0, "Raise brush should not change value at this point (123,128).");
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Assert.That(map[128, (int)((int)Constants.RegionSize * 0.5f)] == 0.0, "Raise brush should not change value at this point (128,128).");
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Assert.That(map[0, (int)((int)Constants.RegionSize * 0.5f)] == 0.0, "Raise brush should not change value at this point (0,128).");
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//
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// Test LowerSphere
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//
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map = new TerrainChannel(256, 256);
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map = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize);
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for (x=0; x<map.Width; x++)
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{
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for (y=0; y<map.Height; y++)
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}
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effect = new LowerSphere();
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effect.PaintEffect(map, allowMask, 128.0, 128.0, -1.0, 2, 6.0);
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Assert.That(map[127, 128] >= 0.0, "Lower should not lowering value below 0.0 at this point (127,128).");
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Assert.That(map[127, 128] == 0.0, "Lower brush should lowering value to 0.0 at this point (127,128).");
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Assert.That(map[124, 128] < 1.0, "Lower brush should lowering value at this point (124,128).");
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Assert.That(map[123, 128] == 1.0, "Lower brush should not change value at this point (123,128).");
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Assert.That(map[128, 128] == 1.0, "Lower brush should not change value at this point (128,128).");
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Assert.That(map[0, 128] == 1.0, "Lower brush should not change value at this point (0,128).");
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effect.PaintEffect(map, allowMask, ((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), -1.0, 2, 6.0);
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Assert.That(map[127, (int)((int)Constants.RegionSize * 0.5f)] >= 0.0, "Lower should not lowering value below 0.0 at this point (127,128).");
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Assert.That(map[127, (int)((int)Constants.RegionSize * 0.5f)] == 0.0, "Lower brush should lowering value to 0.0 at this point (127,128).");
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Assert.That(map[124, (int)((int)Constants.RegionSize * 0.5f)] < 1.0, "Lower brush should lowering value at this point (124,128).");
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Assert.That(map[123, (int)((int)Constants.RegionSize * 0.5f)] == 1.0, "Lower brush should not change value at this point (123,128).");
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Assert.That(map[128, (int)((int)Constants.RegionSize * 0.5f)] == 1.0, "Lower brush should not change value at this point (128,128).");
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Assert.That(map[0, (int)((int)Constants.RegionSize * 0.5f)] == 1.0, "Lower brush should not change value at this point (0,128).");
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}
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[Test]
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public void TerrainChannelTest()
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{
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TerrainChannel x = new TerrainChannel(256, 256);
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TerrainChannel x = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize);
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Assert.That(x[0, 0] == 0.0, "Terrain not initialising correctly.");
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x[0, 0] = 1.0;
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@ -33,6 +33,7 @@ using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse.Imaging;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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@ -97,7 +98,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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}
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terrainRenderer.Initialise(m_scene, m_config);
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Bitmap mapbmp = new Bitmap(256, 256);
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Bitmap mapbmp = new Bitmap((int)Constants.RegionSize, (int)Constants.RegionSize);
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//long t = System.Environment.TickCount;
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//for (int i = 0; i < 10; ++i) {
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terrainRenderer.TerrainToBitmap(mapbmp);
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@ -30,6 +30,7 @@ using System.Drawing;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.CoreModules.World.WorldMap
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@ -60,9 +61,9 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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float low = 255;
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float high = 0;
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for (int x = 0; x < 256; x++)
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for (int x = 0; x < (int)Constants.RegionSize; x++)
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{
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for (int y = 0; y < 256; y++)
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for (int y = 0; y < (int)Constants.RegionSize; y++)
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{
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float hmval = (float)hm[x, y];
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if (hmval < low)
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@ -74,12 +75,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight;
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for (int x = 0; x < 256; x++)
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for (int x = 0; x < (int)Constants.RegionSize; x++)
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{
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for (int y = 0; y < 256; y++)
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for (int y = 0; y < (int)Constants.RegionSize; y++)
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{
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// Y flip the cordinates for the bitmap: hf origin is lower left, bm origin is upper left
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int yr = 255 - y;
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int yr = ((int)Constants.RegionSize - 1) - y;
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float heightvalue = (float)hm[x, y];
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@ -111,7 +112,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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float hfvalue = (float)hm[x, y];
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float hfvaluecompare = 0f;
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if ((x + 1 < 256) && (y + 1 < 256))
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if ((x + 1 < (int)Constants.RegionSize) && (y + 1 < (int)Constants.RegionSize))
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{
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hfvaluecompare = (float)hm[x + 1, y + 1]; // light from north-east => look at land height there
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}
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@ -176,7 +177,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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if (ShadowDebugContinue)
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{
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if ((x - 1 > 0) && (yr + 1 < 256))
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if ((x - 1 > 0) && (yr + 1 < (int)Constants.RegionSize))
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{
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color = mapbmp.GetPixel(x - 1, yr + 1);
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int r = color.R;
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@ -231,7 +232,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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terraincorruptedwarningsaid = true;
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}
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Color black = Color.Black;
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mapbmp.SetPixel(x, (256 - y) - 1, black);
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mapbmp.SetPixel(x, ((int)Constants.RegionSize - y) - 1, black);
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}
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}
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}
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@ -306,15 +306,15 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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double[,] hm = m_scene.Heightmap.GetDoubles();
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for (int x = 0; x < 256; x++)
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for (int x = 0; x < (int)Constants.RegionSize; x++)
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{
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float columnRatio = x / 255f; // 0 - 1, for interpolation
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for (int y = 0; y < 256; y++)
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float columnRatio = x / ((float)Constants.RegionSize - 1); // 0 - 1, for interpolation
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for (int y = 0; y < (int)Constants.RegionSize; y++)
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{
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float rowRatio = y / 255f; // 0 - 1, for interpolation
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float rowRatio = y / ((float)Constants.RegionSize - 1); // 0 - 1, for interpolation
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// Y flip the cordinates for the bitmap: hf origin is lower left, bm origin is upper left
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int yr = 255 - y;
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int yr = ((int)Constants.RegionSize - 1) - y;
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float heightvalue = getHeight(hm, x, y);
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if (Single.IsInfinity(heightvalue) || Single.IsNaN(heightvalue))
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@ -366,7 +366,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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}
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// Shade the terrain for shadows
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if (x < 255 && y < 255)
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if (x < ((int)Constants.RegionSize - 1) && y < ((int)Constants.RegionSize - 1))
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{
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float hfvaluecompare = getHeight(hm, x + 1, y + 1); // light from north-east => look at land height there
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if (Single.IsInfinity(hfvaluecompare) || Single.IsNaN(hfvaluecompare))
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@ -1192,6 +1192,19 @@ namespace OpenSim.Region.Framework.Scenes
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Heightmap = new TerrainChannel(map);
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}
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}
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catch (IOException e)
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{
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m_log.Warn("[TERRAIN]: Scene.cs: LoadWorldMap() - Failed with exception " + e.ToString() + " Regenerating");
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// Non standard region size. If there's an old terrain in the database, it might read past the buffer
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if ((int)Constants.RegionSize != 256)
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{
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Heightmap = new TerrainChannel();
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m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
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}
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}
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catch (Exception e)
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{
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m_log.Warn("[TERRAIN]: Scene.cs: LoadWorldMap() - Failed with exception " + e.ToString());
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@ -216,8 +216,14 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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tempMotionState2 = new btDefaultMotionState(_parent_scene.TransZero);
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tempMotionState3 = new btDefaultMotionState(_parent_scene.TransZero);
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|
||||
AxisLockLinearLow = new btVector3(-256,-256,-256);
|
||||
AxisLockLinearHigh = new btVector3(512, 512, 512);
|
||||
|
||||
AxisLockLinearLow = new btVector3(-1 * (int)Constants.RegionSize, -1 * (int)Constants.RegionSize, -1 * (int)Constants.RegionSize);
|
||||
int regionsize = (int) Constants.RegionSize;
|
||||
|
||||
if (regionsize == 256)
|
||||
regionsize = 512;
|
||||
|
||||
AxisLockLinearHigh = new btVector3((int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionSize);
|
||||
|
||||
_target_velocity = new PhysicsVector(0, 0, 0);
|
||||
_velocity = new PhysicsVector();
|
||||
|
|
|
@ -1096,8 +1096,8 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
// kluge to keep things in bounds. ODE lets dead avatars drift away (they should be removed!)
|
||||
if (vec.X < 0.0f) vec.X = 0.0f;
|
||||
if (vec.Y < 0.0f) vec.Y = 0.0f;
|
||||
if (vec.X > 255.95f) vec.X = 255.95f;
|
||||
if (vec.Y > 255.95f) vec.Y = 255.95f;
|
||||
if (vec.X > (int)Constants.RegionSize - 0.05f) vec.X = (int)Constants.RegionSize - 0.05f;
|
||||
if (vec.Y > (int)Constants.RegionSize - 0.05f) vec.Y = (int)Constants.RegionSize - 0.05f;
|
||||
|
||||
_position.X = vec.X;
|
||||
_position.Y = vec.Y;
|
||||
|
|
|
@ -304,6 +304,13 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
public d.Vector3 xyz = new d.Vector3(128.1640f, 128.3079f, 25.7600f);
|
||||
public d.Vector3 hpr = new d.Vector3(125.5000f, -17.0000f, 0.0000f);
|
||||
|
||||
private uint heightmapWidth = m_regionWidth + 1;
|
||||
private uint heightmapHeight = m_regionHeight + 1;
|
||||
|
||||
private uint heightmapWidthSamples;
|
||||
|
||||
private uint heightmapHeightSamples;
|
||||
|
||||
private volatile int m_global_contactcount = 0;
|
||||
|
||||
private ODERayCastRequestManager m_rayCastManager;
|
||||
|
@ -3271,27 +3278,49 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
// this._heightmap[i] = (double)heightMap[i];
|
||||
// dbm (danx0r) -- creating a buffer zone of one extra sample all around
|
||||
_origheightmap = heightMap; // Used for Fly height. Kitto Flora
|
||||
const uint heightmapWidth = m_regionWidth + 2;
|
||||
const uint heightmapHeight = m_regionHeight + 2;
|
||||
const uint heightmapWidthSamples = 2*m_regionWidth + 2;
|
||||
const uint heightmapHeightSamples = 2*m_regionHeight + 2;
|
||||
uint heightmapWidth = m_regionWidth + 1;
|
||||
uint heightmapHeight = m_regionHeight + 1;
|
||||
|
||||
uint heightmapWidthSamples;
|
||||
|
||||
uint heightmapHeightSamples;
|
||||
if (((int)Constants.RegionSize) == 256)
|
||||
{
|
||||
heightmapWidthSamples = 2*m_regionWidth + 2;
|
||||
heightmapHeightSamples = 2*m_regionHeight + 2;
|
||||
heightmapWidth++;
|
||||
heightmapHeight++;
|
||||
}
|
||||
else
|
||||
{
|
||||
heightmapWidthSamples = m_regionWidth + 1;
|
||||
heightmapHeightSamples = m_regionHeight + 1;
|
||||
}
|
||||
|
||||
const float scale = 1.0f;
|
||||
const float offset = 0.0f;
|
||||
const float thickness = 0.2f;
|
||||
const int wrap = 0;
|
||||
|
||||
|
||||
//Double resolution
|
||||
heightMap = ResizeTerrain512Interpolation(heightMap);
|
||||
if (((int)Constants.RegionSize) == 256)
|
||||
heightMap = ResizeTerrain512Interpolation(heightMap);
|
||||
|
||||
int regionsize = (int)Constants.RegionSize;
|
||||
if (regionsize == 256)
|
||||
regionsize = 512;
|
||||
|
||||
float hfmin = 2000;
|
||||
float hfmax = -2000;
|
||||
for (int x = 0; x < heightmapWidthSamples; x++)
|
||||
{
|
||||
for (int y = 0; y < heightmapHeightSamples; y++)
|
||||
{
|
||||
int xx = Util.Clip(x - 1, 0, 511);
|
||||
int yy = Util.Clip(y - 1, 0, 511);
|
||||
int xx = Util.Clip(x - 1, 0, regionsize - 1);
|
||||
int yy = Util.Clip(y - 1, 0, regionsize - 1);
|
||||
|
||||
float val = heightMap[yy*512 + xx];
|
||||
float val = heightMap[yy*regionsize + xx];
|
||||
_heightmap[x*heightmapHeightSamples + y] = val;
|
||||
hfmin = (val < hfmin) ? val : hfmin;
|
||||
hfmax = (val > hfmax) ? val : hfmax;
|
||||
|
@ -3332,7 +3361,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
|
||||
d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle);
|
||||
d.GeomSetRotation(LandGeom, ref R);
|
||||
d.GeomSetPosition(LandGeom, 128, 128, 0);
|
||||
d.GeomSetPosition(LandGeom, (int)Constants.RegionSize * 0.5f, (int)Constants.RegionSize * 0.5f, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -56,8 +56,8 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
ps = cbt.GetScene("test");
|
||||
// Initializing Physics Scene.
|
||||
ps.Initialise(imp.GetMesher(),null);
|
||||
float[] _heightmap = new float[256 * 256];
|
||||
for (int i = 0; i<(256*256);i++)
|
||||
float[] _heightmap = new float[(int)Constants.RegionSize * (int)Constants.RegionSize];
|
||||
for (int i = 0; i < ((int)Constants.RegionSize * (int)Constants.RegionSize); i++)
|
||||
{
|
||||
_heightmap[i] = 21f;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue