diff --git a/bin/Regions/Regions.ini.example b/bin/Regions/Regions.ini.example index c4315e32a1..e20fee609b 100644 --- a/bin/Regions/Regions.ini.example +++ b/bin/Regions/Regions.ini.example @@ -15,13 +15,13 @@ ; * You MUST change this! It will NOT be done for you! ; * -RegionUUID = "11111111-2222-3333-4444-555555555555" +RegionUUID = 11111111-2222-3333-4444-555555555555 -Location = "1000,1000" -InternalAddress = "0.0.0.0" +Location = 1000,1000 +InternalAddress = 0.0.0.0 InternalPort = 9000 AllowAlternatePorts = False -ExternalHostName = "SYSTEMIP" +ExternalHostName = SYSTEMIP ; * ; * Variable-sized regions allows the creation of large, borderless spaces. @@ -67,13 +67,13 @@ ExternalHostName = "SYSTEMIP" ; * ; * Now, there is a setting in [Map] in OpenSim.ini called ; * -; * MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" +; * MaptileStaticUUID = 00000000-0000-0000-0000-000000000000 ; * ; * where, given the criteria above, lets you specify the UUID of a texture asset to use ; * as a maptile *Simulator Wide*. Here, you can override that on a per region basis for ; * Simulators that run multiple regions: -; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" +; MaptileStaticUUID = 00000000-0000-0000-0000-000000000000 ; * Region Specific Static Maptiles from file: