Fixed the bug that makes a region use its water height as its name (in regionhandshake), which lead to most regions being called "20".
parent
b75f8c27a3
commit
c8db62e0e4
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@ -275,7 +275,7 @@ namespace OpenSim.RegionServer.Estate
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handshake.RegionInfo.RegionFlags = (uint)m_world.m_regInfo.estateSettings.regionFlags;
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handshake.RegionInfo.RegionFlags = (uint)m_world.m_regInfo.estateSettings.regionFlags;
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handshake.RegionInfo.SimName = _enc.GetBytes(m_world.m_regInfo.estateSettings.waterHeight + "\0");
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handshake.RegionInfo.SimName = _enc.GetBytes(m_world.m_regInfo.RegionName + "\0");
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handshake.RegionInfo.SimOwner = m_world.m_regInfo.MasterAvatarAssignedUUID;
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handshake.RegionInfo.SimOwner = m_world.m_regInfo.MasterAvatarAssignedUUID;
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handshake.RegionInfo.TerrainBase0 = m_world.m_regInfo.estateSettings.terrainBase0;
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handshake.RegionInfo.TerrainBase0 = m_world.m_regInfo.estateSettings.terrainBase0;
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handshake.RegionInfo.TerrainBase1 = m_world.m_regInfo.estateSettings.terrainBase1;
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handshake.RegionInfo.TerrainBase1 = m_world.m_regInfo.estateSettings.terrainBase1;
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